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Character Wishlist Thread 3.0

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  • Options
    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Midnight - Supposed Class: Tech








    Stained Glass Scarlet - Supposed Class: Mystic or Skill





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Perun - Supposed Class: Cosmic








    Ragnarok - Supposed Class: Tech





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Swarm - Supposed Class: Science








    Boomerang - Supposed Class: Tech





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    edited March 2023
    Electro 2099 - Supposed Class: Tech








    Mutant 2099 - Supposed Class: Mutant





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Jocasta - Supposed Class: Tech








    Machine Man - Supposed Class: Tech






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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Spider-Carnage - Supposed Class: Cosmic








    Ghost-Spider - Supposed Class: Mystic






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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Captain Canuck - Supposed Class: Cosmic








    Blue Fox - Supposed Class: Skill





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Cypher - Supposed Class: Mutant








    Zero - Supposed Class: Tech





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    Jhonny5000Jhonny5000 Posts: 173
    edited March 2023
    Spider-Man (Future Foundation)

    Iron Spider

    Spider-Wolverine

    Captain Spider

    Ghost Spider

    Man Spider

    Spider-Man (Superior)

    Octopus Superior

    Spider-Man (Mutant)

    Spider-Man (Velocity)

    Spider-Punisher

    Spider-Man (Vampire Hunter)

    Hallow

    Spider-Lizard

    Human Spider Torch
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    Shake_a_QuakeShake_a_Quake Posts: 462 ★★★
    Okay, a bit controversial, but can we please stop with the spider-verse champs? There are enough of them, already!!!
    Spidey:
    Stark
    Gwen
    Man
    2099
    Symbiote
    Supreme
    Venom
    Etc.
    (Not to mention, the crossover with Deadpool and venom)
    How is the community still stuck on this??
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    DarthSidiousDarthSidious Posts: 27

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    Morgan Le Fay

    Madame masque

    Lady sif

    Black Tarantula
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    CybourgRokuCybourgRoku Posts: 42
    It's me again! Some new ideas, this is going to be my thoughts on what I'd like to see for Carrion if he were to enter the Battlerealm. I've always enjoyed Carrion and would love to see him in MCoC though with his abilities and what I've come up with he will sadly be a "Fun and Interactive" Defender... Sorry... then again this'll probably not end up in game anyways so let's have fun with it!

    The numbers are roughly based off of a 5*R5
    Carrion will be a Science
    Defense: Utility/ Offence: Damage over Time
    Base Stats:
    HP: 39633
    Attack: 2234
    Crit: 430 (17%)
    Crit Damage: 612 (162.8%)
    Armor: 654 (23.75%)
    Block Proficiency: 2900 (58%)
    He's a bit squishy (Hehe) with his base defense stats but he makes up for it with a decent Health Pool. And his attack stats are slightly lower than average, but he makes up for it with easy access so DoTs, and other damage enhancements.

    Awakened Ability: Density Control: Carrion is capable of controlling his own anatomy to point of near intangibility. Anytime Carrion is Struck he gains a stack of Density: reducing all physical damage taken by 2 - 5%. If Carrion would be struck by a contact attack while at or above 6 Density, all stacks are removed and the attack and all attack for the next second after have a 100% chance to miss. When charging a Heavy attack Carrion is automatically set to 6 Stacks of Density and cannot gain Density this way again for 22 - 15 seconds.

    Decaying Touch: Anytime Carrion makes contact with his opponent he applies a dormant Red Dust Passive (Max 15). Anytime Carrion would apply a Red Dust passive to an opponent he also applies a non-stacking Passive Degeneration dealing 558.5 (25% of modified attack rating) Physical damage over 1 second. The damage from this effect is increased by 0.5% for every 3% critical damage rating Carrion has (Max bonus at 50% increase (300% critical damage rating)). This effect has -50% potency if the opponent has an Armor Up, and Robots are immune to Decaying Touch

    Red Dust: Carrion has 2 forms of Red Dust he can use: Choking Gas or Corrosive Acid.
    He can change which is active by double tapping block.
    Charging a Heavy Attack near an opponent activates the Red Dust charges which has a differing effect based on which form Carrion has active.
    While Red Dust is active, Carrion cannot apply additional Red Dust to the opponent but making contact still applies the Degeneration from Decaying Touch. Carrion's Heavy attack does not make contact with the opponent.

