I just dont get this statement "The whole point of Diversity is to encourage the use of a variety of Champs,". Why should we use wide variety of champs when those champs are useless. Some champs are best suitable in offense and some are in defense. Rest of them are useless in both. We have spent all our resources(time and money) around champs that have some worth either in attack or defense. If you want diversity them urge kabam to upgrade them and make them useful again. I dont see you complaining about ppl always bring Vodoo or SL in attack. Magik itself is not the issue , MD is the culprit. You can easily take down magik with no MD in few tries.
The statement that they're useless is based on opinion. That opinion is partly rooted in the old system where the best Defense Kills determine usefulness. MD is not the issue. If it were, they would address that instead of reworking the entire War System.
Its not based on opinion , its based on fact. Entire concept of war (previous setup) is to make it difficult for opponent team to explore or kill the boss. And placing IM SIM KK IPs is not going to help with that objective. And defensive kills is the only thing that kept AW balanced btw skill vs spending. Taking down NC spidey Mordo require skill none are unbeatable champs. I have seen ppl solo NC n spidey on boss nodes even with link on. I will be happy to be proved wrong but I have never seen anyone complain about mystic champs without MD. MD itself is also not the main issue, prob is with how dexterity mastery interacting with MD.
It's always been about who you place. That's the point. Diversity gives Points for using different Champs. The old system meant overpowering the Opponent into certain death because we had similar War Rating, but a huge gap between Ally Ratings and Rosters. It's not about skill for the Ally that is twice, or 3 times, the size and strength of the Opponent. The losing Ally has few choices.
1. Try and give up.
2. Try and KO into a Loss.
3. Try for Exploration, and inevitably go for number 2.
That's not skill. That's overpowering the enemy before they even get to Attack.
Well thats how wars work. When you win a war, your war rating goes up and eventually u will get matched up with a ally twice your rating. You cant keep winning all the wars unless you are in the top ally ,that's how matchmaking is designed. Granted it doesnt work all the time, they can still fine tune it.
What I'm saying is that is one of the issues the system is intended to address. Not to mention the fact that there is a monopoly on Tiers because certain overpowered Matches keep popping up allowing some Allies to peck off others comfortably. There are a number of issues that have been looked at in making the changes. Some things may need to be rethought, but the need is still real nonetheless. There was little to no movement for much of anyone for a while. Same Champs, same Wars, same Allies in the same Tiers.
Monopoly on tiers? If you stopped growing you:
Don't play enough to grow as quickly as others
Don't have enough skilled individuals in your alliance
It's that simple. My alliance went from t10 to t1 in the last 6 months. We don't spend. Stop making excuses for people that no matter how many times they try they can't help but getting smashed by a NC or spidey.....
I am not talking about my Ally. We do fine where we are. I'm talking about the system. There is very little growth in certain areas because you have the same Allies who keep others stifled, through various things like Shells and arrangements to avoid fighting each other. The end result is overpowered Matches that stop people from advancing. I'm sorry you disagree and believe it's a lack of skill, but problems exist in the system either way.
It's always been about who you place. That's the point. Diversity gives Points for using different Champs. The old system meant overpowering the Opponent into certain death because we had similar War Rating, but a huge gap between Ally Ratings and Rosters. It's not about skill for the Ally that is twice, or 3 times, the size and strength of the Opponent. The losing Ally has few choices.
1. Try and give up.
2. Try and KO into a Loss.
3. Try for Exploration, and inevitably go for number 2.
That's not skill. That's overpowering the enemy before they even get to Attack.
Well thats how wars work. When you win a war, your war rating goes up and eventually u will get matched up with a ally twice your rating. You cant keep winning all the wars unless you are in the top ally ,that's how matchmaking is designed. Granted it doesnt work all the time, they can still fine tune it.
What I'm saying is that is one of the issues the system is intended to address. Not to mention the fact that there is a monopoly on Tiers because certain overpowered Matches keep popping up allowing some Allies to peck off others comfortably. There are a number of issues that have been looked at in making the changes. Some things may need to be rethought, but the need is still real nonetheless. There was little to no movement for much of anyone for a while. Same Champs, same Wars, same Allies in the same Tiers.
