I’m tired of biting my nails every time I work so hard for something in game. Random rewards is amazing for many, in fact most parts of the game. Act 6 is not one of them. It’s literally the hardest content in the game currently to 100%. To do all that & have a chance at a bunch of 3-stars is a joke. I seriously doubt any Kabam developer is doing Act 6 currently, because if they were, the rewards would be much better, guaranteed.
Many of my team have completed/explored all of Act 6 that is available right now, but they are also aware that we spread the rewards out for all of the Act Completion and Exploration.
This game is built on Randomness, and always has been. If you do not feel that the rewards worth your effort, you can come back and do this content at your Leisure at another time, but I implore you to look back at all of the rewards of Act 6 together, and not just what you'd get right now.
6* generic awakening gem would have taken away so much heat from all of this, and followed suit from the rewards in past chapters... Something simple like that.
My advice to people would be to focus on Abyss and save this for later. Honestly the Abyss is easier with much better rewards and can be completed 1 path a month with free units. With that said I was going to try for first 100 but I think I'm just going to go at my own pace as a random r3 isn't that exciting.
Agreed. My first two paths cost less than 2k units (total) and I'll have my third path completed by next week. You can farm revives between and do a path every 3 weeks pretty cheaply. I estimate I'll be able to complete only having spent 5k units and have it done in the next month and a half.
I had planned on stopping my current revive farming for 6.4 but now I see no point now. Act 5 rewards seemed impressive at the time. This doesn't give the same impression.
I’m tired of biting my nails every time I work so hard for something in game. Random rewards is amazing for many, in fact most parts of the game. Act 6 is not one of them. It’s literally the hardest content in the game currently to 100%. To do all that & have a chance at a bunch of 3-stars is a joke. I seriously doubt any Kabam developer is doing Act 6 currently, because if they were, the rewards would be much better, guaranteed.
Many of my team have completed/explored all of Act 6 that is available right now, but they are also aware that we spread the rewards out for all of the Act Completion and Exploration.
This game is built on Randomness, and always has been. If you do not feel that the rewards worth your effort, you can come back and do this content at your Leisure at another time, but I implore you to look back at all of the rewards of Act 6 together, and not just what you'd get right now.
If you look at act 5 chapter rewards, yes they are much better, but it's not what the majority of the people want. It's more 5* rank up resources and technically a full t5cc if you get very very lucky. They do not help you progress your 6* roster very much which is what the endgame community is asking for.
1. To much focus on 5* in the exploration and completion rewards. People completing this content are looking to 6* at this time. R2 6* crystal gems should be a thing here and they aren’t. It seems we are stuck here where 6* are a crawl to get by design Throttling the game for the non whales/extreme grinders and there is little reason to sink material into 5* outside of war defense as with The right 5-11 r5 champ you pretty much have what you need to Cover the span of content.
2. To much RNG in the rewards. The odds of leaving this content with no improvement to your roster in the form of r3 6* due to wrong 6* champ pulls +wrong awakening gem + wrong class catalyst is way too high. Should have been something specific or generic or a selector in regards to the catalyst or the awakening gem.
There is a good chance you leave this with no 6* champ worthy of the catalyst you get and needing to pull that class champ twice also to be worthy. That means months more until first r3 potentially if you are lucky on pulls going forward for many people who will be doing this.
3. Again why no monthly difficulty and rewards increase. This is absurd and becoming a major frustration point. Hearing this year at some point but no time table in the dorky interview was demoralizing for me because it’s just become a crawl to progress. Being uncollected since it came out and doing this now still is a joke. It’s been over 2 years. This content is 3-4x the uncollected. Why can’t we just have something harder that gives us adequate rewards to our level, skill, and time spent playing this game. And in order to be able to use the rewards we need increased chances to acquire champs/materials of relevant scale.
Overall I don’t think they are bad or off completely. We just seem stuck on opening up the ability for committed high skill players to progress to another point. The 6* throttle needs to start being opened outside of P2W. It’s just obvious that there is a very high liklihood myself and a lot of other players grind this out and leave with a bunch of cats and gems we can’t use or won’t be able to use on anyone worthy for months. The 5* rosters are already fleshed out enough and the 6* rosters aren’t growing fast enough to have champs there worth ranking.
Other point on the 5* r5 gems. Last thing I want to do these days is r5 5* that aren’t really worth my teams. This is because even if they are good champs I then will never rank them as 6* because already got them at r5 in 5* variety. I know the slow flow of t5cc means they’ll never be r3 likely due to rate of champ introduction so they are useless by default. This then further degrades the already cruddy 6* pool to about 5-10% of the champs that would even be considered a good pull for the foreseeable future(1year out at least).
