**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
INCOMING BUG FIX:
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
Comments
Class Skill
Signature Ability
Craven can trap the opponent, if the opponent is up against the wall they cannot evade and the opponent will be more likely to use their first special. If an opponent is trapped and uses their first special they gain a Critical Break which causes the opponent to take X% of the damage that they dealt onto Craven.
Passive
Craven starts with a 10% chance for any incoming attack to Graze him, if an attack is Grazed Craven will take half of the original damage and gains 10% of a bar of power. If Caven is suffering any non-passive debuff he can Graze the damage of the debuff.
Craven starts the fight with a medkit that can only be used once per (quest or fight depending on vote), If Craven Grazes 5 times in one battle he will recover all health lost from being Grazed.
Craven's first Spear attack of any combo is unblockable unless Craven is under the influence of bleed, armor break, or heal block.
Spear Attacks
(The attacks in which Craven uses his spear are as follows: First and last light attack combo, medium attack, last hit of first special, and first and second hit in second special.)
Whenever Craven hits the opponent with his spear there is a 100% chance of inflicting a bleed dealing X damage over 7 seconds. When a bleed is added to the opponent, refresh all bleeds on the opponent.
If Craven has an armor break, armor shater, or heal block on him then he cannot refresh bleeds.
Upper Hand
If Craven is fighting an animal-like character, or if Craven has more health then the opponent (unless they have a class advantage) Craven gains a buff called the upper hand, this increases the chances of Craven to deal critical damage by X%, and increases the chance to Graze by 15% until Craven losses the Upper Hand.
While Craven has the upper hand; he is stun immune, If the opponent tries to stun him a stun with half of the time will be placed on the opponent instead. Whenever the opponent is stunned and Craven has the Upper Hand Craven will deal X% more damage.
Full Sense
If the opponent has 7 or more bleeds on them Craven will not miss and if an incoming attack would be critical Craven will evad unless he is blocking.
Full sense will last until the opponent is no longer bleeding.
Will Full Sense is active, the opponent's ability acurise is cut by X%.
Will Full Sense is active Cravens specials will ignore unstoppable and indestructible.
If Craven ends the fight with Full Sense active, at the start of the next fight Craven will start with Full Sense, but it will only last 12 seconds and cannot be extended.
Special 1
Craven pulls out a vibranium dagger and charges at the opponent, after contact Craven pushes the opponent back while cutting into them, after which he leaps into the air twirling with his spear and rams into the opponent.
If all parts of this attack hit the opponent then Craven will increase his chance of Grazing by 5%.
Special 2
Craven throws his spear at the opponent after which he runs to retrieve it. When he does he cuts the opponent down with it, he leads back and aims a sniper at the opponent and shoots three times once at the opponent's chest and twice at their head.
If Craven has Full Sense active every hit in this attack will be critical but removes all of the bleeds on the opponent, full sense will stay active for 12 seconds after this attack but cannot be extended.
Special 3
Craven loads a gun in front of the opponent as they run at him once they hit him they realize that it is a hologram, from behind Craven shoots the opponent in the back. Craven continues to fight by usings his daggers he stabs into the opponent multiple times before jumping away leaving a bomb behind blowing the opponent away.
If the Medkit has been used it will be refilled, if not Craven gains a furry that deals damage based on the amount of bleeds on the opponent.
•Cosmic Ghost Rider
•Titus
•Wizard
•trapster
•Anti Venom
•Red Goblin
•Rescue Armor
•Iron Monger
•Kraven the Hunter
•Doppleganger
•Blob
•Toad
Class Skill
Signature Ability
Any critical attack is far more accurate than a non-critical so now critical damage is increased by 10% and increases by 5% for every 10 hits in Bullseyes combo.
Passive
Bullseye’s accuracy increases by 1% for every hit on his combo. Whenever Bullseye increases his combo by 10 he gains a stackable combo shield(max stack 3).
The higher that Bullseye's accuracy the more likely that Bullseye will deal critical damage by 1% per hit on combo.
Heavy Attack
(Bullseye has a long reaching heavy attack)
Will charging Bullseye’s heavy attack he drains one point per tick from his combo, this increases the damage of his heavy by 5% more damage per 1 combo removed(max 20 Combo)
If the opponent is under the influence of a bleed or armor break and the opponent is hit by a heavy attack then all bleeds will be removed, for every bleed removed the damage of the heavy attack is increased by 10%(max bleed removed 20)
Light attacks
If a combo ends with a light attack there is a 100% chance to place a bleed that deals 0.5 damage and is permanent until combo is 0 or purified by the opponent.(max stack of bleeds 25)
Accuracy bonus
Whenever Bullseye gets a critical hit he has a 5% chance to gain a furry that increases his damage by X amount until his combo falls to 0.
Combo Burst
If Bullseye’s combo falls to zero all of the bleeds on the opponent will be removed and give Bullseye 1% energy for up to 10 Bleeds removed any other blees left will stay on the opponent and will last three seconds before all being removed.
Special 1
Bullseye and throws three darts at the opponent as he falls.
This attack is unblockable if Bullseye's combo is 25 or higher.
If the attack is blocked Bullseye's combo will still increase for each hit into the opponent's block.
Special 2
Bullseye shots the opponent multiple times and then when he realizes that the gun is empty he proceeds to throw the hand gun with extreme accuracy straight at the opponent.
This attack cannot be avoided and the opponent cannot dexterity.
Special 3
Bullseye pulls out three seemingly harmless objects one of which is a rubber chicken, the opponent laughs at the fact that they believe none of these Items can hurt them, Bullseye prosedes to throw all but the rubber chicken at the opponent backing them down then jumps at the opponent beating them down by a rubber chicken and after the opponent an no longer move he walks away and then throws the chicken over his shoulder and it lands directly on the opponent as they try to get up.