Monopoly on tiers? If you stopped growing you:
Don't play enough to grow as quickly as others
Don't have enough skilled individuals in your alliance
It's that simple. My alliance went from t10 to t1 in the last 6 months. We don't spend. Stop making excuses for people that no matter how many times they try they can't help but getting smashed by a NC or spidey.....
I am not talking about my Ally. We do fine where we are. I'm talking about the system. There is very little growth in certain areas because you have the same Allies who keep others stifled, through various things like Shells and arrangements to avoid fighting each other. The end result is overpowered Matches that stop people from advancing. I'm sorry you disagree and believe it's a lack of skill, but problems exist in the system either way.
My alliance is 9mil rated. We regularly beat 12 mil alliances. Your arguement is wrong. It's that simple
It's always been about who you place. That's the point. Diversity gives Points for using different Champs. The old system meant overpowering the Opponent into certain death because we had similar War Rating, but a huge gap between Ally Ratings and Rosters. It's not about skill for the Ally that is twice, or 3 times, the size and strength of the Opponent. The losing Ally has few choices.
1. Try and give up.
2. Try and KO into a Loss.
3. Try for Exploration, and inevitably go for number 2.
That's not skill. That's overpowering the enemy before they even get to Attack.
Well thats how wars work. When you win a war, your war rating goes up and eventually u will get matched up with a ally twice your rating. You cant keep winning all the wars unless you are in the top ally ,that's how matchmaking is designed. Granted it doesnt work all the time, they can still fine tune it.
What I'm saying is that is one of the issues the system is intended to address. Not to mention the fact that there is a monopoly on Tiers because certain overpowered Matches keep popping up allowing some Allies to peck off others comfortably. There are a number of issues that have been looked at in making the changes. Some things may need to be rethought, but the need is still real nonetheless. There was little to no movement for much of anyone for a while. Same Champs, same Wars, same Allies in the same Tiers.
Monopoly on tiers? If you stopped growing you:
Don't play enough to grow as quickly as others
Don't have enough skilled individuals in your alliance
It's that simple. My alliance went from t10 to t1 in the last 6 months. We don't spend. Stop making excuses for people that no matter how many times they try they can't help but getting smashed by a NC or spidey.....
I am not talking about my Ally. We do fine where we are. I'm talking about the system. There is very little growth in certain areas because you have the same Allies who keep others stifled, through various things like Shells and arrangements to avoid fighting each other. The end result is overpowered Matches that stop people from advancing. I'm sorry you disagree and believe it's a lack of skill, but problems exist in the system either way.
My alliance is 9mil rated. We regularly beat 12 mil alliances. Your arguement is wrong. It's that simple
There is more than just your Ally in the entire War System.
I just dont get this statement "The whole point of Diversity is to encourage the use of a variety of Champs,". Why should we use wide variety of champs when those champs are useless. Some champs are best suitable in offense and some are in defense. Rest of them are useless in both. We have spent all our resources(time and money) around champs that have some worth either in attack or defense. If you want diversity them urge kabam to upgrade them and make them useful again. I dont see you complaining about ppl always bring Vodoo or SL in attack. Magik itself is not the issue , MD is the culprit. You can easily take down magik with no MD in few tries.
The statement that they're useless is based on opinion. That opinion is partly rooted in the old system where the best Defense Kills determine usefulness. MD is not the issue. If it were, they would address that instead of reworking the entire War System.
It's always been about who you place. That's the point. Diversity gives Points for using different Champs. The old system meant overpowering the Opponent into certain death because we had similar War Rating, but a huge gap between Ally Ratings and Rosters. It's not about skill for the Ally that is twice, or 3 times, the size and strength of the Opponent. The losing Ally has few choices.
1. Try and give up.
2. Try and KO into a Loss.
3. Try for Exploration, and inevitably go for number 2.
That's not skill. That's overpowering the enemy before they even get to Attack.
Well thats how wars work. When you win a war, your war rating goes up and eventually u will get matched up with a ally twice your rating. You cant keep winning all the wars unless you are in the top ally ,that's how matchmaking is designed. Granted it doesnt work all the time, they can still fine tune it.
