During 4 seconds I had the hope you'll introduce a cavalier difficulty...
They decided to not go with a cavalier mode for some time. I dont remember where I saw it.
This would normaly mean we get more rewards in uncollected bc they said: We didnt increase the rewards yet BC we are not sure if we do a cavalier mode or not. But they never answered the follow up question about higher rewards
Disappointment. Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring. Same old
Disappointment. Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring. Same old
Disappointment. Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring. Same old
scaling up? we must be playing different games
Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty.
I was just in the Master Quest, chapter 1, play#2.. With She-hulk as boss.. her indestructible buff last indefinitely... is that a bug? If not, any insight on how to deal with that is greatly appreciated..first timer here!
Disappointment. Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring. Same old
scaling up? we must be playing different games
Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty.
Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time.
I was just in the Master Quest, chapter 1, play#2.. With She-hulk as boss.. her indestructible buff last indefinitely... is that a bug? If not, any insight on how to deal with that is greatly appreciated..first timer here!
Disappointment. Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring. Same old
scaling up? we must be playing different games
Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty.
Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time.
Disappointment. Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring. Same old
scaling up? we must be playing different games
Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty.
Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time.
Jumped/scaled, tom8o, tomahto,
If you're incapable of any nuance, then the non-nuanced response is: your statement that UC has "scaled up" over the last two years is objectively false.
Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!!
Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!!
Use it as practice of hard nodes in easy content, it's great for people who haven't done act 6
Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!!
Use it as practice of hard nodes in easy content, it's great for people who haven't done act 6
I could just go in that chapter and fight the first fight instead of waiting till the boss to practice
Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!!
Use it as practice of hard nodes in easy content, it's great for people who haven't done act 6
I could just go in that chapter and fight the first fight instead of waiting till the boss to practice
Not sure which node you're speaking about specifically, but if it's lifecycle there's an entire lifecycle path in 3.1 in this EQ. Sounds like a much better place to practice than dealing with Act 6 100-200k+ healthpools and 10-20k attack ratings.
I would like to take this opportunity to inform Kabam, I am very pleased with this months EQ. I have never written a post specifically to appreciate an event, its always been about characters or issues etc. I have been playing the contest since Oct 1, 2016, the GhostRider quest and I have to say, that the Aegon Uncollected boss this month is probably the best fight ever designed by Kabam. Its a test of skill and patience and has a little application of knowledge for champ selection. Its reasonably difficult in a good way, a way I appreciate rather than purely luck or strength based nodes. The fight demands a heady mix of patience and skill. Kudos to you guys. Again, in short, my favorite and arguably the best fight ever designed in the contest since way before 12.0
Disappointment. Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring. Same old
Most uncollected quests are really easy except for a fight or two. Some don't even have the one or two hard fights. Hardly the new Cavalier level.
Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!!
Use it as practice of hard nodes in easy content, it's great for people who haven't done act 6
I could just go in that chapter and fight the first fight instead of waiting till the boss to practice
Not sure which node you're speaking about specifically, but if it's lifecycle there's an entire lifecycle path in 3.1 in this EQ. Sounds like a much better place to practice than dealing with Act 6 100-200k+ healthpools and 10-20k attack ratings.
Comments
I probably have no chance on a pixel 3 XL Android with 5/65 Blade
I dont remember where I saw it.
This would normaly mean we get more rewards in uncollected bc they said:
We didnt increase the rewards yet BC we are not sure if we do a cavalier mode or not.
But they never answered the follow up question about higher rewards
Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.
Same old
It's not really all that difficult honestly
I would like to take this opportunity to inform Kabam, I am very pleased with this months EQ. I have never written a post specifically to appreciate an event, its always been about characters or issues etc.
I have been playing the contest since Oct 1, 2016, the GhostRider quest and I have to say, that the Aegon Uncollected boss this month is probably the best fight ever designed by Kabam. Its a test of skill and patience and has a little application of knowledge for champ selection. Its reasonably difficult in a good way, a way I appreciate rather than purely luck or strength based nodes.
The fight demands a heady mix of patience and skill. Kudos to you guys. Again, in short, my favorite and arguably the best fight ever designed in the contest since way before 12.0