Alliance Quest Mid-Season Map, Rewards, and Glory Store Update - Nov 2019

2

Comments

  • PeterQuillPeterQuill Posts: 1,216 ★★★★
    I only use the glory store for t2a but lately have been wanting to invest in t5b. Super happy with this update. Kudos Kabam.
  • KnightZeroKnightZero Posts: 125
    Can you confirm if AQ starts today or not?
    @Kabam Miike
  • Jack0312Jack0312 Posts: 88
    edited November 14
    Hello Kabam,

    With these announcement I have 3 questions :
    1) For the honor rewards : will we get all the milestones OR just the highest rank ?
    2) For the bonus points : for a map7, day1, with a master global node, will we get 2,4M for the 3 groups or 2,4M for each group ?
    3) Will these points allow us to reach higher milestones ? For a full map7 alliance, with 5 different global nodes, it is an increase of 24M (or 72M, depending of your answer for the last question)... This is a huge increase, but where are the next milestones ?

    In my opinion, this will make alliances to prioritize AQ and to abandon AW because they don't worth the effort anymore if you don't increase the rewards for AW too.

    Thx for the answers (and I hope to get my rewards for the last season very soon ;) )

    (This is a repost. I posted it in an other thread I think you don't read anymore)
  • TyEdgeTyEdge Posts: 245
    edited November 14

    Can you confirm if AQ starts today or not?
    @Kabam Miike

    It’s always 72 hours after it ends. So no.
  • The_Jagga81The_Jagga81 Posts: 36
    TyEdge said:

    Can you confirm if AQ starts today or not?
    @Kabam Miike

    It’s always 72 hours after it ends. So no.
    This is such a mess right now...


  • KnightZeroKnightZero Posts: 125
    TyEdge said:

    Can you confirm if AQ starts today or not?
    @Kabam Miike

    It’s always 72 hours after it ends. So no.
    Not according to the timer in game lol
  • Nili1405Nili1405 Posts: 31
    edited November 14
    does Kabam swop the symbio or sentinel's? Against?
  • SunstruckSunstruck Posts: 21
    Communication is also broken. Lol. What announced and what shows up in game not match. It say AQ start form 15th, in game it shows today which is 14th.
  • RockyB239RockyB239 Posts: 362
    So which day does AQ start? The 14th or the 15th? @Kabam Miike can Kabam get their messages straight pleased. Makes it very difficult to run an Alliance and plan things with so many conflicting messages.
  • RasiloverRasilover Posts: 299 ★★
    1 T5B a month just from spending 5000 glory?!
  • Speeds80Speeds80 Posts: 1,261 ★★★
    Stun immune minibosses is a massive jump in difficulty, especially red skull, that’s going to be a massive amount of intercepts per fight without making one mistake, this could see a lot of weaker alliances unable to finish
  • UmbertoDelRioUmbertoDelRio Posts: 2,972 ★★★★★
    Speeds80 said:

    Stun immune minibosses is a massive jump in difficulty, especially red skull, that’s going to be a massive amount of intercepts per fight without making one mistake, this could see a lot of weaker alliances unable to finish

    While I would say that stun immune red skull doesn't sound nearly as bad as the map 5 hyperion, I'm also inclined to say tHeY cAn bUy rEvIvEs dOe.
  • UmbertoDelRioUmbertoDelRio Posts: 2,972 ★★★★★

    Can we get a response or did you guys check out for the week already?

    WHAT A JOKE

    They fixed it. Aq is starting tomorrow as scheduled.

    They just didn't think it was nessecary to announce that in this thread, I guess.
  • VincentblackVincentblack Posts: 13
    Kabam keeps increasing the difficulty without raising base rewards. Adding hyperion and switch raised the difficulty with no change to rewards and now this with stun immunity it is an obvious increase in difficulty and again no increase in base rewards. The honor points system doesn't count as an increase in base rewards and unfortunately I feel like it's just more nonsense to go wrong at this point.
  • VincentblackVincentblack Posts: 13
    zeezee57 said:

    Kabam keeps increasing the difficulty without raising base rewards. Adding hyperion and switch raised the difficulty with no change to rewards and now this with stun immunity it is an obvious increase in difficulty and again no increase in base rewards. The honor points system doesn't count as an increase in base rewards and unfortunately I feel like it's just more nonsense to go wrong at this point.

