Act 7 - Where do we go from here?

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  • IKONIKON Member Posts: 1,357 ★★★★★
    HI_guys said:

    OP would you rather have to fight Biohazard and freezer burn MODOK? Or aspect of war mercy Sabertooth.

    Yes, a thousand times yes. I know I'm capable of figuring it out.

    I have this big roster, and there's no need for it anymore.
  • IKONIKON Member Posts: 1,357 ★★★★★
    Aziz5253 said:

    Mauled said:

    Lormif said:

    Mauled said:

    Lormif said:

    Kill_Grey said:

    Why do people on here think variants are not hard? 🤔

    because other than v1 they are not.
    That’s subjective. Don’t forget that you and a fair few of the people on this forum are surfing far ahead of the curve in both skill and roster. The nature of your demographic is that content designed to truly challenge you wouldn’t really achieve it’s goal in most cases because if it is too hard or there’s BS in it unitman will come out which defeats the purpose of creating the challenge. I’m not criticising using items/units but the nature of the leading edge is that they need the resources from the content immediately to stop falling themselves falling behind.
    Things like legends rewards don’t help here either because they encourage you to smash 3 months worth of dev work in as fast a time as possible.
    I know it is subjective, it is almost like we have *progressed* further than others, and probably have differnt needs in *progression*
    It’s nothing about progression. It’s about game design viability and the mindset that has been manufactured in the prestige race that everything must be completed within 24 hours and if it hasn’t cost you an Odin to explore it is by definition easy because the peons who don’t spend so much can also complete it.

    Imagine reading past the first sentence, wouldn’t that be a miracle, that’d be a nice one to factor into your own progression curve.
    Exactly, couldn't have said it better. No matter what kind of content is thrown at you, you have the most top notch champions and skill that you've had a lot of time to cultivate for, to complete it at within a day.

    What you are asking for is technically content specifically made and catered to people that can be counted maybe on fingers.

    The fact that OP had to use revives itself means it's not easy (even if it was just to go through content), the only reason you can afford to throw revives like that is because you have stashed them for a long time or have the finance to support it.

    For the rest of us, every single revive counts.
    Everyone questioning because I was honest and used 3 revives

    I had 19 L3s, and 20 L3s from compensation, and did not prepare before release on the paths. If I wanted to do it reviveless, I could have, its just not an effective use of time when you have items that are going to expire (thanks for the compensation Kabam) regardless.
  • IKONIKON Member Posts: 1,357 ★★★★★
    HI_guys said:

    IKON said:

    HI_guys said:

    OP would you rather have to fight Biohazard and freezer burn MODOK? Or aspect of war mercy Sabertooth.

    Yes, a thousand times yes. I know I'm capable of figuring it out.

    I have this big roster, and there's no need for it anymore.
    Exactly. You no longer have to waste resources ranking up every single niche champ in game. You can focus on the fun aspect.


    And having to have every single champ in game to do content is downright filthy
    For some players, the difficulty IS the fun.

    I'm fully aware that I am in the minority on this, but I play for extremely difficult content. Abyss was super fun, I loved it all. But that content is now very very rare.

    I'm looking for content to keep me motivated, because if the next content does not require me to continue to progress, why bother?
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  • Realm_Of_RahRealm_Of_Rah Member Posts: 430 ★★★

    Who did you use for the unlimited power path?

    Voodoo, throw an sp3 then spam sp1 on even combo, watch the melt occur
  • Realm_Of_RahRealm_Of_Rah Member Posts: 430 ★★★
    Kill_Grey said:

    HI_guys said:

    OP would you rather have to fight Biohazard and freezer burn MODOK? Or aspect of war mercy Sabertooth.

    Bruh, there were actually fights like that? Wtf
    That was the previous Act 7 beta I think
  • Aziz5253Aziz5253 Member Posts: 495 ★★★
    Haji_Saab said:

    HI_guys said:

    Haji_Saab said:

    @IKON I agree with you, fwiw

    Imiw
    fwiw is a better champ according to the tier list
    Fwiw?
  • IKONIKON Member Posts: 1,357 ★★★★★
    I sincerely appreciate the (mostly) respectful comments disagreeing with me.

    I think I'm done with the thread but I'll leave it with how I see things

    Act 6 - was part of the end goal
    Act 7 - no longer part of the end goal

    New content must be created to fill the gap that was made.
  • IKONIKON Member Posts: 1,357 ★★★★★
    I'm not opposed necessarily from crazy difficulty being removed from story, I just want it to exist somewhere.
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  • danielmathdanielmath Member Posts: 4,103 ★★★★★
    IKON said:

    I'm not opposed necessarily from crazy difficulty being removed from story, I just want it to exist somewhere.

    Yup, they had 1 hard variant (V1) then changed variants from endgame content to being something simple for everyone to do so they could build their rosters for other endgame content (fine, no problem). Then, they had act 6 (mostly 6.2) that was hard and while 6.3 and 6.4 were tough, they were a step down from 6.2. Now they changed story from endgame content to being something simple for everyone to do so they could build their rosters for other endgame content (fine, no problem).