After this attack the opponent is inflicted with 5 armor breaks, and the next attack is guaranteed to deal double damage.
Recorder 451
Invisible Drax!
Class Skill
Signature Ability
Any critical attack is far more accurate than a non-critical so now critical damage is increased by 10% and increases by 5% for every 10 hits in Bullseyes combo.
Passive
Bullseye’s accuracy increases by 1% for every hit on his combo. Whenever Bullseye increases his combo by 10 he gains a stackable combo shield(max stack 3).
The higher that Bullseye's accuracy the more likely that Bullseye will deal critical damage by 1% per hit on combo.
Heavy Attack
(Bullseye has a long reaching heavy attack)
Will charging Bullseye’s heavy attack he drains one point per tick from his combo, this increases the damage of his heavy by 5% more damage per 1 combo removed(max 20 Combo)
If the opponent is under the influence of a bleed or armor break and the opponent is hit by a heavy attack then all bleeds and armor breaks will be removed, for every bleed or armor break removed the damage of the heavy attack is increased by 10%(max bleed or armor break removed 20)
Light attacks
If a combo ends with a light attack there is a 100% chance to place a bleed that deals 0.5 damage and is permanent until combo is 0 or purified by the opponent.(max stack of bleeds 25)
Accuracy bonus
Whenever Bullseye gets a critical hit he has a 5% chance to gain a furry that increases his damage by X amount until his combo falls to 0.
Combo Burst
If Bullseye’s combo falls to zero all of the bleeds on the opponent will be removed and give Bullseye 1% energy for up to 10 Bleeds removed any other blees left will stay on the opponent and will last three seconds before all being removed.
Special 1
Bullseye jumps back and throws three darts at the opponent as he falls, all of the darts seem to be attracted to the opponent.
This attack is unblockable if Bullseye's combo is 25 or higher.
If the attack is blocked Bullseye's combo will still increase for each hit into the opponent's block.
Special 2
Bullseye shots the opponent multiple times and then when he realizes that the gun is empty he proceeds to throw the hand gun with extreme accuracy straight at the opponent.
This attack cannot be evaded and the opponent cannot dexterity.
Special 3
Bullseye pulls out three seemingly harmless objects one of which is a rubber chicken, the opponent laughs at the fact that they believe none of these Items can hurt them, Bullseye prosedes to throw all but the rubber chicken at the opponent backing them down then jumps at the opponent beating them down with the rubber chicken and after the opponent can no longer move he walks away and then throws the chicken over his shoulder and it lands directly on the opponent as they try to get up.
After this attack the opponent is inflicted with 5 armor breaks, and the next attack is guaranteed to deal double damage.
I made some changes and corrections.
•Molecular Man
•Cloak & Dagger
•A Bomb
•Skaar
•Odin
•Surtur
•Kitty Pryde
•Sauron
•Mantis
•Ego
•Fire Lord
•Stardust
Carnage Cosmic
•Apocalypse
•Prof Xavier
•Onslaught
•Spider Woman
•Black Cat
•Franklin Richards
•Maximus
•Gorgon
•Triton
•Falcon (Capitain America)
•Zemo
•Lizard
•HobGoblin
Captain glory
Crimson mage
Paradox
Aries(ecliptic’s zodiac)
Bedlam
Black raazer
Carcass
Mesmero
Lionel jeffries
Omega
Ox
Strongarm
Swordsman
Gingerbread man
Alpha ray
Asteroth
Bakin
Morg
Living lightning
Freakout
Ranark the ravager
Kryad
Lord votan
Centurious
Chain
Deadzone
Bushman
Pentigaar
Nelvana of the northern lights
Demonstaff
Rok
Raptor
Pasen-umbra
Morfex
Neooqtoq
Azazel
Banshee
Polaris
Lady Sif
Hercules
Mister Negative
Shocker
Scorpion
•Ka-zar
•Devil Dinosaur
•collectible Thanos
•Thane
•Hydra Supreme
•Maria Hill
The Sandman
The trapster
Hydro-man
Ulysses Klaw
How can we not have thundra, she would be amazing
Captain Marvel (Mar-Vell, alias Walter Lawson) the original Cap marvel
Titania and creel the absorbing man
Uatu
Machine man
Maximus
Dragon man wud be the best to create
Morpheus
Mother night
I could go on forever, look back at the beginning of marvel in the 1960's there is some awesome powers and abilities to play with.
Master Mold and a synergy with Sentinel
Avalanche and a synergy with Quake
•Iron Heart
•Hulkling
•America Shavez
•Mockingbird
•Agent Coulson
•Stryfe
•Thor (Stombreaker)
•Odin
•Valkyrie
•Lady Sif
•Surtur
•Enchantress
•The Executioner
Caliber
Dreamqueen
Llan
Pathway
Pestilence
Pisces(ecliptic’s zodiac)
Reginald tork
Atum the God Eater
Vidar
The author
Stellung
Throk
Vort
Mammon
Wild child
Nanny
Black spectre
Lupinar
Manx
Moon shade
Plasma
Randall spector
Ryan trent
White dragon
Slasher
Beleth
Erus
Hoss
Inorganic technotroid
Manticore
Megaera
Servicer
Zodiak
Arokine
Mystic
Rune
Syphonn
Zakaius
Black rose
Kthara
•Iron Spider
•Spider Man 2099
•Spider Woman
•Spider Noir
•Spider Ham
•Spider Punk
•Spider Capitain Universe
•Anti Venom
•Scream
•Riot
•Red Goblin
•Agent Anti Venom
•Carnage (Absolute)
•Knull
•Kraven the Hunter
•Lizard
•Hobgoblin
•Sandman
•Hidroman
•Doppelganger
•Scorpion