So...now the AI is expert on Dexterity

135

Comments

  • LormifLormif Member Posts: 7,369 ★★★★★

    If you're just going to keep posting screenshots of champions at 1% health before dying without doing any analysis at all, I'm afraid I'm going to have to conclude you don't have any evidence of a problem you are just hung up on champions reaching 1% health for no reason at all except wild guessing.

    ......lol.... that's what we've been talking about this whole time. Is the constant passive safeguard that appears to take place right before being knocked out...

    You're asking for evidence. Then it's presented. Then say if I'm going to keep presenting evidence then you're simply not going to listen...lol

    Except you do not seem to even know how safefaurd works, nothing you have posted shows anything close to a safegaurd being passive kicking in. Safeguard works by caping damage at 1%. It does not make damage less than one 1%, so if the npc has 5% and you hit him for little damage like 800 and he stays at 5% then that is not safegaurd. likewise if hit him for 6% then that is not safe guard because it obviously either because it was not capped.

    You have provided no evidence for which you claim, you are just not understanding the damage output of your champ and how percentages works it seems. If you do under 1k damage to a champ with over 100k health it is not going to move the percentage, it does not matter if you have suicides, or assasin or any of that.
  • LormifLormif Member Posts: 7,369 ★★★★★

    Assassins or suicides don't change math.

    Right. Because 80% increase in attack is the same as 5% increase in attack. 👍

    They can increase the upper part of the range of possible damage

    Since when has Suicides and Assassins been based on possible damage?

    which is still decided by RNG.

    The RNG seems to be pretty gimped at end...lol

    It does not change the way damage bar math is calculated, also possible damage is not based on RNG, it is pretty much you do x damage, you crit you do modified x damage. Just because they list percentages does not mean there is a roll involved. If you take Corvus to a fight every similar hit will do the same amount of damage unless some special ability such as resistance kicks in. Note when I say similar hit I mean medium attacks will do the same, light attakcs will do the same. it is the reason all your hood non crit specials on IW were 835 damage.
  • volrexvolrex Member Posts: 48
    dude you posted this in the wrong place ,here the majority of people are kabams cultists who gonna deny everything

    people here said that we dont deserve a compensation for the major bugs that we had lately ,even tho its outright disturbed people game ,messing with AW and questing

    so you are just wasting your time tbh
  • OmegaManOmegaMan Member Posts: 383 ★★★
    It’s all about the money. More AI Dex the more likely to catch the player and force revives and potions. It’s 100% intentional and a way to increase profits. It’s a for profit company and unfortunately the profit comes before player satisfaction. It’s a whole lot of backwards than most typical profitable business models.

    Customer satisfaction usually yields higher sustained profit margins. This model yields high profits with poor satisfaction which is not long term.

    I can’t tell you how many times I get dexed and KO with 1-3% health remaining on the defender. It happens A LOT anymore. Been playing this game since the beginning and it never used to happen.

    It now happens mid combo. Why can we not dex out of an attack mid combo? The AI can which means the players should be able to.
  • LormifLormif Member Posts: 7,369 ★★★★★
    volrex said:

    dude you posted this in the wrong place ,here the majority of people are kabams cultists who gonna deny everything

    people here said that we dont deserve a compensation for the major bugs that we had lately ,even tho its outright disturbed people game ,messing with AW and questing

    so you are just wasting your time tbh

    @DorianGray this is what trying to silence people looks like, personal attacks, unsubstantiated claims against he people.

    the fact is prove your position. Requring proof does not make people "kabam cultists who deny everything"
  • Judge_PainJudge_Pain Member Posts: 93
    OmegaMan said:

    It’s all about the money. More AI Dex the more likely to catch the player and force revives and potions. It’s 100% intentional and a way to increase profits. It’s a for profit company and unfortunately the profit comes before player satisfaction. It’s a whole lot of backwards than most typical profitable business models.

    Customer satisfaction usually yields higher sustained profit margins. This model yields high profits with poor satisfaction which is not long term.

