I think the difficulty of the content is perfectly as this is geared towards endgame players who obviously have deep rosters. If u r just trying to power ur way through without building ur roster, u shud just get the skill to do it and not whine on the forums. Many people think that all difficulties r for them.
Oh my God. The amount of time some people have spent crying on this thread you could have actually practiced and gotten good.
Or just wait for the day that suits your roster and run it repeatedly
Or maybe its just above your skill/roster level and you need to stay in epic
The game is getting a higher difficulty with better rewards, feel free to get over it
No, if were to buy that Aegon, I think I would be ok. You are also confused about the difference between skill-based fights and champ specific fights. The increase in difficulty is being driven by requiring very specific champs. That’s not skill at all. I can intercept like a pro, my parry timing is perfect, and I have 5/65 top tier champs in all classes. Of course, these aren’t enough. That’s just sad.
I understand the FOMO that can drive frustration with a side quest. You count the rewards before you ever try the quest. Especially that full 6*, or T5b, that you're pretty sure will change the account. You know this is temporary, entry based content that you can’t aspire to, you have to be ready for it now.
In this case, however, even the designers knew this was a wonky experiment, as there are no rewards in herald that aren’t in epic, tho the amounts differ. And, actually, the t2a is the same. You may not get exactly the amount you hoped for, but you can get SOME of what you wanted.
I have left the game a couple times for quality-of-life issues, and was out of the game for several months this year due to the fact that I work in hospitals and Covid needed my full attention. I’ve only been back about a month now I don’t compete in any real alliance activity, and I choose the content that I feel like taking on. The game is a nice diversion from the reality of what I do for a living, but most assuredly is not what I do for a living. It’s not worth that kind of frustration or drama.
It’s a breeze with Aegon, and maybe a couple of champs too. But these are only very few champs out of the 170 available. Of course you can do Void with any champ, skills and patience the same way you can do 6.2 Champion with Kamala Khan or any other meme champ 🤔
Which day is the easiest? i tried doom on herald and $^$$ that, I had to use a revive on a DAILY mission roflmao.....weekly mission potion use is ok, b0t on daily you would lose what you need on act 6 and so on.
Can void be quaked easy or he got some anti quake protection node?
was going to save up and do all runs on same day, but unsure which day yet?
I know it depends on which champions you own, b0t hoping to every day is a must have champion to win with
Oh my God. The amount of time some people have spent crying on this thread you could have actually practiced and gotten good.
Or just wait for the day that suits your roster and run it repeatedly
Or maybe its just above your skill/roster level and you need to stay in epic
The game is getting a higher difficulty with better rewards, feel free to get over it
No, if were to buy that Aegon, I think I would be ok. You are also confused about the difference between skill-based fights and champ specific fights. The increase in difficulty is being driven by requiring very specific champs. That’s not skill at all. I can intercept like a pro, my parry timing is perfect, and I have 5/65 top tier champs in all classes. Of course, these aren’t enough. That’s just sad.
These fights are not champion specific as you make it out to be. There are multiple counters for all fights. You can use a single champ and blast through any single day. Considering there are no star requirements, if you have a 4 star aegon, you can try to skill your way to earn the Herald difficulty rewards, since you can intercept like a pro, parry like a God and all that jazz.
I proved my own point. I used Doom on the Air-Walker event, and it was insanely easy. All he does to Doom is heal him. He was completely shut down. Now I’m just going to spam that event, which is silly. Not everybody has Doom to use, but I was lucky with that. It doesn’t seem fair to others.
Some of these other days, I couldn’t come up with ranked champs to make the fight tolerable. So if you do have the right champs, suddenly all goes well for you. This is not very healthy for the game.
Oh my God. The amount of time some people have spent crying on this thread you could have actually practiced and gotten good.
Or just wait for the day that suits your roster and run it repeatedly
Or maybe its just above your skill/roster level and you need to stay in epic
The game is getting a higher difficulty with better rewards, feel free to get over it
No, if were to buy that Aegon, I think I would be ok. You are also confused about the difference between skill-based fights and champ specific fights. The increase in difficulty is being driven by requiring very specific champs. That’s not skill at all. I can intercept like a pro, my parry timing is perfect, and I have 5/65 top tier champs in all classes. Of course, these aren’t enough. That’s just sad.
