Why focus on the degeneration and not at all on the fact that, umm, he shouldn't be regenerating and thus he should be unaffected by the node in the first place. THIS IS WHAT NEEDS TO BE EXPLAINED! Why is this mechanic broken? Why can't he simply swap in at 100% when the LMD is done? If this isn't fixed then I'm basically done with this game because it's completely disingenuous and another example of the game being stacked against the player.
Have a feeling that against this node they’re gonna make nick replace the decoy and immediately be at 30% health with no slow degeneration downward.
Meh
Used him today and that’s basically what happened. Better but still far from how it should be
Yea. Easier to do this than to acknowledge that Nick’s ability description mentions nothing about regeneration
Why focus on the degeneration and not at all on the fact that, umm, he shouldn't be regenerating and thus he should be unaffected by the node in the first place. THIS IS WHAT NEEDS TO BE EXPLAINED! Why is this mechanic broken? Why can't he simply swap in at 100% when the LMD is done? If this isn't fixed then I'm basically done with this game because it's completely disingenuous and another example of the game being stacked against the player.
Have a feeling that against this node they’re gonna make nick replace the decoy and immediately be at 30% health with no slow degeneration downward.
Meh
Used him today and that’s basically what happened. Better but still far from how it should be
I've just been killing him off at the end of my last sec 3 fight. Is this no longer necessary at least?
@DalBot , one video shows fighting Thanos still with 10 linked boosts on him, the other showing you intentionally letting him build to SP3 (unless he's got All-or-Nothing anyways ???).
Just trying to do videos to test out Nick against Thanos to see if there are problems ? Or is the design of using Nick such that you purposely let Thanos kill you off the 1st time and then try to take out Thanos with the 2nd instance of Nick ??
The 2nd one, could it be he only regen'd back to 57% because Thanos had ended up hitting you with 1 hit down to almost nothing immediately after 1st kill WHILE he was maybe restoring his health ?
@DalBot , one video shows fighting Thanos still with 10 linked boosts on him, the other showing you intentionally letting him build to SP3 (unless he's got All-or-Nothing anyways ???).
Just trying to do videos to test out Nick against Thanos to see if there are problems ? Or is the design of using Nick such that you purposely let Thanos kill you off the 1st time and then try to take out Thanos with the 2nd instance of Nick ??
The 2nd one, could it be he only regen'd back to 57% because Thanos had ended up hitting you with 1 hit down to almost nothing immediately after 1st kill WHILE he was maybe restoring his health ?
You do far more damage in the 2nd phase but there's not real benefit to killing him off as quickly as he did there IMO. There's no reason not to use that health naturally with parries throughout the fight then finish him at the end with the 2nd phase
@DalBot , one video shows fighting Thanos still with 10 linked boosts on him, the other showing you intentionally letting him build to SP3 (unless he's got All-or-Nothing anyways ???).
Just trying to do videos to test out Nick against Thanos to see if there are problems ? Or is the design of using Nick such that you purposely let Thanos kill you off the 1st time and then try to take out Thanos with the 2nd instance of Nick ??
The 2nd one, could it be he only regen'd back to 57% because Thanos had ended up hitting you with 1 hit down to almost nothing immediately after 1st kill WHILE he was maybe restoring his health ?
You do far more damage in the 2nd phase but there's not real benefit to killing him off as quickly as he did there IMO. There's no reason not to use that health naturally with parries throughout the fight then finish him at the end with the 2nd phase
Honestly I don't have much time to fight him during my work hours so using him more for the curiousity of seeing what happens quickly more than anything.
@DalBot , one video shows fighting Thanos still with 10 linked boosts on him, the other showing you intentionally letting him build to SP3 (unless he's got All-or-Nothing anyways ???).
Just trying to do videos to test out Nick against Thanos to see if there are problems ? Or is the design of using Nick such that you purposely let Thanos kill you off the 1st time and then try to take out Thanos with the 2nd instance of Nick ??
