We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
You could just run map 7 without the modifiers or the lower set of them
Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
You could just run map 7 without the modifiers or the lower set of them
We don’t care about rank/milestones. Our prestige is not high enough to compete top45 alliances. Our rank is around ~90 and we are fine with that. The only reason we are thinking to run the Epic modifier is for the 2% t5cc from honor rewards. With how war looks it doesn’t seems we are going to get it from P4 so we need to find other ways to fight for these crumbs in order to stay “relevant” and don’t let the top 45 to increase the gap even more
2 2% t5c crystals are not remotely worth stretching yourself thin over. That's 2 random class crystals between 6 classes. 150 weeks to form one of each cat if everything was even (which I know it's not). Think of where the game will be in 3 years...
You not going to stay "relevant" with that when basically everyone running them is doing it on map 7
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
You could just run map 7 without the modifiers or the lower set of them
We don’t care about rank/milestones. Our prestige is not high enough to compete top45 alliances. Our rank is around ~90 and we are fine with that. The only reason we are thinking to run the Epic modifier is for the 2% t5cc from honor rewards. With how war looks it doesn’t seems we are going to get it from P4 so we need to find other ways to fight for these crumbs in order to stay “relevant” and don’t let the top 45 to increase the gap even more
2 2% t5c crystals are not remotely worth stretching yourself thin over. That's 2 random class crystals between 6 classes. 150 weeks to form one of each cat if everything was even (which I know it's not). Think of where the game will be in 3 years...
You not going to stay "relevant" with that when basically everyone running them is doing it on map 7
You’re not wrong, but hungry person will fight for crumbs if this is all he can eat.
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
You could just run map 7 without the modifiers or the lower set of them
Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
Getting the highest tier of rewards in a game requires more effort? Craziness
I think the SSD change will help as it basically makes it a nothing node now. Outside of a few paths it wasn't incredibly difficult to manage to begin with though. Adding the counterstrike global at some point definitely changes that a bit but with the current proposed changes basically most of the epic modifiers will wind up even easier than some of the master ones. Not sure why people are still even talking about them honestly
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
You could just run map 7 without the modifiers or the lower set of them
Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
Getting the highest tier of rewards in a game requires more effort? Craziness
Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
It's no different than when map 7 was added and people got mad they couldn't do the same they've always done and maintain their ranks. If they give the option to increase points gained and you choose to not take it, you don't have some grandfathered claim to that ranking just bc that's what you did last week or last month. You either adapt or drop.
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
You could just run map 7 without the modifiers or the lower set of them
Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
Getting the highest tier of rewards in a game requires more effort? Craziness
Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
No I understand what I posted. You don't have some divine right to tread water when things change. If additional points are added and other are willing to do more to get them, you'll drop in rank. Just how it works
Again completely missing the point. Read the conversation. Someone was asked why Map 6 alliances are doing Epic Modifiers. So I replied that it was to keep up with other Map 6 alliances that started to run them so that rank wasn't lost. I'm not sure what you're trying to bring in here. You just started with Map 7 and talking about putting in effort without reading previous posts.
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
You could just run map 7 without the modifiers or the lower set of them
Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
Getting the highest tier of rewards in a game requires more effort? Craziness
Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
No I understand what I posted. You don't have some divine right to tread water when things change. If additional points are added and other are willing to do more to get them, you'll drop in rank. Just how it works
Again completely missing the point. Read the conversation. Someone was asked why Map 6 alliances are doing Epic Modifiers. So I replied that it was to keep up with other Map 6 alliances that started to run them so that rank wasn't lost. I'm not sure what you're trying to bring in here. You just started with Map 7 and talking about putting in effort without reading previous posts.