These fights are not champion specific as you make it out to be. There are multiple counters for all fights. You can use a single champ and blast through any single day. Considering there are no star requirements, if you have a 4 star aegon, you can try to skill your way to earn the Herald difficulty rewards, since you can intercept like a pro, parry like a God and all that jazz.
I proved my own point. I used Doom on the Air-Walker event, and it was insanely easy. All he does to Doom is heal him. He was completely shut down. Now I’m just going to spam that event, which is silly. Not everybody has Doom to use, but I was lucky with that. It doesn’t seem fair to others.
Some of these other days, I couldn’t come up with ranked champs to make the fight tolerable. So if you do have the right champs, suddenly all goes well for you. This is not very healthy for the game.
So let me get this straight. You want the game to be skill based, yet you'll use some of the best champs for a fight so that you don't need to use skill, but when the Void fight occurs and you don't have the best champs, you don't want to use your own skill to use slightly worse champs and beat it without items.
Here you go, you dropped this.
🤡
First, you are completely wrong on all points. What I’m saying is the fights aren’t skill based at all. If that were true, I feel that I have enough firepower and general skills to get through anything. This week proved that you also need the right champs, because some of the node combinations were nigh impossible without shutting them down. I used Doom because I had a theory that he would remove all the problems with the Air-Walker nodes, and I was right. I admit that it feels like exploitation, but this is also encouraged by tailoring fights around 1-2 champs. I say this isn’t good for the game, because it makes people want to pull that one champ while holding off on ranking perfectly good champs like BWCV and Magik. It shouldn’t matter who you rank if they are really good and you like them, but the tailoring discourages that. Fun removed. For the record, I tried with BWCV in my alternate account, and it was much, much harder. However, she’s probably the second best option.
I’m certainly not suggesting nerfing the handful of sought after champs. That would also ruin the game. What I’m suggesting makes the most sense and is completely reasonable: 1. Shore up the other champs. 2. Make Cavalier nodes open to a wider range of champs and not so damn specific. #2 is what I think this thread was about at one point.
Oh my God. The amount of time some people have spent crying on this thread you could have actually practiced and gotten good.
Or just wait for the day that suits your roster and run it repeatedly
Or maybe its just above your skill/roster level and you need to stay in epic
The game is getting a higher difficulty with better rewards, feel free to get over it
No, if were to buy that Aegon, I think I would be ok. You are also confused about the difference between skill-based fights and champ specific fights. The increase in difficulty is being driven by requiring very specific champs. That’s not skill at all. I can intercept like a pro, my parry timing is perfect, and I have 5/65 top tier champs in all classes. Of course, these aren’t enough. That’s just sad.
These fights are not champion specific as you make it out to be. There are multiple counters for all fights. You can use a single champ and blast through any single day. Considering there are no star requirements, if you have a 4 star aegon, you can try to skill your way to earn the Herald difficulty rewards, since you can intercept like a pro, parry like a God and all that jazz.
I proved my own point. I used Doom on the Air-Walker event, and it was insanely easy. All he does to Doom is heal him. He was completely shut down. Now I’m just going to spam that event, which is silly. Not everybody has Doom to use, but I was lucky with that. It doesn’t seem fair to others.
Some of these other days, I couldn’t come up with ranked champs to make the fight tolerable. So if you do have the right champs, suddenly all goes well for you. This is not very healthy for the game.
So let me get this straight. You want the game to be skill based, yet you'll use some of the best champs for a fight so that you don't need to use skill, but when the Void fight occurs and you don't have the best champs, you don't want to use your own skill to use slightly worse champs and beat it without items.
Here you go, you dropped this.
🤡
2. Make Cavalier nodes open to a wider range of champs and not so damn specific. #2 is what I think this thread was about at one point.
How are you supposed to do that while making the fight challenging?
Oh my God. The amount of time some people have spent crying on this thread you could have actually practiced and gotten good.