The 2nd one, could it be he only regen'd back to 57% because Thanos had ended up hitting you with 1 hit down to almost nothing immediately after 1st kill WHILE he was maybe restoring his health ?
You do far more damage in the 2nd phase but there's not real benefit to killing him off as quickly as he did there IMO. There's no reason not to use that health naturally with parries throughout the fight then finish him at the end with the 2nd phase
Honestly I don't have much time to fight him during my work hours so using him more for the curiousity of seeing what happens quickly more than anything.
Gotcha. Nick is amazing for that fight though. I've been killing him off on the last fight in sec 3 before going into the Thanos fight lately. Hoping he goes back to working the way he used to. This was one of my last fights week before last when I have Nick on my team.
@DalBot , one video shows fighting Thanos still with 10 linked boosts on him, the other showing you intentionally letting him build to SP3 (unless he's got All-or-Nothing anyways ???).
Just trying to do videos to test out Nick against Thanos to see if there are problems ? Or is the design of using Nick such that you purposely let Thanos kill you off the 1st time and then try to take out Thanos with the 2nd instance of Nick ??
The 2nd one, could it be he only regen'd back to 57% because Thanos had ended up hitting you with 1 hit down to almost nothing immediately after 1st kill WHILE he was maybe restoring his health ?
You do far more damage in the 2nd phase but there's not real benefit to killing him off as quickly as he did there IMO. There's no reason not to use that health naturally with parries throughout the fight then finish him at the end with the 2nd phase
Honestly I don't have much time to fight him during my work hours so using him more for the curiousity of seeing what happens quickly more than anything.
Gotcha. Nick is amazing for that fight though. I've been killing him off on the last fight in sec 3 before going into the Thanos fight lately. Hoping he goes back to working the way he used to. This was one of my last fights week before last when I have Nick on my team.
My thing is I run suicides since I use Brie Larsen and the synergy means she gets no ill effects AND gets 11% regen at the start of every fight. With Fury if I kill him off before then he would start the fight with the suicides and it's all downhill from there.
@DalBot , one video shows fighting Thanos still with 10 linked boosts on him, the other showing you intentionally letting him build to SP3 (unless he's got All-or-Nothing anyways ???).
Just trying to do videos to test out Nick against Thanos to see if there are problems ? Or is the design of using Nick such that you purposely let Thanos kill you off the 1st time and then try to take out Thanos with the 2nd instance of Nick ??
The 2nd one, could it be he only regen'd back to 57% because Thanos had ended up hitting you with 1 hit down to almost nothing immediately after 1st kill WHILE he was maybe restoring his health ?
You do far more damage in the 2nd phase but there's not real benefit to killing him off as quickly as he did there IMO. There's no reason not to use that health naturally with parries throughout the fight then finish him at the end with the 2nd phase
Honestly I don't have much time to fight him during my work hours so using him more for the curiousity of seeing what happens quickly more than anything.
Gotcha. Nick is amazing for that fight though. I've been killing him off on the last fight in sec 3 before going into the Thanos fight lately. Hoping he goes back to working the way he used to. This was one of my last fights week before last when I have Nick on my team.
My thing is I run suicides since I use Brie Larsen and the synergy means she gets no ill effects AND gets 11% regen at the start of every fight. With Fury if I kill him off before then he would start the fight with the suicides and it's all downhill from there.
Yeah all 3 versions of map 7 are suicide free for me currently so for now this is how I'm working it
Honestly it's just depressing that this issue is clearly being looked at since there are different effects every day AND STILL they can't seem to get it right 🤦🏻♂️
So today he just goes back to 1% and... dies from the degeneration node on Thanos. Except... umm.. LMD IS SUPPOSED TO SHAKE ALL STATUS DEBUFFS UPON THE SWITCH!!! This inability to actually perform as intended, and Kabams unwillingness to actually address issues, is likely the final straw for me. I can't continue to put money in to a game that is untrustworthy.
