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Alliance Quest Feedback [Merged Threads]

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  • Options
    KnightZeroKnightZero Posts: 1,431 ★★★★★

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
    You could just run map 7 without the modifiers or the lower set of them
    Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
  • Options
    WorknprogressWorknprogress Posts: 7,233 ★★★★★
    Carmel1 said:

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
    You could just run map 7 without the modifiers or the lower set of them
    We don’t care about rank/milestones. Our prestige is not high enough to compete top45 alliances.
    Our rank is around ~90 and we are fine with that.
    The only reason we are thinking to run the Epic modifier is for the 2% t5cc from honor rewards.
    With how war looks it doesn’t seems we are going to get it from P4 so we need to find other ways to fight for these crumbs in order to stay “relevant” and don’t let the top 45 to increase the gap even more
    2 2% t5c crystals are not remotely worth stretching yourself thin over. That's 2 random class crystals between 6 classes. 150 weeks to form one of each cat if everything was even (which I know it's not). Think of where the game will be in 3 years...

    You not going to stay "relevant" with that when basically everyone running them is doing it on map 7
  • Options
    Carmel1Carmel1 Posts: 629 ★★★

    Carmel1 said:

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
    You could just run map 7 without the modifiers or the lower set of them
    We don’t care about rank/milestones. Our prestige is not high enough to compete top45 alliances.
    Our rank is around ~90 and we are fine with that.
    The only reason we are thinking to run the Epic modifier is for the 2% t5cc from honor rewards.
    With how war looks it doesn’t seems we are going to get it from P4 so we need to find other ways to fight for these crumbs in order to stay “relevant” and don’t let the top 45 to increase the gap even more
    2 2% t5c crystals are not remotely worth stretching yourself thin over. That's 2 random class crystals between 6 classes. 150 weeks to form one of each cat if everything was even (which I know it's not). Think of where the game will be in 3 years...

    You not going to stay "relevant" with that when basically everyone running them is doing it on map 7
    You’re not wrong, but hungry person will fight for crumbs if this is all he can eat.
  • Options
    WorknprogressWorknprogress Posts: 7,233 ★★★★★

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
    You could just run map 7 without the modifiers or the lower set of them
    Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
    Getting the highest tier of rewards in a game requires more effort? Craziness
  • Options
    WorknprogressWorknprogress Posts: 7,233 ★★★★★
    I think the SSD change will help as it basically makes it a nothing node now. Outside of a few paths it wasn't incredibly difficult to manage to begin with though. Adding the counterstrike global at some point definitely changes that a bit but with the current proposed changes basically most of the epic modifiers will wind up even easier than some of the master ones. Not sure why people are still even talking about them honestly
  • Options
    G2DKG2DK Posts: 243
    Does anyone know if OG Iron Man Regens at the start of a fight if he’s below 15% ?

    I usually time out on HB around 2% to get the Corvus charges for buffed up In section 2.
  • Options
    Run477Run477 Posts: 1,391 ★★★
    G2DK said:

    Does anyone know if OG Iron Man Regens at the start of a fight if he’s below 15% ?

    I usually time out on HB around 2% to get the Corvus charges for buffed up In section 2.

    Not to my knowledge. He never used to
  • Options
    G2DKG2DK Posts: 243
    Run477 said:

    G2DK said:

    Does anyone know if OG Iron Man Regens at the start of a fight if he’s below 15% ?

    I usually time out on HB around 2% to get the Corvus charges for buffed up In section 2.