    Choking Gas: The opponent is afflicted with a Concussion Debuff reducing ability accuracy by 5% per Red Dust active on them, and reducing Block proficiency by 50% for 15 seconds, Additionally while the opponent has the Concussion Debuff they are also afflicted with a Fragility Passive increasing your critical damage rating by 245 per Red Dust on the opponent. After the Concussion expires or is purified the opponent is passively stunned for 4 seconds.
    Robots are immune to Choking Gas.

    Corrosive Acid: The opponent is inflicted with a Degeneration Debuff dealing 223.4 (10% attack rating) per second for each Red Dust on the opponent for 12 seconds, additionally for every Armor Up effect on the opponent when the Red Dust is activated, Carrion inflicts them with an Armor Break reducing Armor Rating by 233 lasting until the Degeneration expires.

    Undying: Carrion's Regeneration rate is set to 50% baseline and cannot be modified by any other effects. Carrion restores 1% of his missing HP per second. (With mod, this counts to 0.5% missing HP restored per second.)

    Synergies:

    Vengeance for Gwen: Other Synergy Members: Spider-Man (Classic), Green Goblin, Spider Gwen, Gwenpool
    Spider-Man: Webbing lasts for an additional 1.5 seconds.
    While at least one Gwen is on your team and all Gwens on your team are dead: Spider-Man gains +284 attack rating for every stack of Webbing on the opponent.

    Green Goblin: Madness charges last for an additional 7 seconds.
    While at least one Gwen is on your team and no Gwens on your team are dead: Green Goblin gains +710 attack rating for every Madness charge he has

    Carrion: Red Dust maximum stacks increased by 3.
    While at least one Gwen is on your team and all Gwens on your team are dead: Choking Gas lasts for an additional 7 seconds.

    Fun and Interactive!: Other Synergy Members: Dormammu, Magik, Electro:
    Dormammu: Dormammu applies his Degeneration anytime a buff would expire off of himself and anytime an opponent activates a Special attack.

    Magik: The chance to activate Limbo is increased by a flat 12% and its damage is increased by 80%.

    Electro: Static Shock damage is increased by 50% and has a 100% chance to activate anytime he would strike the opponent or their block with his Light, Medium, or Heavy attacks.

    Carrion: Decaying Touch degeneration now has a max stack of 2.

    Carnage Family: Other Synergy Members: Carnage, ???, ???
    Carnage: Carnage gains +167 Attack Rating for every active Genetic Mutation he has.

    Carrion: HP restored from Undying is increased by 0.2% per Synergy Member on your team.

    Enemies: Other Members: Venom, Black Cat, Iron Fist, Captain America (Classic):
    All Team Members gain +6% attack rating for each Synergy member on your team.

    This is what I've got so far. If you have any thoughts, ideas, criticisms please let me know and if you liked this, you should check out some of the other ones I've done... (I've done a lot.)
    If you got this far thank you for taking the time, and have a great day!
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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Hi guys. This is my second concept for another Champion, which is my second most wanted in the whole game! This is Beta Ray Bill. Let me know what you think about this concept. :smile:



    Beta Ray Bill – Supposed Class: Cosmic,

    Light Attack:
    - Light's third hit, inflicts a Stun on the opponent (lasting 3 seconds).

    Medium Attack:
    - Medium's second hit, inflicts Shock on the opponent.
    - Medium hits reset the inflicted Stun on the opponent.