What I'm saying is that is one of the issues the system is intended to address. Not to mention the fact that there is a monopoly on Tiers because certain overpowered Matches keep popping up allowing some Allies to peck off others comfortably. There are a number of issues that have been looked at in making the changes. Some things may need to be rethought, but the need is still real nonetheless. There was little to no movement for much of anyone for a while. Same Champs, same Wars, same Allies in the same Tiers.
Overpowered matches keep popping up coz of your increase in war rating. Tiers are divided based on you war rating. We used to be in tier 4-6 when we are 6mil ally a month ago. We are now 8.5 mil ally with war rating around ~1800. We oscillate btw teir2-3. What I am saying is you cant expect to be in top tier if your ally is not progressing in terms of skill and roster. The monopoly you are talking about is with may be 10 top most allys and 90% of the MCOC community dont even have to be concerned coz they are light years ahead
I just dont get this statement "The whole point of Diversity is to encourage the use of a variety of Champs,". Why should we use wide variety of champs when those champs are useless. Some champs are best suitable in offense and some are in defense. Rest of them are useless in both. We have spent all our resources(time and money) around champs that have some worth either in attack or defense. If you want diversity them urge kabam to upgrade them and make them useful again. I dont see you complaining about ppl always bring Vodoo or SL in attack. Magik itself is not the issue , MD is the culprit. You can easily take down magik with no MD in few tries.
The statement that they're useless is based on opinion. That opinion is partly rooted in the old system where the best Defense Kills determine usefulness. MD is not the issue. If it were, they would address that instead of reworking the entire War System.
It's always been about who you place. That's the point. Diversity gives Points for using different Champs. The old system meant overpowering the Opponent into certain death because we had similar War Rating, but a huge gap between Ally Ratings and Rosters. It's not about skill for the Ally that is twice, or 3 times, the size and strength of the Opponent. The losing Ally has few choices.
1. Try and give up.
2. Try and KO into a Loss.
3. Try for Exploration, and inevitably go for number 2.
That's not skill. That's overpowering the enemy before they even get to Attack.
Well thats how wars work. When you win a war, your war rating goes up and eventually u will get matched up with a ally twice your rating. You cant keep winning all the wars unless you are in the top ally ,that's how matchmaking is designed. Granted it doesnt work all the time, they can still fine tune it.
What I'm saying is that is one of the issues the system is intended to address. Not to mention the fact that there is a monopoly on Tiers because certain overpowered Matches keep popping up allowing some Allies to peck off others comfortably. There are a number of issues that have been looked at in making the changes. Some things may need to be rethought, but the need is still real nonetheless. There was little to no movement for much of anyone for a while. Same Champs, same Wars, same Allies in the same Tiers.
Overpowered matches keep popping up coz of your increase in war rating. Tiers are divided based on you war rating. We used to be in tier 4-6 when we are 6mil ally a month ago. We are now 8.5 mil ally with war rating around ~1800. We oscillate btw teir2-3. What I am saying is you cant expect to be in top tier if your ally is not progressing in terms of skill and roster. The monopoly you are talking about is with may be 10 top most allys and 90% of the MCOC community dont even have to be concerned coz they are light years ahead
The whole point of Diversity is to encourage the use of a variety of Champs, rather than "Magik Wars".
Encourage the use of weaker champs? Why? There's a reason you're calling it "Magik Wars" instead of Kamala Khan Wars, cause Kamala Khan sucks as a defender.
It also gives an opportunity for people who don't have a Roster full of Voodoos and Hyperions.
Like everyone else who worked hard to be able to get those Hyperions, players with weaker rosters will also have to suck it up and build their rosters too, and also be in an alliance that is the right match for them.
I don't think that the focus should go back to Defenfer Kills. At least not in the capacity it was. Allies end up waiting 24 hours for a Match they can't win because they will KO themselves into submission.
It's called WAR, not happy-fun-time-everyone-gets-a-trophy-gathering. Players have worked night and day to grind get and rank up the strongest champs. Those with weaker roster are in weaker alliances for a reason. There's a hierarchy man, and it's something you don't seem to get.
