**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Based on this it says you need 75 uru / 7 runs to go from tier 8 to tier 9. I accidentally did 1 extra run of tier 7 which gave me 10 uru.
Does this mean I now only need 6 runs of tier 8 since the additional t7 run gave 10 uru? Or do i still do 7 runs of tier 8
Sorry to be doubtful, I just don't wanna screw up .
Thank You !
If you currently see Tier 7 and Tier 8, that means you've unlocked Tier 8 and the highest casket you've bought is Casket 7. The moment you buy Casket 8 you'll start seeing Tiers 8 and 9 only. When you buy Casket 9 you will start seeing Tiers 9 and 10 only. Be sure you want to buy them when you buy them, as there's no going back.
After seeing next tiers I think they are very doable without using too many resources.
I'll bet you next month will be rich w AGs , shards etc...This is a lot of work for the rewards
Good luck.
The reward to difficulty ratio was awesome even when you factor odin's original buff nodes working as intended.
it is too long to have to wait days and days to complete the various levels.
These events should be totally free so that each player can decide for himself if and when to take them.
Only nit I have is that I would simplify the structure of future quests a little to make things less confusing.
While I am undecided on the grindiness of the quests, I also think it would have elicited complaints if the quest was randomized each time. Repetitiveness over randomness was a reasonable trade-off.
What I was most impressed by was the timely, fair and well-reasoned response to the quest bug. One of the best jobs the team has done in recent memory to address it. This is how I would like to see issues resolved in the future.
Good job.
Dr. Zola
Please note that you will only have access to Tier 10 a total of 7 times. If you force quit the path before you finish, it will count as 1, so please try not to force quit the path before you finish it! Note also that there is a visual bug where it looks like the counter will renew, but it does not. You can only run Tier 10 a total of 7 times. We repeat, this will not renew! Thank you in advance for your cooperation.
Let’s wait and see.
I am Groot.
Ps, I’m not going to resort to underhand insults.
When the UC starter pack error and the feather compensation error occurred, this created completely separate problems that required adjustments. Part of that adjustment was eliminating the need for feathers for Tier 10 to ensure no one gained an excessive number of runs at the highest reward tier. Doing that increased the number of feathers that could be used for lower tiers such as tier 9 which drop Uru the player no longer needs. The devs *deliberately* designed the fix to allow for this, which generates extra rewards for players to partially mitigate the excess rewards that the double Uru error generated for some players.
In effect you get extra Uru not because of bad design, but because of a two good design decisions. First, the event contained margin for error for the players, something the players complained about not having in previous events. This meant efficient players would have some left over Uru. And second, the fix to address double Uru for some Uncollected players freed some feathers for players to use in lower tiers, which generates more useful rewards and more useless Uru. As the additional Uru has no impact on the game, there was no need to address it in any way.
The basic design principle here is: if everything is useful, nothing is optional. The only way to give players margin for error in an event like this is for everyone to get more of a critical resource then they can profitably use, so players who get slightly less experience no penalty.