    Heavy Attack:
    Stormbreaker hit.
    - Each heavy hit inflicts Armor Break on the opponent.
    - The longer Bill charges heavy, the more Armor Breaks he can inflict on his opponent (2 second load = 2 Armor Breaks, 3 seconds = 3 Armor Breaks, 4 seconds = 4 Armor Breaks, etc.. .).
    - When recharging heavy, Beta Ray Bill, gets unlimited buff Unstoppable (this buff is dependent on recharging heavy).

    Always Active:
    - Thanks to the Asgardian Armor, Beta Ray Bill has a 100% chance of Perfect Block every time he defends, making every hit on the block deal exactly 0% Damage.
    - Beta Ray Bill inflicts Armor Shatter to the opponent each time he Parry.
    - Beta Ray Bill has Shock Resistance.

    Sig Ability - "Stormbreaker Might":
    - While this ability is active, Bill collects special buffs called "Stormbreaker". This buff increases Bill's Base Damage and Critical Damage by exactly 100% when activated.
    - This buff can be collected by; attacking, blocking, and using Special Attacks: 1 Hit = 1 Stormbreaker, 1 Blocked Hit = 1 Stormbreaker, Special Attack = 5 Stormbreakers.
    - This buff has a limit, because you can collect exactly 20 buffs.
    - To activate this buff, use heavy, preferably when there are a maximum number of these buffs. The buff, when activated (by using heavy), inflicts 20 Passive Shocks, 20 Armor Breaks, and a 15 second Stun on the opponent.
    - Whereas Beta Ray Bill gets; 5 Power Gains (20 seconds), 20 seconds Indestructible, 5 Combat Shields, Passive Unstoppable (20 seconds), 5 Aptitude (20 seconds), 15 Passive Furies (20 seconds), 15 Precision (20 seconds), 15 Cruelty (20 seconds), and 15 Armor Up (20 seconds).

    Passive - "Godhunter":
    - Against Tagged Champions; God, Dimensional, or Elder, all buffs Bill places on an opponent are permanent, with the exception of Stun, which doubles the duration of which Bill has a 100% chance.

    Special Attacks:
    - Special Attacks give Bill 5 seconds of Indestructible.

    Special Attack 1 - “Victory Lightning”:
    Beta Ray Bill summons a storm and then strikes a bolt of lightning at the opponent.
    - Beta Ray Bill inflicts a Stun on the opponent, lasting 2.5 seconds.
    - Beta Ray Bill inflicts 2 Shocks on the opponent, lasting 3 seconds.
    - Beta Ray Bill gets Power Gain.

    Special Attack 2 - “Storm Force”:
    Beta Ray Bill slams the Stormbreaker into the ground, stunning the opponent, then flies into the air, aims his weapon and throws the Stormbreaker at the opponent.
    - Beta Ray Bill inflicts a Stun on the opponent (lasting 5 seconds).
    - Beta Ray Bill inflicts 3 Armor Breaks on the opponent.
    - Beta Ray Bill earns 2 Power Gains.

    Special Attack 3 - “Thunder of Justice”:
    Beta Ray Bill takes an opponent's blow to the face as if nothing had happened, then grabs his arm and throws the enemy with Stormbreaker into the air, Bill flies up behind the opponent and hits him from above with his hammer. Bill summons a powerful storm and giant lightning strikes the opponent destroying everything.
    - Beta Ray Bill inflicts a Stun on the opponent (lasting 10 seconds).
    - Beta Ray Bill inflicts 5 Armor Brakes to the opponent.
    - Beta Ray Bill earns 3 Power Gains.
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    MadsunsMadsuns Posts: 1

    Leader

    The Rose

    Kurse

    Nightmare

    Box (Maddison Jeffries)
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    NewBossNewBoss Posts: 1

    Gary gargoyle

    Quasar

    Hyperstorm

    Phyla-Vell

    Nate grey

    Mister X

    Cottonmouth

    Diamondback (Rachel Leighton)

