My biggest concern is the ability for champs to nullify it now. Seeing as he benefits from taking hits while in combo shield mode to build furies if that can be nullified mid combo it’s going to be messy and clearly a change to his mechanics. No different than she-hulk had her mechanics changed.
To be fair, that strategy involves him getting hit to activate fury buffs. If you try doing that against a heavy nullify/stagger champ, I think your combo shield will be the least of your worries.
Not really as long as the shield stays up I can only lose 5percent that’s why it’s great!
Looks like we've caused a little confusion with the way that our fix for Ægon's Combo Shield was worded.
Right now, it reads "ÆGON: Fixed Combo Shield to be a true Buff which can now be interacted with.", but what it should have said is "ÆGON: Fixed the Combo Shield from Heavy Charge to work properly when stolen (ex. Loki)".
His Combo Shield has always been a Buff, both for the ones received from the Combo Meter, and from charging a Heavy, but under the hood, it was acting in a way that didn't work properly when stolen, such as by Loki. We've now fixed that, so all in all, there should be no visible/noticeable change to note, unless you're fighting/using Loki.
Also, to touch on the confusion caused by "Passive Abilities". Passive Abilities do not necessarily mean that the results are Passive Effects, just that this is an always active ability. The Combo Shield is a Buff generated by a Passive Ability.
We hope this clears things up, and are sorry for the confusion that was caused.
Looks like we've caused a little confusion with the way that our fix for Ægon's Combo Shield was worded.
Right now, it reads "ÆGON: Fixed Combo Shield to be a true Buff which can now be interacted with.", but what it should have said is "ÆGON: Fixed the Combo Shield from Heavy Charge to work properly when stolen (ex. Loki)".
His Combo Shield has always been a Buff, both for the ones received from the Combo Meter, and from charging a Heavy, but under the hood, it was acting in a way that didn't work properly when stolen, such as by Loki. We've now fixed that, so all in all, there should be no visible/noticeable change to note, unless you're fighting/using Loki.
Also, to touch on the confusion caused by "Passive Abilities". Passive Abilities do not necessarily mean that the results are Passive Effects, just that this is an always active ability. The Combo Shield is a Buff generated by a Passive Ability.
We hope this clears things up, and are sorry for the confusion that was caused.
This kind of implementation detail ("true Buff") should never leak into in-game descriptions or release notes. Implementation details should either be translated, or explained, but anything in the middle generates unnecessary confusion.
Also, I wasn't fond of the "passive effect" nomenclature but since that's now the standard, perhaps Kabam should consider finding a different/better name for "Passive Abilities" since that's now unavoidably confusing.
@Kabam Miike thanks for jumping in and help clear that up. Does that mean that his combo shield has always been able to be nullified and trigger spite nodes as an active buff. Could just be something I’ve never noticed.
@DNA3000 that’s spot on the terminology is so confusing and the way they use it suggest multiple things. For abilities such as Aegon where he we always get “passive” effect could be easily switched to the inherent ability will trigger XYZ. Passive will always make people think it can be changed as that’s the way some champs abilities read.
His Combo Shield has always been a Buff, both for the ones received from the Combo Meter, and from charging a Heavy, but under the hood, it was acting in a way that didn't work properly when stolen, such as by Loki. We've now fixed that, so all in all, there should be no visible/noticeable change to note, unless you're fighting/using Loki.
Aegon has a synergy with the hood?
It's a turn of phrase referencing a car engine is "under the hood" similar to "behind the scenes".
@DNA3000 that’s spot on the terminology is so confusing and the way they use it suggest multiple things. For abilities such as Aegon where he we always get “passive” effect could be easily switched to the inherent ability will trigger XYZ. Passive will always make people think it can be changed as that’s the way some champs abilities read.
My worry here specifically is that Kabam has defined "passive effect" to be "not an active effect" while "passive ability" is defined to be "always active ability." If you're going to invent terminology, the same term shouldn't mean literally opposite things in two different related settings.
@Kabam Miike care to share the teams thoughts? Clearly a big change and one that was left out of the original patch notes. Whether intentional or not this needs some clarification as to why and what we should expect.
Kabam this is YOUR champion. Your official comic book character. And you want to go against your own design? Bad move, bad sense of character
Looks like we've caused a little confusion with the way that our fix for Ægon's Combo Shield was worded.
Right now, it reads "ÆGON: Fixed Combo Shield to be a true Buff which can now be interacted with.", but what it should have said is "ÆGON: Fixed the Combo Shield from Heavy Charge to work properly when stolen (ex. Loki)".
His Combo Shield has always been a Buff, both for the ones received from the Combo Meter, and from charging a Heavy, but under the hood, it was acting in a way that didn't work properly when stolen, such as by Loki. We've now fixed that, so all in all, there should be no visible/noticeable change to note, unless you're fighting/using Loki.
