**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
For example, I tried to plow through 1.2 with a downscaled version of the kind of team I would bring if I were using my full strength teams, and got completely wrecked repeatedly. It took some thinking to put together a less conventional team (for me) that worked much better as 4*. I used Voodoo to bring down Nick (which is something I don't think I've ever done before at 5*) and Voodoo was able to keep him under control enough to make him easily soloable (a Nick with no power is a Nick that can't kill you). I did the rest of the path through to the Rocket easy link node with Sorcerer Supreme. If you want to play slow and steady, she's the queen of recovering chip and block (and occasional slip up) damage. I *thought* I could bring down Red Hulk with Ghost (+ Wasp) but my Ghost skills are still not quite there, but Doom was an excellent backup for Red Hulk. Why? Because Doom has an unblockable SP1, which means I was less likely to get trapped with Bane while Red Hulk was turtling behind block. I did have to revive twice on RH, but that's not bad in the grand scheme of things. No potions on the path, couple revives on boss.
Never thought about Voodoo for Nick until I was forced to. So that was one interesting thing the 4* challenge squeezed out.
Overall, I think if I have one complaint about the 4* challenge, it is that it would be more palatable if the easy path in Cav was one fight shorter. Its supposed to be the easy path for Cav anyway, so making it one fight shorter would not be inconsistent with it being the easy path in general, and would make 4* challenge mode objectives somewhat less grindy. Like if you removed the Marvel from that path, its not like any Cavalier capable of doing the challenge would notice that one champion gone from the path. She adds no difficulty (she's an easy fight in general), just time.
Also, you no longer hear that talk about Cav difficulty being too easy so thanks a lot to all of you guys who pushed kabam to make it more difficult. Which for me just takes more time to get it done.
Nova was harder with powerful from afar, at least to me. But in the grand scheme of things, that one fight didn't increase the difficulty of the map overall in an appreciable way to me.