    Not to my knowledge. He never used to
    He has arc overload and regens when dropped below 15%. Just not sure if it will proc if he starts below that.
  • Options
    WorknprogressWorknprogress Posts: 7,233 ★★★★★
    It's no different than when map 7 was added and people got mad they couldn't do the same they've always done and maintain their ranks. If they give the option to increase points gained and you choose to not take it, you don't have some grandfathered claim to that ranking just bc that's what you did last week or last month. You either adapt or drop.
  • Options
    KnightZeroKnightZero Posts: 1,431 ★★★★★

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
    You could just run map 7 without the modifiers or the lower set of them
    Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
    Getting the highest tier of rewards in a game requires more effort? Craziness
    Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
    No I understand what I posted. You don't have some divine right to tread water when things change. If additional points are added and other are willing to do more to get them, you'll drop in rank. Just how it works
    Again completely missing the point. Read the conversation. Someone was asked why Map 6 alliances are doing Epic Modifiers. So I replied that it was to keep up with other Map 6 alliances that started to run them so that rank wasn't lost. I'm not sure what you're trying to bring in here. You just started with Map 7 and talking about putting in effort without reading previous posts.
  • Options
    WorknprogressWorknprogress Posts: 7,233 ★★★★★

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
    You could just run map 7 without the modifiers or the lower set of them
    Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
    Getting the highest tier of rewards in a game requires more effort? Craziness
    Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
    No I understand what I posted. You don't have some divine right to tread water when things change. If additional points are added and other are willing to do more to get them, you'll drop in rank. Just how it works
    Again completely missing the point. Read the conversation. Someone was asked why Map 6 alliances are doing Epic Modifiers. So I replied that it was to keep up with other Map 6 alliances that started to run them so that rank wasn't lost. I'm not sure what you're trying to bring in here. You just started with Map 7 and talking about putting in effort without reading previous posts.
    And if those modifiers are too hard for you, don't run them. This isn't terribly complicated
  • Options
    WorknprogressWorknprogress Posts: 7,233 ★★★★★
    You have tons of combinations of maps and modifiers to attain whatever rank you want. If you decide your not willing to do that to maintain a ranking then that's on you
  • Options
    danielmathdanielmath Posts: 4,060 ★★★★★
    Once the changes are made, the epic mods will be easier then the old ones by a considerable margin. We’re running the power one today and my bg has used 6 items. Day 1 with F4.....different story 😬
  • Options
    KnightZeroKnightZero Posts: 1,431 ★★★★★

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
    You could just run map 7 without the modifiers or the lower set of them
    Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
    Getting the highest tier of rewards in a game requires more effort? Craziness
    Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
    No I understand what I posted. You don't have some divine right to tread water when things change. If additional points are added and other are willing to do more to get them, you'll drop in rank. Just how it works
    Again completely missing the point. Read the conversation. Someone was asked why Map 6 alliances are doing Epic Modifiers. So I replied that it was to keep up with other Map 6 alliances that started to run them so that rank wasn't lost. I'm not sure what you're trying to bring in here. You just started with Map 7 and talking about putting in effort without reading previous posts.
    And if those modifiers are too hard for you, don't run them. This isn't terribly complicated
    Didn't say a word about modifiers. Better reply to someone who complained about them than me.
    Also, a valid point was made no matter what you say. Void with 300% attack and Cascading Failure is a stupid fight. If Kabam is willing to cater to Map 7 fights that have specific counters, then doing so for Map 6 as well isn't a stretch. Noone is asking for the entire Map to be remade.
    No idea why you have this sense of entitlement, but whatever. Whenever something you find is easy, people are supposed to feel the same.
  • Options
    WorknprogressWorknprogress Posts: 7,233 ★★★★★

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
    You could just run map 7 without the modifiers or the lower set of them
    Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
    Getting the highest tier of rewards in a game requires more effort? Craziness
    Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
    No I understand what I posted. You don't have some divine right to tread water when things change. If additional points are added and other are willing to do more to get them, you'll drop in rank. Just how it works
    Again completely missing the point. Read the conversation. Someone was asked why Map 6 alliances are doing Epic Modifiers. So I replied that it was to keep up with other Map 6 alliances that started to run them so that rank wasn't lost. I'm not sure what you're trying to bring in here. You just started with Map 7 and talking about putting in effort without reading previous posts.
    And if those modifiers are too hard for you, don't run them. This isn't terribly complicated
    Didn't say a word about modifiers. Better reply to someone who complained about them than me.
    Also, a valid point was made no matter what you say. Void with 300% attack and Cascading Failure is a stupid fight. If Kabam is willing to cater to Map 7 fights that have specific counters, then doing so for Map 6 as well isn't a stretch. Noone is asking for the entire Map to be remade.
    No idea why you have this sense of entitlement, but whatever. Whenever something you find is easy, people are supposed to feel the same.
    Heavy spam him with Nick, you'll practically never have a debuff on you
  • Options
    KnightZeroKnightZero Posts: 1,431 ★★★★★

