**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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1. Play arenas for the early milestones in 4* basic/ featured and 5* featured As often as I can stomach
2. Saved all of my gold crystals last year until the gold boost in the holidays. Saved all of my BC from October/November for the gold boost as well.
The second is the one that really put me into a different spot. Went from and average of 5-8 million pre December to and average of 22-25 million post December. Takes some restraint waiting a year to open gold crystals of all types but is nice to have tons to spend now
Now it probably shouldn’t be like this but unfortunately for now this is the way it is.
My gold earning rate is about four million a month, grinding a bit less than your quoted rate above. That's enough to pay Map 6 donations (I don't, but they would be on the order of a million a month) and take a 5* from rank 1/1 to rank 5/65 (about 3.2 million even in the worst case scenario of using basic rather than class-appropriate ISO) every single month. And my arena grinding activity would be best described as "moderate" not "high" or "extreme."
If your argument is there's a gold shortage because you can't grind enough gold to rank up two complete 5/65s per month, that's ludicrous. Temporary shortages just means rewards are sometimes bursty, and you're supposed to manage that. What's your actual long-term average catalyst earning rate. Not the one time stuff, how much catalysts do you earn in an average month, and how much gold would it take to use them all, assuming you had the champions to use them on. That's really the true measure of whether you are incapable of earning enough gold, or whether you've just temporarily earned more catalysts in an unsustainable fashion.
If you're stopping at exactly the last 4* basic milestone (1.5 million), I would consider pushing just a few rounds more to snag the basic champ. The basic 4* will generally be a dup, and that's 24 big ISO bricks. That's quite a bit of gold twice a week. A tier 5 ISO brick sells for 2500 gold, times 24 is 60k gold. 60k gold twice a week times four weeks is almost half a million gold a month. For an average of 300k more points in that arena, that's a big chunk of gold within reach (if you aren't doing that already and only hitting the milestones as mentioned).
I'm a F2P who have not even purchased a 1$ Crystal made available to us in Summoner Choice Crystal...
I have 2.5 M Gold (Min.)..... I just do some decent Basic Arena of 600k Milestone....
Collect BCs..... Collect Gold Crystals (UC, Greater, Gold Crystals).... I don't open them.....
I wait for an entire Year... In the Anniversary, I open all of them I get a Min. of 2-3M Gold
I’ve already ranked up 2 5*s to R5 and still have a problem.
What I did last year: 3 months didn’t rank or level up a single character and hoarded almost 15M gold. Since then the lowest gold I have was around 7M.
I've been saying for a long time that newer players having more access to newer meta champs and 5*s is a far bigger problem than benefit bc all that happens is they fly through everything up to Act 6 and then hit a roadblock bc they cheesed everything else with one or two god tier new meta champs and then get mad that they're stuck
They've increased Gold in some ways, but it's still abundant in the game. How else would people have 10....20....30 Mil+ in some cases? Clearly it isn't deficient in the game.
Which would essentially make you the only ones who progress in the game because you would progress faster than anyone else could catch up to.
Hate to break it to you, but ANY game I can think of slows progress the more you advance. From the most basic to the most complex, it slows down the amount you advance as you go up in experience. That's done so people at earlier points advance fast enough to catch up.
If you're at the point where you have all the top level Rewards and all the highest Rarity Champs, you're going to have to use more Gold to Rank them. It'll take you longer to make it, and longer to save it up.
B.) The ease of access to the highest Rewards is EXACTLY why there's a need for a limiting Resource.
C.) I'm saying that End-Game Players would advance too fast if there wasn't some limitation that they need to wait on. Meaning they would break the game without those limitations (like Gold).
D.) They could add more Gold and in 6 months time, we'd be back listening to the argument about a T5CC shortage....or a T5B shortage....or a Shard shortage....etc.
You can't give unlimited everything to one portion of the game. There's an entire Player Base to consider when balancing Resources. What you allot for one affects others.