Subpoena: You are Ordered to Attend the Trial of Reed Richards

135

Comments

  • DNA3000DNA3000 Member, Guardian Posts: 19,301 Guardian
    djr17 said:

    Mik_81 said:

    Disappointment.
    Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.
    Same old

    scaling up? we must be playing different games
    Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty.
    Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time.
  • GamerGamer Member Posts: 10,696 ★★★★★

    I was just in the Master Quest, chapter 1, play#2.. With She-hulk as boss.. her indestructible buff last indefinitely... is that a bug? If not, any insight on how to deal with that is greatly appreciated..first timer here!

    Read node agies heavy
  • djr17djr17 Member Posts: 673 ★★★
    DNA3000 said:

    djr17 said:

    Mik_81 said:

    Disappointment.
    Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.
    Same old

    scaling up? we must be playing different games
    Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty.
    Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time.
    Jumped/scaled, tom8o, tomahto,
  • DNA3000DNA3000 Member, Guardian Posts: 19,301 Guardian
    djr17 said:

    DNA3000 said:

    djr17 said:

    Mik_81 said:

    Disappointment.
    Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.
    Same old

    scaling up? we must be playing different games
    Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty.
    Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time.
    Jumped/scaled, tom8o, tomahto,
    If you're incapable of any nuance, then the non-nuanced response is: your statement that UC has "scaled up" over the last two years is objectively false.
  • te_dua_shumte_dua_shum Member Posts: 1,001 ★★★★
    they actually did a change: the Easy difficulty doesn't have the reduced energy cost anymore... why? was this change really necessary? -.-
  • danielmathdanielmath Member Posts: 4,076 ★★★★★

    Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!!

    Use it as practice of hard nodes in easy content, it's great for people who haven't done act 6
  • RiderofHellRiderofHell Member Posts: 4,608 ★★★★★

    Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!!

    Use it as practice of hard nodes in easy content, it's great for people who haven't done act 6
    I could just go in that chapter and fight the first fight instead of waiting till the boss to practice
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!!

    Use it as practice of hard nodes in easy content, it's great for people who haven't done act 6
    I could just go in that chapter and fight the first fight instead of waiting till the boss to practice
    Not sure which node you're speaking about specifically, but if it's lifecycle there's an entire lifecycle path in 3.1 in this EQ. Sounds like a much better place to practice than dealing with Act 6 100-200k+ healthpools and 10-20k attack ratings.

    It's not really all that difficult honestly
  • DARKTRAVELLERDARKTRAVELLER Member Posts: 1
    Is there way to get beacons to trade fantastic four profile pic
  • Dark_King888Dark_King888 Member Posts: 227
    Hi,

    I would like to take this opportunity to inform Kabam, I am very pleased with this months EQ. I have never written a post specifically to appreciate an event, its always been about characters or issues etc.
    I have been playing the contest since Oct 1, 2016, the GhostRider quest and I have to say, that the Aegon Uncollected boss this month is probably the best fight ever designed by Kabam. Its a test of skill and patience and has a little application of knowledge for champ selection. Its reasonably difficult in a good way, a way I appreciate rather than purely luck or strength based nodes.
    The fight demands a heady mix of patience and skill. Kudos to you guys. Again, in short, my favorite and arguably the best fight ever designed in the contest since way before 12.0
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    Mik_81 said:

    Disappointment.
    Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.
    Same old

    Most uncollected quests are really easy except for a fight or two. Some don't even have the one or two hard fights. Hardly the new Cavalier level.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★

    Is there way to get beacons to trade fantastic four profile pic

    There is no way to get them now.
  • RiderofHellRiderofHell Member Posts: 4,608 ★★★★★

    Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!!

    Use it as practice of hard nodes in easy content, it's great for people who haven't done act 6
    I could just go in that chapter and fight the first fight instead of waiting till the boss to practice
    Not sure which node you're speaking about specifically, but if it's lifecycle there's an entire lifecycle path in 3.1 in this EQ. Sounds like a much better place to practice than dealing with Act 6 100-200k+ healthpools and 10-20k attack ratings.

