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More information here.

Alliance War Season 19: Updates to Path Identities and New Nodes! [ June 30]

MCOC TeamMCOC Team Administrator, Admin [en] Posts: 577
edited June 2020 in General Discussion
Summoners,

After his defeat at the hands of the Summoner and Carina, the Grandmaster has been an elder without a calling. Despite the problems and conflicts that the Grandmaster and The Collector have caused, they are still Carina’s family, and she loves them very much.

Instead of banishing them to a far off land, she’s worked with her council to create a plan to keep the two of them busy, and out of trouble.

The Universal Gamesman

Carina knows that a game with changing rulesets and unpredictable pieces is the perfect distraction to keep En Dwi Gast out of trouble. Under her supervision, The Grandmaster will transform Alliance Wars into his tournament, where he seeks the strongest Alliances every season to crown as his victors!

Recreating the Battlefield

The Grandmaster has never been shy about wanting to mould the Contest to his vision, and making sure his presence is noticed. He’ll be starting with the Maps on which you fight.

So first, we’re going to take a look at the new Nodes, Path Identities, and Layouts of the Grandmaster’s New Maps.
All Map Changes will take effect on June 24th!

New Maps

First, we've got 2 Brand New Maps! One for Alliances playing on Easy and Normal, and one for Alliances playing on Intermediate, Hard, Challenger, and Expert. If you'd like to take a closer look, we've attached the High-Resolution versions of these maps to this post.

These new more simplified Maps eliminate Portals and bring the entire Battlegroup back together and key points throughout the Map.


Easy and Normal:


Intermediate, Hard, Challenger, and Expert:

New Local Nodes

The Grandmaster has crafted the following nodes for Alliances on the Intermediate, Hard, Challenger, or Expert Maps.

Path Identities

If you like to plan ahead, the Grandmaster is happy to provide you with a list of all buffs on all nodes across the Maps. There are lots to look at, so we've attached the lists of Nodes in the next post.

Matchmaking Updates


The Grandmaster wants to ensure that his tournament stays as competitive as possible. To do so, he is updating the parameters of Matchmaking. Matchmaking will now emphasize your Alliance's War Rating above all else. This will ensure that Alliances vying for the crown will be competing against other top Alliances.

This will be a big adjustment for a lot of Alliances. Currently, many Alliances are either have an inflated War Rating or a Deflated War rating due to the current system. To expedite the process of Alliances finding their "true" War Rating, we will be reducing every Alliance's War Rating by 50%. This will affect every Alliance in-game and will accelerate the rate at which Alliance's find their true position faster because of the concentrated War Ratings of all Alliances.


The Change to Matchmaking and the War Rating reduction will occur on July 8th.

What's Next?


There's still so much to reveal about Season 19 and beyond. Next week, we'll cover:
- Reward Changes
- Defense Tactics and Attack Tactics
- Alliance War Solo Events

Remember, Alliance Wars Season 19 Starts on July 7th, and there will be no war starting on July 5th!

Stay tuned for more information on everything else about Season 19!
Post edited by Kabam Miike on
«13456746

Comments

  • GroundedWisdomGroundedWisdom Member Posts: 36,520 ★★★★★
    I'm all for changes as long as they don't sacrifice fairness just to make people happy.
  • Stagedear85Stagedear85 Member Posts: 774 ★★★
    So far i like what i see im looking forward to the new rewards and defensive tactics.
  • SpideyFunkoSpideyFunko Member Posts: 21,937 ★★★★★
    me likey
  • PulyamanPulyaman Member Posts: 2,365 ★★★★★
    edited June 2020

    so much to read through but eb and flow intercept reads awful. I guess its made for ghost to fight but I can see that node being a pain

    Does incoming damage include DOT and passives like plasma? Also, Hazard shift sounds like a pain, incinerate and poison immune? Mephisto comes to mind. Iceman, red hulk and BWCV depending on her curse. Anyone else?
  • Agent_X_zzzAgent_X_zzz Member Posts: 4,498 ★★★★★
    Interesting stuff, happy the way that it is going so attackers get bonuses for being a Control or A Villain champ etc
  • SiliyoSiliyo Member Posts: 1,460 ★★★★★
    Hey MeeKay, is path 7 still hidden or no?
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★

    so much to read through but eb and flow intercept reads awful. I guess its made for ghost to fight but I can see that node being a pain

