**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Planning on doing Epic Modifiers if needed to increase Rank, so just scouting out.
From what I just now watched on YT it’s plausible for a talented player who understands the interactions to do it with the KG you want to argue with.
I’m talking about 1 day 1 modifier and how to get by it. It’s like shooting at a moving target sometimes around here.
Dr voodoo has 100% ability Accuracy on Even combo specials. But concussion stops that. Week ruined if you get to that point.
If the goal is to try and encourage "skilled" play, I think it could be improved either by:
- Staggering the prompts, so you start with one active, then the second starts when the first is halfway done, or
- Changing it so it's not possible to get two of the same prompt at once
Sure, you could just bring the Fantastic Four but they're not exactly a diverse group of champions that are viable for every single encounter. I brought in Aegon expecting him to be able to shrug the debuffs off, and when they reapply at the start of the next fight, he can do so - he just doesn't seem to be able to do so in the during the fight the debuff is earned as the new debuffs has the 'permanent' frame.
I'm thinking Thing and using protection to mitigate.....but dude, it's just not right.
You know *random* will mean intercept or immediately have to use a special...
AQ hasn't been "fun" for years. Now, it's even less fun and more character specific as these globals appear to completely target the God tier champs everyone uses in AQ....that have been using them for years.
Also, warn anyone using the suicide masteries that they're going to want to be careful as the first penalty being Heal Block is a kick in the nads for suicides users, especially those that rely on WIllpower heals for Corvus.
17 seconds where not enough to build two specials and from there it was all downhill.
Two missions at the same time are tough, especially intercept when you need to keep your eyes on the mission + the opening.
They should also mention what potency of the the weakness/fatigue/armor break/concussion... it doesn’t says what the % of each buff but it seems to be very high.
With one weakness and fatigue I could barely made any damage with Corvus + 2 charges.
They became too lazy with the description of nodes lately. Also in war there are few nodes that it doesn’t says what % of fury/power drain.
For example heavy/special with Corvus
(I haven’t chose this modifier yet, just trying to do my homework)