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
    You could just run map 7 without the modifiers or the lower set of them
    Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
    Getting the highest tier of rewards in a game requires more effort? Craziness
    Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
    No I understand what I posted. You don't have some divine right to tread water when things change. If additional points are added and other are willing to do more to get them, you'll drop in rank. Just how it works
    Again completely missing the point. Read the conversation. Someone was asked why Map 6 alliances are doing Epic Modifiers. So I replied that it was to keep up with other Map 6 alliances that started to run them so that rank wasn't lost. I'm not sure what you're trying to bring in here. You just started with Map 7 and talking about putting in effort without reading previous posts.
    And if those modifiers are too hard for you, don't run them. This isn't terribly complicated
    Didn't say a word about modifiers. Better reply to someone who complained about them than me.
    Also, a valid point was made no matter what you say. Void with 300% attack and Cascading Failure is a stupid fight. If Kabam is willing to cater to Map 7 fights that have specific counters, then doing so for Map 6 as well isn't a stretch. Noone is asking for the entire Map to be remade.
    No idea why you have this sense of entitlement, but whatever. Whenever something you find is easy, people are supposed to feel the same.
    Heavy spam him with Nick, you'll practically never have a debuff on you
    I mean that's what I spoke about specific counters. Not sure what your point is here. Yes we know that certain champs can do it. But the entire point of communication with Kabam is too see if they're willing to make changes. If not, then we have to figure it out and move on. That's literally the entire point of communication.
    I don't see why you have an issue everytime someone raises a problem that they feel can be changed. Be it fight wise or node. Feedback exists for a reason. It was literally one post in a thread about modifiers that you decided to focus on since it isn't an issue for you.

    You have tons of combinations of maps and modifiers to attain whatever rank you want. If you decide your not willing to do that to maintain a ranking then that's on you

    Then this thread shouldn't exist at all. If people aren't willing to throw all their items to a node that was broken on certain lanes, then they shouldn't run it. Nice logic.
  • Options
    WorknprogressWorknprogress Posts: 7,233 ★★★★★

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    Unfortunately many Map 6 alliances may have to start running it. It's not worth it, but may have to do it to keep up ranks due to others doing it lol. It's one scenario that my alliance is facing.
    You could just run map 7 without the modifiers or the lower set of them
    Map 7 requires way more planning and rankups than people are willing to do atm. Plus donations are pretty high compared to Map 6.
    Getting the highest tier of rewards in a game requires more effort? Craziness
    Do you read what you write? Or does it just come out without a filter? You're telling a Map 6 alliance who doesn't have interest in ranking up specific champs to do Map 7. And then telling that we don't want to put in effort. That's literally what I said. That we don't want the extra work. It's not about rewards. It's about staying where we are. Read the convo first.
    No I understand what I posted. You don't have some divine right to tread water when things change. If additional points are added and other are willing to do more to get them, you'll drop in rank. Just how it works
    Again completely missing the point. Read the conversation. Someone was asked why Map 6 alliances are doing Epic Modifiers. So I replied that it was to keep up with other Map 6 alliances that started to run them so that rank wasn't lost. I'm not sure what you're trying to bring in here. You just started with Map 7 and talking about putting in effort without reading previous posts.
    And if those modifiers are too hard for you, don't run them. This isn't terribly complicated
    Didn't say a word about modifiers. Better reply to someone who complained about them than me.
    Also, a valid point was made no matter what you say. Void with 300% attack and Cascading Failure is a stupid fight. If Kabam is willing to cater to Map 7 fights that have specific counters, then doing so for Map 6 as well isn't a stretch. Noone is asking for the entire Map to be remade.
    No idea why you have this sense of entitlement, but whatever. Whenever something you find is easy, people are supposed to feel the same.
    Heavy spam him with Nick, you'll practically never have a debuff on you
    I mean that's what I spoke about specific counters. Not sure what your point is here. Yes we know that certain champs can do it. But the entire point of communication with Kabam is too see if they're willing to make changes. If not, then we have to figure it out and move on. That's literally the entire point of communication.
    I don't see why you have an issue everytime someone raises a problem that they feel can be changed. Be it fight wise or node. Feedback exists for a reason. It was literally one post in a thread about modifiers that you decided to focus on since it isn't an issue for you.