Or just wait for the day that suits your roster and run it repeatedly
Or maybe its just above your skill/roster level and you need to stay in epic
The game is getting a higher difficulty with better rewards, feel free to get over it
No, if were to buy that Aegon, I think I would be ok. You are also confused about the difference between skill-based fights and champ specific fights. The increase in difficulty is being driven by requiring very specific champs. That’s not skill at all. I can intercept like a pro, my parry timing is perfect, and I have 5/65 top tier champs in all classes. Of course, these aren’t enough. That’s just sad.
These fights are not champion specific as you make it out to be. There are multiple counters for all fights. You can use a single champ and blast through any single day. Considering there are no star requirements, if you have a 4 star aegon, you can try to skill your way to earn the Herald difficulty rewards, since you can intercept like a pro, parry like a God and all that jazz.
I proved my own point. I used Doom on the Air-Walker event, and it was insanely easy. All he does to Doom is heal him. He was completely shut down. Now I’m just going to spam that event, which is silly. Not everybody has Doom to use, but I was lucky with that. It doesn’t seem fair to others.
Some of these other days, I couldn’t come up with ranked champs to make the fight tolerable. So if you do have the right champs, suddenly all goes well for you. This is not very healthy for the game.
So let me get this straight. You want the game to be skill based, yet you'll use some of the best champs for a fight so that you don't need to use skill, but when the Void fight occurs and you don't have the best champs, you don't want to use your own skill to use slightly worse champs and beat it without items.
Here you go, you dropped this.
🤡
2. Make Cavalier nodes open to a wider range of champs and not so damn specific. #2 is what I think this thread was about at one point.
How are you supposed to do that while making the fight challenging?
Scale the PI? Really though, ask Kabam. They are the ones who said that they were taking this direction regarding existing champs and Act 6 in the Dev Diaries. Now Cavalier nodes look like backtracking to 6.2.6 all over again.
I cannot stress to you how bad of a solution that this would be. The main reason why Act 6 was called to be nerfed was because of the attack values. Attack and Health comprise the PI of a champion. By scaling the PI values of the defenders, you're just creating the Act 6 problem all over again.
Oh my God. The amount of time some people have spent crying on this thread you could have actually practiced and gotten good.
Or just wait for the day that suits your roster and run it repeatedly
Or maybe its just above your skill/roster level and you need to stay in epic
The game is getting a higher difficulty with better rewards, feel free to get over it
No, if were to buy that Aegon, I think I would be ok. You are also confused about the difference between skill-based fights and champ specific fights. The increase in difficulty is being driven by requiring very specific champs. That’s not skill at all. I can intercept like a pro, my parry timing is perfect, and I have 5/65 top tier champs in all classes. Of course, these aren’t enough. That’s just sad.
These fights are not champion specific as you make it out to be. There are multiple counters for all fights. You can use a single champ and blast through any single day. Considering there are no star requirements, if you have a 4 star aegon, you can try to skill your way to earn the Herald difficulty rewards, since you can intercept like a pro, parry like a God and all that jazz.
I proved my own point. I used Doom on the Air-Walker event, and it was insanely easy. All he does to Doom is heal him. He was completely shut down. Now I’m just going to spam that event, which is silly. Not everybody has Doom to use, but I was lucky with that. It doesn’t seem fair to others.
Some of these other days, I couldn’t come up with ranked champs to make the fight tolerable. So if you do have the right champs, suddenly all goes well for you. This is not very healthy for the game.
So let me get this straight. You want the game to be skill based, yet you'll use some of the best champs for a fight so that you don't need to use skill, but when the Void fight occurs and you don't have the best champs, you don't want to use your own skill to use slightly worse champs and beat it without items.
Here you go, you dropped this.