    I can’t tell you how many times I get dexed and KO with 1-3% health remaining on the defender. It happens A LOT anymore. Been playing this game since the beginning and it never used to happen.

    It now happens mid combo. Why can we not dex out of an attack mid combo? The AI can which means the players should be able to.

    Are you talking about passive evade champs? Or regular champs dexing? If it happens so much, recording a video should be straightforward, no? I say this genuinely, if it is happening a lot, the evidence would get the ball rolling on a bug report and would benefit us all.
  • TheTalentsTheTalents Member Posts: 2,254 ★★★★★
    Lormif said:

    Honestly I'm a four year player going on five and I have seen the computer dexterity. It happened to me more recently and I haven't seen it in about 3 months so I think it was a specific update bug, specifically when the AI goes into super defensive mode, and it isn't all the time or a huge issue. Just my 2 cents.

    Definitely not enough to have a forum bug issue post that needs to be updated immediately

    dont confuse shallow evade for dex, the computer can shallow evade.
    I'm not confusing the two I've seen the computer dexterity not a shallow evade. Stop implying that I don't know the difference, it is unnecessary to make your point.
  • volrexvolrex Member Posts: 48
    Lormif said:

    volrex said:

    dude you posted this in the wrong place ,here the majority of people are kabams cultists who gonna deny everything

    people here said that we dont deserve a compensation for the major bugs that we had lately ,even tho its outright disturbed people game ,messing with AW and questing

    so you are just wasting your time tbh

    @DorianGray this is what trying to silence people looks like, personal attacks, unsubstantiated claims against he people.

    the fact is prove your position. Requring proof does not make people "kabam cultists who deny everything"
    play the game and you gonna get your "proof"

    i refuse to believe that you never encountered a bug that being plaguing this game for quite sometime ,and you could see complains about it across every platform

  • LormifLormif Member Posts: 7,369 ★★★★★
    volrex said:

    Lormif said:

    volrex said:

    dude you posted this in the wrong place ,here the majority of people are kabams cultists who gonna deny everything

    people here said that we dont deserve a compensation for the major bugs that we had lately ,even tho its outright disturbed people game ,messing with AW and questing

    so you are just wasting your time tbh

    @DorianGray this is what trying to silence people looks like, personal attacks, unsubstantiated claims against he people.

    the fact is prove your position. Requring proof does not make people "kabam cultists who deny everything"
    play the game and you gonna get your "proof"

    i refuse to believe that you never encountered a bug that being plaguing this game for quite sometime ,and you could see complains about it across every platform

    I have encounters bugs, and I have reported them with full details and they were fixed. There is no details that provide any proof of a bug here though.
  • LormifLormif Member Posts: 7,369 ★★★★★

    Lormif said:

    Honestly I'm a four year player going on five and I have seen the computer dexterity. It happened to me more recently and I haven't seen it in about 3 months so I think it was a specific update bug, specifically when the AI goes into super defensive mode, and it isn't all the time or a huge issue. Just my 2 cents.

    Definitely not enough to have a forum bug issue post that needs to be updated immediately

    dont confuse shallow evade for dex, the computer can shallow evade.
    I'm not confusing the two I've seen the computer dexterity not a shallow evade. Stop implying that I don't know the difference, it is unnecessary to make your point.
    The only time the computer can dex is in war and arena, so outside of that you have not seen it.,
  • OmegaManOmegaMan Member Posts: 383 ★★★
    Lormif said:


    The only time the computer can dex is in war and arena, so outside of that you have not seen it.,

    Disagree with that statement. It happens in questing and AQ. We have seen it and dealt with it. Why would the code only be written for AI to act differently in AW and Arena? That makes no logical sense.
  • LormifLormif Member Posts: 7,369 ★★★★★
    OmegaMan said:

    Lormif said:


    The only time the computer can dex is in war and arena, so outside of that you have not seen it.,

