Act 7 critical assessment after doing it 100%.
BeroMan
Member Posts: 284 ★★★★
Okay, I am emotionally ready to get all dislikes for this post here but still wanted to share my perspective of act 7 after doing it 100% yesterday.
The content is definitely fun most of the time but I had a feeling that I was doing Variant content rather than newest act content that historically speaking always was challenging for end-game players. This was not at all, for people that done initial act 6 100% before nerfs this act 7 is a joke difficulty wise.
I understand why most of the people could like this kind of content more, but if Kabam plans to make Act content like Variants then they have to release something else for players that prefer to be challenged like it was initial act 6.2...If the game becomes only fun and not challenging, many will lose interest at some point. https://www.youtube.com/watch?v=jgXj2YdDKc8
The content is definitely fun most of the time but I had a feeling that I was doing Variant content rather than newest act content that historically speaking always was challenging for end-game players. This was not at all, for people that done initial act 6 100% before nerfs this act 7 is a joke difficulty wise.
I understand why most of the people could like this kind of content more, but if Kabam plans to make Act content like Variants then they have to release something else for players that prefer to be challenged like it was initial act 6.2...If the game becomes only fun and not challenging, many will lose interest at some point. https://www.youtube.com/watch?v=jgXj2YdDKc8
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Comments
Don’t forget there are other players who don’t have a diverse roster or R3s.
Story content has to be more than just about difficulty, it must be inventive, progressive and most impostantly, entertaining. That's precisely how I felt completing 7.1 and I'm absolutely satisfied with that. One of the few nicely balanced aspects of the game in an ocean of imbalance.
This content was fun with the right amount of challenge. No 10 winding paths where you have to do punishing and tedious fights over and over. I have no desire to 100% act 6 because of the gates, other mechanisms. I actually want to 100% 7.1.
be done with anyone, pleasure to burn path in 711 or brute force in 714 for instance. I definitely won’t do itemless exploration (just like I haven’t done itemless completion), but it’s so far the easiest story content I’ve faced since I’ve finished act3 (considering my roster when first reaching 456).
If damage is done through healing to the defender and the defender also has Spectre (reverse the healing) how do you do any real damage? Do passive versions of healing work? Just not sure. Any insight would be awesome
We'll all get used to it at some point. Legend runs are gonna be insanely tight windows going forward I have a feeling though
the previous act ( i did it in nightmare mode ) was abused tough
the attk rating do interact badly with most of the nodes in a crazy way now this is not the case if you use ghost/quake but that's not actual gameplay
problem is that health pools/ attk should always keep in line with attakers means there should be some max point they don't pass
let's say for a content designed for R3 6* Which attk is in 3000-3500 range defenders should not go over 5x the attk since the attacker healthpool is a joke when it comes to attack a 20k attk defender will smack you up by blocking
Mesurements should be kept
parry should not exceed 1% of your health at all times
cowardly damages like limbos ... should be kept at the original attk value
Anyway i think they should start designing questes for big rosters rather than one or two champions and as long as they are going i think its fine
also i reckon the bad compensation for the act6 i won't even bother approaching another content like the way i did and i'm a very hardcore player