🤡
First, you are completely wrong on all points. What I’m saying is the fights aren’t skill based at all. If that were true, I feel that I have enough firepower and general skills to get through anything. This week proved that you also need the right champs, because some of the node combinations were nigh impossible without shutting them down. I used Doom because I had a theory that he would remove all the problems with the Air-Walker nodes, and I was right. I admit that it feels like exploitation, but this is also encouraged by tailoring fights around 1-2 champs. I say this isn’t good for the game, because it makes people want to pull that one champ while holding off on ranking perfectly good champs like BWCV and Magik. It shouldn’t matter who you rank if they are really good and you like them, but the tailoring discourages that. Fun removed. For the record, I tried with BWCV in my alternate account, and it was much, much harder. However, she’s probably the second best option.
I’m certainly not suggesting nerfing the handful of sought after champs. That would also ruin the game. What I’m suggesting makes the most sense and is completely reasonable: 1. Shore up the other champs. 2. Make Cavalier nodes open to a wider range of champs and not so damn specific. #2 is what I think this thread was about at one point.
Says that I'm wrong on all points. Admits to using best champs for an easier time.
The hypocrisy. Incredible.
Also, I didn't say that all the fights were skill based. I said that you want them to be all skill based.
Man. You are a mess.
Why would I ever use a champ that the fight wasn’t designed for in order to have a rougher, “better” time? I pointing out the polarization that removes skill and ruins the fight and asking for a better way. The fights are polarized such that you can either use the select few proper counters for an easy time, or you can use someone else for a horrible time. There is a huge spectrum in between that needs to be addressed.
I admit to using one best champ to see if I could circumvent the mechanics, and it felt cheap. This wasn’t to be cheap but to prove my earlier claim that the fights were designed around a few specific champs. I had said yesterday that Doom was probably the one for Air-Walker, and he was. However, not using the right champs on other bosses meant roadblocks and revives, because they were certainly designed with only a few in mind. Kabam was and is sending a clear message with all of this to pull some champ for one of these bosses in order to succeed. You can choose not to, but you will spend and probably feel like rage quitting. So at this point, I can either say screw this game for being that way, or use the champs that the fight was designed for. Either way, it seems broken. I’m asking for that to be reconsidered, not for more ways to cheat the game. Getting around the nodes isn’t actually fun either. Fun would be a good fight that you could brute force your way through and use your skill to avoid getting hit. Shutting down the nodes is just a stupid puzzle game.
When ranking up some of the best champs in the game turns out to be worthless for the latest content, then the game has taken a bad turn.
You know, the sad thing is I think this represents everything wrong with your perspective on the game, and it is interesting to me that both the power gamers you think the forums are comprised of and the everyone else you think you represent both think this is a ridiculous idea, but for completely different reasons.
The power gamers know this is silly, because they know higher content is not about "best champs" it is about appropriate champs. What the "best champs" are in the game is mostly a meaningless for-fun discussion, with no practical value. Just saying something like it pegs a player as someone that literally doesn't understand the higher progression game at all.
The everyone else you think you represent? They've been complaining about how content requires the "god tier" champs and everything else is useless since forever. The idea that the higher you go, the more that content should lean into and leverage "the best champs" above all else is a horrible idea, because those players aren't likely to possess those champs for long periods of time and would get roadblocked by that content.
And everyone on both sides agree that when you scale numbers upward you saturate out to the point of making moot most gameplay tactics. When health gets high enough every fight becomes a tedious slog. When attack gets high enough things like blocking stop working altogether, no matter what champ you fight. Nodes might make a gameplay tactic non-viable for one particular fight, but super high attack makes a bunch of them non-viable for the entire map. We've seen where that goes with Act 6.4 and Book 2.
Asking for the content to abandon node interactions and just keep scaling attack and health upward is particularly tone deaf, because that kind of scaling tends to be the most hated scaling in the game across all kinds of players. It is so incredibly hated that I can't remember the last time someone suggested anything like it.
Oh my God. The amount of time some people have spent crying on this thread you could have actually practiced and gotten good.
Or just wait for the day that suits your roster and run it repeatedly
Or maybe its just above your skill/roster level and you need to stay in epic
The game is getting a higher difficulty with better rewards, feel free to get over it
No, if were to buy that Aegon, I think I would be ok. You are also confused about the difference between skill-based fights and champ specific fights. The increase in difficulty is being driven by requiring very specific champs. That’s not skill at all. I can intercept like a pro, my parry timing is perfect, and I have 5/65 top tier champs in all classes. Of course, these aren’t enough. That’s just sad.