And if those modifiers are too hard for you, don't run them. This isn't terribly complicated
You have tons of combinations of maps and modifiers to attain whatever rank you want. If you decide your not willing to do that to maintain a ranking then that's on you
Once the changes are made, the epic mods will be easier then the old ones by a considerable margin. We’re running the power one today and my bg has used 6 items. Day 1 with F4.....different story 😬
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
You could just run map 7 without the modifiers or the lower set of them
Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
Getting the highest tier of rewards in a game requires more effort? Craziness
Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
No I understand what I posted. You don't have some divine right to tread water when things change. If additional points are added and other are willing to do more to get them, you'll drop in rank. Just how it works
Again completely missing the point. Read the conversation. Someone was asked why Map 6 alliances are doing Epic Modifiers. So I replied that it was to keep up with other Map 6 alliances that started to run them so that rank wasn't lost. I'm not sure what you're trying to bring in here. You just started with Map 7 and talking about putting in effort without reading previous posts.
And if those modifiers are too hard for you, don't run them. This isn't terribly complicated
Didn't say a word about modifiers. Better reply to someone who complained about them than me. Also, a valid point was made no matter what you say. Void with 300% attack and Cascading Failure is a stupid fight. If Kabam is willing to cater to Map 7 fights that have specific counters, then doing so for Map 6 as well isn't a stretch. Noone is asking for the entire Map to be remade. No idea why you have this sense of entitlement, but whatever. Whenever something you find is easy, people are supposed to feel the same.
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
You could just run map 7 without the modifiers or the lower set of them
Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
Getting the highest tier of rewards in a game requires more effort? Craziness
Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
No I understand what I posted. You don't have some divine right to tread water when things change. If additional points are added and other are willing to do more to get them, you'll drop in rank. Just how it works
Again completely missing the point. Read the conversation. Someone was asked why Map 6 alliances are doing Epic Modifiers. So I replied that it was to keep up with other Map 6 alliances that started to run them so that rank wasn't lost. I'm not sure what you're trying to bring in here. You just started with Map 7 and talking about putting in effort without reading previous posts.
And if those modifiers are too hard for you, don't run them. This isn't terribly complicated
Didn't say a word about modifiers. Better reply to someone who complained about them than me. Also, a valid point was made no matter what you say. Void with 300% attack and Cascading Failure is a stupid fight. If Kabam is willing to cater to Map 7 fights that have specific counters, then doing so for Map 6 as well isn't a stretch. Noone is asking for the entire Map to be remade. No idea why you have this sense of entitlement, but whatever. Whenever something you find is easy, people are supposed to feel the same.
Heavy spam him with Nick, you'll practically never have a debuff on you
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
You could just run map 7 without the modifiers or the lower set of them
Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
Getting the highest tier of rewards in a game requires more effort? Craziness
Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
No I understand what I posted. You don't have some divine right to tread water when things change. If additional points are added and other are willing to do more to get them, you'll drop in rank. Just how it works
Again completely missing the point. Read the conversation. Someone was asked why Map 6 alliances are doing Epic Modifiers. So I replied that it was to keep up with other Map 6 alliances that started to run them so that rank wasn't lost. I'm not sure what you're trying to bring in here. You just started with Map 7 and talking about putting in effort without reading previous posts.
And if those modifiers are too hard for you, don't run them. This isn't terribly complicated
Didn't say a word about modifiers. Better reply to someone who complained about them than me. Also, a valid point was made no matter what you say. Void with 300% attack and Cascading Failure is a stupid fight. If Kabam is willing to cater to Map 7 fights that have specific counters, then doing so for Map 6 as well isn't a stretch. Noone is asking for the entire Map to be remade. No idea why you have this sense of entitlement, but whatever. Whenever something you find is easy, people are supposed to feel the same.
Heavy spam him with Nick, you'll practically never have a debuff on you
I mean that's what I spoke about specific counters. Not sure what your point is here. Yes we know that certain champs can do it. But the entire point of communication with Kabam is too see if they're willing to make changes. If not, then we have to figure it out and move on. That's literally the entire point of communication. I don't see why you have an issue everytime someone raises a problem that they feel can be changed. Be it fight wise or node. Feedback exists for a reason. It was literally one post in a thread about modifiers that you decided to focus on since it isn't an issue for you.
You have tons of combinations of maps and modifiers to attain whatever rank you want. If you decide your not willing to do that to maintain a ranking then that's on you
Then this thread shouldn't exist at all. If people aren't willing to throw all their items to a node that was broken on certain lanes, then they shouldn't run it. Nice logic.