This is starting to kill the fun/excitement rng feedback loop of this game and that all loot based games have that makes crystal opening enjoyable. When the majority of the pool goes right to the “I have no use for this champ bench” you don’t get any of the excitement from the crystals anymore.
Roll on act 7, hopefully it will be more like act 6 was, unique and fun, great rewards but still a fair challenge, act 6 certainly wasn’t this, hope you’ve all learned from it
@Kabam Miike the rewards don’t match the efforts at all ! No T5cc or class AG for initial completion... There is only a 6* class AG and a random T5CC for exploration ! This is NOT matching our expectations, nor the difficulty of this. A single path in the abyss gives more than this, and you saw that everyone with an Aegon can do it whereas they won’t be able to do act 6 ! Take a look at the act5 rewards, compare them to act6 rewards in global... the difficulty wasn’t high for act5 and we were rewarded better than in act6 where difficulty is way more higher ! For the 6.3 rewards, it was « meh » but we didn’t expect more. For 6.4 and act6 in global, it’s really disappointing, for the T5CC, the rank up gems and the awakening gem. Not a single positive feedback, just negative ones. It’s high time to reconsider this game economy.
Kabam. You've massively dropped the ball on the rewards here. Why should we complete this content? There is hardly any incentive here. Start giving the community a means to upgrade 6* champions or the player base is going to fade out. This is very disappointing and definitely puts a timeline on how long I'm interested in playing the game. I wont grind out those rewards. I wont even aim to.
Why make it only the first 100? If my champs are stuck in AQ/ AW then I’m automatically exempt from coming close why not make it more feasible for more summoners than just the first 100 with the deepest pockets. Maybe open up to the first 500-1000 summoners with a global player scale of what I can only assume is in the millions. The percentage is staggering and quite off putting in my opinion
While I think that we deserve a T5CC selector in the rewards - I take the argument that it's a very hot commodity right now and you don't want to immediately phase us into R3 6* being commonplace. If that's the case, however, I would have liked to have seen something in its place instead. At completion level a 50% T5CC crystal should have been on offer as a minimum, frankly a full crystal, with either a selector or multiple fully formed crystals for exploration. There certainly should have been an Awakening Gem for completion, and if not I find it inexcusable that there isn't a generic for the exploration, certainly when we compare this to Abyss rewards.
Depending on how silly the Grandmaster is to fight in order for me to get 3 T5CC, a generic and crystal gem I could just fight the collector 5 times and my only real hard requirement - other than a deep wallet - there is having an Aegon, vs. having the counters for highly specific and stacked paths across 192 paths worth of content (60, 60, 36, 36) + the gates.
On the 5* vs 6* argument. My next R5s are going to be pretty pedestrian because I need to use the resources up or I'm going to be going into overflow, especially when I complete Act 6. I'm going to be blowing nigh on 1m gold on champions that I'm going to rarely use, or who are synergy pieces/just look cool simply so I don't end up leaving resources to rot.
I’m tired of biting my nails every time I work so hard for something in game. Random rewards is amazing for many, in fact most parts of the game. Act 6 is not one of them. It’s literally the hardest content in the game currently to 100%. To do all that & have a chance at a bunch of 3-stars is a joke. I seriously doubt any Kabam developer is doing Act 6 currently, because if they were, the rewards would be much better, guaranteed.
Many of my team have completed/explored all of Act 6 that is available right now, but they are also aware that we spread the rewards out for all of the Act Completion and Exploration.
This game is built on Randomness, and always has been. If you do not feel that the rewards worth your effort, you can come back and do this content at your Leisure at another time, but I implore you to look back at all of the rewards of Act 6 together, and not just what you'd get right now.
Straight up lie. The main rewards of act 4 guaranteed us the ability to r4 a 5* of our choice (Highest rank at the time, no randomness). Act 5 did the same thing for r5, and r2 6* again highest rank at the time and, again, no randomness. Act 6 does not come anywhere close to doing that. All we wanted for all our effort was the choice to rank up a champ we wanted, something which has been offered before, and to now hide behind RNG is just wrong and untrue.
@Kabam Miike Serious question, what player base are the rewards supposed to cater to? There is a group of players where these rewards are very good. I have been playing for a year and a bit now and have 8 r5s and 7 r4s (5*). This will up my roster quite a bit. I also have 11 6*s. So personally for me these rewards are pretty good. I'm going to be doing abyss before 100% act 6 though because I have 3 of the 4 horsemen.
Kabam, you seriously dropped the ball with Act 6 rewards and I hope you review/revisit them. They are beyond mediocre and not at all worth the effort. Nothing in there is getting me excited to blast through and push for completion and/or exploration. Please reconsider updating the rewards. Thank you!
