The amount hasn’t changed, just when you get them. If you’re complaining because you are unable to complete uncollected event quest to 100% explored than that’s your goal.
If you can’t 100% it then...keep trying. This is how people progress. Hit a wall, figure out how to move the wall, proceed past the wall.
This is a horrible take . A lot of ppl can’t 100% Uncollected EQ so being able to get those 6* shards from at least completion isn’t a huge help.
Not to mention, they boosted everything in uncollected BUT the amount of shards you get for 6*. Couldn’t even give these guys an extra 500 6* shards.
Seems like a real **** thing for Kabam to do.
If people are struggling to explore UC, they shouldn't be worrying about 6* shards. People seem to try and skip over stages of progression to speed up what they do, and that just doesn't work. UC can be explored with maxed out 4* champs, but because people are now so hyper focused on getting 6* champs, they overlook ranking up 4*.
Focusing on 4* and 5* roster is more important than worrying about 2500 6* shards for a champ that you'll get 4 months later that most likely won't be what you need or want.
Some of us DON'T WANT to 100% UC it's bloody boring!! That's the point of completion, you get something at least for one fun run bud.
Then don't complain that you're not getting the best rewards if you don't want to put in the time. You'll still get something for completion, it just won't be as lucrative as it was and that's perfectly fine. If you find it boring, then why are you playing at all. It's not like it's a unique situation that you're doing the same quest several times. You do it in story quests. You do it for Variant. You do it for Alliance Quest. You do it for Side Quests.
If you have the capability of 100% UC for much better rewards overall, yet have the audacity to complain that it's boring, you're playing the wrong game.
Damn for adding units they really needed to do this bs? Disappointing. Those easy 900 6* shards and alright 5* shards wouldn't break the game combined with units
Damn for adding units they really needed to do this bs? Disappointing. Those easy 900 6* shards and alright 5* shards wouldn't break the game combined with units
You also missed that exploration will give a full T2A now. 6000 frags for completion, 30000 for exploration. There's more incentive to actually 100% than last month.
Damn for adding units they really needed to do this bs? Disappointing. Those easy 900 6* shards and alright 5* shards wouldn't break the game combined with units
You also missed that exploration will give a full T2A now. 6000 frags for completion, 30000 for exploration. There's more incentive to actually 100% than last month.
Still doesn't break the game to give less than a tenth of a six star on completion.. Or even the 5 star shards.. T2a is cool but you can literally get 2 a week anyway
If I’m reading it correctly they upgraded the chapter completion and exploration rewards and the Act completion and exploration rewards are as they always are. The cavalier difficulty is the one without Act rewards
Just pretty lame of them imo. Like I'm still gonna explore UC there's no trouble for me there, but these changes just seem counter-intuitive to what they claim they are trying to achieve. Also, I'm gonna miss those 4* shards cause man was that a great iso and shards source at the start of every month.
Damn for adding units they really needed to do this bs? Disappointing. Those easy 900 6* shards and alright 5* shards wouldn't break the game combined with units
You also missed that exploration will give a full T2A now. 6000 frags for completion, 30000 for exploration. There's more incentive to actually 100% than last month.
Still doesn't break the game to give less than a tenth of a six star on completion.. Or even the 5 star shards.. T2a is cool but you can literally get 2 a week anyway
Sure. But if we look at JUST the UC rewards, no side events, AQ, AW, Variant, Story or anything else. You would rather just earn 900 shards per month, taking 11 months of EQ to form one 6*, 4 months of EQ for one 5*, and 12 months of EQ to form one T2A, rather than spending around a weeks worth of energy spread throughout a month to earn a 6* in 4 months, a 5* featured amount every 2 months, and 1 T2A a month is insane to me.
For the same length of time you earn almost 3 times the 6* over 11 months, 3 times the amount of 5* shards over 4 months, and 12 times the amount of T2A over 12 months.
Damn for adding units they really needed to do this bs? Disappointing. Those easy 900 6* shards and alright 5* shards wouldn't break the game combined with units
You also missed that exploration will give a full T2A now. 6000 frags for completion, 30000 for exploration. There's more incentive to actually 100% than last month.
Still doesn't break the game to give less than a tenth of a six star on completion.. Or even the 5 star shards.. T2a is cool but you can literally get 2 a week anyway
Sure. But if we look at JUST the UC rewards, no side events, AQ, AW, Variant, Story or anything else. You would rather just earn 900 shards per month, taking 11 months of EQ to form one 6*, 4 months of EQ for one 5*, and 12 months of EQ to form one T2A, rather than spending around a weeks worth of energy spread throughout a month to earn a 6* in 4 months, a 5* featured amount every 2 months, and 1 T2A a month is insane to me.
For the same length of time you earn almost 3 times the 6* over 11 months, 3 times the amount of 5* shards over 4 months, and 12 times the amount of T2A over 12 months.
Damn for adding units they really needed to do this bs? Disappointing. Those easy 900 6* shards and alright 5* shards wouldn't break the game combined with units
You also missed that exploration will give a full T2A now. 6000 frags for completion, 30000 for exploration. There's more incentive to actually 100% than last month.
Still doesn't break the game to give less than a tenth of a six star on completion.. Or even the 5 star shards.. T2a is cool but you can literally get 2 a week anyway
Sure. But if we look at JUST the UC rewards, no side events, AQ, AW, Variant, Story or anything else. You would rather just earn 900 shards per month, taking 11 months of EQ to form one 6*, 4 months of EQ for one 5*, and 12 months of EQ to form one T2A, rather than spending around a weeks worth of energy spread throughout a month to earn a 6* in 4 months, a 5* featured amount every 2 months, and 1 T2A a month is insane to me.