Also, to touch on the confusion caused by "Passive Abilities". Passive Abilities do not necessarily mean that the results are Passive Effects, just that this is an always active ability. The Combo Shield is a Buff generated by a Passive Ability.
We hope this clears things up, and are sorry for the confusion that was caused.
Whoa, whoa, whoa, hold on there bud. WHATADAYAMEAN????
Does that mean that his combo shield can be nullified, trigger spite, EMP, and all of the other fun, and interactive stuff that "buffs" trigger against certain nodes?
If so, I would think that we need a little more than just an "I'm sorry, we messed up the description of this champ abilities(again)"
I'm confused his description clearly states Passive-combo meter abilities. Aegon unlocks additional passive abilities as his combo meter increases.
Should this not mean the combo shield itself is passive and not able to be nullified? In addition does that also mean his furies etc should NOT be able to be nullified? Are there currently passive abilities in game which are able to be nullified?
Looks like we've caused a little confusion with the way that our fix for Ægon's Combo Shield was worded.
Right now, it reads "ÆGON: Fixed Combo Shield to be a true Buff which can now be interacted with.", but what it should have said is "ÆGON: Fixed the Combo Shield from Heavy Charge to work properly when stolen (ex. Loki)".
His Combo Shield has always been a Buff, both for the ones received from the Combo Meter, and from charging a Heavy, but under the hood, it was acting in a way that didn't work properly when stolen, such as by Loki. We've now fixed that, so all in all, there should be no visible/noticeable change to note, unless you're fighting/using Loki.
Also, to touch on the confusion caused by "Passive Abilities". Passive Abilities do not necessarily mean that the results are Passive Effects, just that this is an always active ability. The Combo Shield is a Buff generated by a Passive Ability.
We hope this clears things up, and are sorry for the confusion that was caused.
Does this mean the synergies are fixed? His said buff hasn’t been kicking in making the Proxima synergy useless
I still see "circle effect with white rim" as a buff/debuff that can be nullified/stolen/etc, and i see "circle effect with no white rim" as a passive effect that cannot be nullified/stolen/etc. As long as the above observations are consistent with what kabam considers buff/debuffs/passive there is no confusion here.
I'm confused his description clearly states Passive-combo meter abilities. Aegon unlocks additional passive abilities as his combo meter increases.
Should this not mean the combo shield itself is passive and not able to be nullified? In addition does that also mean his furies etc should NOT be able to be nullified? Are there currently passive abilities in game which are able to be nullified?
No. Passive abilities cannot be nullified, because abilities cannot be nullified. Only effects (passive, buff, or debuff) can be nullified in theory (and generally, only buffs and debuffs under normal conditions). This has always been true.
A champion ability is analogous to a skill, like Archery. An effect is like an arrow to the knee. You can be immune to arrows. You cannot be immune to Archery. You can nullify the effect of an arrow stuck into your body. You cannot nullify someone's archery skill.
This was all covered many times in the past, in particular with Medusa. Medusa has a passive ability to generate furies. But her furies are Buffs, not passive effects. The ability is passive, meaning it is always on, but that has no bearing on the kinds of effects the ability produces.
I'm not an Ægon user at the moment cause I haven't been fortunate enough to pull him as a 5*, but I'm following this closely since he's the champ I want most that continues to elude me.
The "fix" or "change" isn't live yet. It's in 25.1, which I at least don't have available to download yet.
Is anyone able to take some time to check the current state in 25.0, screenshots and/or video, then compare that behavior after 25.1?
That would be the easiest way to track if they truly changed something, or merely fixed something.
No sense in checking now - his synergy is bugged. Plenty of video out there of Aegon before all these bugs to compare to. I hope his kit isn't changed (apart from Loki now being some kind of combo-shield counter ) or my max sig 4/55 will be staying at rank 4 ...
Looks like we've caused a little confusion with the way that our fix for Ægon's Combo Shield was worded.
Right now, it reads "ÆGON: Fixed Combo Shield to be a true Buff which can now be interacted with.", but what it should have said is "ÆGON: Fixed the Combo Shield from Heavy Charge to work properly when stolen (ex. Loki)".
His Combo Shield has always been a Buff, both for the ones received from the Combo Meter, and from charging a Heavy, but under the hood, it was acting in a way that didn't work properly when stolen, such as by Loki. We've now fixed that, so all in all, there should be no visible/noticeable change to note, unless you're fighting/using Loki.
Also, to touch on the confusion caused by "Passive Abilities". Passive Abilities do not necessarily mean that the results are Passive Effects, just that this is an always active ability. The Combo Shield is a Buff generated by a Passive Ability.
We hope this clears things up, and are sorry for the confusion that was caused.