    Beetle

    Valerie Richards
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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    U.S.Agent - Supposed Class: Skill








    Beetle - Supposed Class: Tech





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Spider-Woman - Supposed Class: Science








    Shriek - Supposed Class: Mutant





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Agamotto - Supposed Class: Mystic








    Nightmare - Supposed Class: Mystic





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Maverick - Supposed Class: Mutant








    Bastion - Supposed Class: Tech





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    edited March 2023
    Man-Wolf - Supposed Class: Cosmic








    Vermin - Supposed Class: Science





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Harpy - Supposed Class: Science








    A-Bomb - Supposed Class: Science





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Wonder Man - Supposed Class: Science








    Grim Reaper - Supposed Class: Tech or Mystic





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Speed Demon - Supposed Class: Science








    Beetle (Janice Lincoln) - Supposed Class: Tech





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    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Zombie Iron Man - Supposed Class: Cosmic or Mystic





    (By Nick Coss)



    Ægon 2099 (By Nick Coss) - Supposed Class: Tech





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    Jhonny5000Jhonny5000 Posts: 173
    Mandarin

    Madame Masque

    Spymaster

    Whiplash

    Crimson Dynamo

    Titanium Man

    Iron Monger

    Spymaster

    Whiplash

    Crimson Dynamo

    Titanium Man

    Iron Man Godkiller Armor MK II
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    Jhonny5000Jhonny5000 Posts: 173
    edited April 2023
    Cosmic Thor





    Amatsu-Mikaboshi




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    Chuck_Canuck75Chuck_Canuck75 Posts: 50
    There have been a few mentioned I'd like to see added:

    Beta Ray Bill
    Wonderman
    Man-Spider
    U.S. Agent
    And these...


    Deathlock

    ArachKnight

    Dracula

    Brute Force 😁



  • Options
    BartekTymoczkoBartekTymoczko Posts: 307 ★★
    edited April 2023
    Alright. I made some subtle changes to my Lizard concept, and although they are such subtle changes, they are there.
    What do you think about this concept? Let me know. :)



    The Lizard - Supposed Class: Science

    Light Attack:
    - Every second light attack, Lizard inflicts Poison.

    Medium Attack:
    - Every second medium attack, Lizard inflicts Bleed.

    Heavy Attack:
    The Lizard strikes its tail.
    - For each heavy, Lizard gains 10 seconds of Passive Regeneration, recovering exactly 3,200 HP every second.
    - On each heavy, Lizard gets a 4 second Passive Unstoppable.

    Always active:
    - Lizard, thanks to the experiments conducted on himself, is immune to bleeding, poison, rupture, and coldsnap.
    - As the Lizard has an amazing hunting instinct, it is able to catch its prey, so his opponents cannot evade.

    Sig Ability - "Shed Skin":
    - Whenever the Lizard gets a debuff from an opponent (Incarnate, Degeneration, or Shock), it is automatically removed from them after 5 seconds. This is disposable.
    - The Lizard, after shedding its first skin, has Resistance to most buffs.

    Passive:
    - "Predator's Hunger":
    Whenever the Lizard inflicts Bleed, the Lizard itself gains 100% permanent physical resistance.
    Each SP1, Lizard gains a 100% chance to amplify its bleed damage by 75%.
    - If the Lizard inflicts more than 6 Bleeds, they will turn into Deep Wounds.

    - "Toxic Defense":
    - Whenever the Lizard inflicts Poison, the Lizard itself gains 100% Toxic Scale (a buff to apply poison with each physical contact with the Lizard).
    - Each SP2, Lizard gains a 100% chance to amplify its poison damage by 75%.
    - If the Lizard inflicts more than 6 Poisons, they will turn into Neurotoxin.

    Special Attacks:
    - Each of Lizard's Special Attacks is Unblockable.