For the same length of time you earn almost 3 times the 6* over 11 months, 3 times the amount of 5* shards over 4 months, and 12 times the amount of T2A over 12 months.
Here's the thing. All those things that you aren't looking at I look at them. You basically agreed with me with the first word. Nothing game breaking to add a few in there for a quick 900 if you're just short of a six star. Nice rewards bump but no valid reason to not have a decent spread across completion and exploration.
I’m an intermediate f2p player and have completed 6.2 and explored act 5. Honestly these changes do not effect me at all as I’ll anyways end up exploring it within 2-3 days as I usually do. But I do see the problem of removing the shards from completion as there are new UC players who can only manage to complete and not explore. I was one of them and it actually took me 2-3 months to fully explore UC. The bosses and sometimes the path nodes can be real tough and these new 2 champs look insane. Rewards overall are pretty much the same and some even improved but yeah it would’ve been better for new UC players to get those shards and sig stones on completion. And somebody also said they find it boring to explore it? Come on really, then it is honestly your fault and you cannot complain about it.
Damn for adding units they really needed to do this bs? Disappointing. Those easy 900 6* shards and alright 5* shards wouldn't break the game combined with units
You also missed that exploration will give a full T2A now. 6000 frags for completion, 30000 for exploration. There's more incentive to actually 100% than last month.
Still doesn't break the game to give less than a tenth of a six star on completion.. Or even the 5 star shards.. T2a is cool but you can literally get 2 a week anyway
Sure. But if we look at JUST the UC rewards, no side events, AQ, AW, Variant, Story or anything else. You would rather just earn 900 shards per month, taking 11 months of EQ to form one 6*, 4 months of EQ for one 5*, and 12 months of EQ to form one T2A, rather than spending around a weeks worth of energy spread throughout a month to earn a 6* in 4 months, a 5* featured amount every 2 months, and 1 T2A a month is insane to me.
For the same length of time you earn almost 3 times the 6* over 11 months, 3 times the amount of 5* shards over 4 months, and 12 times the amount of T2A over 12 months.
Here's the thing. All those things that you aren't looking at I look at them. You basically agreed with me with the first word. Nothing game breaking to add a few in there for a quick 900 if you're just short of a six star. Nice rewards bump but no valid reason to not have a decent spread across completion and exploration.
But people had no incentive to actually explore, now they do, and they will be rewarded for it more so.
Damn for adding units they really needed to do this bs? Disappointing. Those easy 900 6* shards and alright 5* shards wouldn't break the game combined with units
You also missed that exploration will give a full T2A now. 6000 frags for completion, 30000 for exploration. There's more incentive to actually 100% than last month.
Still doesn't break the game to give less than a tenth of a six star on completion.. Or even the 5 star shards.. T2a is cool but you can literally get 2 a week anyway
Sure. But if we look at JUST the UC rewards, no side events, AQ, AW, Variant, Story or anything else. You would rather just earn 900 shards per month, taking 11 months of EQ to form one 6*, 4 months of EQ for one 5*, and 12 months of EQ to form one T2A, rather than spending around a weeks worth of energy spread throughout a month to earn a 6* in 4 months, a 5* featured amount every 2 months, and 1 T2A a month is insane to me.
For the same length of time you earn almost 3 times the 6* over 11 months, 3 times the amount of 5* shards over 4 months, and 12 times the amount of T2A over 12 months.
Here's the thing. All those things that you aren't looking at I look at them. You basically agreed with me with the first word. Nothing game breaking to add a few in there for a quick 900 if you're just short of a six star. Nice rewards bump but no valid reason to not have a decent spread across completion and exploration.
But people had no incentive to actually explore, now they do, and they will be rewarded for it more so.
Ah yes one t2a. Alright, maybe up the 5 and 6 star shards in exploration too and people will have even more incentive to explore lol
What was the point of the change to the Uncollected rewards? You didn't actually buff any rewards except adding a few units, gold, and iso, but why would that change the other rewards. I find it really annoying that most of the 5 star shards are locked behind exploration rewards when it was different before. Same with the 4 star shards. It was nice being able to get 1.5 4 star crystals just by completing Uncollected difficulty because it is a great, quick source of iso if get a dupe.
The units will add up say you did it 12 times (1 year worth) that’s 1800 units I’m free to play so I like it
Move the 6* shards and 5* sig stones crystal from completion to exploration is not good. They give us t4cc crystals, 4* shards and ISO instead. It feels like a joke. They made UC quest harder this month with some bs nodes here and there. Now they take some of the best rewards from completion, forcing us to do 100% to get the things we used to get only for completion. If its not broken, dont fik it Kabam.
Comments
If you have the capability of 100% UC for much better rewards overall, yet have the audacity to complain that it's boring, you're playing the wrong game.
For the same length of time you earn almost 3 times the 6* over 11 months, 3 times the amount of 5* shards over 4 months, and 12 times the amount of T2A over 12 months.
I look at them.
You basically agreed with me with the first word. Nothing game breaking to add a few in there for a quick 900 if you're just short of a six star. Nice rewards bump but no valid reason to not have a decent spread across completion and exploration.
Overall, if you 100% the new Uncollected a.k.a full exploration, there are 3 things being nerfed:
1) 5* shards - from 7,500 to 6,000
2) T5 Basic Catalyst Fragments - from 9,000 to 6,000
3) 4* shards - from 2,700 to 2,400
Other stuffs have been boosted.
People get too busy, people get too bored and frankly people just DON'T have to do exploration.
But to take away anyones opportunity to progress without giving their soul to this game is ridiculous.
They made UC quest harder this month with some bs nodes here and there. Now they take some of the best rewards from completion, forcing us to do 100% to get the things we used to get only for completion. If its not broken, dont fik it Kabam.