    What is the endgame content then? Abyss was once, a year ago. Currently in the game, there is nothing and even if 7.2-7.4 is a small step up from 7.1, it won't touch act 6. War (which was always the toughest and most consistent content for me personally) has been nerfed hard to the point where my alliance had TEN people with 1 or fewer deaths. I went 60-3 this season and was one of the absolutely worst in the alliance.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    HI_guys said:

    IKON said:

    I'm not opposed necessarily from crazy difficulty being removed from story, I just want it to exist somewhere.

    Try my suggestion of doing it itemless. Lock out energy refills and you have something to keep you occupied for months
    I never understand these suggestions. What's the point of pushing content to increase your roster capabilities and then not using it? Why is it up to us to change how we enjoy playing the game and not on the game to give those people something to do?

    I don't care if it's story, variants, something totally new, etc... but I don't see how it's my responsibility to make the game interesting for myself. These posts suggest it's on us to change how we play and tend to be made by people that refuse to change how they play (not pushing higher tier AQ/AW, actually finishing content, etc..)
  • Stagedear85Stagedear85 Member Posts: 774 ★★★
    Don't worry you have abbys and summer or spring of pain coming for your build up roster and I'm sure some in between stuff as for majority of the player base we are happy for the story mode progression, most games story modes are fun and interactive and the side quest like LOL and Abys of legend are for players looking for that challenge and then AW. Video game story mode model is usually something for the average player to tackle not just something for the 10% with stock roster, story mode are usually build for progressing players and side quest here and there for players looking for a challenge. I'm sure Spring of pain or summer of pain will be a challenge than people will complain about it being too hard because HP will be 8 to 10 mill and attack 13-18k and have Thing on "do you bleed" and safe guard along with hurt locker and Ebb and Flow intercept.
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  • CrcrcrcCrcrcrc Member Posts: 7,964 ★★★★★
    My issue is that you guys want really hard content. But you are in the 2% at most of people who do. Not everyone wants content that takes forever unless you have a monster roster and lots of money. It is a mobile game, meant for quick enjoyment when you have time. Get Cuphead if you want to suffer in a videogame.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    HI_guys said:

    HI_guys said:

    IKON said:

    I'm not opposed necessarily from crazy difficulty being removed from story, I just want it to exist somewhere.

    Try my suggestion of doing it itemless. Lock out energy refills and you have something to keep you occupied for months
    I never understand these suggestions. What's the point of pushing content to increase your roster capabilities and then not using it? Why is it up to us to change how we enjoy playing the game and not on the game to give those people something to do?

    I don't care if it's story, variants, something totally new, etc... but I don't see how it's my responsibility to make the game interesting for myself. These posts suggest it's on us to change how we play and tend to be made by people that refuse to change how they play (not pushing higher tier AQ/AW, actually finishing content, etc..)
    I was merely talking about itemless runs. (I might have suggested otherwise, ignore it)That's not limiting your roster. That's challenging yourself to do consistent perfect play for hours on end.

    And I'm not simply telling you to do it. It is something I myself have done for a long time beofre i entered act 6. And even then it was only a handful of revives for act 6.1 and would have been the same way for 6.3 if not for rushing Thronebreaker and act 6 compensation
    I enjoy getting content done quickly. I wouldn't throw massive amounts of units at it anymore outside of things like Abyss but if I burn a bunch of stuff that's in overflow, so be it.

    I'd be far more inclined to do slow itemless or weakened roster challenges to entertain myself if the energy cost wasn't still there after exploring content. I'm not going to use energy in game to rerun old content for fun when I have other things that aren't done its better used on though
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  • IKONIKON Member Posts: 1,357 ★★★★★
    Crcrcrc said:

    My issue is that you guys want really hard content. But you are in the 2% at most of people who do. Not everyone wants content that takes forever unless you have a monster roster and lots of money. It is a mobile game, meant for quick enjoyment when you have time. Get Cuphead if you want to suffer in a videogame.

    1 - I'm not asking for something that has never existed, the last 2ish years have content have been geared this way.

    2 - it's not a mobile game that's just meant for quick enjoyment. If thats how you play fine, but MCOC would not consistently be in the highest grossing game list if that's how everyone played

    3 - S ranked everything in cuphead.
  • CrcrcrcCrcrcrc Member Posts: 7,964 ★★★★★
    IKON said:

    Crcrcrc said:

    My issue is that you guys want really hard content. But you are in the 2% at most of people who do. Not everyone wants content that takes forever unless you have a monster roster and lots of money. It is a mobile game, meant for quick enjoyment when you have time. Get Cuphead if you want to suffer in a videogame.

    1 - I'm not asking for something that has never existed, the last 2ish years have content have been geared this way.

    2 - it's not a mobile game that's just meant for quick enjoyment. If thats how you play fine, but MCOC would not consistently be in the highest grossing game list if that's how everyone played

    3 - S ranked everything in cuphead.
    1. Most of the playerbase hated the way they did that.
    2. Most of the time it is, unless you are doing a legends quest.
    3. That is really impressive.
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