The game experienced a brief connectivity issue this morning. The team promptly fixed the issue and things are back to normal, thank you to everyone who passed along reports!
Herald is a false hope that only deplete our resources.
This discussion has been closed.
Comments
Yes it can be done with any champ at beta servers by extremely skilled players.
How many of the players used the ANY champs on their basic clearance? Cause more than 99% of the the players used one of the around ten champs that were realistic counters for the fight.
Your statement is not true at all.
And no, I didn't do that fight with just any old champ. I'm not skilled enough. I happily admit that. I had the counters for that fight already but didn't do it right away because I didn't have the resources and units.
As for skill, I just took down Herald Air-Walker with a 5* R3 BWCV on my alt. I didn’t comment in this thread to discuss how good anyone is. This was intended to be about node design and the highly limited counters of the Herald experiment. It is 6.2.6 all over again.
I don’t see how anyone can support the old 6.2.6 design. The argument that ANY champ can do it is ignoring the fact that it might cost 10,000 units to do it with some of the champs. Only a handful could do it well for cheap. Nobody enjoyed this aspect of the game. I don’t know why the Act 6 attack values are getting nerfed. That’s not the kind of thing I would ask for. I just don’t want to have to pull CAIW, Doom, or SS to be able to reasonably defeat a Boss. Obviously, I finally pulled 6* Doom and used him. Lucky me I guess, at least this round.
Let’s agree to disagree. My texting fingers are starting to hurt.
Saying the fights are "poorly designed" is not the same thing as saying they are too difficult, They may, or may not be too difficult for the Herald target audience, but honestly the biggest problem with the Void fight is - in direct contrast to your notion that Kabam should just be scaling the fights up numerically - attack is probably too high when combined with mix master and void's own intimidating presence debuffs.
Kabam *should* be experimenting with more skill-oriented nodes like Mix Master and going away from cranking up attack and health numbers. That was the almost universal complaint about Act 6 (especially 6.3 and 6.4) and Book 2. And the Void was really cranked up: he had 14664 attack, which is both because he had +300% attack (and health) and because he's a 5/60 6*. That more than anything else makes the fight borderline ridiculous.
So I think it is really, really important that however much they stumble at times, Kabam continues to explore difficulty through node effects and not, as you suggest, difficulty through scaling numbers up. Because we can teach players how to deal with Mix Master. We can't teach them how to deal with 400% attack and higher. I think Void wasn't poorly designed, I think his numbers were cranked too high, and anyone saying Void is proof the nodes are a problem and we should go back to cranking numbers up instead is a much bigger threat to the long term health of the game and the majority of the players who play the game than an OP Void boss in content most players aren't supposed to be playing yet anyway.
So, not considering the other rewards you get each time, would you not pay 1,000 units for 5,000 6* shards?
I feel like this is an extremely worthwhile deal. Considering all aspects and effort.
No?
I’m assuming you’ve not ventured past 6.1 with this deluded idea that stupid high attack values are ok. But I can assure you, stupid high attack values with just a few minor nodes are far more limiting than the herald difficulty nodes.
But it does require deeper roster than I see a lot of people
Talking about, which again is fine. (I have 100% act 6 Nb. Don’t agree with huge nerf on attack values either) and this type of content is more interactive and welcome to keep interest up.
We need to remove for ‘end game’ content people have 25+ r5 champs, 10+ r2 and 4/4 r3 6*. So anyone struggling that is running with 1/2 r5 and a few r4 champs please remember this
It is a direction kabam said they would move away from, I’m looking at the sinister fight here as an example though rather than the champion. I’ve luckily had counters to that one but it’s a constant roadblock in my alliances for people with fairly well developed rosters that otherwise easily have the skill to take him down. Hopefully even if things stay as is the new class crystals help out a bit in that respect.
I’ve only played the shard days of herald as I want the generic stones, aarkus and doom both feel fairly narrow in pure counters to me, though I could be wrong, not thought about it too hard thus far.
The shock on doom for eg from dexing (was using champs otherwise buff free like torch or void) was what killed me almost every time. I can think of duped capiw and RG being good pure counters for that fight, who else can keep up the damage and reliably avoid the shock?
I think what is compounding the frustrations for some people is the format of the quest. In a normal cav eq you will be able to exit, run the quest again and explore counters or fight tactics without missing out on rewards, just at the cost of energy. Personally that’s how I prefer to run content rather than spending through with units or resources, as you learn something to take forwards. This side quest pressures (not forces) you into doing whatever it takes finish the quest as you otherwise lose those rewards you've committed to earning and can’t re-enter.
For those getting frustrated maybe keep that in mind.
Save those planet thingy, pick the easiest boss and do it over and over against that boss and collect you rewards. Problem solved.
As for me, Aarkus and Sinister are too hard because i don't have any high ranked Mystic and Tech champions.
Doom is hard too because i don't have HT.
But, Mysterio and Mole-man are quite easy, and i have a feeling i can beat Void too (I didn't do it last week because of works, so i'm not sure), so it's enough for me. I can choose between catalysts or shards as reward.
And let's say i was wrong and Void is too damn hard. It's ok too, look at the bright side i'll collect tons of T5BC fragments this month.
I’ve completed all three shard days without using a single revive. I have good counters for every day and I use 5/65 only.
Find the day that is the easiest for you and just do that day.
If you don’t have any “easier” day then your roster isn’t developed enough for Herald. That’s why there are other difficulties.
I really hate sounding like this, but sounds like you’re not ready for it yet.
Cavalier difficulty isn’t going anywhere. Keep building your roster and eventually you’ll be able to do it every month without using resources.
I do suggest doing Epic this month since the entry tickets (whatever they are called) are limited and you don’t want to be wasting them.
I’ll admit, I like Hulkbuster after the buff. He’s fun and hits hard. I took him to 5/65, and he is a powerhouse. He is totally useless on any Herald boss. Should I have done Warlock instead? Maybe, but I can’t stand playing him for various reasons. If had to rank him by necessity, then damn, I don’t like this game. Force rank sucks.