    Disagree with that statement. It happens in questing and AQ. We have seen it and dealt with it. Why would the code only be written for AI to act differently in AW and Arena? That makes no logical sense.
    because the arena and AW take into account masteries, including dex, AQ and questing does not have masteries therefore it is impossible to dex. It can evade on an evade node, or evade champion but it cannot dex, that is a mastery.
  • OmegaManOmegaMan Member Posts: 383 ★★★
    edited November 2019
    The AI definitely evades/dex on non evade nodes in questing events. And as stated often it does it mid combo when you are attacking.
  • LormifLormif Member Posts: 7,369 ★★★★★
    OmegaMan said:

    The AI definitely evades/dex on non evade nodes in questing events.

    Now you are mixing up terms, there are 3 ways that you, me and the AI can avoid being hit.
    1) dex, only available to players, and the AI in war/arena
    2) evade only available to specific champions and nodes, but in all modes
    3) shallow evade, available to evade mistimed attacks. This is how you dodge out of domammu's heavy without getting a dex buff so to avoid the degen. Everyone can do this in all modes. This happens when you attempt to intercept but the AI is not in a defense or committed to attack you, they step back, you miss they punish you. this is a valid thing.
  • OmegaManOmegaMan Member Posts: 383 ★★★
    Excuse my ignorance for incorrect terms.

    Shallow evade should never happen mid combo! It does. End of my debate. It’s one of two things a bug or programmed to happen for more cash grab.

    The AI should never have an ability that the player does not. We cannot evade mid combo unless it’s an evade champion.
  • LormifLormif Member Posts: 7,369 ★★★★★
    OmegaMan said:

    Excuse my ignorance for incorrect terms.

    Shallow evade should never happen mid combo! It does. End of my debate. It’s one of two things a bug or programmed to happen for more cash grab.

    The AI should never have an ability that the player does not. We cannot evade mid combo unless it’s an evade champion.

    shallow evade only happens mid combo if you slow down on your attack, unless you mean you are attacking their block. If you mean into a block the player can do that as well. If you mean while you are attacking not into a block we need to see a video of what you are talking about
  • DNA3000DNA3000 Member, Guardian Posts: 19,302 Guardian
    Lormif said:

    OmegaMan said:

    The AI definitely evades/dex on non evade nodes in questing events.

    Now you are mixing up terms, there are 3 ways that you, me and the AI can avoid being hit.
    1) dex, only available to players, and the AI in war/arena
    2) evade only available to specific champions and nodes, but in all modes
    3) shallow evade, available to evade mistimed attacks. This is how you dodge out of domammu's heavy without getting a dex buff so to avoid the degen. Everyone can do this in all modes. This happens when you attempt to intercept but the AI is not in a defense or committed to attack you, they step back, you miss they punish you. this is a valid thing.
    To clarify, dexterity and evade are both game mechanics: dexterity is a mastery and evade is an ability. You can avoid getting hit by an attack by triggering the evade ability which causes hits to not hit. You can also avoid getting hit by triggering dexterity, but dexterity is itself triggered by dashing backwards. It is actually possible to avoid getting hit by dashing backwards without the dexterity mastery but the timing is extremely tight and some attacks can't be avoided with just dash backs because the timing is basically impossible for a human. Dexterity widens the window during which a dash back will cause the player to avoid getting hit.

    The AI generally doesn't have dexterity and so can't trigger it. The AI only has evade when the champion has an evade ability (or sometimes nodes confer it). But the AI can always dash back to avoid getting hit, and the computer being a computer can sometimes do it with timing that humans can't achieve.

    The AI shouldn't be able to dash backwards during a combo, but that's only if the attacks in the combo happen back to back. It is possible for the player to perform a combo without the attacks happening literally back to back, but if they do they create a tiny possibility for the computer to dash backward and break the combo. This is technically something that both the computer and the player can do, but the player rarely does this because a) the timing window is too short to do it most of the time, and b) the computer rarely puts short gaps in between attacks to create the possibility in the first place. The AI is more likely to stop a combo short than "stutter" in the middle of a combo.

