The amount hasn’t changed, just when you get them. If you’re complaining because you are unable to complete uncollected event quest to 100% explored than that’s your goal.
If you can’t 100% it then...keep trying. This is how people progress. Hit a wall, figure out how to move the wall, proceed past the wall.
I’ve got 20 champs at 5/65 or 6-star 2/35. It sucks that I have to run 30 paths to get 6-star shards from uncollected EQ. It also sucks that I now only get 1500 5-star shards for clearing the first 6 paths instead of 2500. Getting an extra 2/3 of a t2a and eventually some units doesn’t offset that annoyance.
I'm genuinely curious, but what do you use all the excess energy that you get throughout the month on?
I get it. It's tedious, but you get something out of it at the end of the day. Realistically you can have UC done in a week just pacing it out with energy that you naturally get each day.
Can't speak for OP, but I don't have time to realize my energy every day. There are days in this game that I login, hit AQ and AW and that's it if that's what life demands. I can get exploration most months but it's not always in the cards for me and completely taking away a tier of rewards from people that may not be able to do exploration just feels like a jerk move.
No completion rewards...and difficulty still the same...so.... Btw, they DIDNT buff the 6* shards, they only moved to Exploration. There always was 2500 6* shards for 100%, the difference was 900 of them were on Completion. The change is totally unnecesary.
This is highly annoying! Please revert this change
You want to force everyone to less rewards just because you don’t want to do the content?
What???? No. I want them to put some 6* shards back into completion so I can run one path and help my account progress. Since I can't do the uncollected exploration.
No completion rewards...and difficulty still the same...so....
like the announcement said, they're spread in the chapter completion rewards so if your account isn't good enough, you can still get rewards @Hyogasaint
No completion rewards...and difficulty still the same...so....
like the announcement said, they're spread in the chapter completion rewards so if your account isn't good enough, you can still get rewards @Hyogasaint
completion used to get you 900 6* shards and 2500 5* shards, now completion gets you zero 6* shards and 1500 5* shards. accounts that cannot do exploration are screwed over by this player-hostile change which doesn't benefit us in any way shape or form.
Yea these changes are rubbish. Exploration of the same quest multiple times over is quite frankly boring for a lot of people, myself included. I can understand this being the new system for the Cav Difficulty but why mess with Uncollected?
Thanks for the feedback. The reasoning behind moving 6-Star Shards to Chapter and Act exploration is to encourage more Summoners to focus on individual Chapters, and progress as their roster progresses. While a single Completion pass may have been easy for many of you, a lot of you have been Uncollected for a very long time, and if it's that easy for you, then there is other content to challenge you.
Exploring 1 Chapter is a lot easier for somebody with a more limited roster than completing a single path of Uncollected, where they'll be facing a 40k+ PI final boss. Before, not being to complete a Single Path meant you got a pretty small amount of 6-Star Shards. Now, if an Uncollected player is only able to complete Chapter 1, they can challenge themselves to explore it over time to empower their roster.
If you are a Summoner that easily breezed through the UC difficulty, then with the introduction of the new Cav difficulty, we want you focusing on moving up to that (or achieving Cavalier, if you haven't already).
I know this isn't what everybody wants to hear, but this is a big picture move that is intended to help a lot of players that are still progressing.
This change to the Uncollected rewards was unnecessary and honestly not thought out. These types of changes make sense for the Cavalier difficulty, but absolutely not the Uncollected. Doing my one run through of Uncollected for the completion rewards was what I did for my progression, and now because Kabam has decided it is so, my way of progression and how I like to play the game, is not rewarded the same way it has been for the last several years?
This is just another in a list of stupid changes they've made this year for no reason. I STILL hate the new menu/ui, which was changed for absolutely no reason, and honestly makes it slower to navigate in the end, anyways.
So many bootlickers in here justifying moving all the rewards to 100%.
People get too busy, people get too bored and frankly people just DON'T have to do exploration.
