**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Character Wishlist Thread 3.0

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Comments

  • BartekTymoczkoBartekTymoczko Posts: 307 ★★


    Werewolf by Night – Supposed Class: Mystic

    Light Attack:
    - With each Light Attack, Werewolf inflicts Neutralize.

    Medium Attack:
    - For every second Medium Attack, Werewolf inflicts Bleed.
    - With each Medium Attack, Werewolf inflicts Neutralize.

    Heavy Attack:
    Werewolf jumps and powerfully scratches the opponent.
    - When charging Heavy, Werewolf charges its special buffs; "Alpha Instinct".
    - Heavy Attack inflicts 3 Bleeds on the opponent.

    Always Active:
    - Whenever Werewolf blocks, he starts his Regeneration, recovering 2% of his health every one second.
    - Regeneration has no limit.
    - All debuffs applied to Werewolf are 50% shorter in their elapsed time.

    Sig Ability - "Alpha Instinct":
    - Every 2 seconds when attacking an enemy, the Werewolf gets special "Alpha Instinct" buffs.
    - This buff works as follows: One "Alpha Instinct" buff increases Werewolf's critical damage rating by 20%.
    - Werewolf after interception gains one Passive Fury buff while losing one Alpha Instinct buff.
    - For each hit with SP1/SP2, Werewolf gains 15% more Power Bar.

    Passive - "King of the Night":
    - Each time a fight starts, the Werewolf gains 3 Passive Furies.
    - After using heavy, Werewolf gains 1 Passive Fury.
    - After gaining 10 Passive Furies, the Werewolf gets a special buff called "Night Beast" for exactly 30 seconds.
    - During the "Night Beast" buff, Werewolf gains Unstoppable while performing Interception, Werewolf inflicts Physical Vulnerability on the opponent to use Light and Medium attacks, Werewolf inflicts on the opponent in addition to 3 Bleeds, 3 Rupture per heavy.

    Special Attacks:
    - Each Special Attack is able to inflict Nullify.

    Special Attack 1 - “Wild Charge”:
    Werewolf jumps on the opponent and scratches him three times.
    - After using SP1, Werewolf inflicts 2 Bleeds.
    - Opponent gets the Slow debuff.
    - This attack is Unblockable.

    Special Attack 2 - “Wolf Power”:
    Werewolf throws a rock pulled out of the ground at the opponent, then roars terribly loudly, jumps and attacks with claws from above.
    - After using SP2, Werewolf inflicts 2 Ruptures.
    - Opponent gets the Armor Break debuff.
    - This attack is Unblockable.

    Special Attack 3 - “Alpha Leader”:
    The Werewolf howls announcing the time of the hunt, then starts charging without being hit, while making monstrous cuts on the opponent, biting him in the shoulder and throwing the opponent to the floor, characteristically standing on his chest to show his dominance.
    - Werewolf after using SP3, it inflicts 4 Bleeds, 4 Rupters, and 2 Armor Breaks.
  • BartekTymoczkoBartekTymoczko Posts: 307 ★★


    Superior Spider-Man – Supposed Class: Tech

    Light Attack:
    - When the ability is active, light attacks inflict special buffs called "Spider-Virus" on the opponent.

    Medium Attack:
    - The Medium's first attack inflicts Shock on the opponent.
    - Superior Spider-Man gets Furies due to medium attacks.

    Heavy Attack:
    Superior Spider-Man attacks with his Spider-Arms.
    - Heavy attack imposes Bleed on the opponent.
    - While the ability is active, the heavy attack inflicts the Spider-Virus buff on the opponent.

    Always Active - "Techno-Sense":
    - When Superior Spider-Man is about to be attacked with Interception, he performs an Evade, damaging the opponent in the process, applying Bleed and a 3 second Stun.
    - After performing an Evade, the "Spider Protocol" buff is activated on Spider-Man.
    - The "Spider Protocol" buff boosts Spider-Man's attack by 65%, also increases Critical Damage Rating by 50%, also boosts Block Proficiency by 70%, and grants Spider-Man Critical Damage resistance.
    - After performing an Evade, Spider-Man gets a special "Techno-Sense" buff that is inactive, but when Spider-Man is at a wall, the buff activates, and he relies on dodging attacks against the wall, by the way Stun an opponent for 3 seconds.
    - Superior Spider-Man has Shock Immune.