These fights are not champion specific as you make it out to be. There are multiple counters for all fights. You can use a single champ and blast through any single day. Considering there are no star requirements, if you have a 4 star aegon, you can try to skill your way to earn the Herald difficulty rewards, since you can intercept like a pro, parry like a God and all that jazz.
I proved my own point. I used Doom on the Air-Walker event, and it was insanely easy. All he does to Doom is heal him. He was completely shut down. Now I’m just going to spam that event, which is silly. Not everybody has Doom to use, but I was lucky with that. It doesn’t seem fair to others.
Some of these other days, I couldn’t come up with ranked champs to make the fight tolerable. So if you do have the right champs, suddenly all goes well for you. This is not very healthy for the game.
So let me get this straight. You want the game to be skill based, yet you'll use some of the best champs for a fight so that you don't need to use skill, but when the Void fight occurs and you don't have the best champs, you don't want to use your own skill to use slightly worse champs and beat it without items.
Here you go, you dropped this.
🤡
2. Make Cavalier nodes open to a wider range of champs and not so damn specific. #2 is what I think this thread was about at one point.
How are you supposed to do that while making the fight challenging?
Scale the PI? Really though, ask Kabam. They are the ones who said that they were taking this direction regarding existing champs and Act 6 in the Dev Diaries. Now Cavalier nodes look like backtracking to 6.2.6 all over again.
Are you that dense? They tried the whole “boost attack and HP values stupidly high” idea and guess what? Now they’re nerfing attack values for EVERY. SINGLE. FIGHT. In act 6. It’s the only thing the majority of the community agreed on that should be toned down for act 6 and now you think you’re speaking for a silent majority that want super boosted attack and hp values?
I admit to using one best champ to see if I could circumvent the mechanics, and it felt cheap. This wasn’t to be cheap but to prove my earlier claim that the fights were designed around a few specific champs. I had said yesterday that Doom was probably the one for Air-Walker, and he was. However, not using the right champs on other bosses meant roadblocks and revives, because they were certainly designed with only a few in mind. Kabam was and is sending a clear message with all of this to pull some champ for one of these bosses in order to succeed.
Please be specific. Which path do you think was designed for which specific champs, such that using any other champs other than the tiny amount they were designed for makes the path either impossible to complete without spending or impractically difficult. I think some of the fights are better designed than others, some more annoying than they probably should be, but I cannot think of a single path for which this is true. But maybe I'm just happening to be using the perfect teams for them. So I'd like to know a path that is unplayable if a small set of champs is eliminated, so I can see this level of difficulty for myself.
Obviously some people are not following all of my comments and instead cherry picking out-of-context comments to react to. I had said more than once that I did power through Void using “any champ”. It really was a bad time, costing some revives. After some contemplation, I narrowed down the less stressful solutions to debuff avoiders. These were Blade, Aegon, and Elsa Bloodstone. Well, I don’t have them at 5/65. I don’t even have Aegon. This began my annoyance that the fight is a complete POS unless you happen to have these. I decided that it’s really no different than issues with 6.2.6. After a year of debate on that, Kabam finally agrees. Probably you on this thread are the only type complaining about the nerf. What they did is open up the fight to more champs, which was an excellent idea.
The Champion fight in 6.2.6 can be done with ANY champ. Literally any of them. Stop using that fight as a reference. It's just not true at all.
I’m not speaking up for myself so much as for other players and for the future of the game.
I just wiped the floor with Herald Air-Walker using Doom. For resources is the only reason I would even consider doing this again in Herald, because using some specialized counter seems cheap, lame, and unenjoyable. I am trying to say not to design fights this way. I also easily defeated Mysterio, Mole-Man, Sinister, and Aarkus. Unfortunately, that was because I also used the obvious counters for them, generally metas. I lucked out in bringing the right counters in two cases.
