**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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AQ Thanos Heal Prevention - Whats this garbage?
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There is NO REGEN here for the node to prevent. There is no healing factor here. Why is this node affecting this? He shouldn’t get 1% health left and not degen. He should act normally with this node.
Now, because the effect is coming from the node, Nick's ability apparently cannot remove it, though the effect is on him at all times, yet... not. Rewind back to when the node stated 'Heal Block' you can plainly see a 'Heal Block' Icon on Fury (1st video posted by @DalBot ). Despite the fact the Heal Block was permanent, it is technically an effect on Fury, and in turn was removed by his sig ability. Apparently, somehow changing the word from 'Block' to 'Prevention' circumvents 'Removes All effects.'
I did notice in the 2nd video of the current situation, there was no icon representing 'Heal Prevention' on Nick Fury. Is this why Nick's sig ability is now irrelevant? Because 'Heal Prevention' supersedes all abilities and is something more than an effect? I'm genuinely interested in this being stated as such because it would be prudent to know this for future encounters with 'Heal Prevention' and Nick Fury as I have a 5* R4. It is seemingly contradictory with his signature ability's phrasing though.
Nick Fury
Crossbones
Agent Venom
King Groot
Kingpin
All are affected now by not being able to remove or reduce the chance to be affected by a heal block node.
Not sure if Domino or Black Widow could avoid triggering the heal block from a node.
Not that anyone but mods can see this critical information that was requested.
The response was that the original heal block was not interacting as intended in some cases, but did not offer any further explanation of what these instances were so we are still left to question “why the change?”. With little to no explanation on the reason for the change the community will immediately jump to “nerf” as it appears to only affect the users attack champs.
Also, the note that “ The Heal Prevention should be preventing the healing from Nick's signature ability“ is also concerning as it was previously noted several times that there was no way to prevent this from activating. With no further explanation for the change and with one champion being singled out it’s clear there is more at play here.
The options are simple; do nothing and continue to not fully address this node change and explain as to why a seemingly faulty node is still in play further cementing the community’s cry for lack of communication, explain the need for the changing of the node and the instances where it was not working to help us understand the changes to one of the games most played modes.
Either way anything short of a larger response on this is saddening. My biggest concern would be changes like this in other current/future content that can eliminate a certain champs utility at the drop of dime with no explanation. Resources to rank up champs for end game content are too time consuming and difficult to acquire for this to be taken lightly.
It’s unacceptable and is ABSOLUTELY a nerf
The fact this change was not communicated is ridiculous especially since the whole intention of the change was because the node was not interacting how the designers intended and champs were bypassing it through ability accuracy reduction, purifying etc
That whole reason for the change was that players were using champs to circumvent the heal block, so changing it to stop this would obviously be noticed by said players. Yet no announcement or information prior to entering AQ.
Nick Fury sig ability is not described as a heal. The intention of the sig ability from all sources given to us players is that you are fighting with a weaker decoy version of Nick fury and when you die you fight with the real one with the handicap of only being able to stay at 30% health max and healing above that will degen you back down to 30%.
Of course the way this was programmed is rather then having the health just go straight to 100, the mechanic "heals "back up to 100% and then degens to 30%. Hence why MODOK can interact with the sig ability too.
You tend to have a habit of changing the narrative so we can't even take descriptions at face value, because if you don't like how we are benefiting from it then you simply "nerf" it and then say its meant to work like this.
Nick fury should be allowed access to his sig ability and the Real Nick Fury on these nodes and and it shouldn't be seen as healing.
This is gross.