But to take away anyones opportunity to progress without giving their soul to this game is ridiculous.
I was critical of this decision when it was announced. I’m less critical now, probably neutral. I was definitely a person to rush through and claim that early boost from completion rewards at the start of each month.
I will say this - 100% chapter 1 now gets you 500 shards instead of 300. For a newly uncollected player who may not clear the whole act, there are ways that this system is the same or a little better. Having rewards sprinkled on the paths also allows some of the exploration rewards to be gathered early, which can come in handy if you’re close to an opening.
If Kabam had done a better job communicating their vision and the logistics of this, people wouldn’t complain. But they did a bad job explaining how rewards would be spread on paths during quests, and then people were unnecessarily ticked off.
Thanks for the feedback. The reasoning behind moving 6-Star Shards to Chapter and Act exploration is to encourage more Summoners to focus on individual Chapters, and progress as their roster progresses. While a single Completion pass may have been easy for many of you, a lot of you have been Uncollected for a very long time, and if it's that easy for you, then there is other content to challenge you.
Exploring 1 Chapter is a lot easier for somebody with a more limited roster than completing a single path of Uncollected, where they'll be facing a 40k+ PI final boss. Before, not being to complete a Single Path meant you got a pretty small amount of 6-Star Shards. Now, if an Uncollected player is only able to complete Chapter 1, they can challenge themselves to explore it over time to empower their roster.
If you are a Summoner that easily breezed through the UC difficulty, then with the introduction of the new Cav difficulty, we want you focusing on moving up to that (or achieving Cavalier, if you haven't already).
I know this isn't what everybody wants to hear, but this is a big picture move that is intended to help a lot of players that are still progressing.
Then why move sig stones into 100% completion? They are the kinds of resources the mid level uc players need.
Nice Overhaul man. Wow, looks like my first and last six star is going to be a iron patriot since I have only one chance of pulling a good champ and even that is rare.
No completion rewards...and difficulty still the same...so....
like the announcement said, they're spread in the chapter completion rewards so if your account isn't good enough, you can still get rewards @Hyogasaint
completion used to get you 900 6* shards and 2500 5* shards, now completion gets you zero 6* shards and 1500 5* shards. accounts that cannot do exploration are screwed over by this player-hostile change which doesn't benefit us in any way shape or form.
I know👍 just saying there are completion rewards. I definitely agree that a lot of people will be screwed over
Thanks for the feedback. The reasoning behind moving 6-Star Shards to Chapter and Act exploration is to encourage more Summoners to focus on individual Chapters, and progress as their roster progresses. While a single Completion pass may have been easy for many of you, a lot of you have been Uncollected for a very long time, and if it's that easy for you, then there is other content to challenge you.
Exploring 1 Chapter is a lot easier for somebody with a more limited roster than completing a single path of Uncollected, where they'll be facing a 40k+ PI final boss. Before, not being to complete a Single Path meant you got a pretty small amount of 6-Star Shards. Now, if an Uncollected player is only able to complete Chapter 1, they can challenge themselves to explore it over time to empower their roster.
If you are a Summoner that easily breezed through the UC difficulty, then with the introduction of the new Cav difficulty, we want you focusing on moving up to that (or achieving Cavalier, if you haven't already).
I know this isn't what everybody wants to hear, but this is a big picture move that is intended to help a lot of players that are still progressing.
I am trying to understand this.. In Uncollected difficulty
As per my roster, In old format rewards I get 300 6* shards for chap 1 exploration and 300 6* shards for chap 2 exploration
I do easy/nodeless path in chap 3..with help of some revives.. which gives me 100 6* shards from Chap 3 completion 600 6* shards from Act completion
So, In total, I used to get 1300 6* shards..
Doing the same now, with new rewards format gives me only 1000 6* shards.. 500 6* shards each from chap 1 and chap 2 100% exploration..
So, I am missing out on 300 6* shards.. and there is no way I can get them without 100% exploration, since they are not part of neither completion rewards or individual paths..