    You have tons of combinations of maps and modifiers to attain whatever rank you want. If you decide your not willing to do that to maintain a ranking then that's on you

    Then this thread shouldn't exist at all. If people aren't willing to throw all their items to a node that was broken on certain lanes, then they shouldn't run it. Nice logic.

    You don't think it's a realistic expectation to have 3 out of 30 people to have a champ ranked up to counter something? That's the problem I have. Yes I have an issue when people want to complete something and then just say no I'm not doing that or no I shouldn't be expected to do that. The whole point of the game is building a roster to get through content whether that be story, AQ, AW, EQ, or whatever. If you get presented a problem in an alliance event then someone has to be able to counter it.

    You don't have to throw items at anything. If something is too difficult and you don't have the needed options to counter it, step back and do something easier.
  • Options
    Markjv81Markjv81 Posts: 1,020 ★★★★
    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    It has to be done, otherwise you actually get less rewards, this was my argument when modifiers were orginally introduced.
  • Options
    Markjv81Markjv81 Posts: 1,020 ★★★★
    tafre said:

    Markjv81 said:

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    It has to be done, otherwise you actually get less rewards, this was my argument when modifiers were orginally introduced.
    First of all nobody gets less rewards, you get more rewards if choose to do so. Also, I am pretty certain that no map6 alliance has to do these epic modifers. If they push you over some bracket maybe then I understand but I don’t see the point where people playing map6 needing to do them. Even in a mixed alliance, getting two 2% crystals is probably not worth all the stress imo. However if you decide to do so, it should be hard even in map6 since they give the (current) rarest resource in the game.
    You absolutely do get less rewards in some scenarios, before modifiers were introduced we were 6x5 top 250, the first week they were introduced we didn’t run any and placed outside the top 250. So we were doing the exact same map, with the same difficulty but hit less rewards.

    The fact is if you don’t do them others will and you’ll drop ranks and potentially rewards.

    If kabam didn’t want maps other than 6 or 7 to run them then they should only be limited to those maps.
  • Options
    TheTalentsTheTalents Posts: 2,254 ★★★★★
    I would still like to know when the Epic modifier nerf will take place. Can someone respond or did I miss something?
  • Options
    Markjv81Markjv81 Posts: 1,020 ★★★★
    tafre said:

    Markjv81 said:

    tafre said:

    Markjv81 said:

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    It has to be done, otherwise you actually get less rewards, this was my argument when modifiers were orginally introduced.
    First of all nobody gets less rewards, you get more rewards if choose to do so. Also, I am pretty certain that no map6 alliance has to do these epic modifers. If they push you over some bracket maybe then I understand but I don’t see the point where people playing map6 needing to do them. Even in a mixed alliance, getting two 2% crystals is probably not worth all the stress imo. However if you decide to do so, it should be hard even in map6 since they give the (current) rarest resource in the game.
    You absolutely do get less rewards in some scenarios, before modifiers were introduced we were 6x5 top 250, the first week they were introduced we didn’t run any and placed outside the top 250. So we were doing the exact same map, with the same difficulty but hit less rewards.

    The fact is if you don’t do them others will and you’ll drop ranks and potentially rewards.