The idea is to allow a balancing of the system to occur so that Allies have an equal opportunity to win. Not to place your Opponent into death.
Not it's not! It's call war. May the best team win. The one's with the best attackers and defenders and skill and strategy should win it. Otherwise it's not a contest anymore. Everyone ALREADY has an equal opportunity to win. Anyone who works hard on this game can grow a strong roster. You seem to want equal outcome, which doesn't work in real life man.
It's always been about who you place. That's the point. Diversity gives Points for using different Champs. The old system meant overpowering the Opponent into certain death because we had similar War Rating, but a huge gap between Ally Ratings and Rosters. It's not about skill for the Ally that is twice, or 3 times, the size and strength of the Opponent. The losing Ally has few choices.
1. Try and give up.
2. Try and KO into a Loss.
3. Try for Exploration, and inevitably go for number 2.
That's not skill. That's overpowering the enemy before they even get to Attack.
Well thats how wars work. When you win a war, your war rating goes up and eventually u will get matched up with a ally twice your rating. You cant keep winning all the wars unless you are in the top ally ,that's how matchmaking is designed. Granted it doesnt work all the time, they can still fine tune it.
What I'm saying is that is one of the issues the system is intended to address. Not to mention the fact that there is a monopoly on Tiers because certain overpowered Matches keep popping up allowing some Allies to peck off others comfortably. There are a number of issues that have been looked at in making the changes. Some things may need to be rethought, but the need is still real nonetheless. There was little to no movement for much of anyone for a while. Same Champs, same Wars, same Allies in the same Tiers.
Overpowered matches keep popping up coz of your increase in war rating. Tiers are divided based on you war rating. We used to be in tier 4-6 when we are 6mil ally a month ago. We are now 8.5 mil ally with war rating around ~1800. We oscillate btw teir2-3. What I am saying is you cant expect to be in top tier if your ally is not progressing in terms of skill and roster. The monopoly you are talking about is with may be 10 top most allys and 90% of the MCOC community dont even have to be concerned coz they are light years ahead
In a Tiered System, everything is affected.
Yes, if there is a cap to each tier then this will have effect on everything like you said. I can be wrong, but as far as i know any ally can be in top tiers if they have good enough war rating.
The whole point of Diversity is to encourage the use of a variety of Champs, rather than "Magik Wars".
Encourage the use of weaker champs? Why? There's a reason you're calling it "Magik Wars" instead of Kamala Khan Wars, cause Kamala Khan sucks as a defender.
It also gives an opportunity for people who don't have a Roster full of Voodoos and Hyperions.
Like everyone else who worked hard to be able to get those Hyperions, players with weaker rosters will also have to suck it up and build their rosters too, and also be in an alliance that is the right match for them.
I don't think that the focus should go back to Defenfer Kills. At least not in the capacity it was. Allies end up waiting 24 hours for a Match they can't win because they will KO themselves into submission.
It's called WAR, not happy-fun-time-everyone-gets-a-trophy-gathering. Players have worked night and day to grind get and rank up the strongest champs. Those with weaker roster are in weaker alliances for a reason. There's a hierarchy man, and it's something you don't seem to get.
The idea is to allow a balancing of the system to occur so that Allies have an equal opportunity to win. Not to place your Opponent into death.
Not it's not! It's call war. May the best team win. The one's with the best attackers and defenders and skill and strategy should win it. Otherwise it's not a contest anymore. Everyone ALREADY has an equal opportunity to win. Anyone who works hard on this game can grow a strong roster. You seem to want equal outcome, which doesn't work in real life man.
THIS! Spot on in my opinion!
And when those alliances with poor rosters do face off against stronger alliances they get knocked down to the tier they belong in until they build up their rosters to move back up. Seems some still believe they should be in tier 1-3 gaining the same rewards as the top alliances or simply think there should be a way to win all wars. You get what you put in
The losing Ally has few choices.
1. Try and give up.
2. Try and KO into a Loss.
3. Try for Exploration, and inevitably go for number 2.
That's not skill. That's overpowering the enemy before they even get to Attack.