    Incidentally, client side lag can create the opening necessary to "shallow evade" out of the player combo, even if the player is sending inputs fast enough to otherwise keep a combo tight.

    I'm not 100% certain what's happening under the hood, but I believe that "shallow dex" or "shallow evade" doesn't trigger dexterity buffs because the dash back is happening at just the right time to avoid getting hit, and thus dexterity doesn't "need" to trigger. In other words, I think shallow dex is a dash back that would have successfully avoided the attack if you didn't have dexterity in the first place. But I haven't done extensive testing to probe those mechanics.
  • LormifLormif Member Posts: 7,369 ★★★★★

    volrex said:

    dude you posted this in the wrong place ,here the majority of people are kabams cultists who gonna deny everything

    people here said that we dont deserve a compensation for the major bugs that we had lately ,even tho its outright disturbed people game ,messing with AW and questing

    so you are just wasting your time tbh

    I'm starting to realize this lol.

    Was wondering why so many people were triggered by this lol

    Seems like all is right with the game. All is working as intended. And no complaints should be made. Haha
    The only person seemly triggered here is you.
  • LormifLormif Member Posts: 7,369 ★★★★★
    edited November 2019

    Lormif said:

    volrex said:

    dude you posted this in the wrong place ,here the majority of people are kabams cultists who gonna deny everything

    people here said that we dont deserve a compensation for the major bugs that we had lately ,even tho its outright disturbed people game ,messing with AW and questing

    so you are just wasting your time tbh

    @DorianGray this is what trying to silence people looks like, personal attacks, unsubstantiated claims against he people.

    the fact is prove your position. Requring proof does not make people "kabam cultists who deny everything"
    Lol.

    This is a strawman argument backed by projection and the One Single Proof fallacy.

    I figured the One Single Proof fallacy would be used here to this degree.

    No matter what evidence you attempt to provide, even though it is the exact request being fulfilled, it will be denied and dismissed without hesitation.
    telling you to prove your position is a straw man fallacy? And no it is not a single proof fallacy. We litterally told you how to prove your position. Take a video that shows the total life, subtract all the damage and add all the healing. If you are at 1% or greater when that is done then we will confirm and admit there is an issue. The issue is you refuse to try to do this, and instead rely on "I said its a bug so its a bug, here is some SSs that I think shows it is a bug but actually confirm it is working."

    you have provided zero evidece of the bug, let alone overwhelming.
  • DNA3000DNA3000 Member, Guardian Posts: 19,302 Guardian

    No matter what evidence you attempt to provide, even though it is the exact request being fulfilled, it will be denied and dismissed without hesitation.

    Nice try. You're asserting that the game "safeguards" damage. So everyone is asking for proof of that. You posted a whole bunch of pictures showing champions reaching 1% or 2% health before being killed. That isn't evidence of a safeguard, because that's supposed to happen much of the time. All you've proven is that sometimes you'll reach 1% health before dying.

    No one disagrees this sometimes happens.

    The first time you do so, I demonstrate that the damage done was the damage that was supposed to be done, if everything was working correctly and no safeguard exists. This doesn't prove safeguard doesn't exist, it proves your evidence is rubbish. The burden of proof is on you, but I've done more work to figure out what's happening in your pictures than you're doing to make your case.

    No one is being "triggered" here. What's happening is what's supposed to happen. Someone makes a claim. They are asked to back up that claim with evidence. That evidence is analyzed to see if that evidence has any value. In this case it doesn't, and when the person making the claim fails to acknowledge that and continues to pile even more valueless "evidence" on top without thought but with a lot of defensiveness, it becomes obvious to everyone what's going on.