    Sig Ability - "Spider-Virus Activated":
    - Superior Spider-Man, after inflicting the Spider-Virus buff, can activate it using Heavy Attacks.
    - When activated, Superior Spider-Man activates Power Burn, which takes 40% of Power, and Direct Damage, which deals 50% more damage each time.
    - When activated, Superior Spider-Man inflicts Passive Shock on the opponent (however, the amount of these Shocks depends on the number of Spider-Virus buffs on the opponent).
    - When activated, Superior Spider-Man reduces Block Proficiency by 75%, and reduces Critical Damage Rating by 75% on the opponent.

    Passive - "Technical Progress":
    - Whenever Spider-Man gets Bleed, Poison, or Incarnate, he activates the "High-Tech" special buff and becomes immune to those debuffs.
    - The High-Tech buff automatically removes any harmful debuffs applied to Superior Spider-Man.

    Special Attacks:
    - When ability is active, each Special Attack applies 5 Spider-Virus buffs to the enemy.

    Special Attack 1 - “Better Brutality”:
    Superior Spider-Man attacks the opponent with Spider-Arms, then shoots lasers attached to his back.
    - Spider-Man inflicts 3 Bleeds on the opponent.
    - Spider-Man inflicts 3 Shocks on the opponent.
    - Spider-Man inflicts a 3 second Stun to the opponent.
    - Spider-Man inflicts a Power Sting on the opponent, which he can reset using Medium attacks.

    Special Attack 2 - “Technical Breakthrough”:
    Spider-Man attacks an opponent with electric webs, then leaps into the air and pulls himself to the opponent with the web and kicks the enemy in the face.
    - Spider-Man inflicts 3 Passive Shocks to the opponent.
    - Spider-Man inflicts a 5 second Stun on the opponent.
    - Spider-Man inflicts 2 Power Stings on the opponent, which he can reset using Medium attacks.

    Special Attack 3 - “The Superior Genius”:
    Superior Spider-Man sends out a swarm of Spider-Bots that attack the opponent with lasers, after which Spider-Man himself attacks with his claws, shoots the opponent in the face with the web, pulling him and kicking him from the knee, right in the nose.
    - Spider-Man inflicts 10 Passive Shocks to the opponent.
    - Spider-Man inflicts a 10 second Stun on the opponent.
    - Spider-Man inflicts 3 Power Stings on the opponent, which he can reset using Medium attacks.
  • BartekTymoczkoBartekTymoczko Posts: 307 ★★


    Bullseye – Supposed Class: Skill

    Light Attacks:
    -With each light attack, Bullseye inflicts a Rupture debuff on the defender, inflicting physical damage in the process.

    Medium Attacks:
    - Every second medium attack, Bullseye gains the Precision debuff.

    Heavy Attack:
    Bullseye throws three shurikens.
    -Third hit during a heavy attack, Bullseye inflicts a Bleed debuff on the defender.

    Sig Ability - "I never miss":
    - While Bullseye's ability is active, Bullseye inflicts a special debuff on the opponent - "perfect hit", which makes special 1 and special 2 attacks cannot be dexed, evaded or missed.
    - At every start of the fight while Bullseye's ability is active, he gets the Precision debuff and the fury debuff for 30 seconds.
    - While the ability is active, Bullseye will interception, gain the Cruelty debuff.
    - When the ability is active, against Skill Class Champions (Kingpin, Daredevil (Classic), Punisher, or Elektra, for example), Bullseye's attack increases by 20%, and he gets 3 Precision debuffs and 3 Fury debuffs for 30 seconds at the start of the fight.
    - While ability is active, all debuffs Bullseye inflicts on defenders are doubled.
    - While the ability is active, for each well-timed block, Bullseye gets 1 True Strike debuff.