The losing alliance has two choices. Cry that they lost to a better alliance or work hard. There's no in between.
There's a reality to this game. Whoever is the "better alliance" generally wins. There's no "luck". There's a hierarchy.
If you win a bunch of wars and start climbing the tiers and suddenly you lose a bunch in a row and can't get past a certain tier, it's because your team just isn't strong enough to advance past that until you get better. You can't force some kind of equality in this game because there is no equality. Some teams are better skilled and have better rosters than others. Now what are you trying to say, that we should de-incentivize growth because it makes weaker players feel bad? What's the point of this game then?
This is horrible jeez wow. Just put war back. Why in the world would you guys mess up war so badly. Most people enjoyed war so much and you guys are doing your best to ruin it
Well, I'm not surprised that your company chooses to persist with the defender diversity points... Indeed, doubling down on them. You have fixed the most visible problem - that alliances can win without placing a defence. However, you have ignored the far more serious problem that war isn't fun anymore, nor is it truly a "war" without defender kills.
So now both teams 100% but the team with the higher defense rank and diversity wins. So if you run into a team that is like 2 mil higher than you just don't bother
Keep it diverse through each BG at least. Now your limiting even more players who maxed AWD specific champs in the alliance. Whole RTD question no one likes, I know.
You guys still haven't addressed major issues. Get back defender kills, remove diversity nonsense, and make better node buffs, map is too easy right now. With attacker points reduced and every ally can explore 100% wars will be decided by diverse (useless) champs.
You DO realize that Defender Rating will play a major factor, now more than ever, right?
So, if defender kills isn't a thing, there's no move left for smaller alliances to battle an alliance that's 2 or 3mi higher than them? just battle and be defeated on defender rating anyways?
What a terrible "solution" you are proposing, this does not help wars getting more fair nor competitive.
Give us rank down tickets. You changed the entire game. War is such a huge part of this game. People spent time, good, catalysts ranking up good defenders and now they are useless
I agree with keeping defender kills out. People saying AW is ruined bc they are no longer part of the scoring system are missing the point. Having 10 magiks, Mordos and juggs with jacked MD and throw in another 10 NC or spideys and hey, why not add their 5s versions!? Diversity is what is making it at least most fun and actually using your roster.... however, diversity should be kept per BG. Spreading it open to the whole alliance is just dumb. What does a mordo placed in one BG have anything to do with another placed in another BG. Nothing.
Comments
Its not based on opinion , its based on fact. Entire concept of war (previous setup) is to make it difficult for opponent team to explore or kill the boss. And placing IM SIM KK IPs is not going to help with that objective. And defensive kills is the only thing that kept AW balanced btw skill vs spending. Taking down NC spidey Mordo require skill none are unbeatable champs. I have seen ppl solo NC n spidey on boss nodes even with link on. I will be happy to be proved wrong but I have never seen anyone complain about mystic champs without MD. MD itself is also not the main issue, prob is with how dexterity mastery interacting with MD.
I am not talking about my Ally. We do fine where we are. I'm talking about the system. There is very little growth in certain areas because you have the same Allies who keep others stifled, through various things like Shells and arrangements to avoid fighting each other. The end result is overpowered Matches that stop people from advancing. I'm sorry you disagree and believe it's a lack of skill, but problems exist in the system either way.
My alliance is 9mil rated. We regularly beat 12 mil alliances. Your arguement is wrong. It's that simple
There is more than just your Ally in the entire War System.
Wrong.
Overpowered matches keep popping up coz of your increase in war rating. Tiers are divided based on you war rating. We used to be in tier 4-6 when we are 6mil ally a month ago. We are now 8.5 mil ally with war rating around ~1800. We oscillate btw teir2-3. What I am saying is you cant expect to be in top tier if your ally is not progressing in terms of skill and roster. The monopoly you are talking about is with may be 10 top most allys and 90% of the MCOC community dont even have to be concerned coz they are light years ahead
You're free to disagree.
In a Tiered System, everything is affected.