    If kabam didn’t want maps other than 6 or 7 to run them then they should only be limited to those maps.
    I quote myself: “ If they push you over some bracket maybe...” this certainly applies to you. I was talking in general. If you want to run them I cannot stop you but if you are a top 250 alliance with 6x5, which sounds weird you guys must have very low prestige to not get a top250 with 6x5 using master modifiers, then the epic modifiers are probably going to be rough for you.
    I said before modifiers were introduced meaning originally not epic modifiers.
  • Options
    KnightZeroKnightZero Posts: 1,431 ★★★★★
    tafre said:

    Markjv81 said:

    tafre said:

    Markjv81 said:

    tafre said:

    Markjv81 said:

    tafre said:

    Carmel1 said:

    Hey all,

    We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.

    So Sayeth Doom:
    Change timer to 45s
    Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
    Reduce all other debuffs to 25% potency
    Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
    Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team

    Cascading Failure:
    Change Heal Block to 75% Spectre

    Power to Cower:
    Change stacking power rate to .5% from 1.5%
    Max Cap to 50% from 75%

    Map 7 Change:
    Change Acid Wash Hulkbuster to Iron Man (The original one).

    I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.

    There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.

    Would you consider to remove void too from the map (the new version of map6)?
    His interaction with So Sayeth Doom and cascading failure (and his +300% attack boost) makes him much harder
    I have one question, why are you running map6 with epic modifiers? No offense but those modifiers are probably not meant to be done with map6, they give you what an extra 2-3k t5b? I do not believe that these modifiers should be run any alliance that does not do map7, not worth your efforts imo.
    It has to be done, otherwise you actually get less rewards, this was my argument when modifiers were orginally introduced.
    First of all nobody gets less rewards, you get more rewards if choose to do so. Also, I am pretty certain that no map6 alliance has to do these epic modifers. If they push you over some bracket maybe then I understand but I don’t see the point where people playing map6 needing to do them. Even in a mixed alliance, getting two 2% crystals is probably not worth all the stress imo. However if you decide to do so, it should be hard even in map6 since they give the (current) rarest resource in the game.
    You absolutely do get less rewards in some scenarios, before modifiers were introduced we were 6x5 top 250, the first week they were introduced we didn’t run any and placed outside the top 250. So we were doing the exact same map, with the same difficulty but hit less rewards.

    The fact is if you don’t do them others will and you’ll drop ranks and potentially rewards.

    If kabam didn’t want maps other than 6 or 7 to run them then they should only be limited to those maps.
    I quote myself: “ If they push you over some bracket maybe...” this certainly applies to you. I was talking in general. If you want to run them I cannot stop you but if you are a top 250 alliance with 6x5, which sounds weird you guys must have very low prestige to not get a top250 with 6x5 using master modifiers, then the epic modifiers are probably going to be rough for you.
    I said before modifiers were introduced meaning originally not epic modifiers.
    This I certainly agree with, I don’t like the “It is your choice to run them or not” argument for the modifiers lower than the epic ones because like your said they are pretty much a neccesity to maintain your spot. However, I am pretty sure epic ones are not required unless you are top 20-30 at least.
    They're not needed. But the problem is that some alliances just decide to run it, making the others have to do the same to keep up
  • Options
    DocmottsDocmotts Posts: 77
    So, a question about Parry Curse. The title of the modifier lends to believe that this is a curse off Stunning the opponent off a Parry. In the description, however, it states stun. I just fought an opponent in aq with Hyperion and launched an sp2 which stunned the opponent. Technically, according to the name of the modifier, this should not count against me since I did not Parry Stun them. In the description, it does say Stun, but if the description is correct, please change the name of the modifier since it is misleading.
  • Options
    SuperiorSveeSuperiorSvee Posts: 51
    @Kabam Miike anyway you can preemptively flag the Vivified lane to the team? If you’re trying to avoid timeouts, it’s likely going to be the only way for Power to Cower and probably the preferred method for all but maybe Turn the Tide.
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