    Special Attacks:
    - With each special attack thrown, Bullseye applies Nullify to his opponent.
    - Each special attack inflicts a slow debuff on the defender.
    - Whenever the defender blocks SP1 or SP2, he gets a critical damage on block.

    Special Attack 1 - "Ace Up Your Hole":
    Bullseye throws a deck of cards at his opponent.
    - Inflicts a special debuff - "perfect hit", so his attack cannot be dexed, evaded, or missed.
    - Bullseye inflicts 2 Armor Break debuffs, 5 bleed debuffs, and a stun debuff on his opponent for 30 seconds.
    - Bullseye gains 5 Precision debuffs and 5 Fury debuffs for 30 seconds.

    Special Attack 2 - "Knives Out":
    Bullseye jumps with his knives to stab his opponent, then jumps back and throws them.
    - Inflicts a special debuff - "perfect hit", so his attack cannot be dexed, evaded, or missed.
    - Bullseye inflicts the Critical Bleed debuff to the defender for 30 seconds.
    - Bullseye gains the Cruelty debuff and 10 Fury debuffs for 30 seconds.

    Special Attack 3 - "I always hit the target":
    Bullseye pulls out two pistols and starts shooting, then throws his pistols away and runs out with his knives, wounding his opponent each time, and finally kicks the opponent into the air while throwing his knives into the enemy's chest.
    - Bullseye inflicts 2 Critical Bleed debuffs, 10 Rupture debuffs, and 10 Armor Break debuffs on his opponent for 30 seconds.
    - Bullseye gains 15 Fury debuffs, 5 Precision debuffs, and 5 Cruelty debuffs for 30 seconds.
  • BartekTymoczkoBartekTymoczko Posts: 307 ★★


    Mystique – Supposed Class: Mutant

    Light Attack:
    - Light attacks give Mystique Fury buffs.

    Medium Attack:
    - Medium's attacks inflict Bleeds on the enemy.

    Heavy Attack:
    Mystique kicks the opponent in the face, then fires the gun.
    - Heavy's attack inflicts Incarnate on the enemy.

    Always Active - "Metamorphosis":
    - Mystique gains a buff called "Morph" after winning a fight. Mystique can turn into random Champions tagged as X-Men, X-Force, Mercenary, S.H.I.E.L.D, Brotherhood of Mutants, or A-Force after activating Pre-Fight, losing one Morph buff.
    - Mystique gets 3 Morph buffs after using SP3.
    - After transforming into another Champion, Mystique is able to take not only the appearance, but also the attacks, fighting style, and abilities of the given form.
    - Mystique is immune to Stun.

    Sig Ability - "Evolution gift":
    - Mystique can become immune to buffs like Bleed, Poison, or Shock.
    - When Mystique is below 30% health, she activates a 15 second Passive Regen which she is able to recover 3% of her total health in 0.5 seconds.

    Passive - "Perfect Assassin":
    - All buffs she inflicts on her opponents are buffed by 75%.
    - Mystique gets the Precision and Cruelty buff when performing an Interception.

    Special Attacks:
    - Special attacks can change when Mystique's form changes, except Special 3.

    Special Attack 1 - “The Best Mercenary”:
    Mystique cuts his opponent, then pulls out two pistols hidden in his belt and starts shooting at the opponent.
    - Mystique inflicts 3 Incarnates on the opponent.

    Special Attack 2 - “Fighting with Grace”:
    Mystique pulls out the two kris (wavy daggers) sheathed on her thigh and begins butchering.
    - Mystique inflicts 3 Bleeds on the opponent.

    Special Attack 3 - “Shapeshifting Master”:
    Mystique transforms into Cyclops and shoots a laser at the opponent, Mystique then transforms into Beast and jumps incapacitating the opponent before kicking the enemy into the air, then transforms into Colossus and slams the falling opponent into the ground, finally knocking out the enemy, then returns to its "normal" form.
    - Mystique inflicts 3 Stun lasting 3 seconds and 3 Armor Breaks.
  • BartekTymoczkoBartekTymoczko Posts: 307 ★★


    Morbius – Supposed Class: Science

    Light Attack:
    - Light attacks inflict Bleeds on the opponent.