Appreciate you for buffing rewards for UC difficulty but change in rewards format is disappointing especially taking rewards out from completion..
I understand the move but it make no sense to be honest, alot of players find it easier to clear one path of each quest for completion and the rewards for completion help those players progress to move all of that to 100 explore make their life harder not easier , this is not a pro player move and as you can see from the forums no one is happy about it, i really wish you guys would communicate these move with us with a Poll to get players input and use that as a way to implement somethings, this is so not a pro-player move, you guys been on a roll with alot of things but drop the ball big time with this one.
Thanks for the feedback. The reasoning behind moving 6-Star Shards to Chapter and Act exploration is to encourage more Summoners to focus on individual Chapters, and progress as their roster progresses. While a single Completion pass may have been easy for many of you, a lot of you have been Uncollected for a very long time, and if it's that easy for you, then there is other content to challenge you.
Exploring 1 Chapter is a lot easier for somebody with a more limited roster than completing a single path of Uncollected, where they'll be facing a 40k+ PI final boss. Before, not being to complete a Single Path meant you got a pretty small amount of 6-Star Shards. Now, if an Uncollected player is only able to complete Chapter 1, they can challenge themselves to explore it over time to empower their roster.
If you are a Summoner that easily breezed through the UC difficulty, then with the introduction of the new Cav difficulty, we want you focusing on moving up to that (or achieving Cavalier, if you haven't already).
I know this isn't what everybody wants to hear, but this is a big picture move that is intended to help a lot of players that are still progressing.
This isn't what anybody wants to hear, lets get down to it.
Uncollected rewards were fine as they were. Cavalier as the new difficulty had reason to be split as such, where there was legitimately ZERO reason to mess with uncollected. I have no interest in replaying a map several times, and I am now going to lose rewards I've got for the last several years.
Is this the new mindset of Kabam, then?
"PLAY OUR GAME EXACTLY THIS WAY AND ENJOY IT"
screw that. You guys are making bad moves this year.
Thanks for the feedback. The reasoning behind moving 6-Star Shards to Chapter and Act exploration is to encourage more Summoners to focus on individual Chapters, and progress as their roster progresses. While a single Completion pass may have been easy for many of you, a lot of you have been Uncollected for a very long time, and if it's that easy for you, then there is other content to challenge you.
Exploring 1 Chapter is a lot easier for somebody with a more limited roster than completing a single path of Uncollected, where they'll be facing a 40k+ PI final boss. Before, not being to complete a Single Path meant you got a pretty small amount of 6-Star Shards. Now, if an Uncollected player is only able to complete Chapter 1, they can challenge themselves to explore it over time to empower their roster.
If you are a Summoner that easily breezed through the UC difficulty, then with the introduction of the new Cav difficulty, we want you focusing on moving up to that (or achieving Cavalier, if you haven't already).
I know this isn't what everybody wants to hear, but this is a big picture move that is intended to help a lot of players that are still progressing.
All I’ll say to this is, why not just keep completion rewards and Move some of the ‘act’ exploration rewards to the chapter exploration.
Thanks for the feedback. The reasoning behind moving 6-Star Shards to Chapter and Act exploration is to encourage more Summoners to focus on individual Chapters, and progress as their roster progresses. While a single Completion pass may have been easy for many of you, a lot of you have been Uncollected for a very long time, and if it's that easy for you, then there is other content to challenge you.
Exploring 1 Chapter is a lot easier for somebody with a more limited roster than completing a single path of Uncollected, where they'll be facing a 40k+ PI final boss. Before, not being to complete a Single Path meant you got a pretty small amount of 6-Star Shards. Now, if an Uncollected player is only able to complete Chapter 1, they can challenge themselves to explore it over time to empower their roster.
If you are a Summoner that easily breezed through the UC difficulty, then with the introduction of the new Cav difficulty, we want you focusing on moving up to that (or achieving Cavalier, if you haven't already).