    It's not really all that difficult honestly
    I thought life cycle was on surfer only?
  • GamerGamer Member Posts: 10,696 ★★★★★

    I spend 1000 units and still I was unable to take him down I'm done pissed off

    Nobody Tells u to cler it one the first day was there u culd practice and learn new fx Rona can chessing that figth just need to play a bit slow to to star and stay clouse to him
  • Captain_NietschCaptain_Nietsch Member Posts: 481 ★★

    I want to beat up galactus with iron patriot

    Why not Groot?
  • Captain_NietschCaptain_Nietsch Member Posts: 481 ★★

    Ya_Boi_28 said:

    What if I don't want to attend the trial?

    you will be held in contempt of court.

    Fortunately for me, I have nothing BUT contempt for this court!

    (cookie to who ever gets the reference)
    Is it from a movie or tv show?
    Hey there Hot Rod...! :wink:
  • djr17djr17 Member Posts: 673 ★★★
    edited December 2019
    DNA3000 said:

    djr17 said:

    DNA3000 said:

    djr17 said:

    Mik_81 said:

    Disappointment.
    Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.
    Same old

    scaling up? we must be playing different games
    Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty.
    Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time.
    Jumped/scaled, tom8o, tomahto,
    If you're incapable of any nuance, then the non-nuanced response is: your statement that UC has "scaled up" over the last two years is objectively false.
    Pot meet kettle.

    Yes, I should have said "stepped" instead of 'scaled" To be clear: I believe we were actually saying the same thing, though you appear to have gotten caught up in the wording. I realize we are communicating via text and my original post did not provide sufficient context for you to infer what I meant by "scaled," so your incorrect inference is understood.
  • BowTieJohnBowTieJohn Member Posts: 2,363 ★★★★
    What I think would be a good idea is to increase how many 5* shards are gained each month for Heroic (from 1000 - 1500 or 2000) and then do a rework based on the current status of the game for Master and above rewards appropriately. I'm working on putting together a document with some changes I think would be helpful. The reason for the increase in 5* shards is obviously 6*s are all the hype and I have a feeling sometime next year we will see 7*s.
  • GrimmbearGrimmbear Member Posts: 639 ★★★
    I can't be the only one who agrees with the grandmaster...
  • xNigxNig Member Posts: 7,329 ★★★★★

    What I think would be a good idea is to increase how many 5* shards are gained each month for Heroic (from 1000 - 1500 or 2000) and then do a rework based on the current status of the game for Master and above rewards appropriately. I'm working on putting together a document with some changes I think would be helpful. The reason for the increase in 5* shards is obviously 6*s are all the hype and I have a feeling sometime next year we will see 7*s.

    Nah. Don’t think it’ll be so early. Traditionally new star levels start to appear when we start to be able to max the previous star level.

    6* R2s are attainable now. There’s 6* R3s coming shortly.

    There’s still 6* R4s, which need T6B and T3A, and 6* R5s, which most likely will need T6CC. So it’s still some time away, 2-3 years I suppose.
  • TheBestinTuakauTheBestinTuakau Member Posts: 955 ★★★

    they actually did a change: the Easy difficulty doesn't have the reduced energy cost anymore... why? was this change really necessary? -.-

    Still 1 energy/tile throughout the act
  • Bugmat78Bugmat78 Member Posts: 2,340 ★★★★★
    Wish the EQ story are had an ending though... Find the last few EQs haven't really ended... After the fight there are just rewards instead of things being tied up. Think the last one I can remember is the DH/ NT one which introduced silver surfer and the beacon.
  • Bugmat78Bugmat78 Member Posts: 2,340 ★★★★★
    edited December 2019
    Buttehrs said:

    If you can 100% the top level of difficulty it should automatically finish the lower ones for you honestly.