    Medium Attack:
    - Medium attacks inflict Armor Breaks on the opponent.

    Heavy Attack:
    Morbius performs two hits, with claws.
    - Heavy attack while charging gives Morbius Power Gain.
    - Heavy attack inflicts 3 Bleeds on the opponent.

    Always Active - "Bestial Nature":
    - Morbius against Mystic, Skill, or Science Champions has 80% more chance to impose Neutralize, along with Armor Breaks for each medium attack.
    - Morbius has Resistance to Degeneration, Bleeding and Poison.
    - For each Interception, Morbius gets the Fury buff.

    Sig Ability - "Curse of the Vampire":
    - Morbius against Bleed Immune Champions inflicts Degeneration instead.
    - Morbius for every Bleed on an opponent gets buffs of Cruelty, Fury, and fires Regeneration, where he recovers 3% of his entire health over 2 seconds.
    - Morbius gains 18% more Power when blocking attacks.

    Passive - "Immortal Vampire":
    - Morbius gets Passive Regeneration for exactly 20 seconds for each heavy attack.
    - Morbius gets Power Gain with every Regeneration.

    Special Attacks:
    - Each Special Attack inflicts a Stun to the opponent for 3 seconds.

    Special Attack 1 - "Blood Hunger":
    Morbius leaps forward and bites the opponent.
    - Morbius applies 5 Bleeds to the enemy.
    - Morbius takes Damage from Life Steal.
    - A 3 second Stun is inflicted on the opponent.

    Special Attack 2 - "Hunting Time":
    Morbius kicks the opponent, then flies out, somersaults and scratches the opponent from below.
    - Morbius inflicts Deep Wound on the opponent.
    - Morbius inflicts Disorient on the opponent.
    Morbius inflicts 3 Armor Breaks on the opponent.
    - A 3 second Stun is inflicted on the opponent.

    Special Attack 3 - "Hunter Slaughter":
    Morbius summons a horde of bats that attack the opponent from all sides, sucking all his strength out of him, then Morbius himself, roaring to the heavens, rushes at the opponent, butchering him with his claws, and finally bites the enemy in the neck, throwing him away at the end.
    - Morbius inflicts 2 Deep Wounds on the opponent.
    - Morbius inflicts 5 Armor Breaks on the opponent.
    - Morbius deals Life Steal Damage.
    - A 3 second Stun is inflicted on the opponent.
  • BartekTymoczkoBartekTymoczko Posts: 307 ★★


    The Lizard - Supposed Class: Science

    Light Attack:
    - Every second light attack, Lizard inflicts Poison.

    Medium Attack:
    - Every second medium attack, Lizard inflicts Bleed.

    Heavy Attack:
    The Lizard strikes its tail.
    - For each heavy, Lizard gains 10 seconds of Passive Regeneration, recovering exactly 3,200 HP every second.
    - On each heavy, Lizard gets a 4 second Passive Unstoppable.

    Always active:
    - Lizard, thanks to the experiments conducted on himself, is immune to bleeding, poison, rupture, and coldsnap.
    - As the Lizard has an amazing hunting instinct, it is able to catch its prey, so his opponents cannot evade.

    Sig Ability - "Shed Skin":
    - Whenever the Lizard gets a debuff from an opponent (Incarnate, Degeneration, or Shock), it is automatically removed from them after 5 seconds. This is disposable.
    - The Lizard, after shedding its first skin, has Resistance to most buffs.

    Passive:
    - "Predator's Hunger":
    Whenever the Lizard inflicts Bleed, the Lizard itself gains 100% permanent physical resistance.
    Each SP1, Lizard gains a 100% chance to amplify its bleed damage by 75%.
    - If the Lizard inflicts more than 6 Bleeds, they will turn into Deep Wounds.

    - "Toxic Defense":
    - Whenever the Lizard inflicts Poison, the Lizard itself gains 100% Toxic Scale (a buff to apply poison with each physical contact with the Lizard).
    - Each SP2, Lizard gains a 100% chance to amplify its poison damage by 75%.
    - If the Lizard inflicts more than 6 Poisons, they will turn into Neurotoxin.

