**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Iso on to other hand.... 0
-those with 100mil gold and 20+ r3 6* and hoarded crystals of 5000 or more
then theres
-gold under 1mill 1-5 r3 6* and living on a "day by day" with crystals and resources lol
can you guess which of these spends or spends more than the average player.
you could always allow alliance members to donate gold to each other but i know that opens a lot of doors to alt accounts and "exploits"
or maybe give more gold opportunities without having to spend on sigil or special offers(obviously have people work for the gold, just make it more abundant. and arena is not the best place for the average player to get gold, many people dont have 3-10 hours to grind for below average gold)
Now I’m sitting with 30m gold and 1000+ gold crystals, and 2000+ tier 3/4/5 ISO. I rank up whatever champ I collect now.
Gold’s still not an issue though.
(Still don’t spend on Cavs, and didn’t buy any odins for July 4th, only the 3 SL Bag for the 6* Stones)
- don’t do arena
- not regulating their rank ups to a level at which their gold intake can support
Both of which are “them” problems with regards to either “laziness” or “resource management”, as well as the expectation to bring up who they want whenever they want and to be given all the resources to do so by the game.
When you get down to it, there's basically one reason why anyone runs out of gold. They kept spending resources until they ran out of something, and for them it was gold. Whether a player plays for three hours a day or three hours a month, it isn't just earning less gold that causes a player to run out of gold. It is really an imbalance in how they earn new champions vs catalysts vs ISO vs gold. The reason why arena grinders tend to not be short of gold is not because there's a ton of gold in the arenas, but rather that there's relatively little catalysts in the arenas. If an arena grinder is going to run out of something, it is much more likely to be catalysts than gold. It is the ratio of resources that matters.
Giving players more gold only moves the shortage elsewhere. If a player is able to burn all their resources up to the point they run out of gold, I'm pretty sure if you handed them a ton of gold they would be able to burn all their resources up to the point where they ran out of something else besides gold. And then there would be a different "shortage" that the game would have to address. This never ends.
There's enough gold now. It's super easy to get with incursions, variants, content, arenas, bits and bobs from calendars,etc. Plus if you hoard all your gold crystals for the gold boost, you can get massive amounts of gold that can last a long time. There is no complaint now. If you are busy r5ing and r2ing champs on a daily basis, you'll obviously face gold shortage and that's on you.
☹️
If you guys don't agree, can click on the "disagree" icon, don't need to spam the thread with pointless "bruh" reactions.
If you have ideas or suggestions, it would be great to hear them.
We have now more ways to get catalysts for example. And shards.
But starting from the ground up again with a new account I realized gold is still a rare resource.
I didn't notice this problem before, with my old 2M big account (used to have 50-90M gold).
Just some ideas for balance:
We should get A LOT more gold for duping a 5 or 6* champ.
Respecting the tiers, Kabam could revamp some of the very old events and loyalty crystals, to offer a substantial higher amount based on player progression.
To allow each user to customize their experience based on their needs, it would be nice to buy gold packages with glory and/or loyalty for example.