Just get rid of parry at this point?

MorganMorgan Member Posts: 448
edited September 2017 in General Discussion
It's gotten past being annoying. Since 12.0 parry have been literally dusted, and with last update it's worse than ever, dying in a horrible, slow way. It's so annyoing seeing you time it perfectly just to get your 700ish block dmg as reward. I'd rather have it removed.

That said, ive played quite a tons of games where parry is the main mechanic. Even with timings of 2,3 frames. I do think i can recognize when a failed parry is my fault or it isn't just working properly. And what i think is:

1) As of 12.0, an internal timer in parry was put in place.
Whenever we raise guard and don't receive a hit from the enemy, trying to parry right after alwais results in another blocked hit. No matter how many times i tested it, i couldnt block without getting hit then parry right away. Dashing back, or hitting the enemy tho alwais seems to reset that "timer" and allow back parry window.

2)The AIs were changed before the new AQ Season. I do not remember if it was with 12.0, but we could notice a huge change in enemies' AIs (passive, less aggressive, walking/stuttering towards players not allowing parries and ista reacting hits). Expecially Symbioids.Expecially inAQ. Overall, reaction times were skyrocketed almost past human reflexes (hence AIs already hitting you past special3, and so on).

3) Game engine didn't change. while everything got revamped, and got faster, the game engine is still the same, besides the adds. I do believe so also because new Ais, faster gameplays on smoother devices actually did bring not only many problems, crashes and such, but even a loss in terms of performances. To make an example, in my free time i play from work, and i use my iphone with the power saving option enabled. While before the game would still run smoothly, aside from longer loading times, past 12.0 it would lag switching from "desktop" back to the game, and nowadays completely freezes the game for at least 20 seconds. Stuttering and mini lag spikes have increased too.

4)It's not about device's performances. While few problems may be caused by using an older device, parry isn't one of them. As matter of facts, i tried fighting in arena, and AQs from both an Iphone 7 and a Samsung S5. While iphone 7 gameplay was smoother, faster, and overall better, parry problems were a thing, and still are. Ironically, on a much laggier, less smooth, and even buggy gameplay like that of S5, with slower fps fights, i could reliably parry VERY close to 100% of times, aside lag spikes.

CONCLUSION

I do think that parry problems aren't located in devices, but in the game's engine itself. I do believe that the new AIs brought too much for the old pump to carry on. Now i'm not a technician. but it REALLY does seem to me like the AI speed and commands imput is so fast that the time the engine takes to register a parry (and we saw MANY times in which the "parry" word popped up but no parry followed) is actually slower than the time it takes to the AI to chain a follow up, whatever it is. Which basically results...in the game engine considering the parry actually already expired?


Again, that's just my line of thought, and he could very well be confutated, but since months Kabam HAS included parry in the list of "recognized issues" and has yet not only to fix it, but even to mention investigations over it. And again, if the AI speed were the problem, it'd be actually understandable they're keeping it silenced. As remaking that much work from scratch to not let it mess with parry mechanic looks a huge hassle.

In any case, Kabam actually finally releasing an official statement about Parry and why it's acting (or better say NOT acting) weirdly would at least make us a little less skeptic about alwais being looking for hidden paths in their way of making things.
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Comments

  • SungjSungj Member Posts: 2,113 ★★★★★
    It does seem to be device oriented, with different updates different devices have changed parry timings. Most of the time it is with android users but 13.1 I think it was really effected ios users as well. Its just a matter of taking like 30 minutes in arena or ROL practicing readjusting your parry timings or learning how to intercept so you aren't as hindered when parry timings change
  • DaMunkDaMunk Member Posts: 1,883 ★★★★
    It's not a timing issue for me. I get your point though. I could adapt with 12.0 but it's broken now.ipad mini 4
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  • No_More_HeroesNo_More_Heroes Member Posts: 471 ★★
    Dexman1349 wrote: »
    More than anything, I hate having to "re-learn" how to parry after every update. For the first couple of days after each update, my fighting is absolute rubbish. I'll just dive into a random arena and just bash away for the sole purpose of re-learning the game mechanics.

    Nailed it with this right here. By the time they figure out what's going on, I have already adjusted. It's just become the norm now for me.
  • chunkybchunkyb Member, Content Creators Posts: 1,453 Content Creator
    It's a well laid out argument imo... But the takeaway might be bigger than "parry does/doesn't work for me". Could this explanation cover some of the other weird stuff we experience? Stutters, disappearing champs, mid-combo counters and recovery, etc?

    I took a hit between the 1st and 2nd hit of a backflip heavy earlier lol. First kick landed, enemy hit me before I completed the flip. I don't rly expect a fix at this point, but I do like to find the common threads when they're there. Your explanation would also cover the randomness of experiencing those issues, I think.
  • chunkybchunkyb Member, Content Creators Posts: 1,453 Content Creator
    Also, adapting to parry timing is all well and good... It's something that we all do. I just think of it more as a bandaid than a real fix to the underlying problem tho.
  • Viper1987Viper1987 Member Posts: 728 ★★★
    I have been parrying for like a year and a half or so (been playing since game release) so that muscle memory was embedded inside of me. When 12.0 came out, I tried to adapt, but I felt like the timing kept changing. I could never get a groove going. Now in 15.0, I should count myself blessed if I can parry 1/10 hits. It's pretty bad. I've been using an iPhone 6 throughout it all so it's not the device.
  • RMP322RMP322 Member Posts: 83
    I 100% agree with the OP... Parry has been broken since 12.0. Its a disgrace. It is damn near impossible to parry after a 5 hit combo. The only way to parry is to retreat and let them charge at you. And with the recent AI update, they made it more difficult to do that. Now the AI charges at you and stops short right in front you. They basically took parry out of the game. I don't want to hear about adjust your timing. Ive tried that, Ive completed paths in LOL and all of 5.2 so don't tell me to we need to hit the arenas and practice. Maybe you guys got lucky and it doesn't effect you but, but Myself and the OP, Parry is absolute garbage. It all began with the CR and DR with 12.0. They claim they are still investigating a fix but thats complete B.S. Any update from a kabam mod would be greatly appreciated but every thread Ive created about the subject fell on deaf ears and didn't even elicit a response.
  • SlickpeteySlickpetey Member Posts: 89
    Alright I just finished 100% Master mode in the monthly event.
    I did notice that parry and block was a little off going through heroic but but going through Master mode 100% I can guarantee there is something wrong.

