If you have a maxed out 6* then you probably open a lot of 6* crystals every month.The extra 275 6* shards that you want to get will be insignificant for you
I have never understood why duping a 6s champ does not reward you more 6s shards.
I have never understood why duping a 6s champ does not reward you more 6s shards. Duping any rarity awards shards for the next higher rarity. But only if it exists. 4* champs didn't award 5* shards until 5* shards existed, and ditto 5* dups and 6* champs. 6* champs will start awarding shards for 7* champs or whatever comes next only when that rarity exists. Until it does, they don't. And the reason why is basically so players who hit the progression cap on rank ups can't bank progression into the next tier before it even starts. And the reason why they don't award more resources in the same progression tier instead is because that would then accelerate progression as players hit the progression limit on champs, which is the exact opposite of what you want the game to do. Games are designed so that as players start to bump into the ceiling they slow down, if you allow them to speed up instead you end up with serious content balancing and progression ladder problems.The max sig crystal is a special case. Its maybe possible for 6* champs to award a max sig crystal when they reach max sig that contained some special balanced reward package, but it couldn't be what that max sig crystal will eventually be when the next progression tier arrives, because of course a current 6* max sig crystal cannot contain the next tier rewards that belong in that crystal yet. And Kabam probably doesn't want to make a special case crystal today that will have to be changed eventually, with all the problems that creates with regard to things like crystal hoarding and whatnot. So while it is possible without disrupting the game economies, it is probably also not worth doing for the limited benefit that only a very limited number of players will get from it, that by their very nature don't need a lot of help with resource accumulation.The short answer is, in progresional games if you're one of those players that can reach the end faster than everyone else, the game will make you wait for everyone else to catch up. It won't in general let you bank a head start on the future, and it won't go out of its way to help you exhaust the limited amount of progression you have left even faster.
If you have a maxed out 6* then you probably open a lot of 6* crystals every month.The extra 275 6* shards that you want to get will be insignificant for you Translated:“I haven’t got a max sig 6* and I’m jealous, so I’m enjoying your misery.”
If you have a maxed out 6* then you probably open a lot of 6* crystals every month.The extra 275 6* shards that you want to get will be insignificant for you Don't just randomly assume things and don't try decide what is insignificant for someone else. Also, that is just beside the point.
If you have a maxed out 6* then you probably open a lot of 6* crystals every month.The extra 275 6* shards that you want to get will be insignificant for you Don't just randomly assume things and don't try decide what is insignificant for someone else. Also, that is just beside the point. If he has bought so many sig stone deals it's safe to assume that he opens plenty of 6* crystals every month.And logic says that if someone gets 40K 6* shards every month, 275* are insignificant. 275 6* shards are about 0.68% of the 6* shards that he gets every month. Do some maths, it's not that hard
If you have a maxed out 6* then you probably open a lot of 6* crystals every month.The extra 275 6* shards that you want to get will be insignificant for you Don't just randomly assume things and don't try decide what is insignificant for someone else. Also, that is just beside the point. If he has bought so many sig stone deals it's safe to assume that he opens plenty of 6* crystals every month.And logic says that if someone gets 40K 6* shards every month, 275* are insignificant. 275 6* shards are about 0.68% of the 6* shards that he gets every month. Do some maths, it's not that hard Someone order some math?First of all, there's no reason to compare 40k shards and 275 shards, because what's the point to that? The logical comparison is 275 shards compared to the 10k it takes to open one crystal. And that is about one 36th of a crystal.I've done this math before tons of times when it comes to normal champion duplication, like when you dup 5* champs. Initially, when you don't have any 5* champs, the odds are that most pulls will be new champs which generate no shards. But as your roster starts to fill up, most pulls generate shards from duplication, so every pull on average starts to generate more and more 6* shards. And when your 5* roster starts to max sig, they also start to generate max sig crystals which generate more shards most of the time.So when we calculate how many 6* shards you get from 5* crystals, that number starts at zero per crystal and grows upward towards 275 per crystal and eventually even 550 per crystal, approximately. The number of 6* champs you get from opening 5* crystals increases from zero to one every 36 openings to eventually one every 18 openings.If those shards were generated by 6* champion duplication the extra 6* champs you'd be getting would be some number between zero and one every 18 openings or so depending on roster development. Or to put it another way, 6* shards would have some intrinsic bonus of between zero and 5.5%. Importantly, it is an accelerating benefit: the more 6* crystals you open, the higher the benefit is. Which makes sense in general: players are being rewarded for having more developed rosters by making it slightly easier to continue to develop those rosters upward. But this is not something that makes sense to add to the game for the players that are exhausting the highest champion rarity, because there isn't anything higher for them to be helped towards developing. Instead, this is just exhausting the limited progression that exists for them in the game even faster, and accelerating towards the point in time where they have nothing left to develop and start complaining the game's too slow to add more stuff at the top.
If you have a maxed out 6* then you probably open a lot of 6* crystals every month.The extra 275 6* shards that you want to get will be insignificant for you Don't just randomly assume things and don't try decide what is insignificant for someone else. Also, that is just beside the point. If he has bought so many sig stone deals it's safe to assume that he opens plenty of 6* crystals every month.And logic says that if someone gets 40K 6* shards every month, 275* are insignificant. 275 6* shards are about 0.68% of the 6* shards that he gets every month. Do some maths, it's not that hard Someone order some math?First of all, there's no reason to compare 40k shards and 275 shards, because what's the point to that? The logical comparison is 275 shards compared to the 10k it takes to open one crystal. And that is about one 36th of a crystal.I've done this math before tons of times when it comes to normal champion duplication, like when you dup 5* champs. Initially, when you don't have any 5* champs, the odds are that most pulls will be new champs which generate no shards. But as your roster starts to fill up, most pulls generate shards from duplication, so every pull on average starts to generate more and more 6* shards. And when your 5* roster starts to max sig, they also start to generate max sig crystals which generate more shards most of the time.So when we calculate how many 6* shards you get from 5* crystals, that number starts at zero per crystal and grows upward towards 275 per crystal and eventually even 550 per crystal, approximately. The number of 6* champs you get from opening 5* crystals increases from zero to one every 36 openings to eventually one every 18 openings.If those shards were generated by 6* champion duplication the extra 6* champs you'd be getting would be some number between zero and one every 18 openings or so depending on roster development. Or to put it another way, 6* shards would have some intrinsic bonus of between zero and 5.5%. Importantly, it is an accelerating benefit: the more 6* crystals you open, the higher the benefit is. Which makes sense in general: players are being rewarded for having more developed rosters by making it slightly easier to continue to develop those rosters upward. But this is not something that makes sense to add to the game for the players that are exhausting the highest champion rarity, because there isn't anything higher for them to be helped towards developing. Instead, this is just exhausting the limited progression that exists for them in the game even faster, and accelerating towards the point in time where they have nothing left to develop and start complaining the game's too slow to add more stuff at the top. So let me get this straight, you think I should only receive gold and iso from my 10k shards in this situation?