Did my first Epic entry since I forgot about the class bonus that will appear later. Took the cosmic path and the nodes I had weren’t awful. Mystic ward, ancient knowledge, feats of power. Worst I rolled was masochism, but Doom crushes the entire path. Tigra was a bit annoying to fight because there are so many long animations. Champions scale from about 15k pi to 35k pi, with health hitting mid 100k. Endgame players won’t have any trouble, while those who just got uncollected will have a tough time. Definitely not worth the rewards, but it is what it is I guess
Come on guys ... really ... you know you can do better than that. This are the things that drive people away from the game. This is an awesome game and I believe in you guys. Make it happen please
Example: cavalier and grandmaster crystals, 5&6 sig stones, make us do the job for a 6* A-Gem.
There is not a single positive progression in the game. every month the same events, same bad rewards. no changes at all since about 1-2 years.
AW still sucks, AQ is the same boring cycle again and again.
Incursions r realistically good to rush through only once a month for some gold and shards and thats it.
The only change ->to make story content in act 6 and 7 even harder with rewards not worth at all spending so much time and units to explore the content.
and if you r still dumb enough to clear that content, the crystal and catalyst RNG is horrible.
So u have to get mad twice. Once while clearing that dumb content and then while getting the "rewards" by RNG.
The developers r so crazy out of touch with the player base, it is ridiculous.
I cant believe that their idea of making money is with selling items only and not with creating content which is worth spending units on because it is rewarding you equally to your effort.
I think this game is dying out, maybe they really want that, so everyone should save his money on July 4th.
They are easier than last time, at least. These used to have 5/6 buffs per fight
maybe but they still seem like much harder than recent events. i guess anything asociated with MODOK is a pain in the neck. or at least more of a pain than most stuff
@UmbertoDelRio that may not be that much for someone that far in the game, maybe if those were exclusive to people who have completed act 6 but some people at cavalier don’t even have a r5 and only a couple of r4 5*’s. something like that would be way too much for them
Now that I've been in the labs once, here is my feedback: What exactly do you all hear when we say that this game is too time consuming? You've taken the labs and seemingly added more fights that are in the past labs, without any significant increase (and some might argue a straight up decrease based on the game progression) in rewards? How else do we need to say that the time commitment is too high and the game economy is outdated?
Those 5* sig stones are ridiculously low. I have a full team of rank 5s and it looks like for me to get anywhere near 10k prestige I'm going to actually have to spend money or wait a couple of years.
Overall impressions are... for a developed roster it’s not overly hard. It is annoying reading through all the nodes and picking a path and rerolling the same terrible combinations over and over again, but it’s not hard. This is the same as it always is but actually worse with so many damn paths because now to make sure I’m taking the best path I have to read all the nodes on 6 paths. Then after reading all of them I realize basically they all have some sort of absurd node combination I’ll have to reroll some anyway.
I do believe the increase in paths was an attempt to respond to feedback in previous iterations to give more options but for me it misses the Mark on achieving that.
This event style is the same it always is and has the same issue of uncalibrated rewards as the last time we ran this style of event. The rng difficulty is frustrating, the reroll function is frustrating because it keeps spitting out basically the same nodes over and over sometimes, the difficulty to reward is frustrating, the time dedication of this event is frustrating.
Literally the most frustrating part is when this style event runs the feedback is the exact same EVERYTIME. And yet here we go again. By day 10 of this people are over it and by mid month it becomes a chore. The small tweaks like not having to do daily and more paths for more options do not fix the root of the problem with this style event.
The core idea of the event centered around rng difficulty you cannot plan for and the lack of balance in rewards based on difficulty is the problem. By the end of this month I’ll have achieved less value from this event then I got out of rifts with 100% more effort and frustration. That is a BIG problem.
The attack values are pretty ridiculous. If you have a look at act 6.1.6 and the attack values there and compare it to this difficulty, some fights can be about 4-5k higher depending on the champs then champions are in 6.1.6. I expect the boss to be at 11k attack value but not nodes 2 fights in.
Maybe I’m wrong and this content isn’t designed for cavalier players but clearing 6.1 and unlocking epic on the monthly EQ would mean you could tackle epic side quests as well.