    Sometimes my regular blocks weren't even working against light and medium attacks. The "auto-parry" at the start of the fight often wouldn't parry.

    I did some testing if I just had to adjust my timing, perhaps block slightly quicker and I found it wasn't consistent at all. A few fights it was like parry was no different than a couple weeks ago, then those same fights a little later were off.

    I don't care what anyone says, I run end game content all the time and I've never missed so many parry's and blocks since I first started this game. It caused several deaths for me in situations where I would normally not even get hit.

    The other thing I noticed when I tried to fight without blocking or parrying at all was that the AI behaved differently. I found baiting specials to be easier but coaxing the AI into a position to intercept to be harder. Almost like the AI became a little more "intelligent". They would often back off and swipe back and try coax me into swiping right into an intercept.

    I used both an iPad Pro and an iPhone 7 to do these tests and didn't notice any change from either device aside from the inconsistencies mentioned earlier?
  • Dexman1349Dexman1349 Member Posts: 3,060 ★★★★★
    Parry has also become very champ-specific. Trying to get a parry against Venom and Venompool are damn-near impossible. Because of that, I'm considering using my Venom as an AW defender. He is still beatable, but impossible to not take a decent amount of block damage against.
  • DaMunkDaMunk Member Posts: 1,883 ★★★★
    edited September 2017
    That last one slays me. But hey we got 6 bug fixes in the last update and a couple were text corrections...smdh
    I hate to sound negative but the lack of bug fixes is ridiculous. Some like DD whiffing has been around for a long time.
  • DD2DD2 Member Posts: 309 ★★★
    GBSarkar, thank you for that informative post. Laid it out plain and simple.
  • Kronos987654321Kronos987654321 Member Posts: 584 ★★★
    I can't quick draw parry anymore against bigger champs like rhino and hulk. Super weird
  • DD2DD2 Member Posts: 309 ★★★
    Come on guys, isn't the answer painfully obvious at this point? Parry has been made inconsistent and unreliable by the developers since 12.0 INTENTIONALLY. Think about it; all in one update, the god-tier champs get nerfed into the ground, block-proficiency gets virtually eliminated, the double-dash dexterity gets trashed, and parry becomes far less reliable.

    It doesn't require Sherlock Holmes-level deduction to figure out that all these changes lead to one undeniable reason;
    The developers wanted to gimp our progress and ability to complete end-game content on skill alone without lining their pockets.

    This is why parry will never be what it once was, no matter how much they tell us they're "looking into it".

    I really want to say it's just bugs, but I don't think it is either.

    Why can't we just get a clean game? Sabotaged controls at a cost to us won't do anything but instill mistrust. You can make the content harder (which you already do), just don't cripple us on purpose. The examples above clearly show there's an issue with the game.Why can't Kabam take it seriously?
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    Parry after a five hit combo is dicey if they go with a medium attack. Used to be able to do it every time. But honestly I'm ok with that. Parry is working fine in general. Sometimes parry CWBP when holding block which is stupid. But overall the game is working great for me.
  • SignumSignum Member Posts: 133
    Parry absolutely has a timer now. I totally agree. At least after a 5 hit combo.
  • FamousRyFamousRy Member Posts: 112
    parry works just fine. step your parry skills up, breh
  • chunkybchunkyb Member, Content Creators Posts: 1,453 Content Creator
    Award for missing the point goes to......
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  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    Morgan wrote: »
    FamousRy wrote: »
    parry works just fine. step your parry skills up, breh

    I am absolutely eager to know your secret. Can you provide your summoner's level, the content you run where parry works fine for you, eventually the parts where it doesnt? That'd be much appreciated research material, breh.

    LoL I agree with @FamousRy. Parry works fine. You can't always parry after a 5 hit combo anymore but in general parry is working for all content. LOL, AQ, act 5, master quest, arena. It works well enough after a five hit combo that you can still do it in AQ if you don't mind a little chip damage when it doesn't work. Otherwise back up after a five hit combo and then parry.
  • DarkestDestroyerDarkestDestroyer Member Posts: 2,887 ★★★★★
    Parry works fine for me too, can parry, hit once, parry again.

    No timer is set on how many you can do
  • DaMunkDaMunk Member Posts: 1,883 ★★★★
    edited September 2017
    Funny thing just happened in arena. I'm fighting a hulk using basic attacks and he's blocking. He triggered parry twice during my attacks without me being stunned. Yeah parry is working perfectly.
    I'm glad parry seems to work for some people but you can understand the frustration we feel when a basic mechanic doesn't work for others. I know Morgan isn't a noob and I'm far from it. So it's fair to say we know what we are talking about.
    I sort of dismissed people complaints about parry when 12.0 happened but after 14.0 I understand what they are talking about.
This discussion has been closed.