I know this isn't what everybody wants to hear, but this is a big picture move that is intended to help a lot of players that are still progressing.
All this change is gonna do is make me not even try to complete it let alone explore Why complete something that doesn’t reward you what we was getting for the last year or so(side note I just completed up last month first time, won’t even bother from now on)
So you didn’t make me want to complete yet alone explore you just made me 100% the first act and then not do anymore in uc So ty I guess that’s what you wanted
Thanks for the feedback. The reasoning behind moving 6-Star Shards to Chapter and Act exploration is to encourage more Summoners to focus on individual Chapters, and progress as their roster progresses. While a single Completion pass may have been easy for many of you, a lot of you have been Uncollected for a very long time, and if it's that easy for you, then there is other content to challenge you.
Exploring 1 Chapter is a lot easier for somebody with a more limited roster than completing a single path of Uncollected, where they'll be facing a 40k+ PI final boss. Before, not being to complete a Single Path meant you got a pretty small amount of 6-Star Shards. Now, if an Uncollected player is only able to complete Chapter 1, they can challenge themselves to explore it over time to empower their roster.
If you are a Summoner that easily breezed through the UC difficulty, then with the introduction of the new Cav difficulty, we want you focusing on moving up to that (or achieving Cavalier, if you haven't already).
I know this isn't what everybody wants to hear, but this is a big picture move that is intended to help a lot of players that are still progressing.
Hey miike It's okey to have new things....but why sudden change...plz let the last chapter reward nerfed too and make it back 6* shards to completion not much just 300 on complition and 200 on exploration it will balance the reward just it was before...give us time let us practice on last chapter sudden change didn't make us pro....plz try to understand plz nerfed the last chapter reward for 2 months plz...we will not object anything after 2 months...current situation seems impossible to me....plz remove the 6* shards for now let it be in complication....for now
Kabam has divided the Act Completion rewards between each chapter. This way if you are unable to complete chapter 3 for Act Completion rewards you still get some part of it from other chapters. So you don't miss the full rewards just because you didn't beat the final boss. How hard is this to understand?
Thanks for the feedback. The reasoning behind moving 6-Star Shards to Chapter and Act exploration is to encourage more Summoners to focus on individual Chapters, and progress as their roster progresses. While a single Completion pass may have been easy for many of you, a lot of you have been Uncollected for a very long time, and if it's that easy for you, then there is other content to challenge you.
Exploring 1 Chapter is a lot easier for somebody with a more limited roster than completing a single path of Uncollected, where they'll be facing a 40k+ PI final boss. Before, not being to complete a Single Path meant you got a pretty small amount of 6-Star Shards. Now, if an Uncollected player is only able to complete Chapter 1, they can challenge themselves to explore it over time to empower their roster.
If you are a Summoner that easily breezed through the UC difficulty, then with the introduction of the new Cav difficulty, we want you focusing on moving up to that (or achieving Cavalier, if you haven't already).
I know this isn't what everybody wants to hear, but this is a big picture move that is intended to help a lot of players that are still progressing.
I am trying to understand this.. In Uncollected difficulty
As per my roster, In old format rewards I get 300 6* shards for chap 1 exploration and 300 6* shards for chap 2 exploration
I do easy/nodeless path in chap 3..with help of some revives.. which gives me 100 6* shards from Chap 3 completion 600 6* shards from Act completion
So, In total, I used to get 1300 6* shards..
Doing the same now, with new rewards format gives me only 1000 6* shards.. 500 6* shards each from chap 1 and chap 2 100% exploration..
So, I am missing out on 300 6* shards.. and there is no way I can get them without 100% exploration, since they are not part of neither completion rewards or individual paths..
Appreciate you for buffing rewards for UC difficulty but change in rewards format is disappointing especially taking rewards out from completion..
What about the t5b frag, gold, t4cc crystal and t2a frags? You only need 6* shards to progress?
Comments
Hmm.. Clearly me and kabam have a different opinion on whats a welcomed surprise..