So today he just goes back to 1% and... dies from the degeneration node on Thanos. Except... umm.. LMD IS SUPPOSED TO SHAKE ALL STATUS DEBUFFS UPON THE SWITCH!!! This inability to actually perform as intended, and Kabams unwillingness to actually address issues, is likely the final straw for me. I can't continue to put money in to a game that is untrustworthy.
Well kabam how no ide for that node the heal blok isn’t ther so he can’t shug it of but just no regeneration. One that node problem is kabam don’t ikow how much ther kil the game with one node just to counter one thing blade. Because he can shug of hela blok
Been more than 3 weeks since we have had ANY acknowledgement on this issue and it seems like his interaction changes daily. What’s the word on this, or is it just another issue thrown by the wayside?
We are still looking into the issue with Nick Fury Degenerating while below 30% Health. The Heal Prevention should be preventing the healing from Nick's signature ability, though his sig ability should still prevent damage for the time he would normally be healing and then allow him to remain alive at 1% health. We're still investigating what is causing him to Degenerate while below 30% health and will update everyone as soon as we have more information on that front.
We are still looking into the issue with Nick Fury Degenerating while below 30% Health. The Heal Prevention should be preventing the healing from Nick's signature ability, though his sig ability should still prevent damage for the time he would normally be healing and then allow him to remain alive at 1% health. We're still investigating what is causing him to Degenerate while below 30% health and will update everyone as soon as we have more information on that front.
Wait, so the intention for the node is to keep him at 1% and therefore essentially have no sig ability at all?
So instead of the decoy dying and real Nick instantly replacing the decoy at 30% health (instead of “regenerating” to 100% and then degenerating down slowly), the intended interaction is to essentially remove Nick Fury’s sig ability by giving him a useless 1% health to quickly die by blocking a single punch from any defender stronger than a 3 star?
Wait, so the intention for the node is to keep him at 1% and therefore essentially have no sig ability at all?
So instead of the decoy dying and real Nick instantly replacing the decoy at 30% health (instead of “regenerating” to 100% and then degenerating down slowly), the intended interaction is to essentially remove Nick Fury’s sig ability by giving him a useless 1% health to quickly die by blocking a single punch from any defender stronger than a 3 star?
Seems like this is the exact intent in spite of the fact that... HE SHOULDNT HAVE TO REGEN IN THE FIRST PLACE!
If the LMD is destroyed, that means Nick himself is also basically dead too? That defies logic, like so many other things in this game. This is completely unacceptable.
We are still looking into the issue with Nick Fury Degenerating while below 30% Health. The Heal Prevention should be preventing the healing from Nick's signature ability, though his sig ability should still prevent damage for the time he would normally be healing and then allow him to remain alive at 1% health. We're still investigating what is causing him to Degenerate while below 30% health and will update everyone as soon as we have more information on that front.
@Kabam Zibiit , wonder if the “Degen while below 30%” against Thanos is because of maybe the code being something like ... (1) when Fury takes over for Decoy, Degen starts happening right away, even while he “normally” would be Regen'ing to full 100% (non-HealPrevention nodes). Ie, maybe the software is not starting his Degen only upon reaching full health, it is probably starting right at the point that he takes over for Decoy. (2) and then “normally” that Degen would turn off because of a software trigger being “falling under 30%”. (3) so instead (with the Thanos Heal Prevention node), Fury is never allowed to Regen to above the 30% mark, so the software “trigger” to turn off the Degen is never reached. He has stayed under 30%, so he never actually “crosses” from above 30 to below 30, so the trigger to turn off Degen never happens.
By that logic, shouldn’t champions like warlock or mysterio with a passive heal block also prevent Nick Fury’s ability? (It’s not the case, I can provide videos) Just like thanos node would? If not, I’m 100% lost here.. we would now have heal block, passive heal block and heal prevention that would all work differently? Why make it simple when we can create unnecessary bugs...