    And then everyone else moves on to more important things. I moved on to more important things, because I think this particular issue (of the safeguard) is settled (at least in this instance), but I think it is worth mentioning that your attempts at playing the martyr shouldn't discourage other people from reporting potential problems and presenting actual evidence of the problem that is worth anything. When people reported issues with diminishing returns, with challenge rating, with Pure Skill mechanics, with alliance match making, with crystal odds, with a whole bunch of things I and many other players jumped in to discuss and do real work to uncover what was happening. And they should look to those examples for how to do that correctly. And they should look to this example for how to fail completely.

    I wouldn't say the forums and the reddit are perfect, but more often than not when someone comes along with a real issue and real evidence, the players don't dismiss it out of hand; they spend the time and the resources to investigate. I can list dozens if not hundreds of cases where players reporting issues were taken seriously. The people crying about how bad the forums are in not falling over themselves to take them seriously by in large don't present anything worth taking seriously.
  • BLEEDlNG_DGEBLEEDlNG_DGE Member Posts: 324 ★★
    Fortunately for me, I don't experience the "1%" occurrences anymore. I did for a few months. While it didn't happen a lot, it happened enough for me to notice.

    What I am experiencing right now is a total shift in AI behaviour. It does really feel like I'm playing on 'expert' level throughout entire game.
    Intermittent, gitchy blocking; immaculate defender dash foward to punish attacker dash back (THING almost always gets me with this one) and my favourite, AI intercepting draft back intercepts. Those three are without question the most annoying AI behaviours I experience. I've had to change my entire playstyle and rely too heavily on PARRY (which is also fast becoming an unreliable tool due to the AI's exceedingly shifty movements).
  • arsjumarsjum Member Posts: 412 ★★★
    TKS87 said:

    it's true though... AI at the beginning( I started playing 3 years ago) won't evade your dashes or parry your intercept. but now it happens quite often during the game. not trying to prove the conspiracy theory or anything am just putting it out there as a matter of fact...

    Thank you for your input. Don't be hesitant to speak up about it. Doesn't make it conspiracy theory simply because someone says so.
    It also doesn't make it true, just because someone says so.. I've been playing this game since 2015, I've never noticed this 1% bug myself. People always claim kabam simply sweeps it under the rug but these same people never provide video evidence and instantly lash out at someone who doesn't agree with them.

    The AI has frequently changed over the years, and this is a good thing. Can you imagine if the AI in act 5/6, Variant, etc was the same as we fought in Act 2? The game would get stale and boring. As newer champions and content comes out, the AI changes. That's the way its always been. And for the record, the AI has always been able to evade without dex, just like the player can. Whether they do this more frequently now than in the past, that I can't say. But they've always been able to do it. Some champs also recover from heavies and certain specials much faster than others (my best is example is spider Gwen, who recovers absurdly early from her heavy).

    Adapting is part of the game man. The AI has always done and we have to do it too.
    I totally agree with you on the highlighted part. But how do we reconcile this with repeated statements by Kabam mods, saying they haven't changed the ai behavior, and more importantly, that they don't change ai behavior without telling us? To the best of my knowledge, they never made any announcements about the ai changing, improving, or evolving. To suggest that we play against the same ai that was initially introduced five years ago would be absurd.

    That doesn't change the fact that the ai needs to continuously improve to keep the game challenging.

  • OmegaManOmegaMan Member Posts: 383 ★★★

    Fortunately for me, I don't experience the "1%" occurrences anymore. I did for a few months. While it didn't happen a lot, it happened enough for me to notice.

    What I am experiencing right now is a total shift in AI behaviour. It does really feel like I'm playing on 'expert' level throughout entire game.
    Intermittent, gitchy blocking; immaculate defender dash foward to punish attacker dash back (THING almost always gets me with this one) and my favourite, AI intercepting draft back intercepts. Those three are without question the most annoying AI behaviours I experience. I've had to change my entire playstyle and rely too heavily on PARRY (which is also fast becoming an unreliable tool due to the AI's exceedingly shifty movements).

    Agreed. The AI has definitely changed and it’s not accidental. They wanted the AI to learn and to be able to counter the player more often. The results is more potions and revives and yields more money, more profits.