Lastly, if this was so cut and dry as some of you are trying to make it, then why isn’t this thread closed down yet? It’s only still open because this is a known hot point of debate that didn’t start with Cavalier experiments. The question that needs answering is what do most players actually want. Observing the people I know and talk to, they share my thoughts.
It’s funny that you call me delusional while being blind and deluded on such a simple and obvious point. While feedback from 6.2.6 easily proves my point, it’s all such basic common sense. What is the difference between scaling from Master to Epic and scaling from Epic to Cavalier? The answer is, nothing...at least it should be. From Master to Epic bosses, there is an established percent increase in PI and generally 1-2 additional nodes. The nodes, however, are usually not spectacular. They just make the fight a little harder than simple scaling would allow.
Then you go from Epic to Cavalier, and the nodes added are not simply adding challenge. They are making the fights near impossible unless you get around them. Example: encroaching stun on Mole-Man with little or no control over gaining power. The only solutions are to absorb the stun with Iceman or Emma Frost, or get lucky on the power bar timing. It all depends on the AI throwing the special in a timely manner. We all know AI doesn’t always cooperate. The last option is to simply take the hit, get owned, revive, and power through. Every boss fight was this way. You either use the right champs, or you have a very painful fight. I don’t see how this is anything like the past implementation of node adjustment from Master to Epic, and I really don’t see why it should be so different.
Some players were whining for the game to be made harder, except you were just a minority. Congrats on this creation you have brought about. The result is insane, overly champ specific fights that test rosters far more than skill. I can’t see that even 75% of players wanted this. It makes no sense to listen to a bunch of egotistical whales.
Edit: Who says I can’t do a puzzle game? I always figure fights out without watching the Seatin videos. I’m not a mindless drone like many who posted about Seatin’s help earlier. Sometimes the answer is that there is a champ I don’t have that would work great, but that’s not commonly the case. It is however pretty common with this Cavalier business. When I say “stupid puzzle game”, it’s because I don’t play Marvel Contest to solve node puzzles. I could go on a long list of what makes/made the game great, and that isn’t one of them. There are much better apps for people who feeling like solving problems.
So you’ve brought up the dev diaries a couple of time. Can you remind me what they said about the attack values in act 6? I’ll save you the trouble, they agreed with the community that they were far too high and they’ll be nerfed across the board, some by upto 75% iirc. Also, if you’re gonna use examples of fights that are far too restricting in their counters, there’s a mysterio in 6.3.6 with acid wash, that has a whopping 2 counters, King groot and man thing, of course you can brute force your way through but you’ll have your damage reduced by 90% the whole time. It’s ok to admit that something is too tough, as someone that hasn’t/likely can’t explore act 6 entirely, I’m prepared to fail in exploring cavalier next month, and that’ll be ok because it is supposed to be designed that way, if I explore it with ease, then it means they’ve missed the mark on their intended difficulty.
Lastly, if this was so cut and dry as some of you are trying to make it, then why isn’t this thread closed down yet? It’s only still open because this is a known hot point of debate that didn’t start with Cavalier experiments. The question that needs answering is what do most players actually want. Observing the people I know and talk to, they share my thoughts.
There were multiple threads last month about the Sasquatch ambushes being too hard that didn’t get closed iirc, and we both agree they were incredibly easy
Pick your day then run it, I did today 6 times since I’ve had my attackers locked in war and aq all week 5/65 doom made him easy enough (I used two revives on 6 runs so Wasn’t playing perfectly) it’s just about picking the day you have a solid counter for
Pick your day then run it, I did today 6 times since I’ve had my attackers locked in war and aq all week 5/65 doom made him easy enough (I used two revives on 6 runs so Wasn’t playing perfectly) it’s just about picking the day you have a solid counter for
Comments
In this case, however, even the designers knew this was a wonky experiment, as there are no rewards in herald that aren’t in epic, tho the amounts differ. And, actually, the t2a is the same. You may not get exactly the amount you hoped for, but you can get SOME of what you wanted.