By that logic, shouldn’t champions like warlock or mysterio with a passive heal block also prevent Nick Fury’s ability? (It’s not the case, I can provide videos) Just like thanos node would? If not, I’m 100% lost here.. we would now have heal block, passive heal block and heal prevention that would all work differently? Why make it simple when we can create unnecessary bugs...
Currently MODOK can do this and kill off NF straight from LMD
Assuming killing the decoy with his sp1 would do this right?
We are still looking into the issue with Nick Fury Degenerating while below 30% Health. The Heal Prevention should be preventing the healing from Nick's signature ability, though his sig ability should still prevent damage for the time he would normally be healing and then allow him to remain alive at 1% health. We're still investigating what is causing him to Degenerate while below 30% health and will update everyone as soon as we have more information on that front.
“The Heal Prevention should be preventing the healing from Nick's signature ability.”
We are still looking into the issue with Nick Fury Degenerating while below 30% Health. The Heal Prevention should be preventing the healing from Nick's signature ability, though his sig ability should still prevent damage for the time he would normally be healing and then allow him to remain alive at 1% health. We're still investigating what is causing him to Degenerate while below 30% health and will update everyone as soon as we have more information on that front.
“The Heal Prevention should be preventing the healing from Nick's signature ability.”
What regen? There’s no regen mentioned
EXACTLY THIS!!!
Fury should not be regenerating in the first place. It's a lazy mechanic because the design team didn't want to create code to make him interact the way his description suggests, so instead the player is being punished due to... laziness.
It's ridiculous that we should even be needing to have this discussion
Comments
Just trying to do videos to test out Nick against Thanos to see if there are problems ? Or is the design of using Nick such that you purposely let Thanos kill you off the 1st time and then try to take out Thanos with the 2nd instance of Nick ??
The 2nd one, could it be he only regen'd back to 57% because Thanos had ended up hitting you with 1 hit down to almost nothing immediately after 1st kill WHILE he was maybe restoring his health ?
https://youtu.be/w9GQYznLBuk
This is getting beyond ridiculous
How is this acceptable?
I just fought Thanos now, after the LMD came in he was at 5% and almost immediately defense down to death.
Completely unacceptable. No way I'm spending a dime on Cyber Monday if you continue to allow this to go on.
Wait, so the intention for the node is to keep him at 1% and therefore essentially have no sig ability at all?
So instead of the decoy dying and real Nick instantly replacing the decoy at 30% health (instead of “regenerating” to 100% and then degenerating down slowly), the intended interaction is to essentially remove Nick Fury’s sig ability by giving him a useless 1% health to quickly die by blocking a single punch from any defender stronger than a 3 star?
If the LMD is destroyed, that means Nick himself is also basically dead too? That defies logic, like so many other things in this game. This is completely unacceptable.
(1) when Fury takes over for Decoy, Degen starts happening right away, even while he “normally” would be Regen'ing to full 100% (non-HealPrevention nodes). Ie, maybe the software is not starting his Degen only upon reaching full health, it is probably starting right at the point that he takes over for Decoy.
(2) and then “normally” that Degen would turn off because of a software trigger being “falling under 30%”.
(3) so instead (with the Thanos Heal Prevention node), Fury is never allowed to Regen to above the 30% mark, so the software “trigger” to turn off the Degen is never reached. He has stayed under 30%, so he never actually “crosses” from above 30 to below 30, so the trigger to turn off Degen never happens.
???
“The Heal Prevention should be preventing the healing from Nick's signature ability.”
What regen? There’s no regen mentioned
Fury should not be regenerating in the first place. It's a lazy mechanic because the design team didn't want to create code to make him interact the way his description suggests, so instead the player is being punished due to... laziness.
It's ridiculous that we should even be needing to have this discussion