We will not be changing them. As we said with the earlier Chapters, we chose to spread more of the Rewards out over the Chapters, and put less emphasis on the Act rewards this time, so players could use them earlier.
I definitely agree that looking at act 4 and 5 that act 6 rewards are spread out over the chapters and that is part of the reason act 6 act rewards don't look as enticing.
I think if there was more focus on 6* resources you would have hit the mark better like 6* sig stones, 6* r1 to r2 rank up gem generic or class based, 1 6* ag class based for completion, and 1 6* ag generic for exploration.
I will applaud you on the amount of 6* shards, t2a, and t5b.
My advice to people would be to focus on Abyss and save this for later. Honestly the Abyss is easier with much better rewards and can be completed 1 path a month with free units. With that said I was going to try for first 100 but I think I'm just going to go at my own pace as a random r3 isn't that exciting.
Agreed. My first two paths cost less than 2k units (total) and I'll have my third path completed by next week. You can farm revives between and do a path every 3 weeks pretty cheaply. I estimate I'll be able to complete only having spent 5k units and have it done in the next month and a half.
I had planned on stopping my current revive farming for 6.4 but now I see no point now. Act 5 rewards seemed impressive at the time. This doesn't give the same impression.
Did anyone else notice that there’s no T4CC at all for rewards? You can give out all the t5b and t2a you want but we still can’t rank people up without the t4cc
This is meant to be a ‘high note’ ending, rewards certainly aren’t, when is act 7? Might get a t5cc selector there or something I have a guaranteed use for
At the end of Act 7, maybe. Catalyst Selectors are new and awesome, but T5CC are the rarest resource in the game. I wouldn't expect a Selector for T5CC for quite some time.
Keep missing the mark like that and the "rarest ressources in the game" will become the players.
Yo I just realized.... where do I get the Iso to rank up all these champions before things start to expire lmao and no I will not be spending hundreds of dollars on cav crystals lol
Yo I just realized.... where do I get the Iso to rank up all these champions before things start to expire lmao and no I will not be spending hundreds of dollars on cav crystals lol
It really doesn’t appear that much thought was put behind these rewards
Yo I just realized.... where do I get the Iso to rank up all these champions before things start to expire lmao and no I will not be spending hundreds of dollars on cav crystals lol
You’re going to be doing what I’ll do. You’ll have 3/4 level1 R5 5*s and be feeding basic iso into it from MEQ as and when it appears contemplating just what went wrong.
I’m tired of biting my nails every time I work so hard for something in game. Random rewards is amazing for many, in fact most parts of the game. Act 6 is not one of them. It’s literally the hardest content in the game currently to 100%. To do all that & have a chance at a bunch of 3-stars is a joke. I seriously doubt any Kabam developer is doing Act 6 currently, because if they were, the rewards would be much better, guaranteed.
Many of my team have completed/explored all of Act 6 that is available right now, but they are also aware that we spread the rewards out for all of the Act Completion and Exploration.
This game is built on Randomness, and always has been. If you do not feel that the rewards worth your effort, you can come back and do this content at your Leisure at another time, but I implore you to look back at all of the rewards of Act 6 together, and not just what you'd get right now.
Straight up lie. The main rewards of act 4 guaranteed us the ability to r4 a 5* of our choice (Highest rank at the time, no randomness). Act 5 did the same thing for r5, and r2 6* again highest rank at the time and, again, no randomness. Act 6 does not come anywhere close to doing that. All we wanted for all our effort was the choice to rank up a champ we wanted, something which has been offered before, and to now hide behind RNG is just wrong and untrue.
☝️☝️ This exactly. So we complete act 6 and through all the rewards we may still not be able to r3 a 6*. Or at least rank up a champ that we want by choice. Really shaddy and lame.
Many of my team have completed/explored all of Act 6 that is available right now, but they are also aware that we spread the rewards out for all of the Act Completion and Exploration.
This game is built on Randomness, and always has been. If you do not feel that the rewards worth your effort, you can come back and do this content at your Leisure at another time, but I implore you to look back at all of the rewards of Act 6 together, and not just what you'd get right now.
And we implore you to bring the emphasis back on the Act exploration, not individual chapters.
I feel we should be seeing a t5 random cc crystal and maybe a 6* random gem for completion for the amount of time energy and hard earned dollars needed too 100% this content for the average player base I completion and exploration rewards should've offered full t5cc.
Comments
I had planned on stopping my current revive farming for 6.4 but now I see no point now. Act 5 rewards seemed impressive at the time. This doesn't give the same impression.
