**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
INCOMING BUG FIX:
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
Comments
If Kabam decide to ever put Professor X into contest I hope for new version from House of X storyline
Like Malekith and Enchantress?
A new Phoenix force character
Cosmo could be cool
Satana
Class: MysticSignature Ability
Soul AbsorptionAs she absorbs more souls, her inner demon grows stronger, giving her more abilities.
If Satana knocks an opponent out, she gains a soul. Max 6.
1 soul: Satana reduces the opponent's attack rating by 30% and their ability accuracy by 40% if they are male.
2 souls: While the opponent is suffering from a Hellfire passive, their controls are inverted.
3 souls: When a Hellfire passive expires, Stun the opponent for 1 second.
4 souls: When under a Hellfire passive, opponents lose 2% of their max power every second.
5 souls: If the opponent triggers any buff while suffering from a Hellfire passive, Satana regenerates 405 health over 4 seconds.
6 souls: If the opponent has an active buff, Satana gains 5% of a bar of power for the duration of that buff.
Abilities
PassiveWhen facing Male opponents, gain +45% attack rating and +50% ability accuracy.
Hellfire
Deals 1302 energy damage over 6 seconds.
Deals 50% more damage to non-dimensional beings. Deals 50% less damage to dimensional beings.
Power Locks the opponent for the duration of the passive if they are a non-dimensional being.
Basic Attacks
10% chance to inflict a Hellfire passive.
Heavy Attacks
100% chance to inflict a Hellfire passive.
When Satana would be knocked out
Once per fight, Satana instantly regenerates up to 40% health based on her power meter.
Special Attack 1
Refreshes all Hellfire passives on the opponent.
Special Attack 2
Deals an extra 40% as energy damage.
Special Attack 3
Satana gains +1047 attack for 6 seconds while the opponent is Power Locked and Heal Blocked for the same amount of time.
Skaar
Class: Cosmic/Science
Attributes: #Hero #Size:XL #Avengers
Signature ability: Warrior of Sakaar
As a skilled Warrior, Skaar lets nothing come between him and Victory
Skaar gains a 20% chance to Shrug off Debuffs converting each debuff into a permanent Fury buff. This chance increases with the sig level.100% Chance to Shrug off Debuffs and Convert them to permanent Fury buffs at max sig level
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Abilities
Rage: whenever striking or bieng struck by the opponent, Skaar has a 20% chance to gain permanent Rage charge. Each Rage charge grants Skaars attack x amount of physical burst damage. Skaar loses 2 Rage Charges whenever the opponent knocks him down
Unstoppable: whenever Skaar knocks down the Opponet, he becomes unstoppable for 3 seconds
Unblockable:If Skaar has 5+ Rage charges active, he becomes unblockable while charging
Fury: landing or receiving hits grants Skaar a 12% chance to gain a Fury buff increasing all attack by x % for 12 seconds
Light and Medium attacks: (both Medium attacks and the first and third light attacks are Sword hits) Sword hits gain a 50% Chance to inflict a Bleed Debuff dealing x amount of damage for 6 seconds.
Non-sword hits (second and fourth light hit) gain a 50% chance to inflict a Armor break debuff reducing the opponent Armor rating by x% for 12 seconds
Heavy attacks: (Heavy attacks cannot be interrupted) Skaar strikes his opponents 3 times with his sword
Each Sword hit has a 50% Chance to inflict Bleed dealing x amount of damage for 12 seconds. If the opponent is Bleed immune each hit instead gains a 50% chance to inflict Armor break for 12 Seconds
Heavy attacks also have a 100% Chance to inflict a Stagger debuff on stunned opponents instantly Nullify the next activated buff
Special attacks: if 5+ rage charges are active, special attacks are unblockable
Whenever Struck: 30% Chance to gain a Physical Resistance buff for 14 seconds
Special 1
Animation: Skaar punches his opponent backwards then rushes up to them and slices them with his Sword.
50% Chance to Stun the Opponent for 1.2 Seconds
55% chance to inflict a Bleed debuff dealing x amount of damage for 7 seconds
Special 2:
Animation:Skaar jumps into the air stabbing his Sword into the ground as he lands, the opponent is sent flying by the Shockwave that ripples through the ground
100% chance to Stun the opponent for 3 seconds
All Bleed debuffs on the opponent are purified, this attack gains an additional x amount of Physical burst damage for each Bleed debuff purified
If the opponent has 3 or more Armor Break debuffs the Armor break debuffs are consumed and converted into Armor Shatter lasting 12 seconds. The armor shatter debuff lasts 1 additional second for each armor break debuff over 3.
Special 3:
Animation: Skaar stabs his Sword into the ground then proceeds to walk away from the Sowrd towards his opponent. He then gives his opponent a beatdown Hulk style.
