Quick Day 5 Update 5* shards:11,558 (5,000 increase) 6* shards: 2,247 (200 increase) Days until iHulk enters the 5* featured: 12.5 Days until iHulk enters the 5* basic: 82.5 Days until iHulk enters the 6* basic: 82.5
Day 7 Update 5* shards:12,558 (1,000 increase) 6* shards: 2,447 (200 increase) Days until iHulk enters the 5* featured: 10.5 Days until iHulk enters the 5* basic: 80.5 Days until iHulk enters the 6* basic: 80.5
Day 9 Update 5* shards:12,638 (80 increase) 6* shards: 4,322 (1,875 increase) Days until iHulk enters the 5* featured: 8.5 Days until iHulk enters the 5* basic: 78.5 Days until iHulk enters the 6* basic: 78.5
Day 9 Update 5* shards: 32,638 (20,000 increase) 6* shards: 4,322 (0 increase) Days until iHulk enters the 5* featured: 5.5 Days until iHulk enters the 5* basic: 75.5 Days until iHulk enters the 6* basic: 75.5
Day 9 Update 5* shards: 32,638 (20,000 increase) 6* shards: 4,322 (0 increase) Days until iHulk enters the 5* featured: 5.5 Days until iHulk enters the 5* basic: 75.5 Days until iHulk enters the 6* basic: 75.5
Where the firecrackers did you get 20,000 5* shards?
If only champ trading were a thing lol ive pulled and duped him from the 6* featured and honestly he's probably the most frustrating champ to play. Ive never seen the AI play as defensive as they do when I use him and can never build rage stacks. Not sure who designed him but they clearly didn't test him out. If there were ways to maintain rage stacks without the AI playing right into your hands at all times or they lasted long enough to do something with he could have some potential, as is though not so much. Still though best of luck getting him if you really like him.
If only champ trading were a thing lol ive pulled and duped him from the 6* featured and honestly he's probably the most frustrating champ to play. Ive never seen the AI play as defensive as they do when I use him and can never build rage stacks. Not sure who designed him but they clearly didn't test him out. If there were ways to maintain rage stacks without the AI playing right into your hands at all times or they lasted long enough to do something with he could have some potential, as is though not so much. Still though best of luck getting him if you really like him.
I still don't understand who thought it made sense for an ability called "RAGE" to only last like 2 Seconds On The Freaking Hulk!? Like Hulk Classic's Furies lasting only about 8 Seconds is understandable, keeps the game Balanced while still having enough time to actually Use the freaking Buffs before they expire or are replaced. But Immortal Hulk's being so short that if you don't play Perfect or the Enemy decides to be just Slighty Defensive, you lose them All? It's just ridiculous... If reducing the Potency maybe or whatever else meant that they could then allow his Rage Stacks to only fall off 1 at a time I'd take that over the usually extremely stressful keep up he has now...
Or what about "The Enemy being a Coward by Blocking or Dashing Back Infuriates The Immortal Hulk, Pausing his Built Up Rage Stacks during this time."
If only champ trading were a thing lol ive pulled and duped him from the 6* featured and honestly he's probably the most frustrating champ to play. Ive never seen the AI play as defensive as they do when I use him and can never build rage stacks. Not sure who designed him but they clearly didn't test him out. If there were ways to maintain rage stacks without the AI playing right into your hands at all times or they lasted long enough to do something with he could have some potential, as is though not so much. Still though best of luck getting him if you really like him.
I still don't understand who thought it made sense for an ability called "RAGE" to only last like 2 Seconds On The Freaking Hulk!? Like Hulk Classic's Furies lasting only about 8 Seconds is understandable, keeps the game Balanced while still having enough time to actually Use the freaking Buffs before they expire or are replaced. But Immortal Hulk's being so short that if you don't play Perfect or the Enemy decides to be just Slighty Defensive, you lose them All? It's just ridiculous... If reducing the Potency maybe or whatever else meant that they could then allow his Rage Stacks to only fall off 1 at a time I'd take that over the usually extremely stressful keep up he has now...
Or what about "The Enemy being a Coward by Blocking or Dashing Back Infuriates The Immortal Hulk, Pausing his Built Up Rage Stacks during this time."
They are actually the perfect time because it takes about 1.8 seconds to complete a MLLLM combo. The only difference I think they would need is if you swipe back and stand still to complete the little animation, then it pauses the rage stacks until your next hit.
If only champ trading were a thing lol ive pulled and duped him from the 6* featured and honestly he's probably the most frustrating champ to play. Ive never seen the AI play as defensive as they do when I use him and can never build rage stacks. Not sure who designed him but they clearly didn't test him out. If there were ways to maintain rage stacks without the AI playing right into your hands at all times or they lasted long enough to do something with he could have some potential, as is though not so much. Still though best of luck getting him if you really like him.