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
You could just run map 7 without the modifiers or the lower set of them
Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
Getting the highest tier of rewards in a game requires more effort? Craziness
Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
No I understand what I posted. You don't have some divine right to tread water when things change. If additional points are added and other are willing to do more to get them, you'll drop in rank. Just how it works
Again completely missing the point. Read the conversation. Someone was asked why Map 6 alliances are doing Epic Modifiers. So I replied that it was to keep up with other Map 6 alliances that started to run them so that rank wasn't lost. I'm not sure what you're trying to bring in here. You just started with Map 7 and talking about putting in effort without reading previous posts.
And if those modifiers are too hard for you, don't run them. This isn't terribly complicated
Didn't say a word about modifiers. Better reply to someone who complained about them than me. Also, a valid point was made no matter what you say. Void with 300% attack and Cascading Failure is a stupid fight. If Kabam is willing to cater to Map 7 fights that have specific counters, then doing so for Map 6 as well isn't a stretch. Noone is asking for the entire Map to be remade. No idea why you have this sense of entitlement, but whatever. Whenever something you find is easy, people are supposed to feel the same.
Heavy spam him with Nick, you'll practically never have a debuff on you
I mean that's what I spoke about specific counters. Not sure what your point is here. Yes we know that certain champs can do it. But the entire point of communication with Kabam is too see if they're willing to make changes. If not, then we have to figure it out and move on. That's literally the entire point of communication. I don't see why you have an issue everytime someone raises a problem that they feel can be changed. Be it fight wise or node. Feedback exists for a reason. It was literally one post in a thread about modifiers that you decided to focus on since it isn't an issue for you.
You have tons of combinations of maps and modifiers to attain whatever rank you want. If you decide your not willing to do that to maintain a ranking then that's on you
Then this thread shouldn't exist at all. If people aren't willing to throw all their items to a node that was broken on certain lanes, then they shouldn't run it. Nice logic.
You don't think it's a realistic expectation to have 3 out of 30 people to have a champ ranked up to counter something? That's the problem I have. Yes I have an issue when people want to complete something and then just say no I'm not doing that or no I shouldn't be expected to do that. The whole point of the game is building a roster to get through content whether that be story, AQ, AW, EQ, or whatever. If you get presented a problem in an alliance event then someone has to be able to counter it.
You don't have to throw items at anything. If something is too difficult and you don't have the needed options to counter it, step back and do something easier.
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
It has to be done, otherwise you actually get less rewards, this was my argument when modifiers were orginally introduced.
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
It has to be done, otherwise you actually get less rewards, this was my argument when modifiers were orginally introduced.
First of all nobody gets less rewards, you get more rewards if choose to do so. Also, I am pretty certain that no map6 alliance has to do these epic modifers. If they push you over some bracket maybe then I understand but I don’t see the point where people playing map6 needing to do them. Even in a mixed alliance, getting two 2% crystals is probably not worth all the stress imo. However if you decide to do so, it should be hard even in map6 since they give the (current) rarest resource in the game.
You absolutely do get less rewards in some scenarios, before modifiers were introduced we were 6x5 top 250, the first week they were introduced we didn’t run any and placed outside the top 250. So we were doing the exact same map, with the same difficulty but hit less rewards.
The fact is if you don’t do them others will and you’ll drop ranks and potentially rewards.
If kabam didn’t want maps other than 6 or 7 to run them then they should only be limited to those maps.
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
@Kabam Miike appreciate the tuning that is being done. Not here to complain about the modifiers, I think some tuning is needed and you guys have seen that and are trying to address it but I do have concerns about your recent statement above as it totally contradicts the announcement message of these new Epic modifiers...
I’m in a top 90 alliance, we run a mix of map 6 & map 7. We saw this first week as an opportunity to try out these new Epic modifiers with our normal map routine (some map 6 & 7). It gets us more points, higher point milestones and higher honor milestones. Some may argue if it’s worth it or not for the rewards but every alliance is different in their goals. After trying, we would then evaluate how we would use these Epic modifiers for our long term AQ plan.
So to go and say these are now only meant for Top 10 alliances? While I know how prestige works and relates to AQ points (I created to AQ estimator calculator), who is to say where you truly are at if you don’t attempt it?