1. To much focus on 5* in the exploration and completion rewards. People completing this content are looking to 6* at this time. R2 6* crystal gems should be a thing here and they aren’t. It seems we are stuck here where 6* are a crawl to get by design Throttling the game for the non whales/extreme grinders and there is little reason to sink material into 5* outside of war defense as with The right 5-11 r5 champ you pretty much have what you need to Cover the span of content.
2. To much RNG in the rewards. The odds of leaving this content with no improvement to your roster in the form of r3 6* due to wrong 6* champ pulls +wrong awakening gem + wrong class catalyst is way too high. Should have been something specific or generic or a selector in regards to the catalyst or the awakening gem.
There is a good chance you leave this with no 6* champ worthy of the catalyst you get and needing to pull that class champ twice also to be worthy. That means months more until first r3 potentially if you are lucky on pulls going forward for many people who will be doing this.
3. Again why no monthly difficulty and rewards increase. This is absurd and becoming a major frustration point. Hearing this year at some point but no time table in the dorky interview was demoralizing for me because it’s just become a crawl to progress. Being uncollected since it came out and doing this now still is a joke. It’s been over 2 years. This content is 3-4x the uncollected. Why can’t we just have something harder that gives us adequate rewards to our level, skill, and time spent playing this game. And in order to be able to use the rewards we need increased chances to acquire champs/materials of relevant scale.
Overall I don’t think they are bad or off completely. We just seem stuck on opening up the ability for committed high skill players to progress to another point. The 6* throttle needs to start being opened outside of P2W. It’s just obvious that there is a very high liklihood myself and a lot of other players grind this out and leave with a bunch of cats and gems we can’t use or won’t be able to use on anyone worthy for months. The 5* rosters are already fleshed out enough and the 6* rosters aren’t growing fast enough to have champs there worth ranking.
Other point on the 5* r5 gems. Last thing I want to do these days is r5 5* that aren’t really worth my teams. This is because even if they are good champs I then will never rank them as 6* because already got them at r5 in 5* variety. I know the slow flow of t5cc means they’ll never be r3 likely due to rate of champ introduction so they are useless by default. This then further degrades the already cruddy 6* pool to about 5-10% of the champs that would even be considered a good pull for the foreseeable future(1year out at least).
This is starting to kill the fun/excitement rng feedback loop of this game and that all loot based games have that makes crystal opening enjoyable. When the majority of the pool goes right to the “I have no use for this champ bench” you don’t get any of the excitement from the crystals anymore.
No T5cc or class AG for initial completion...
There is only a 6* class AG and a random T5CC for exploration !
This is NOT matching our expectations, nor the difficulty of this.
A single path in the abyss gives more than this, and you saw that everyone with an Aegon can do it whereas they won’t be able to do act 6 !
Take a look at the act5 rewards, compare them to act6 rewards in global... the difficulty wasn’t high for act5 and we were rewarded better than in act6 where difficulty is way more higher !
For the 6.3 rewards, it was « meh » but we didn’t expect more.
For 6.4 and act6 in global, it’s really disappointing, for the T5CC, the rank up gems and the awakening gem.
Not a single positive feedback, just negative ones.
It’s high time to reconsider this game economy.
At completion level a 50% T5CC crystal should have been on offer as a minimum, frankly a full crystal, with either a selector or multiple fully formed crystals for exploration.
There certainly should have been an Awakening Gem for completion, and if not I find it inexcusable that there isn't a generic for the exploration, certainly when we compare this to Abyss rewards.
Depending on how silly the Grandmaster is to fight in order for me to get 3 T5CC, a generic and crystal gem I could just fight the collector 5 times and my only real hard requirement - other than a deep wallet - there is having an Aegon, vs. having the counters for highly specific and stacked paths across 192 paths worth of content (60, 60, 36, 36) + the gates.
On the 5* vs 6* argument. My next R5s are going to be pretty pedestrian because I need to use the resources up or I'm going to be going into overflow, especially when I complete Act 6. I'm going to be blowing nigh on 1m gold on champions that I'm going to rarely use, or who are synergy pieces/just look cool simply so I don't end up leaving resources to rot.
I think if there was more focus on 6* resources you would have hit the mark better like 6* sig stones, 6* r1 to r2 rank up gem generic or class based, 1 6* ag class based for completion, and 1 6* ag generic for exploration.
I will applaud you on the amount of 6* shards, t2a, and t5b.
Many of my team have completed/explored all of Act 6 that is available right now, but they are also aware that we spread the rewards out for all of the Act Completion and Exploration.
This game is built on Randomness, and always has been. If you do not feel that the rewards worth your effort, you can come back and do this content at your Leisure at another time, but I implore you to look back at all of the rewards of Act 6 together, and not just what you'd get right now.
And we implore you to bring the emphasis back on the Act exploration, not individual chapters.
Making that change above does not break the game in any measure.