No one cares about Loki and his buff stealing ability. Please answer the actual issues pertaining to his Combo Shield; both from Synergy and from his Abilities; being able to be Nullified or activate Spite. This are the concerns and issues of the community.
If his Combo Shield can now be Nullified, Stagger, Spite, Dormo, etc then Rank Down Tickets along with Sig Stone should be issued for Summoners. This is a major change and has zero clarification, which is par for the Kashame course. Y’all just post some half written trash then watch as the community flips out and let us burn. Can someone at your company please attend some Customer Service training and actually treat your customers with some respect?
I take it none of you guys get what they are doing or see a pattern here?
1 - Create a champ that counters a problem in game and make lots of hype 2 - Sell the champ to players and make bank 3 - Sell resources to players for ranking up and make more bank 4 - Wait until most have done this and it has reached saturation point 5 - Slowly tinker, bug and lower the effectiveness of the champion to make it less useful. 6 - Rinse, repeat
And with the greatest of respect to everyone here, they could care less about what we say since we will still buy Doom, Surfer and beyond.
I take it none of you guys get what they are doing or see a pattern here?
1 - Create a champ that counters a problem in game and make lots of hype 2 - Sell the champ to players and make bank 3 - Sell resources to players for ranking up and make more bank 4 - Wait until most have done this and it has reached saturation point 5 - Slowly tinker, bug and lower the effectiveness of the champion to make it less useful. 6 - Rinse, repeat
And with the greatest of respect to everyone here, they could care less about what we say since we will still buy Doom, Surfer and beyond.
Yep par for the course with Kabam. Anyone remember Doc Strange pre 12.0?
Pepperidge Farms remembers spending a $100 on him only to have him nerfed 3 months later.
I understand the game is a complex one, so find very competent guys. These issues seem to never stop, one after the other. Sometimes I wonder why I keep playing this game. And when has there ever been a fix that went in favor of players. All these Corps only care about themselves and their pockets, when there's excess maybe their customers. The description says "unlock passive abilities", so if anything all, buffs [fury, true strike, combo shield, unstoppable] should all be fixed from buffs to passive. But no, the fix should affect players rather negatively. So where's the reward to building Aegon up?! Big joke!!!
I understand the game is a complex one, so find very competent guys. These issues seem to never stop, one after the other. Sometimes I wonder why I keep playing this game. And when has there ever been a fix that went in favor of players. All these Corps only care about themselves and their pockets, when there's excess maybe their customers. The description says "unlock passive abilities", so if anything all, buffs [fury, true strike, combo shield, unstoppable] should all be fixed from buffs to passive. But no, the fix should affect players rather negatively. So where's the reward to building Aegon up?! Big joke!!!
You didn't even properly understand what's happening. Calm down.
Okay, enlighten me about what's going on. I'm all eared!
I understand the game is a complex one, so find very competent guys. These issues seem to never stop, one after the other. Sometimes I wonder why I keep playing this game. And when has there ever been a fix that went in favor of players. All these Corps only care about themselves and their pockets, when there's excess maybe their customers. The description says "unlock passive abilities", so if anything all, buffs [fury, true strike, combo shield, unstoppable] should all be fixed from buffs to passive. But no, the fix should affect players rather negatively. So where's the reward to building Aegon up?! Big joke!!!
You didn't even properly understand what's happening. Calm down.
Okay, enlighten me about what's going on. I'm all eared!
So you genuinely didn't even read the last few comments in this thread, one of them being an official explanation regarding the matter at hand, before starting your little rant...? Glorious.
Let me do your thinking for you:
Aegon has an ability to get a combo-shield-buff, when throwing a heavy attack. That combo-shield-buff however did not properly interact the way it should, for example it couldn't be stolen by loki's sp1.
This is going to get fixed.
So nothing changes about him, unless you really really really loved heavy-combo-shielding into lokis sp1 and you were fine with him stealing all your furies and smacking you with them as long as he didn't take your combo shield.
So tell me, what exactly are you angry about? How exactly is that detrimental to us as players or to aegon as a character?
I went back to read the thread, it sounds reasonable to a degree. I don't care about Loki thingy. How often do one fights him. Passive abilities unlock effects that aren't neccesarily passive made it clearer. Thanks.
perhaps some insight into why the Passive abilities are active(buffs) and not passive(effects).
reading thru the abilities gained thru the combo meter, it doesn't specify if its active or passive.
clearer descriptions would be helpful and avoid most of this unnecessary back and forth.
Edit:
the exception being the 300+ hit counter stating its a Fury Buff.
True Accuracy or Combo Shield doesnt specify if its Active or Passive.
They literally officially explained how passive abilities can produce active effects, in other words buffs like a few comments ago.
I agree, I read that as well, with the Fury Buff from 300+ hit counter.
