**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Quick Day 5 Update
5* shards:11,558 (5,000 increase)
6* shards: 2,247 (200 increase)
Days until iHulk enters the 5* featured: 12.5
Days until iHulk enters the 5* basic: 82.5
Days until iHulk enters the 6* basic: 82.5
Day 7 Update
5* shards:12,558 (1,000 increase)
6* shards: 2,447 (200 increase)
Days until iHulk enters the 5* featured: 10.5
Days until iHulk enters the 5* basic: 80.5
Days until iHulk enters the 6* basic: 80.5
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Day 9 Update
5* shards:12,638 (80 increase)
6* shards: 4,322 (1,875 increase)
Days until iHulk enters the 5* featured: 8.5
Days until iHulk enters the 5* basic: 78.5
Days until iHulk enters the 6* basic: 78.5
Surprised no one made this for you yet...
5* shards: 32,638 (20,000 increase)
6* shards: 4,322 (0 increase)
Days until iHulk enters the 5* featured: 5.5
Days until iHulk enters the 5* basic: 75.5
Days until iHulk enters the 6* basic: 75.5
This is how far I'm willing to go for iHulk
Like Hulk Classic's Furies lasting only about 8 Seconds is understandable, keeps the game Balanced while still having enough time to actually Use the freaking Buffs before they expire or are replaced. But Immortal Hulk's being so short that if you don't play Perfect or the Enemy decides to be just Slighty Defensive, you lose them All? It's just ridiculous...
If reducing the Potency maybe or whatever else meant that they could then allow his Rage Stacks to only fall off 1 at a time I'd take that over the usually extremely stressful keep up he has now...
Or what about "The Enemy being a Coward by Blocking or Dashing Back Infuriates The Immortal Hulk, Pausing his Built Up Rage Stacks during this time."