  • LormifLormif Member Posts: 7,369 ★★★★★

    I think that 1% safe guard is unlucky rng against us as usual. Annoying? Yes, but not a big deal. I will not deny the fact that I expect it to happen and keep my distance.
    And AI dexing is just AI evolving, which in this month it's doing more often. "As said by a Great Himalayan Monk: Adapt and git gud scrub."
    Personally I'm fine with it too.


    The only thing that is really frustrating is when the AI intercepts my medium with light or special while we both are standing in close proximity holding block. I mean how in the Usian Bolt the AI can punish us. I don't even let my block down, I swipe forward while holding block to perform a medium attack on its block.

    This happens in new map5 (good riddance, I don't play it anymore) and in master mode
    eq, and in some fights of arena while streak building.
    It's just annoying, also I can't recall experiencing this in any endgame content.

    You cannot medium attack and block at the same time, as soon as you queued the medium the block drops.
  • LordRaymond3LordRaymond3 Member Posts: 394 ★★★
    How is this thread not closed yet
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    This is my favorite 1%er. Drops 530k Hp from 97% to 1%. All the math/action is from 2:30 https://youtu.be/mmMeb_GS1bQ

    *best part is you can easily math out this one due to aggression regeneration and the math checks out to simply not doing enough damage to take the defender to zero.
  • DNA3000DNA3000 Member, Guardian Posts: 19,302 Guardian
    arsjum said:

    TKS87 said:

    it's true though... AI at the beginning( I started playing 3 years ago) won't evade your dashes or parry your intercept. but now it happens quite often during the game. not trying to prove the conspiracy theory or anything am just putting it out there as a matter of fact...

    Thank you for your input. Don't be hesitant to speak up about it. Doesn't make it conspiracy theory simply because someone says so.
    It also doesn't make it true, just because someone says so.. I've been playing this game since 2015, I've never noticed this 1% bug myself. People always claim kabam simply sweeps it under the rug but these same people never provide video evidence and instantly lash out at someone who doesn't agree with them.

    The AI has frequently changed over the years, and this is a good thing. Can you imagine if the AI in act 5/6, Variant, etc was the same as we fought in Act 2? The game would get stale and boring. As newer champions and content comes out, the AI changes. That's the way its always been. And for the record, the AI has always been able to evade without dex, just like the player can. Whether they do this more frequently now than in the past, that I can't say. But they've always been able to do it. Some champs also recover from heavies and certain specials much faster than others (my best is example is spider Gwen, who recovers absurdly early from her heavy).

    Adapting is part of the game man. The AI has always done and we have to do it too.
    I totally agree with you on the highlighted part. But how do we reconcile this with repeated statements by Kabam mods, saying they haven't changed the ai behavior, and more importantly, that they don't change ai behavior without telling us? To the best of my knowledge, they never made any announcements about the ai changing, improving, or evolving. To suggest that we play against the same ai that was initially introduced five years ago would be absurd.
    One place I part ways with the devs is in what they consider a "player-facing" change, and the AI is one of those places. The definition the devs use to define "change the AI' is technical, not colloquial. It is possible to change the behavior of the AI without actually changing any element of the implementation of the AI. This is difficult to describe, but an analogy is easier to describe. A lot of times people observe that the arena is getting "more difficult" the devs will say they've made no change to the arena. This is true. The arena is programmed to throw arena teams at us in part by sampling the teams arena players use: the stronger the teams we possess, the stronger the teams we will face. This happens automatically, and irrespective of any actual explicit changes by the devs. It isn't the devs making arena harder, it is actually the players indirectly doing so.

    Some AI changes are like that: the AI itself hasn't changed, but some other element of the game has changed in a way the AI is reacting to. And in other cases the AI has changed, but not in explicit ways: the AI often does things that seem to be an emergent behavior of tweaking other knobs and dials unrelated to that behavior. But since sometimes the devs comment on changes and sometimes don't, if the players ask if the AI has changed continuously and sometimes the mods relay that the AI hasn't changed, that could be just at that moment: the AI could have changed in the past at times when Kabam was silent on those changes.