So while the original announcement brings some excitement to try and bring something fresh to AQ to make it different and more challenging, now we are being given the excuse that it was never meant for the summoners outside of the top 300?! That attitude is like saying “It’s too hard for you because you won’t spend enough, because you don’t have enough viable counters at 6* R3 or 5* 5/65, etc...”
We went in knowing there would be some learning curves and more difficult and while we have been successful in getting Doom down so far in all battle groups each day, the cost (not solely items but time spent - so much time spent...) compared to prior AQs is quite flabbergasting. This experience is mainly tied to the So Sayeth Doom modifier. Cascading Failure & Power to Cower have been challenging yet manageable. We suspect the other 2 modifiers Parry Curse and Turning the Tide, also be more challenging but yet manageable.
Modifiers are built to be used by anyone on any map to challenge their Alliance for whatever map they are ready for. That is why the points scale across ALL maps. Strategies can be adjusted to conquer but you have to try to experience it first.
If this was truly meant for top 10 alliances and only Map7, don’t even let it be an option and don’t allocate points and rewards to it on lower maps. But I don’t think that is truly the case.
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
It has to be done, otherwise you actually get less rewards, this was my argument when modifiers were orginally introduced.
First of all nobody gets less rewards, you get more rewards if choose to do so. Also, I am pretty certain that no map6 alliance has to do these epic modifers. If they push you over some bracket maybe then I understand but I don’t see the point where people playing map6 needing to do them. Even in a mixed alliance, getting two 2% crystals is probably not worth all the stress imo. However if you decide to do so, it should be hard even in map6 since they give the (current) rarest resource in the game.
You absolutely do get less rewards in some scenarios, before modifiers were introduced we were 6x5 top 250, the first week they were introduced we didn’t run any and placed outside the top 250. So we were doing the exact same map, with the same difficulty but hit less rewards.
The fact is if you don’t do them others will and you’ll drop ranks and potentially rewards.
If kabam didn’t want maps other than 6 or 7 to run them then they should only be limited to those maps.
I quote myself: “ If they push you over some bracket maybe...” this certainly applies to you. I was talking in general. If you want to run them I cannot stop you but if you are a top 250 alliance with 6x5, which sounds weird you guys must have very low prestige to not get a top250 with 6x5 using master modifiers, then the epic modifiers are probably going to be rough for you.
I said before modifiers were introduced meaning originally not epic modifiers.
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom: Change timer to 45s Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it) Reduce all other debuffs to 25% potency Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2) Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure: Change Heal Block to 75% Spectre
Power to Cower: Change stacking power rate to .5% from 1.5% Max Cap to 50% from 75%
Map 7 Change: Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.
Would you consider to remove void too from the map (the new version of map6)? His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
It has to be done, otherwise you actually get less rewards, this was my argument when modifiers were orginally introduced.
First of all nobody gets less rewards, you get more rewards if choose to do so. Also, I am pretty certain that no map6 alliance has to do these epic modifers. If they push you over some bracket maybe then I understand but I don’t see the point where people playing map6 needing to do them. Even in a mixed alliance, getting two 2% crystals is probably not worth all the stress imo. However if you decide to do so, it should be hard even in map6 since they give the (current) rarest resource in the game.
You absolutely do get less rewards in some scenarios, before modifiers were introduced we were 6x5 top 250, the first week they were introduced we didn’t run any and placed outside the top 250. So we were doing the exact same map, with the same difficulty but hit less rewards.
The fact is if you don’t do them others will and you’ll drop ranks and potentially rewards.
If kabam didn’t want maps other than 6 or 7 to run them then they should only be limited to those maps.
I quote myself: “ If they push you over some bracket maybe...” this certainly applies to you. I was talking in general. If you want to run them I cannot stop you but if you are a top 250 alliance with 6x5, which sounds weird you guys must have very low prestige to not get a top250 with 6x5 using master modifiers, then the epic modifiers are probably going to be rough for you.
I said before modifiers were introduced meaning originally not epic modifiers.