100% chance to inflict Stun for 3 seconds
100% chance to inflict Armor Shatter for 14 Seconds. Armor Shatter duration gains 1 Additional second for each Armor Break debuff active on the opponent
If 5 or more Rage charges were active, Skaar becomes unblockable for 1.1 seconds
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Unique Synergies( does not stack or duplicate)
Prodigal Son: Skaar/Hulk/Hulk(Ragnarok)
Skaar: Armor Shatter debuffs gain an additional 10 seconds
Hulk/Hulk(Ragnarok): gains 5 permanent Fury passives
Smash Bowl: Skaar/Hulk/Hulk (Ragnarok)/ Red Hulk/ Abomination/ Rhino/ Joe Fixit
Skaar: cannot drop below 5 Rage Charges
Hulk/Hulk (Ragnarok): attacks are unblockable while charging
Red Hulk: begins the fight with 5 Heat Charges
Abomination: increases potency of Poison debuffs by 65%
Joe Fixit: gains 4 permanent cruelty Buffs
Rhino: Charging attacks gain a 80% chance to be unblockable
Warriors of Sakaar: Skaar/Thor (Ragnarok)/Hulk(Ragnarok)/Korg(active if all members are present only)
Skaar: gains true accuracy for the duration of each fight
Thor(Ragnarok): Special attack damage increases by 50% and all special attacks are unblockable
Hulk(Ragnarok): Crowd Frenzy lasts an additional 10 seconds
Korg: When Crowd excitement reaches 6 or more, Unblockable and Unstoppable buffs last an additional 3 seconds
Prepare for Battle (With Self): whenever Skaar is present on the team all Champions gain 60% increased attack against #Size: L and # Size: XL opponents
She Hulk: gains true accuracy for the duration of each fight
Captain Italy
Adam van helsing
Crystalia amaquelin
Hive
Cullen bloodstone
Puma
Colleen wing
Daniel drumm
The divine wolf
Birx
Cindy 65
Star
Tactical force
Vox supreme
Wolf Waco
Waldo
G-force
Obliterator
Walker
Gabriel
Aardwolf
Nikki
Madame web
Kashmir vennema
Mordred the evil
Sepulchre
Power princess
Waxman
Adrienne frost
Miss sinister
Ms.steed
Hangman (Roland)
Senyaka
Diamondback
Mac mangel
Number none
Ultimate juggernaut
Caiera
Gravitation
Torunn
Randac
Hiroim
D’kay
Dark matter
Thanos(ultimate)
Unnthinnk
Charlotte witter
Bruin
Master pandemonium
Michael English
Ms.america
Kismet
Death locket
Overdrive
Doombringer
Vaughn the cancerverse’s quasar (Wendell Vaughn)
Lord mar-vell
Abraham van helsing
Dirk anger
Knight errant
Mettle (ken Mack)
Doctor demonicus
The revenant
Hope pym (red queen)
Bora
Flying tiger
Hangman (Krueger)
Militant
Death-flame
Outcast
Patriarch
Spider-X
Turbo
Firebird
Black Tom Cassidy
Captain Spain
Odin
Blackheart
Pyro
Jocasta
Black cat
Adam warlock
Exodus
Morbius the living vampire
Malekith the accursed
Lady sif
Bor burison
Emplate
Gorr the god butcher
Class Skill or science
(This is a custom character that would appear in a contest first, much like a guillotine)
Background
When taken into a new Weapon X program by mistake he was taught to fight and to protect his friends, until the day that people started to disappear he rose from the Weapon X base to find a world void of heroes so he chose to become a hero… for the right price that is. After so many experiments he found that he had gained the power to be 100% explosion-proof and the fire only makes him stronger.
Signature Ability
Señor Spice is a bomb and as such has a short fuse, at the start of the fight Señor Spice has a timer that ticks down slowly over 20 seconds whenever Señor Spice is hit the timer goes up by 5 seconds however if the timer reaches zero then Señor Spice explodes dealing an X amount of damage for every Ember on the opponent.
Passive
If Señor Spice would be inflicted by incinerating it becomes a passive furry granting X increased damage for 5 seconds and is refreshed when another incinerate is placed.
Medium Attack
Señor Spice has a 25% chance to place a Spice or Stick Shot onto the opponent.
Spice and Stick Shot
Spice Shot is a debuff that lasts 6 seconds and acts much like an incinerate dealing X damage per tick however, it can still affect incinerate immune champions as long as they do not have a class advantage in which case this does no damage but is still placed.
Stick Shot prevents evasion and but not unstoppable, if the opponent tries to evade they will become stunned for 3 seconds instead, consuming one of the stick shots. Stick Shot last for 6 seconds
Embers
If the opponent is inflicted by both Spice and Stick Shot at the same time both are purified and replaced with an Ember(Max stack of 5) dealing X damage, the amount of damage does not increase with every Ember.
If the opponent is hit by a heavy attack under the influence of Ember, all Embers on the opponent will be transferred to Señor Spice and become either orange(Max stack 3), blue (Max stack 5), or green(Max stack 1).
Orange acts as a furry increasing Señor Spice damage by X.
Blue increases Señor Spice’s armor rating by X.
Green allows Señor Spice to regenerate X per tick.
These are permanent until purified by Señor Spice or the opponent.
Special 1
Señor Spice aims his pepper pistols at the sky and shoots twice(if the opponent is not blocking when he does this they become stunned for 3 seconds) after which he aims both pistols at the enemy and fires three times.
If this hits the opponent then they are inflicted with 3 stick shots.
Special 2
Señor Spice starts by shooting his opponent in the eyes with his spicy pepper sauce blinding the opponent then he kicks the opponent backwards while he grabs an explosive pepper grande and launches it at the opponent.
If all parts of this hit the opponent then an Ember is placed, if the opponent is blocking then Señor Spice becomes indestructible and unstoppable until hit.
Special 3
Señor Spice Points his guns at the enemy as if he was going to shoot however, places them into his holsters instead. He then turns and begins to walk away while eating some of his explosive peppers as the opponent approaches confused Señor Spice points both of his pistols at the opponent and shots covering them in a stick shot then turns around and breaths fire onto the opponent.
If his signature ability is active, Señor Spice fuse is cut short so short in fact that after using this attack he removes all Embers on himself and transverts them into X energy damage for every Ember he has.
If his signature ability is not active he loses all of the Embers on himself but because he cannot explode he implodes instead making him unbreakable and unstoppable for 10 seconds.
If you can draw and like this idea place attach this to a picture of what you think Señor Spice should look like.