Personally when people jump out and shout surprise at a party I consider that a welcome one..
Where as kabam believe someone jumping out with a machine gun shouting SURPRISE MOTHERF##KER right before they open fire a welcome one..
No completion rewards...and difficulty still the same...so....
Btw, they DIDNT buff the 6* shards, they only moved to Exploration. There always was 2500 6* shards for 100%, the difference was 900 of them were on Completion. The change is totally unnecesary.
@Hyogasaint
Thanks for the feedback. The reasoning behind moving 6-Star Shards to Chapter and Act exploration is to encourage more Summoners to focus on individual Chapters, and progress as their roster progresses. While a single Completion pass may have been easy for many of you, a lot of you have been Uncollected for a very long time, and if it's that easy for you, then there is other content to challenge you.
Exploring 1 Chapter is a lot easier for somebody with a more limited roster than completing a single path of Uncollected, where they'll be facing a 40k+ PI final boss. Before, not being to complete a Single Path meant you got a pretty small amount of 6-Star Shards. Now, if an Uncollected player is only able to complete Chapter 1, they can challenge themselves to explore it over time to empower their roster.
If you are a Summoner that easily breezed through the UC difficulty, then with the introduction of the new Cav difficulty, we want you focusing on moving up to that (or achieving Cavalier, if you haven't already).
I know this isn't what everybody wants to hear, but this is a big picture move that is intended to help a lot of players that are still progressing.
This is just another in a list of stupid changes they've made this year for no reason. I STILL hate the new menu/ui, which was changed for absolutely no reason, and honestly makes it slower to navigate in the end, anyways.
I will say this - 100% chapter 1 now gets you 500 shards instead of 300. For a newly uncollected player who may not clear the whole act, there are ways that this system is the same or a little better. Having rewards sprinkled on the paths also allows some of the exploration rewards to be gathered early, which can come in handy if you’re close to an opening.
If Kabam had done a better job communicating their vision and the logistics of this, people wouldn’t complain. But they did a bad job explaining how rewards would be spread on paths during quests, and then people were unnecessarily ticked off.
As per my roster, In old format rewards
I get 300 6* shards for chap 1 exploration
and 300 6* shards for chap 2 exploration
I do easy/nodeless path in chap 3..with help of some revives.. which gives me
100 6* shards from Chap 3 completion
600 6* shards from Act completion
So, In total, I used to get 1300 6* shards..
Doing the same now, with new rewards format gives me only 1000 6* shards..
500 6* shards each from chap 1 and chap 2 100% exploration..
So, I am missing out on 300 6* shards.. and there is no way I can get them without 100% exploration, since they are not part of neither completion rewards or individual paths..
Appreciate you for buffing rewards for UC difficulty but change in rewards format is disappointing especially taking rewards out from completion..
Uncollected rewards were fine as they were. Cavalier as the new difficulty had reason to be split as such, where there was legitimately ZERO reason to mess with uncollected. I have no interest in replaying a map several times, and I am now going to lose rewards I've got for the last several years.
Is this the new mindset of Kabam, then?
"PLAY OUR GAME EXACTLY THIS WAY AND ENJOY IT"
screw that. You guys are making bad moves this year.
Why complete something that doesn’t reward you what we was getting for the last year or so(side note I just completed up last month first time, won’t even bother from now on)
So you didn’t make me want to complete yet alone explore you just made me 100% the first act and then not do anymore in uc So ty I guess that’s what you wanted
It's okey to have new things....but why sudden change...plz let the last chapter reward nerfed too and make it back 6* shards to completion not much just 300 on complition and 200 on exploration it will balance the reward just it was before...give us time let us practice on last chapter sudden change didn't make us pro....plz try to understand plz nerfed the last chapter reward for 2 months plz...we will not object anything after 2 months...current situation seems impossible to me....plz remove the 6* shards for now let it be in complication....for now
So you don't miss the full rewards just because you didn't beat the final boss.
How hard is this to understand?