This I certainly agree with, I don’t like the “It is your choice to run them or not” argument for the modifiers lower than the epic ones because like your said they are pretty much a neccesity to maintain your spot. However, I am pretty sure epic ones are not required unless you are top 20-30 at least.
They're not needed. But the problem is that some alliances just decide to run it, making the others have to do the same to keep up
So, a question about Parry Curse. The title of the modifier lends to believe that this is a curse off Stunning the opponent off a Parry. In the description, however, it states stun. I just fought an opponent in aq with Hyperion and launched an sp2 which stunned the opponent. Technically, according to the name of the modifier, this should not count against me since I did not Parry Stun them. In the description, it does say Stun, but if the description is correct, please change the name of the modifier since it is misleading.
@Kabam Miike anyway you can preemptively flag the Vivified lane to the team? If you’re trying to avoid timeouts, it’s likely going to be the only way for Power to Cower and probably the preferred method for all but maybe Turn the Tide.
Comments
You not going to stay "relevant" with that when basically everyone running them is doing it on map 7
I usually time out on HB around 2% to get the Corvus charges for buffed up In section 2.
Also, a valid point was made no matter what you say. Void with 300% attack and Cascading Failure is a stupid fight. If Kabam is willing to cater to Map 7 fights that have specific counters, then doing so for Map 6 as well isn't a stretch. Noone is asking for the entire Map to be remade.
No idea why you have this sense of entitlement, but whatever. Whenever something you find is easy, people are supposed to feel the same.
I don't see why you have an issue everytime someone raises a problem that they feel can be changed. Be it fight wise or node. Feedback exists for a reason. It was literally one post in a thread about modifiers that you decided to focus on since it isn't an issue for you. Then this thread shouldn't exist at all. If people aren't willing to throw all their items to a node that was broken on certain lanes, then they shouldn't run it. Nice logic.
You don't think it's a realistic expectation to have 3 out of 30 people to have a champ ranked up to counter something? That's the problem I have. Yes I have an issue when people want to complete something and then just say no I'm not doing that or no I shouldn't be expected to do that. The whole point of the game is building a roster to get through content whether that be story, AQ, AW, EQ, or whatever. If you get presented a problem in an alliance event then someone has to be able to counter it.
You don't have to throw items at anything. If something is too difficult and you don't have the needed options to counter it, step back and do something easier.
The fact is if you don’t do them others will and you’ll drop ranks and potentially rewards.
If kabam didn’t want maps other than 6 or 7 to run them then they should only be limited to those maps.
I’m in a top 90 alliance, we run a mix of map 6 & map 7. We saw this first week as an opportunity to try out these new Epic modifiers with our normal map routine (some map 6 & 7). It gets us more points, higher point milestones and higher honor milestones. Some may argue if it’s worth it or not for the rewards but every alliance is different in their goals. After trying, we would then evaluate how we would use these Epic modifiers for our long term AQ plan.
So to go and say these are now only meant for Top 10 alliances? While I know how prestige works and relates to AQ points (I created to AQ estimator calculator), who is to say where you truly are at if you don’t attempt it?
So while the original announcement brings some excitement to try and bring something fresh to AQ to make it different and more challenging, now we are being given the excuse that it was never meant for the summoners outside of the top 300?! That attitude is like saying “It’s too hard for you because you won’t spend enough, because you don’t have enough viable counters at 6* R3 or 5* 5/65, etc...”
We went in knowing there would be some learning curves and more difficult and while we have been successful in getting Doom down so far in all battle groups each day, the cost (not solely items but time spent - so much time spent...) compared to prior AQs is quite flabbergasting. This experience is mainly tied to the So Sayeth Doom modifier. Cascading Failure & Power to Cower have been challenging yet manageable. We suspect the other 2 modifiers Parry Curse and Turning the Tide, also be more challenging but yet manageable.
Modifiers are built to be used by anyone on any map to challenge their Alliance for whatever map they are ready for. That is why the points scale across ALL maps. Strategies can be adjusted to conquer but you have to try to experience it first.
If this was truly meant for top 10 alliances and only Map7, don’t even let it be an option and don’t allocate points and rewards to it on lower maps. But I don’t think that is truly the case.