    The glory store change alone is a massive rewards bump, who cares if its through there or "base rewards" when it all goes the same way. Glory is only earned through AQ and can only be used in the glory store. The t5b change they just made is massive.
    Hard to take advantage of that when every change they make is an obvious resource grab either units or glory to buy potions and revives for constantly harder content with the same outdated rewards. So yeah I disagree that they are the same
  • doctorbdoctorb Posts: 533 ★★
    I'd be happy with less sentinals, tired of fighting them over and over. Boring. We have over 100 different heroes. Feel free to mix it up.
  • UmbertoDelRioUmbertoDelRio Posts: 2,972 ★★★★★
    doctorb said:

    I'd be happy with less sentinals, tired of fighting them over and over. Boring. We have over 100 different heroes. Feel free to mix it up.

    This would have been the opportunity to introduce doombots.
  • RobbietheoxRobbietheox Posts: 21
    Will Peak milestones be adjusted with the AQ update or just rank rewards and Glory store?
  • Can you not mess something up for at least a week or so?

    Seriously, at least try to understand that this is not just a rant, but actual feedback driven by justified frustration.

    Even if that is a visual glitch, without proper communication we can't just assume that. So as far as we know aq will spontaneously start today, which only people checking the forum and people for some reason checking the aq tab will even find out, so there's a good chance that a lot of alliance leaders/officers will need to rush and organize aq possibly after it started.

    Next thing is the modifiers. We'll either also get them today, which is another aspect we can't properly organize if we decided to trust your schedule, or we'll simply miss out on the first day of modifier bonus points, which essentially ruins the first round of modified aq.

    This is simply ridiculous.

    Fortunately the timer was an error and was reset. However, and I'm not one to jump on small things, and I'm not jumping on this small thing, but I have to say I'm not confident that modifiers is going to launch correctly, and this doesn't help at all. I mean, I would bet real money it doesn't launch bug free, but I don't expect software to be completely bug free with every update. I mean I'm actually worried modifiers is going to do something bad. And I should point out there's a competitive element to AQ in the rank rewards, so if modifiers goes south randomly and sporadically, players will be justified in complaining about disrupted rank rewards. If someone can typo the start date for the next cycle, they can typo much more dangerous things.

    I'm actually looking forward to using modifiers in general, I'm just a bit apprehensive about the initial launch. With all of the problems recently, I would think everyone would be triple checking everything. So how did the wrong start date get past triple checking everything?
  • B00tblackB00tblack Posts: 40
    Rasilover said:

    1 T5B a month just from spending 5000 glory?!

    Ya. 5k/week over 4 weeks would get you one.
    20,000k glory.
  • UmbertoDelRioUmbertoDelRio Posts: 2,972 ★★★★★
    DNA3000 said:

    Can you not mess something up for at least a week or so?

    Seriously, at least try to understand that this is not just a rant, but actual feedback driven by justified frustration.

    Even if that is a visual glitch, without proper communication we can't just assume that. So as far as we know aq will spontaneously start today, which only people checking the forum and people for some reason checking the aq tab will even find out, so there's a good chance that a lot of alliance leaders/officers will need to rush and organize aq possibly after it started.

    Next thing is the modifiers. We'll either also get them today, which is another aspect we can't properly organize if we decided to trust your schedule, or we'll simply miss out on the first day of modifier bonus points, which essentially ruins the first round of modified aq.

    This is simply ridiculous.

    Fortunately the timer was an error and was reset. However, and I'm not one to jump on small things, and I'm not jumping on this small thing, but I have to say I'm not confident that modifiers is going to launch correctly, and this doesn't help at all. I mean, I would bet real money it doesn't launch bug free, but I don't expect software to be completely bug free with every update. I mean I'm actually worried modifiers is going to do something bad. And I should point out there's a competitive element to AQ in the rank rewards, so if modifiers goes south randomly and sporadically, players will be justified in complaining about disrupted rank rewards. If someone can typo the start date for the next cycle, they can typo much more dangerous things.

    I'm actually looking forward to using modifiers in general, I'm just a bit apprehensive about the initial launch. With all of the problems recently, I would think everyone would be triple checking everything. So how did the wrong start date get past triple checking everything?
    Exactly. At this point releasing anything new into the game, no matter how long they actually planned implementing it, just seems reckless.

    Regarding the first part of your comment, however, I must say that I for once don't just see one small thing in this, but rather one additional small thing in a puddle of all kinds of different sized things lol.