    I could say more, but I would be violating a rule of mine. Suffice to say: the AI is going to change over time, and you can't actually trust Kabam when they say the AI hasn't changed. They aren't necessarily lying, but they aren't open enough about the implementation for the players to really fairly understand what they are saying about the AI.
  • AngryJuiceAngryJuice Member Posts: 5
    I always put the 1% thing down to the fact that the this number was rounded down in the display but so as not to display 0% health without the character being knocked out the 1% covers the health range between 0 and less than 2%. This would make it roughly twice as likely to see 1% as any other health percentage. I guess it’s either this or have a character on 0% health still fighting back.
  • arsjumarsjum Member Posts: 412 ★★★
    DNA3000 said:

    arsjum said:

    TKS87 said:

    it's true though... AI at the beginning( I started playing 3 years ago) won't evade your dashes or parry your intercept. but now it happens quite often during the game. not trying to prove the conspiracy theory or anything am just putting it out there as a matter of fact...

    Thank you for your input. Don't be hesitant to speak up about it. Doesn't make it conspiracy theory simply because someone says so.
    It also doesn't make it true, just because someone says so.. I've been playing this game since 2015, I've never noticed this 1% bug myself. People always claim kabam simply sweeps it under the rug but these same people never provide video evidence and instantly lash out at someone who doesn't agree with them.

    The AI has frequently changed over the years, and this is a good thing. Can you imagine if the AI in act 5/6, Variant, etc was the same as we fought in Act 2? The game would get stale and boring. As newer champions and content comes out, the AI changes. That's the way its always been. And for the record, the AI has always been able to evade without dex, just like the player can. Whether they do this more frequently now than in the past, that I can't say. But they've always been able to do it. Some champs also recover from heavies and certain specials much faster than others (my best is example is spider Gwen, who recovers absurdly early from her heavy).

    Adapting is part of the game man. The AI has always done and we have to do it too.
    I totally agree with you on the highlighted part. But how do we reconcile this with repeated statements by Kabam mods, saying they haven't changed the ai behavior, and more importantly, that they don't change ai behavior without telling us? To the best of my knowledge, they never made any announcements about the ai changing, improving, or evolving. To suggest that we play against the same ai that was initially introduced five years ago would be absurd.
    One place I part ways with the devs is in what they consider a "player-facing" change, and the AI is one of those places. The definition the devs use to define "change the AI' is technical, not colloquial. It is possible to change the behavior of the AI without actually changing any element of the implementation of the AI. This is difficult to describe, but an analogy is easier to describe. A lot of times people observe that the arena is getting "more difficult" the devs will say they've made no change to the arena. This is true. The arena is programmed to throw arena teams at us in part by sampling the teams arena players use: the stronger the teams we possess, the stronger the teams we will face. This happens automatically, and irrespective of any actual explicit changes by the devs. It isn't the devs making arena harder, it is actually the players indirectly doing so.

    Some AI changes are like that: the AI itself hasn't changed, but some other element of the game has changed in a way the AI is reacting to. And in other cases the AI has changed, but not in explicit ways: the AI often does things that seem to be an emergent behavior of tweaking other knobs and dials unrelated to that behavior. But since sometimes the devs comment on changes and sometimes don't, if the players ask if the AI has changed continuously and sometimes the mods relay that the AI hasn't changed, that could be just at that moment: the AI could have changed in the past at times when Kabam was silent on those changes.

    I could say more, but I would be violating a rule of mine. Suffice to say: the AI is going to change over time, and you can't actually trust Kabam when they say the AI hasn't changed. They aren't necessarily lying, but they aren't open enough about the implementation for the players to really fairly understand what they are saying about the AI.
    Thank you for a detailed explanation. Makes so much more sense than what Kabam official representatives have said so far about this issue.
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