**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Was the plan with this modifier not to allow any champ that has a multi-hit heavy or special not to be used?
One of the stated goals was to have players use more champs. This modifier is limiting the champs. Not broadening.
https://youtu.be/0MOzYY0chsA
Also dislike the possible interaction(since I haven't played it) with champs who have multi-hit specials. Like Blade/Claire/CMM. The debuffs are manageable since they'll go in 4 seconds, but passive degen is just loss of health for nothing.
EDIT: If we could "git gud" like you we would be giving our entitled opinion while doing map7 with over 100 6*
I'm not saying it's not possible to beat. Again missing the point. Yes one can bring Ghost or the other options. I'm just saying that it's a fight where MOST champs would lose health for nothing. This isn't an issue with a lane or anything. It's just an interaction with a specific champ that can mess you up. Especially with the fact that specials are considered a part of this. So using champs with multiple special hits, who would be good for Void can hurt you even further.
there are different Voids on the map and each one has a different "challenge" that makes it much harder.
i can talk only about the one i fought (map 6, section3, +300% boost + strike back + degen from genesis node)... only one of his regular debuff, if it takes me 1-2 seconds to get rid of it takes ~40% health. with the genesis node i most time lose ~70% health. this is if i play aggressive... cascading failure doesn't let playing aggressive so i need to choose between void's debuffs or modifier's debuffs
Because you work on this contest before the famous Road-map i want to remind you something else you have promised... that you don't want players to feel like there are only a handful on champions that can counter a specific fight.
Yet again though, as soon as they introduce something difficult people have a fit. There are some legitimate complaints about the new modifiers though I won't even try to argue that. They're far from all valid though.