    I think this might be a good idea.. At a cost of a certain number of energy refills maybe , like 150-200% of what you would use, to have the convenience of not doing it, and/or some other resource that isn't part of the rewards... Or for 75% of the rewards you'd get for doing it manually...
  • NojokejaymNojokejaym Member Posts: 4,106 ★★★★★
    I’ve already completed the trial of Richards, what did it cost me..... nothing
  • haloless0haloless0 Member Posts: 59
    Bugmat78 said:

    Wish the EQ story are had an ending though... Find the last few EQs haven't really ended... After the fight there are just rewards instead of things being tied up. Think the last one I can remember is the DH/ NT one which introduced silver surfer and the beacon.

    BUT...
    Future Prometheus had an ending. Guilly got MS a body, and free of Mephisto...
    I think Amazing Fantasy had an "end" too, though I cant remember it for the life of me...
  • DNA3000DNA3000 Member, Guardian Posts: 19,301 Guardian
    djr17 said:

    DNA3000 said:

    djr17 said:

    DNA3000 said:

    djr17 said:

    Mik_81 said:

    Disappointment.
    Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.
    Same old

    scaling up? we must be playing different games
    Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty.
    Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time.
    Jumped/scaled, tom8o, tomahto,
    If you're incapable of any nuance, then the non-nuanced response is: your statement that UC has "scaled up" over the last two years is objectively false.
    Pot meet kettle.

    Yes, I should have said "stepped" instead of 'scaled" To be clear: I believe we were actually saying the same thing, though you appear to have gotten caught up in the wording. I realize we are communicating via text and my original post did not provide sufficient context for you to infer what I meant by "scaled," so your incorrect inference is understood.
    No, that's still wrong. And would be wrong for any synonym intended to mean "producing the general trend of increasing over time." And I find it no small amount of amusing that in trying to portray me as being "caught up on wording" you seem completely distracted by the relatively irrelevant use of synonym, and completely unaware of the actual problem, which was whether you can say anything about difficulty changing over time. Over time it has gone up and down. And the trend has been more downward than upward over timescales of a year.

    A lot of people seem focused on "Act 6 nodes" but in point of fact I think this month is still not harder than the peak of difficulty from over a year ago. It probably peaked last year in the fall, in the general vicinity between August (with the Adaptoid miniboss in Enter the Cabal) and November (with the Champion boss in Brawl in the Battlerealm). The general trend in difficulty has been downward ever since, and many posters this year commented on how much easier the monthly quests had appeared to be, with threads commenting on this as recently as a month or two ago. The only speed bump in that trend so far has been Dr. Doom, and even he was not as hard, relatively speaking, as those bosses were back then. No one was starting multipage guides on how to defeat Dr. Doom, as was the case with the bosses from last year.
  • MQ_MMQ_M Member Posts: 3
    Kabam Miike said:
    "How do I get the Legends Title associated with Master Difficulty?
    The Legends Title and rewards will be given to the 100 players who 100% explore HEROIC AND MASTER difficulties in this Event Quest the fastest. Just like recent Event Quests, this Quest will take advantage of the Time Attack system we’ve put in place for our Monthly Quest Legends Program. This means that the players that completely explore Heroic and Master difficulty the fastest within the first 2 weeks of the Event being live will win the Title."

    Does it mean that time span is increased to 2 weeks for LEGENDS TITLE for December monthly event?
  • GamerGamer Member Posts: 10,696 ★★★★★
    MQ_M said:

    Kabam Miike said:
    "How do I get the Legends Title associated with Master Difficulty?
    The Legends Title and rewards will be given to the 100 players who 100% explore HEROIC AND MASTER difficulties in this Event Quest the fastest. Just like recent Event Quests, this Quest will take advantage of the Time Attack system we’ve put in place for our Monthly Quest Legends Program. This means that the players that completely explore Heroic and Master difficulty the fastest within the first 2 weeks of the Event being live will win the Title."

    Does it mean that time span is increased to 2 weeks for LEGENDS TITLE for December monthly event?

    Has always ben the first 2 week
  • FreeToPlay_21FreeToPlay_21 Member Posts: 1,594 ★★★★
    edited December 2019

    I spend 1000 units and still I was unable to take him down I'm done pissed off

    Really?
    I used 2* ronan for UC silver surfer..
    Can you record and post it, please? I'm not doubting you, I just need to see for myself if it's actually doable.
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