    Special Attack 1 - "Blood Hunt":
    The Lizard charges in with its fangs, claws, and finally strikes with its tail.
    - Lizard inflicts 3 Bleeds (15 seconds).
    - Lizard inflicts Armor Break (15 seconds).
    - Lizard inflicts the Slow debuff on the opponent (15 seconds).

    Special Attack 2 - "Toxic Fumes":
    Lizard jumps and "vomits" toxic sewage at the opponent.
    - Lizard inflicts 3 Poison (15 seconds).
    - Lizard inflicts a Stun (5 seconds).

    Special Attack 3 - "Hunting Instinct":
    Lizard makes quick and violent attacks from every possible side, eventually hiding underground and unexpectedly emerges from under the opponent and, biting his leg, throws him straight into the wall.
    - Lizard inflicts 6 Bleeds and 6 Poison (15 seconds).
    - Lizard inflicts 5 Armor Break (15 seconds).
    - Lizard inflicts a Stun (7.5 seconds).
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    BartekTymoczkoBartekTymoczko Posts: 307 ★★


    The Lizard - Supposed Class: Science

    Light Attack:
    - Every second light attack, Lizard inflicts Poison.

    Medium Attack:
    - Every second medium attack, Lizard inflicts Bleed.

    Heavy Attack:
    The Lizard strikes its tail.
    - For each heavy, Lizard gains 10 seconds of Passive Regeneration, recovering exactly 3,200 HP every second.
    - On each heavy, Lizard gets a 4 second Passive Unstoppable.

    Always active:
    - Lizard, thanks to the experiments conducted on himself, is immune to bleeding, poison, rupture, and coldsnap.
    - As the Lizard has an amazing hunting instinct, it is able to catch its prey, so his opponents cannot evade.

    Sig Ability - "Shed Skin":
    - Whenever the Lizard gets a debuff from an opponent (Incarnate, Degeneration, or Shock), it is automatically removed from them after 5 seconds. This is disposable.
    - The Lizard, after shedding its first skin, has Resistance to most buffs.

    Passive:
    - "Predator's Hunger":
    Whenever the Lizard inflicts Bleed, the Lizard itself gains 100% permanent physical resistance.
    Each SP1, Lizard gains a 100% chance to amplify its bleed damage by 75%.
    - If the Lizard inflicts more than 6 Bleeds, they will turn into Deep Wounds.

    - "Toxic Defense":
    - Whenever the Lizard inflicts Poison, the Lizard itself gains 100% Toxic Scale (a buff to apply poison with each physical contact with the Lizard).
    - Each SP2, Lizard gains a 100% chance to amplify its poison damage by 75%.
    - If the Lizard inflicts more than 6 Poisons, they will turn into Neurotoxin.

    Special Attacks:
    - Each of Lizard's Special Attacks is Unblockable.

    Special Attack 1 - "Blood Hunt":
    The Lizard charges in with its fangs, claws, and finally strikes with its tail.
    - Lizard inflicts 3 Bleeds (15 seconds).
    - Lizard inflicts Armor Break (15 seconds).
    - Lizard inflicts the Slow debuff on the opponent (15 seconds).

    Special Attack 2 - "Toxic Fumes":
    Lizard jumps and "vomits" toxic sewage at the opponent.
    - Lizard inflicts 3 Poison (15 seconds).
    - Lizard inflicts a Stun (5 seconds).

    Special Attack 3 - "Hunting Instinct":
    Lizard makes quick and violent attacks from every possible side, eventually hiding underground and unexpectedly emerges from under the opponent and, biting his leg, throws him straight into the wall.
    - Lizard inflicts 6 Bleeds and 6 Poison (15 seconds).
    - Lizard inflicts 5 Armor Break (15 seconds).
    - Lizard inflicts a Stun (7.5 seconds).

    Alright. I made some subtle changes to my Lizard concept, and although they are such subtle changes, they are there.
    What do you think about this concept? Let me know. :)
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