Continue Carina's Mission in the Battlerealm in Act 6 Chapter 3!

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Comments

  • RektorRektor Posts: 641 ★★★

    What is the tentative time for legend's run winners announcement pls, Tried searching a lot, no luck. Finally reaching you guys out ? @mods
    @Kabam Vydious @Kabam Zibiit @Kabam Lyra @Kabam Porthos

    It comes when it comes. Legend window is closed now so share your experiences as mentioned above.
  • WarHawk_Taz_1WarHawk_Taz_1 Posts: 435 ★★
    Rektor said:

    What is the tentative time for legend's run winners announcement pls, Tried searching a lot, no luck. Finally reaching you guys out ? @mods
    @Kabam Vydious @Kabam Zibiit @Kabam Lyra @Kabam Porthos

    It comes when it comes. Legend window is closed now so share your experiences as mentioned above.
    Deal ! Am at work atm. Will share some very useful tips/videos here. You guys on the other hand can share your difficulties so I can provide with solutions or try (Apart from the Acid Wash Mysterio, he's just a bad designed fight. Think of it like an LOL fight). Having that said Act 6.3 is most definitely the toughest pieces of content so far and needs a very diverse roster, which is kind of fair considering the fact that it's Story Mode and supposed to be the hardest content for End game players.

    Some surprisingly extremely good champions you would need in some paths are :

    BWCV (duped or duped don't matter, Mystic Dispersion lvl 3)
    HOOD (duped or duped don't matter, Mystic Dispersion lvl 3)
    KillMonger if don't have a SymSupreme (Deep wounds required 3-5 min)

    Other Regular Gods you would need :

    Omega(high sig)/Domino (dupe or unduped)
    CAPIW (Sig 200 for a few problem paths and Mysterio Boss)
    Quake (duped or duped don't matter)
    Hyperion (dupe or unduped)

    Suicides and power boosts will help you finish fast.

    (Ghost, Wasp, Hood) Ultimate MVP, God team for a lot of paths/Most paths.


    P.S Above is just my personal experience learned in the run.
  • TheTalentsTheTalents Posts: 600 ★★★
    I 100% 6.3 but still have no desire to complete 6.2. Kabam remove the gates lol.
  • 1kz1kz Posts: 4
    @Kabam Miike When will you publish 100 legends of chapter 6 of act 3?
  • Hey before act 6.3 comes out can you fix symbiote supremes sets fangs mode? The listed triggered chance for bleed on sets fang is 100% but bleed hardly triggers even with no ability accuracy reduction
  • AkumaccbAkumaccb Posts: 168

    Hey before act 6.3 comes out can you fix symbiote supremes sets fangs mode? The listed triggered chance for bleed on sets fang is 100% but bleed hardly triggers even with no ability accuracy reduction

    Before 6.3 comes out? Where have you been bruh? Living in a cave in Kamar Taj?
  • Mhd20034Mhd20034 Posts: 74
    Any tips for the don’t go gentle korg in 6.3.4 caiw is my main clearer for this path and korg always shrugs his debuffs
  • Haji_SaabHaji_Saab Posts: 3,384 ★★★★★
    Mhd20034 said:

    Any tips for the don’t go gentle korg in 6.3.4 caiw is my main clearer for this path and korg always shrugs his debuffs

    I used Human Torch for him
  • Mhd20034Mhd20034 Posts: 74
    @Haji_Saab can a rank 3 torch work cause i can’t take mine to rank 4
  • toblaDtoblaD Posts: 5
    Just finished exploration and got a brutal reminder of how bad the rewards actually are.

    A 5* 3-4 Gem, you mean the same thing we get for each chapter of each variant?

    5 Cavalier crystals? Thanks for the 3 3* and 2 4*, totally useful champs...

    2 T5B and 5 T2A... not even enough to R5 a 5* or R2 a 6*. Pretty pathetic.

    8K 6* shards... not even a full crystal.

    20K 5* Shards. Ok but not mind blowing.

    Seriously, we were told the full Act 6 exploration wouldn't be that world shattering because the rewards would be dispersed throughout the chapters, but seriously this was absolutely terrible. 6.4 better blow some minds with rewards because these are a STEEEEEP downgrade from Act 5 considering the meta of the game At the release times of both.

  • TheTalentsTheTalents Posts: 600 ★★★
    toblaD said:

    Just finished exploration and got a brutal reminder of how bad the rewards actually are.

    A 5* 3-4 Gem, you mean the same thing we get for each chapter of each variant?

    5 Cavalier crystals? Thanks for the 3 3* and 2 4*, totally useful champs...

    2 T5B and 5 T2A... not even enough to R5 a 5* or R2 a 6*. Pretty pathetic.

    8K 6* shards... not even a full crystal.

    20K 5* Shards. Ok but not mind blowing.

    Seriously, we were told the full Act 6 exploration wouldn't be that world shattering because the rewards would be dispersed throughout the chapters, but seriously this was absolutely terrible. 6.4 better blow some minds with rewards because these are a STEEEEEP downgrade from Act 5 considering the meta of the game At the release times of both.

    With the difficulty involved I would agree with this statement but I don't think it was that bad of rewards overall. Maybe if they simply gave a generic Awakening gem or a rank 4-5 gem then it would've been fine.

    I'm stacking units now for act 6.4 I look forward to finishing. I still haven't explored 6.2 but 100% 6.3 already lol.
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