YJ: I imagine he'll become similar to spam. The update notes mentioned a change to the Power Sting Buff to make it an infinite duration buff. I imagine YJ will be able to apply both temporary and infinite power stings. And maybe an additional evade mechanic similar to Wasp
Kingpin: There's nothing that stands out as an obvious place to change, but I'm guess they make it easier to gain his fury from heavy attacks. and make it easier for him to get unstoppable
Terrax: Longer duration to Rock field and stronger/faster armor breaks off the rock field. I'd also think they make it a little easier to gain power cosmic charges.
Mole god: I'm betting they make his SP1 shock last a really long time to give more bonus energy damage. Otherwise just easier access to monster mass charges and a longer frenzy period with less cooldown. And probably a small boost to his sig ability.
Overall, I think YJ and Mole Man have the best buffs this month. I think the winner will depend on how much extra utility they add to YJ beyond just boosting his power stings
Remember, DDHK they said he will be overpowered with rage debuff and 100% regeneration rate. Guess, kabam kabamed everyone.
How did Kabam kabm people? They never release DDHK with the 100% regen rates and they never promised 100% regen rate. You're just assuming that they would and that's on you.
YJ is gonna be meh, Terrax and Kingpin are gonna be great, Mole Man is gonna be decent
*Prediction*
My guess is Yellowjacket and Kingpin for great. YJ has needed a good rework for a while so I think they will make this one count. I also don’t think they would make terrax anywhere near as good as OR, since they both have the same Proximity damage effect. I think Moleman will be meh, and terrax will be decent. I also own a 6* Mole man as 1 out of 7, and as much as I hope he could get buffed to become really good, I just don’t see them doing that.
Here’s the buff notes for the two thanks to the lad @Seatin
Moleman looks great Terrax on the other hand.....
The armor breaks increase is good since he stacks up to 11 armor breaks. My only worry though is his practicality since one of the main problems we all had was that his rock field just drained too quickly to do much substantial damage.
Here’s the buff notes for the two thanks to the lad @Seatin
Moleman looks great Terrax on the other hand.....
The armor breaks increase is good since he stacks up to 11 armor breaks. My only worry though is his practicality since one of the main problems we all had was that his rock field just drained too quickly to do much substantial damage.
Reach close to sp 3 and then sp 2. Stack up armour break and then heavy attack when rock field is abt to end.
Here’s the buff notes for the two thanks to the lad @Seatin
Oh no! Looks like terrax is going to be even more annoying on defense. I gotta do the terrax path in act 7 before the update comes up.
I think you’ll be fine. It doesn’t increase the rock field damage at all, which is his only defensive value. Unless you’re getting hit he’ll have the same defensive capability, except a bit more block damage
Here’s the buff notes for the two thanks to the lad @Seatin
Oh no! Looks like terrax is going to be even more annoying on defense. I gotta do the terrax path in act 7 before the update comes up.
I think you’ll be fine. It doesn’t increase the rock field damage at all, which is his only defensive value. Unless you’re getting hit he’ll have the same defensive capability, except a bit more block damage
Hope that's true. We will be getting more terrax fights in the future.
Comments
- YJ: I imagine he'll become similar to spam. The update notes mentioned a change to the Power Sting Buff to make it an infinite duration buff. I imagine YJ will be able to apply both temporary and infinite power stings. And maybe an additional evade mechanic similar to Wasp
- Kingpin: There's nothing that stands out as an obvious place to change, but I'm guess they make it easier to gain his fury from heavy attacks. and make it easier for him to get unstoppable
- Terrax: Longer duration to Rock field and stronger/faster armor breaks off the rock field. I'd also think they make it a little easier to gain power cosmic charges.
- Mole god: I'm betting they make his SP1 shock last a really long time to give more bonus energy damage. Otherwise just easier access to monster mass charges and a longer frenzy period with less cooldown. And probably a small boost to his sig ability.
Overall, I think YJ and Mole Man have the best buffs this month. I think the winner will depend on how much extra utility they add to YJ beyond just boosting his power stingsThey could have made that rage debuff passive and keep the regen rate normal.
Here you go fella.
Taking moleman and YJ to rank 4 today
Terrex..... Will get iso when i see the buff notes
Terrax on the other hand.....