**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Talking about update is finishing like that more or same effort for less.
Some players are unable to finish with 100% exploration and the little amount of 6* is giving a hope for progress.
Now when 6* shards are removed and 5* shard amount nerf, will be much harder to ramp up.
So it mean game is only for big fela and those who using Unitman as main champ.
Thank you Kabam you know how make players happy!!!!
You've now made accessing 6* champs even more difficult which seems contrary to the normal progression. Usually the longer a new rank/rarity of champ or resource is available the more ways there are to obtain it, not less. Please reconsider this change that only serves to hurt less skilled players.
Previous arrangement was not broken. It didn't need fixing. It should be reverted. PERIOD.
I was happily grinding the 6* shards out of Completion of Uncollected difficulty. I am not currently able to do exploration yet. By removing the shards here Kabam is making it harder for people in my position to actually obtain 6* shards and progress.
This is a ridiculous change to make without the difficulty itself actually adjusting.