    Special Attacks:
    - Each of Lizard's Special Attacks is Unblockable.

    Special Attack 1 - "Blood Hunt":
    The Lizard charges in with its fangs, claws, and finally strikes with its tail.
    - Lizard inflicts 3 Bleeds (15 seconds).
    - Lizard inflicts Armor Break (15 seconds).
    - Lizard inflicts the Slow debuff on the opponent (15 seconds).

    Special Attack 2 - "Toxic Fumes":
    Lizard jumps and "vomits" toxic sewage at the opponent.
    - Lizard inflicts 3 Poison (15 seconds).
    - Lizard inflicts a Stun (5 seconds).

    Special Attack 3 - "Hunting Instinct":
    Lizard makes quick and violent attacks from every possible side, eventually hiding underground and unexpectedly emerges from under the opponent and, biting his leg, throws him straight into the wall.
    - Lizard inflicts 6 Bleeds and 6 Poison (15 seconds).
    - Lizard inflicts 5 Armor Break (15 seconds).
    - Lizard inflicts a Stun (7.5 seconds).
  • RecrutadorOmegaRecrutadorOmega Posts: 1,059 ★★★★

    Spider Man (Velocity)



    Speed Demon



  • RecrutadorOmegaRecrutadorOmega Posts: 1,059 ★★★★
    edited April 2023

    Valkyrie (Jane Foster)



    Ragnarok



  • RecrutadorOmegaRecrutadorOmega Posts: 1,059 ★★★★

    Whirlwind




    Machine Man




  • RecrutadorOmegaRecrutadorOmega Posts: 1,059 ★★★★

    Gilgamesh



    Sprite




  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Chernobog - Supposed Class: Mystic








    Darkstar - Supposed Class: Mutant





  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Rescue - Supposed Class: Tech








    Crimson Dynamo - Supposed Class: Tech





  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Brian Braddock - Supposed Class: Mystic








    Albion - Supposed Class: Mystic





  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Morbius - Supposed Class: Science








    Werewolf by Night - Supposed Class: Mystic





  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Poison (Peter Parker) - Supposed Class: Cosmic








    Spider-Cyborg - Supposed Class: Tech





  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Ronin (Classic) - Supposed Class: Skill








    Gorgon (Tomi Shishido) - Supposed Class: Mutant





  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Carrion - Supposed Class: Science








    Demogoblin - Supposed Class: Mystic





  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Kang (Quantumania) - Supposed Class: Tech








    Thanos (Endgame) - Supposed Class: Cosmic






  • Doc Samson

    Puck

    Vulcan

    Pyro

    Hobgoblin

    Jigsaw
  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Green Goblin (Willem Dafoe) - Supposed Class: Tech or Science








    Electro (Jamie Foxx) - Supposed Class: Tech





  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Gwenom - Supposed Class: Cosmic








    Carnage (Mary Jane) - Supposed Class: Cosmic





  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Sebastian Shaw - Supposed Class: Mutant








    Darwin - Supposed Class: Mutant





  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Blackout (Marcus Daniels) - Supposed Class: Science








    Mr. Hyde - Supposed Class: Science





  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    Whiplash - Supposed Class: Tech








    Ghost (Classic) - Supposed Class: Tech





  • RecrutadorOmegaRecrutadorOmega Posts: 1,059 ★★★★

    Thena



    Kro



    Ajak



  • RecrutadorOmegaRecrutadorOmega Posts: 1,059 ★★★★

    Iron Spider



    Silk




  • RecrutadorOmegaRecrutadorOmega Posts: 1,059 ★★★★

    Puck



    Northstar



    Aurora




  • RecrutadorOmegaRecrutadorOmega Posts: 1,059 ★★★★

    Hunter's Moon



    Stained Glass Scarlet




  • RecrutadorOmegaRecrutadorOmega Posts: 1,059 ★★★★

    Synch



    Karma




  • BartekTymoczkoBartekTymoczko Posts: 307 ★★
    edited April 2023
    Shocker's Mysterious Synergy



    Prowler - Supposed Class: Skill or Tech








    Tinkerer - Supposed Class: Tech





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