But looking at Proxima(whom I use often) she also has True Accruacy and from the looks of it, it functions as a passive but is only specified as such in her sig ability.
perhaps some insight into why the Passive abilities are active(buffs) and not passive(effects).
reading thru the abilities gained thru the combo meter, it doesn't specify if its active or passive.
clearer descriptions would be helpful and avoid most of this unnecessary back and forth.
Was thinking the same. Was wondering why they said unlock "passive" abilities instead of just abilities as combo meter goes up. My guess is to prevent ability accuracy modification on the abilities unlocked through the combo. But they could have just said: abilities unlocked via combo meter cannot be affected by ability accuracy modification. These passive and buffs can sometimes be confusing. I wish all effects from aegon were passives. But maybe he would have been overpowered, which I think is debatable.
perhaps some insight into why the Passive abilities are active(buffs) and not passive(effects).
reading thru the abilities gained thru the combo meter, it doesn't specify if its active or passive.
clearer descriptions would be helpful and avoid most of this unnecessary back and forth.
Edit:
the exception being the 300+ hit counter stating its a Fury Buff.
True Accuracy or Combo Shield doesnt specify if its Active or Passive.
They literally officially explained how passive abilities can produce active effects, in other words buffs like a few comments ago.
I agree, I read the response and that applies to the Fury buff from the 300+ hit counter.
But how are we meant to interpret the True Accuracy or Combo Shield since it doesn’t specify.
Proxima also has True Accuracy, but it only specifies it as a Passive Effect in her sig ability, yet appears to function the same as the TA she gets when completing missions.
Comments
Also, I wasn't fond of the "passive effect" nomenclature but since that's now the standard, perhaps Kabam should consider finding a different/better name for "Passive Abilities" since that's now unavoidably confusing.
WHATADAYAMEAN????
Does that mean that his combo shield can be nullified, trigger spite, EMP, and all of the other fun, and interactive stuff that "buffs" trigger against certain nodes?
If so, I would think that we need a little more than just an "I'm sorry, we messed up the description of this champ abilities(again)"
Please do clarify
Should this not mean the combo shield itself is passive and not able to be nullified? In addition does that also mean his furies etc should NOT be able to be nullified? Are there currently passive abilities in game which are able to be nullified?
A champion ability is analogous to a skill, like Archery. An effect is like an arrow to the knee. You can be immune to arrows. You cannot be immune to Archery. You can nullify the effect of an arrow stuck into your body. You cannot nullify someone's archery skill.
This was all covered many times in the past, in particular with Medusa. Medusa has a passive ability to generate furies. But her furies are Buffs, not passive effects. The ability is passive, meaning it is always on, but that has no bearing on the kinds of effects the ability produces.
The "fix" or "change" isn't live yet. It's in 25.1, which I at least don't have available to download yet.
Is anyone able to take some time to check the current state in 25.0, screenshots and/or video, then compare that behavior after 25.1?
That would be the easiest way to track if they truly changed something, or merely fixed something.
If his Combo Shield can now be Nullified, Stagger, Spite, Dormo, etc then Rank Down Tickets along with Sig Stone should be issued for Summoners. This is a major change and has zero clarification, which is par for the Kashame course. Y’all just post some half written trash then watch as the community flips out and let us burn. Can someone at your company please attend some Customer Service training and actually treat your customers with some respect?
1 - Create a champ that counters a problem in game and make lots of hype
2 - Sell the champ to players and make bank
3 - Sell resources to players for ranking up and make more bank
4 - Wait until most have done this and it has reached saturation point
5 - Slowly tinker, bug and lower the effectiveness of the champion to make it less useful.
6 - Rinse, repeat
And with the greatest of respect to everyone here, they could care less about what we say since we will still buy Doom, Surfer and beyond.
Pepperidge Farms remembers spending a $100 on him only to have him nerfed 3 months later.
'750 Hits - Critical Hits grant 1.50 seconds of Unstoppable and Combo Shield. This stacks up to 3 times.'
perhaps some insight into why the Passive abilities are active(buffs) and not passive(effects).
reading thru the abilities gained thru the combo meter, it doesn't specify if its active or passive.
clearer descriptions would be helpful and avoid most of this unnecessary back and forth.
Edit:
the exception being the 300+ hit counter stating its a Fury Buff.
True Accuracy or Combo Shield doesnt specify if its Active or Passive.
I agree, I read that as well, with the Fury Buff from 300+ hit counter.
But looking at Proxima(whom I use often) she also has True Accruacy and from the looks of it, it functions as a passive but is only specified as such in her sig ability.
So how should we interpret that for Aegon?
I agree, I read the response and that applies to the Fury buff from the 300+ hit counter.
But how are we meant to interpret the True Accuracy or Combo Shield since it doesn’t specify.
Proxima also has True Accuracy, but it only specifies it as a Passive Effect in her sig ability, yet appears to function the same as the TA she gets when completing missions.