Welcome to the Island of Doctor M.O.D.O.K.

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  • AlmccarthyAlmccarthy Posts: 9
    edited June 3


    Took 2 revives with ghost
    He had 33k pi and 145k health
    Very tricky
  • NMRNMR Posts: 2
    Haji_Saab said:

    I have a million AGs in my inventory. They are literally useless unless 5* sig stones start becoming available.

    I cannot understand why you decided to scale back on the sig stones. We got more sig stones 2 years ago than now.. Why? Were they really making the game imbalanced? Sig stones and AGs are the only tool available to non-whales to build a character.

    I totally back the statement we need sig stones in the events

  • AlmccarthyAlmccarthy Posts: 9



    Standard enemies were about 15k and the boss was about 36k. Really not that exciting.

    On the one hand it's ridiculously tedious for the miniscule rewards with 6 paths to scout all with random buffs. On the other hand it's no challenge at all with a diverse team of 5/65 champs.

    Uc players and new cavaliers, all those that don't have a decent answer to at least most possible node combinations, will probably need the re-roll-thingies or they might have a pretty frustrating experience. All those who do have at least decently developed rosters will be bored to hell.

    Either way it absolutely doesn't feel worth it for the rewards.

    This is a massive fail in my eyes.

    Your normal enemies were around 15k ??
    Mine where all around 25k with a yondu being 32k
  • ChampioncriticChampioncritic Posts: 3,175 ★★★★
    edited June 3



    Standard enemies were about 15k and the boss was about 36k. Really not that exciting.

    On the one hand it's ridiculously tedious for the miniscule rewards with 6 paths to scout all with random buffs. On the other hand it's no challenge at all with a diverse team of 5/65 champs.

    Uc players and new cavaliers, all those that don't have a decent answer to at least most possible node combinations, will probably need the re-roll-thingies or they might have a pretty frustrating experience. All those who do have at least decently developed rosters will be bored to hell.

    Either way it absolutely doesn't feel worth it for the rewards.

    This is a massive fail in my eyes.

    Damn this image reminds me of bleach quincies lol
  • LeoCruzLeoCruz Posts: 24
    So the event already started.
    Can someone clarify if the event will be there for 28 days and 7 hours? and will we get 1 more extra collector to enter the event 29 times :wink:

    Also, we can enter only one difficulty epic or master or can do 2-3 difficulty with one sample collector?? I know I can come to know once I enter but don't want to waste one sample collector. @Kabam Miike
  • Mcord11758Mcord11758 Posts: 1,257 ★★★★
    nothing terribly challenging in my first run, this will be boring in a day or 2. only positive is no energy, if not for that I likely wouldn't bother running them
  • Samdingo75Samdingo75 Posts: 41
    @Kabam Miike in the past you have stated the the player base should focus on our progression of our roster like 5* & 6* champ progression but why can’t you do the same with the rewards especially with these M.O.D.O.K. hotel side quest... these are a not a progression for the player base... they don’t just feel underwhelming but under appreciated for us... I feel you & your team need to take a proactive approach to the rewards just as “we” the player base are supposed to take to our champion roster progression
  • Ultra_SteveUltra_Steve Posts: 2
    Kabam's trying their best, rewards may not match the difficulty of the quests (I've tried out the epic one and it's brutal)
    But they need time to respond to our feedback, especially in these trying times.
  • ILLUSION8ILLUSION8 Posts: 87
    is it just me or does the difficulty of the new Modok Labs seem much higher than the recent Epic difficulty side events. IDK, might just be me but as someone who was able to complete the recent ones with little difficulty, seeing extremely high rated opponents with ridiculous buffs seems like a huge step up. might have to stick to master this month. does anyone dis/agree ???
  • Colinwhitworth69Colinwhitworth69 Posts: 1,947 ★★★★
    Certainly harder than May, but nothing insane.
  • ILLUSION8ILLUSION8 Posts: 87

    Certainly harder than May, but nothing insane.

    as a more recent uncollected player, they seem so much harder than the last few months.
  • Icy000Icy000 Posts: 123
    This event sucks in every possible way. It's going to be a long boring month
  • ILLUSION8ILLUSION8 Posts: 87
    Lvernon15 said:

    They’re easier than every other modok lab event

    idk, i wasnt playing at the time of that event so i couldn't verify that. i can understand why ive seen people complain about the other one on the forums before
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