    If it wasn't for what happened the last few days, I certainly wouldnt get so involved in an incorrect timer.
  • RasiloverRasilover Posts: 299 ★★
    B00tblack said:

    Rasilover said:

    1 T5B a month just from spending 5000 glory?!

    Ya. 5k/week over 4 weeks would get you one.
    20,000k glory.
    Yo!
  • DNA3000 said:

    Can you not mess something up for at least a week or so?

    Seriously, at least try to understand that this is not just a rant, but actual feedback driven by justified frustration.

    Even if that is a visual glitch, without proper communication we can't just assume that. So as far as we know aq will spontaneously start today, which only people checking the forum and people for some reason checking the aq tab will even find out, so there's a good chance that a lot of alliance leaders/officers will need to rush and organize aq possibly after it started.

    Next thing is the modifiers. We'll either also get them today, which is another aspect we can't properly organize if we decided to trust your schedule, or we'll simply miss out on the first day of modifier bonus points, which essentially ruins the first round of modified aq.

    This is simply ridiculous.

    Fortunately the timer was an error and was reset. However, and I'm not one to jump on small things, and I'm not jumping on this small thing, but I have to say I'm not confident that modifiers is going to launch correctly, and this doesn't help at all. I mean, I would bet real money it doesn't launch bug free, but I don't expect software to be completely bug free with every update. I mean I'm actually worried modifiers is going to do something bad. And I should point out there's a competitive element to AQ in the rank rewards, so if modifiers goes south randomly and sporadically, players will be justified in complaining about disrupted rank rewards. If someone can typo the start date for the next cycle, they can typo much more dangerous things.

    I'm actually looking forward to using modifiers in general, I'm just a bit apprehensive about the initial launch. With all of the problems recently, I would think everyone would be triple checking everything. So how did the wrong start date get past triple checking everything?
    Exactly. At this point releasing anything new into the game, no matter how long they actually planned implementing it, just seems reckless.
    The problem is that in my experience, halting an update like this comes with its own risks. When you make system changes in an online game like this one, you're coordinating changes in a lot of moving pieces, and not all of them have a perfectly purely isolated "dev environment." You're changing your own servers, but you're also potentially making changes in your cloud providers (the game partially runs on Google game cloud systems). And you're updating the game client in many cases, and that update might have been in Apple's hands already (it can take them anywhere from two hours to two weeks to clear an update, so updates to the game client often get sent to them well in advance). And then you also have to update things like toolchains - the tools the devs are using to work with AQ in this case.

    If it was just a question of pushing or not pushing the new system live, you could just choose to not do that. But it is very likely many things have already been updated and would now need to be reverted. Sometimes this is ultimately not a problem, and sometimes it is. The problem is you don't often know which one this is until you try. And a complete analysis of which one is more risky, go live or revert, can often take more time and resources than doing either.

    I don't think this is theoretical either. My recollection is that we have, in the past, had instances in the game where an update was temporarily halted, and that itself caused problems. I can't recall the specifics off the top of my head, but I'll try to remember what they were.
  • UmbertoDelRioUmbertoDelRio Posts: 2,972 ★★★★★
    Oh come on. Serious question:

    Do you want open and civil discussions full in line with the forum rules for you to draw feedback from or not?

    Again no message explaining me what was wrong. At least go the extra step and warn me with an explanation on why.

    At least give me a chance to take something from it.
  • RoninManRoninMan Posts: 482 ★★★

    zeezee57 said:

    Kabam keeps increasing the difficulty without raising base rewards. Adding hyperion and switch raised the difficulty with no change to rewards and now this with stun immunity it is an obvious increase in difficulty and again no increase in base rewards. The honor points system doesn't count as an increase in base rewards and unfortunately I feel like it's just more nonsense to go wrong at this point.

    The glory store change alone is a massive rewards bump, who cares if its through there or "base rewards" when it all goes the same way. Glory is only earned through AQ and can only be used in the glory store. The t5b change they just made is massive.
    Hard to take advantage of that when every change they make is an obvious resource grab either units or glory to buy potions and revives for constantly harder content with the same outdated rewards. So yeah I disagree that they are the same
    You’re actually wrong on both accounts. First, the change to the glory store is a very nice change. It reduces the cost of a lot of valuable resources which is by far greater than, say, more glory. Especially considering glory caps at 15,000, I would rather have prices reduced so I can buy more stuff rather than earning more glory and worry about capping out earlier and purchasing stuff I may not want to yet. That already is a nice bonus.

    Secondly, you must’ve missed the announcement of increased rank rewards. They bumped up rank rewards for most, if not all, brackets. So Kabam actually did increase base rewards. Unless your definition of base rewards has some other weird definition.
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