@UmbertoDelRio yeah you do have a point, this event is probably one of if not the hardest event I have ever seen so it would make sense to have a Premium reward like a r5 gem for like, most of your gold
Kabam simply drop the ball this month if I got bored of the rifts I can’t imagine enjoying this side quest with those rewards. By the second week it’ll be tedious and probably I’ll skip it by the half of the month
I think the issue is the difficulty compared to the rewards. For this type of effort daily a generic sig stone should be given per run and more 6 star shards. Everything else has little that can help my account at this point.
I think the issue is the difficulty compared to the rewards. For this type of effort daily a generic sig stone should be given per run and more 6 star shards. Everything else has little that can help my account at this point.
getting anywhere close to the difficulty to rewards balance of the red rifts is going to be hard for Kabam (they were great). but this just takes the cake. too hard for most recently uncollected players with less developed rosters or less skill/experience of the more endgame players
No resources used. Only 3 nodes compared to 6 last time. 6 paths to choose from. Easily peasy.
but compared to more recent side events this is much harder, i get that its easier than the last set of labs but thats not the point being made. also you must be a much more experienced player who has no issue with the nodes. the difficulty increase for others is quite dramatic
I think the difficulty is bad in general. I’ve seen nightcrawlers, hot monkeys and tigras. No one knows how to fight those characters this early in(especially them being buffed up)(like biohazard) And night crawler is just annoying
You know you could have waited to enter. You didn't have to go in immediately. You could have waited a week. Its not like you're limited to how many times you can enter a day, except for how many entry tickets you have. If you have 5 tickets, you can enter 5 times that day. If you have all 30 tickets, you can enter 30 times in one day.
Why rush into something knowing that we have new champs coming in that no one knows how to properly fight yet, unless you're prepared to deal with bad nodes and have to use revives.
Comments
Example: cavalier and grandmaster crystals, 5&6 sig stones, make us do the job for a 6* A-Gem.
Thanks guys
AW still sucks, AQ is the same boring cycle again and again.
Incursions r realistically good to rush through only once a month for some gold and shards and thats it.
The only change ->to make story content in act 6 and 7 even harder with rewards not worth at all spending so much time and units to explore the content.
and if you r still dumb enough to clear that content, the crystal and catalyst RNG is horrible.
So u have to get mad twice. Once while clearing that dumb content and then while getting the "rewards" by RNG.
The developers r so crazy out of touch with the player base, it is ridiculous.
I cant believe that their idea of making money is with selling items only and not with creating content which is worth spending units on because it is rewarding you equally to your effort.
I think this game is dying out, maybe they really want that, so everyone should save his money on July 4th.
I do like that I can get some T2a from the MODOK store. I need some.
Overall impressions are... for a developed roster it’s not overly hard. It is annoying reading through all the nodes and picking a path and rerolling the same terrible combinations over and over again, but it’s not hard. This is the same as it always is but actually worse with so many damn paths because now to make sure I’m taking the best path I have to read all the nodes on 6 paths. Then after reading all of them I realize basically they all have some sort of absurd node combination I’ll have to reroll some anyway.
I do believe the increase in paths was an attempt to respond to feedback in previous iterations to give more options but for me it misses the Mark on achieving that.
This event style is the same it always is and has the same issue of uncalibrated rewards as the last time we ran this style of event. The rng difficulty is frustrating, the reroll function is frustrating because it keeps spitting out basically the same nodes over and over sometimes, the difficulty to reward is frustrating, the time dedication of this event is frustrating.
Literally the most frustrating part is when this style event runs the feedback is the exact same EVERYTIME. And yet here we go again. By day 10 of this people are over it and by mid month it becomes a chore. The small tweaks like not having to do daily and more paths for more options do not fix the root of the problem with this style event.
The core idea of the event centered around rng difficulty you cannot plan for and the lack of balance in rewards based on difficulty is the problem. By the end of this month I’ll have achieved less value from this event then I got out of rifts with 100% more effort and frustration. That is a BIG problem.
Maybe I’m wrong and this content isn’t designed for cavalier players but clearing 6.1 and unlocking epic on the monthly EQ would mean you could tackle epic side quests as well.
Some people enjoy having difficulty. Some people don't even find the epic lab difficult.
Kabam is never going to please everyone in the game. And especially not on an individual basis.
Why rush into something knowing that we have new champs coming in that no one knows how to properly fight yet, unless you're prepared to deal with bad nodes and have to use revives.
I got a Darkhwak with Masochism and Oscillate.