Encourage the use of weaker champs? Why? There's a reason you're calling it "Magik Wars" instead of Kamala Khan Wars, cause Kamala Khan sucks as a defender.
Like everyone else who worked hard to be able to get those Hyperions, players with weaker rosters will also have to suck it up and build their rosters too, and also be in an alliance that is the right match for them.
It's called WAR, not happy-fun-time-everyone-gets-a-trophy-gathering. Players have worked night and day to grind get and rank up the strongest champs. Those with weaker roster are in weaker alliances for a reason. There's a hierarchy man, and it's something you don't seem to get.
Not it's not! It's call war. May the best team win. The one's with the best attackers and defenders and skill and strategy should win it. Otherwise it's not a contest anymore. Everyone ALREADY has an equal opportunity to win. Anyone who works hard on this game can grow a strong roster. You seem to want equal outcome, which doesn't work in real life man.
Yes, if there is a cap to each tier then this will have effect on everything like you said. I can be wrong, but as far as i know any ally can be in top tiers if they have good enough war rating.
THIS! Spot on in my opinion!
And when those alliances with poor rosters do face off against stronger alliances they get knocked down to the tier they belong in until they build up their rosters to move back up. Seems some still believe they should be in tier 1-3 gaining the same rewards as the top alliances or simply think there should be a way to win all wars. You get what you put in
Player A places 0 defenders, gets 0 points per attacker kill
Player B places 1 defender, gets 30 points per attacker kill
Player C places 5 defenders, gets 150 points per attacker kill.
Problem of using less defenders to win is solved.
The losing alliance has two choices. Cry that they lost to a better alliance or work hard. There's no in between.
There's a reality to this game. Whoever is the "better alliance" generally wins. There's no "luck". There's a hierarchy.
If you win a bunch of wars and start climbing the tiers and suddenly you lose a bunch in a row and can't get past a certain tier, it's because your team just isn't strong enough to advance past that until you get better. You can't force some kind of equality in this game because there is no equality. Some teams are better skilled and have better rosters than others. Now what are you trying to say, that we should de-incentivize growth because it makes weaker players feel bad? What's the point of this game then?
Don't change the system to entice us to place terrible champions
FIX. YOUR. TERRIBLE. CHAMPIONS.
Then we will use them....
A buffed node isn't gonna make me place soidergwen. See act5 spidergwen. Unblockable sp1
Thank you for all your feedback on the first week of Alliance Wars. We've written an update on what you can expect when you start Matchmaking again tomorrow here: http://forums.playcontestofchampions.com/en/discussion/comment/127553/#Comment_127553
This is horrible jeez wow. Just put war back. Why in the world would you guys mess up war so badly. Most people enjoyed war so much and you guys are doing your best to ruin it
Well, I'm not surprised that your company chooses to persist with the defender diversity points... Indeed, doubling down on them. You have fixed the most visible problem - that alliances can win without placing a defence. However, you have ignored the far more serious problem that war isn't fun anymore, nor is it truly a "war" without defender kills.
This is a really bad "fix". Might as well rename it "diversity wars".
Now that Aw is completely changed and all the defenders we ranked are now useless, when should we expect RDTs?
that's making War even MORE boring/less skillful
why is Kabam destroying what used to be the most fun part of MCoC?
You guys still haven't addressed major issues. Get back defender kills, remove diversity nonsense, and make better node buffs, map is too easy right now. With attacker points reduced and every ally can explore 100% wars will be decided by diverse (useless) champs.
So, if defender kills isn't a thing, there's no move left for smaller alliances to battle an alliance that's 2 or 3mi higher than them? just battle and be defeated on defender rating anyways?
What a terrible "solution" you are proposing, this does not help wars getting more fair nor competitive.
I agree with keeping defender kills out. People saying AW is ruined bc they are no longer part of the scoring system are missing the point. Having 10 magiks, Mordos and juggs with jacked MD and throw in another 10 NC or spideys and hey, why not add their 5s versions!? Diversity is what is making it at least most fun and actually using your roster.... however, diversity should be kept per BG. Spreading it open to the whole alliance is just dumb. What does a mordo placed in one BG have anything to do with another placed in another BG. Nothing.