    Basically glorified aegis intercept
  • Mcord11758Mcord11758 Member Posts: 1,249 ★★★★
    Lvernon15 said:

    so much to read through but eb and flow intercept reads awful. I guess its made for ghost to fight but I can see that node being a pain

    Basically glorified aegis intercept
    But you have to keep intercepting the entire fight in order to do damage
  • joke1004joke1004 Member Posts: 258 ★★★
    How do the links interact?
    What are they?
    Do we have to take some fights linked?
    Is there a hidden lane?
  • WerewrymWerewrym Member Posts: 2,830 ★★★★★
    I'm curious if the changes are supposed to address shell alliances, because I really don't see what has been done to fix that. We are going to run into the same people trying to get away with the same kind of cheating as before.

    I also see a lot of nasty combos of nodes for minis and basic fights. And there are way more minis than what we have currently. Really hope the attacker tactics are going to make it easier for us.
  • KnightZeroKnightZero Member Posts: 1,437 ★★★★★
    Yup these new nodes are really going to be a pain. Footloose, Rage, Oscillate+Aggressive Fury+Tunnel Vision. Nice mini bosses to face just based on nodes. Going to make AW even more specific and upon that we have Defender tactics. Hazard Shift doesn't have many proper counters.
  • GroundedWisdomGroundedWisdom Member Posts: 36,520 ★★★★★
    mum_m2 said:

    My question is what's going to stop Tanking and manipulating War Rating off-season? It's not just Tiers 1-5 that do it.

    It doesn't sounds like you're in a tier 1-5 alliance and tanking hasn't been a thing for almost a year now.

    This is due in part to an announcement made last July that stated that all War Ratings for tiers 1-5 will be locked and tiers 6-9 will decrease the amount of war rating they can achieve.
    Tanking has been a thing all along. We've encountered a number in the off-season. I'm all for using War Rating as long as it can't be manipulated outside of Seasons. Otherwise you might as well use Tic Tacs to gauge War ability. It's unfair to people being ambushed, and it doesn't reflect actual ability.
  • GroundedWisdomGroundedWisdom Member Posts: 36,520 ★★★★★
    This whole idea that only Tiers 1-5 do it is simply not true.
  • GroundedWisdomGroundedWisdom Member Posts: 36,520 ★★★★★
    Then you have Shells who drop down in the off to peck off other Allies.
  • GroundedWisdomGroundedWisdom Member Posts: 36,520 ★★★★★
    The only way to solve it really is to freeze War Rating altogether in the off, or not allow a change of a marginal amount outside of Seasons. No more than 10 perhaps, on either side.
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    Siliyo said:

    Hey MeeKay, is path 7 still hidden or no?

    Looking at the map graphic, it looks like only the 6 miniboss nodes are hidden.
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    I have a question to kabam, will "strike counter-combat power rate" eventually reach the negatives? if so it will definitely cause problems like you attack, you lose power, and you will never be able to activate a special so you are forever power locked.
  • joke1004joke1004 Member Posts: 258 ★★★
    Is there anything wrong with the node numbers on the map?
    Lane numbers in the announcement don't add up with the map lanes...
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★

    I don't like "ebb and flow-knockdown", "ebb and flow-intercept", "window of opportunity-stun". Those 3 look WAY too annoying, especially when combined with flow tactics if the tactics system stays the same which might deter people from joining AW. The rest i can live with for now.

    the 90% damage reduction from the 2 ebb and flows i mentioned might be a bit too much over the top.
  • Deadpool87Deadpool87 Member Posts: 573 ★★★
    Pulyaman said:

    so much to read through but eb and flow intercept reads awful. I guess its made for ghost to fight but I can see that node being a pain

    Does incoming damage include DOT and passives like plasma? Also, Hazard shift sounds like a pain, incinerate and poison immune? Mephisto comes to mind. Iceman, red hulk and BWCV depending on her curse. Anyone else?
    Human torch, Night Thrasher, Annihulus, Havok, Sunspot, Vulture awakened and Emma in diamond form are all immune to incinerate. Which in turn should make them immune to the poison since they never receive the incinerate debuff.
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