I still don't understand who thought it made sense for an ability called "RAGE" to only last like 2 Seconds On The Freaking Hulk!? Like Hulk Classic's Furies lasting only about 8 Seconds is understandable, keeps the game Balanced while still having enough time to actually Use the freaking Buffs before they expire or are replaced. But Immortal Hulk's being so short that if you don't play Perfect or the Enemy decides to be just Slighty Defensive, you lose them All? It's just ridiculous... If reducing the Potency maybe or whatever else meant that they could then allow his Rage Stacks to only fall off 1 at a time I'd take that over the usually extremely stressful keep up he has now...
Or what about "The Enemy being a Coward by Blocking or Dashing Back Infuriates The Immortal Hulk, Pausing his Built Up Rage Stacks during this time."
They are actually the perfect time because it takes about 1.8 seconds to complete a MLLLM combo. The only difference I think they would need is if you swipe back and stand still to complete the little animation, then it pauses the rage stacks until your next hit.
Yeah it's mainly when the AI doesn't play ball, also on older devices that have slight input lag you'll have things happen like you go for a Medium and it does a Light or a Light and it does a Heavy which can sometimes screw you out of the rotation as well. I just never enjoy the feeling of losing all your Ramp Up you just worked for because of one mistake on your part or the game/device's part.
If only champ trading were a thing lol ive pulled and duped him from the 6* featured and honestly he's probably the most frustrating champ to play. Ive never seen the AI play as defensive as they do when I use him and can never build rage stacks. Not sure who designed him but they clearly didn't test him out. If there were ways to maintain rage stacks without the AI playing right into your hands at all times or they lasted long enough to do something with he could have some potential, as is though not so much. Still though best of luck getting him if you really like him.
I still don't understand who thought it made sense for an ability called "RAGE" to only last like 2 Seconds On The Freaking Hulk!? Like Hulk Classic's Furies lasting only about 8 Seconds is understandable, keeps the game Balanced while still having enough time to actually Use the freaking Buffs before they expire or are replaced. But Immortal Hulk's being so short that if you don't play Perfect or the Enemy decides to be just Slighty Defensive, you lose them All? It's just ridiculous... If reducing the Potency maybe or whatever else meant that they could then allow his Rage Stacks to only fall off 1 at a time I'd take that over the usually extremely stressful keep up he has now...
Or what about "The Enemy being a Coward by Blocking or Dashing Back Infuriates The Immortal Hulk, Pausing his Built Up Rage Stacks during this time."
They are actually the perfect time because it takes about 1.8 seconds to complete a MLLLM combo. The only difference I think they would need is if you swipe back and stand still to complete the little animation, then it pauses the rage stacks until your next hit.
Yeah it's mainly when the AI doesn't play ball, also on older devices that have slight input lag you'll have things happen like you go for a Medium and it does a Light or a Light and it does a Heavy which can sometimes screw you out of the rotation as well. I just never enjoy the feeling of losing all your Ramp Up you just worked for because of one mistake on your part or the game/device's part.
You don’t really lose a lot of time when you lose rage, because the buildup is quite fast. I’ll have to do some major testing if I get the 5*, but so far he is quite rewarding with some great damage fairly quickly. I don’t think the rage stacks are too hard to keep up or rebuild and the main damage cycle I have found comes from sp2 stun, MM, MLLLM, and if you time it correctly to go straight into Immortality, you can stack up the rage stacks incredibly fast with MM combos. I also like the fact that you don’t have to be in Immortality to get the maximum damage. He definitely isn’t the best with the rage timer, but he has some great stuff going for him if you are very careful with the rage and have a small bit of luck.
Comments
Quick Day 5 Update
5* shards:11,558 (5,000 increase)
6* shards: 2,247 (200 increase)
Days until iHulk enters the 5* featured: 12.5
Days until iHulk enters the 5* basic: 82.5
Days until iHulk enters the 6* basic: 82.5
Day 7 Update
5* shards:12,558 (1,000 increase)
6* shards: 2,447 (200 increase)
Days until iHulk enters the 5* featured: 10.5
Days until iHulk enters the 5* basic: 80.5
Days until iHulk enters the 6* basic: 80.5
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Day 9 Update
5* shards:12,638 (80 increase)
6* shards: 4,322 (1,875 increase)
Days until iHulk enters the 5* featured: 8.5
Days until iHulk enters the 5* basic: 78.5
Days until iHulk enters the 6* basic: 78.5
Surprised no one made this for you yet...
5* shards: 32,638 (20,000 increase)
6* shards: 4,322 (0 increase)
Days until iHulk enters the 5* featured: 5.5
Days until iHulk enters the 5* basic: 75.5
Days until iHulk enters the 6* basic: 75.5
This is how far I'm willing to go for iHulk
Like Hulk Classic's Furies lasting only about 8 Seconds is understandable, keeps the game Balanced while still having enough time to actually Use the freaking Buffs before they expire or are replaced. But Immortal Hulk's being so short that if you don't play Perfect or the Enemy decides to be just Slighty Defensive, you lose them All? It's just ridiculous...
If reducing the Potency maybe or whatever else meant that they could then allow his Rage Stacks to only fall off 1 at a time I'd take that over the usually extremely stressful keep up he has now...
Or what about "The Enemy being a Coward by Blocking or Dashing Back Infuriates The Immortal Hulk, Pausing his Built Up Rage Stacks during this time."