I have left the game a couple times for quality-of-life issues, and was out of the game for several months this year due to the fact that I work in hospitals and Covid needed my full attention. I’ve only been back about a month now I don’t compete in any real alliance activity, and I choose the content that I feel like taking on. The game is a nice diversion from the reality of what I do for a living, but most assuredly is not what I do for a living. It’s not worth that kind of frustration or drama.
Some of these other days, I couldn’t come up with ranked champs to make the fight tolerable. So if you do have the right champs, suddenly all goes well for you. This is not very healthy for the game.
I’m certainly not suggesting nerfing the handful of sought after champs. That would also ruin the game. What I’m suggesting makes the most sense and is completely reasonable: 1. Shore up the other champs. 2. Make Cavalier nodes open to a wider range of champs and not so damn specific. #2 is what I think this thread was about at one point.
I admit to using one best champ to see if I could circumvent the mechanics, and it felt cheap. This wasn’t to be cheap but to prove my earlier claim that the fights were designed around a few specific champs. I had said yesterday that Doom was probably the one for Air-Walker, and he was. However, not using the right champs on other bosses meant roadblocks and revives, because they were certainly designed with only a few in mind. Kabam was and is sending a clear message with all of this to pull some champ for one of these bosses in order to succeed. You can choose not to, but you will spend and probably feel like rage quitting. So at this point, I can either say screw this game for being that way, or use the champs that the fight was designed for. Either way, it seems broken. I’m asking for that to be reconsidered, not for more ways to cheat the game. Getting around the nodes isn’t actually fun either. Fun would be a good fight that you could brute force your way through and use your skill to avoid getting hit. Shutting down the nodes is just a stupid puzzle game.
The power gamers know this is silly, because they know higher content is not about "best champs" it is about appropriate champs. What the "best champs" are in the game is mostly a meaningless for-fun discussion, with no practical value. Just saying something like it pegs a player as someone that literally doesn't understand the higher progression game at all.
The everyone else you think you represent? They've been complaining about how content requires the "god tier" champs and everything else is useless since forever. The idea that the higher you go, the more that content should lean into and leverage "the best champs" above all else is a horrible idea, because those players aren't likely to possess those champs for long periods of time and would get roadblocked by that content.
And everyone on both sides agree that when you scale numbers upward you saturate out to the point of making moot most gameplay tactics. When health gets high enough every fight becomes a tedious slog. When attack gets high enough things like blocking stop working altogether, no matter what champ you fight. Nodes might make a gameplay tactic non-viable for one particular fight, but super high attack makes a bunch of them non-viable for the entire map. We've seen where that goes with Act 6.4 and Book 2.
Asking for the content to abandon node interactions and just keep scaling attack and health upward is particularly tone deaf, because that kind of scaling tends to be the most hated scaling in the game across all kinds of players. It is so incredibly hated that I can't remember the last time someone suggested anything like it.
I just wiped the floor with Herald Air-Walker using Doom. For resources is the only reason I would even consider doing this again in Herald, because using some specialized counter seems cheap, lame, and unenjoyable. I am trying to say not to design fights this way. I also easily defeated Mysterio, Mole-Man, Sinister, and Aarkus. Unfortunately, that was because I also used the obvious counters for them, generally metas. I lucked out in bringing the right counters in two cases.
Lastly, if this was so cut and dry as some of you are trying to make it, then why isn’t this thread closed down yet? It’s only still open because this is a known hot point of debate that didn’t start with Cavalier experiments. The question that needs answering is what do most players actually want. Observing the people I know and talk to, they share my thoughts.
I’ll save you the trouble, they agreed with the community that they were far too high and they’ll be nerfed across the board, some by upto 75% iirc.
Also, if you’re gonna use examples of fights that are far too restricting in their counters, there’s a mysterio in 6.3.6 with acid wash, that has a whopping 2 counters, King groot and man thing, of course you can brute force your way through but you’ll have your damage reduced by 90% the whole time.
It’s ok to admit that something is too tough, as someone that hasn’t/likely can’t explore act 6 entirely, I’m prepared to fail in exploring cavalier next month, and that’ll be ok because it is supposed to be designed that way, if I explore it with ease, then it means they’ve missed the mark on their intended difficulty.
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