Hood Changes - Discussion [Merged Threads]

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  • NigelthornberryNigelthornberry Member Posts: 458 ★★★
    Bahubali said:

    Pulyaman said:

    Texas_11 said:

    Pulyaman said:

    Texas_11 said:

    I’m okay with disagrees, but I really want to know how this affects you. How it effects me? It doesn’t, his fate seal has never been a powerful one and haven’t thought about a time I needed a fate seal, no one i know of is over the top on the buff

    That's why I am also waiting to decide what it means for my roster. I took him to rank 2 over sym Supreme and longshot mainly for his stagger and fate seal and also for the synergy with kingpin. I am still not happy with the change, but holding to make my decision.
    Long shot has best fate seal in game one SP2 rip. I’m holding my opinions as well. I ranked him up , for no reason other than I think he still wears kswiss and looks cool. No synergies quite yet
    The reason I don't like longshot is he can pretty much do what he does not have good damage in basic attacks and can control buffs only with sp2. Hood can do that with basic attacks and has a lot more utility than Longshot. Sym supreme needs awakening in my opinion for buff control. Hood synergy with Kingpin and ghost was what tipped the scales.
    Longshot can control buffs only with Sp2? Lol

    You definitely have to check his sig ability..
    Yeah the one that removes some.of his damage and is borderline trash and rng
  • Texas_11Texas_11 Member Posts: 2,638 ★★★★★


    Agresssor said:

    Namor was nerfed, Cull was nerfed, She Hulk was nerfed, whoever was not nerfed and people nevertheless continue to play with them, this is just a matter of habit, so humble yourself, the developers will still do whatever they want. The maximum that shines are most likely tickets for lowering a rank. And to whom really like the hood, they will still play it regardless of the nerf


    And yet, this is just all theory, we have not even seen it in practice to criticize. Calm down and wait at least until the update.

    Only one youtuber who will say that he is like a minimum demi god tier / god tier is enough for all this panic to end
    Kabam did this more than once nerfing champs so why are you surprised, just accept it

    This is more than a nerf, this is a buff that has made him better in some areas and worse in his main one.

    Anyone who is saying this is an outright nerf isn't entirely correct, but I understand the feeling behind it. This is a misguided buff rather than a nerf, that's why your point isn't relevant.
    I would still argue this is a nerf. The three things that made him interesting (invisibility, buff control, power control) is seriously reduced.

    His invisibility buff used to last 8 seconds, missing 45% chance for contact attacks and 90% non-contact attacks. Now it is the same 8 seconds, but 120% chance for all attacks and every miss reduces chance by 20%. So 1-2-3 and you're pretty much done. Previously, you could almost fully miss non-contact special attacks with multiple hits such as Warmachine's SP1, Joe Fixit's SP1, Dr Doom's SP1 and SP2, Annihilus SP2,... Now, you can only do that for the first 3 hits and then it is very unreliable. On top of that, your miss credit gets used for any other attack.

    His stagger passives got reduced from 7.5 seconds to 5 seconds, with only a flat +12% increase in chance. I get that means the staggers will expire more often (and thus life stealing more), but in terms of buff control that's a nerf. 5 seconds is really short if you're baiting specials. On top of that, any buffs you missed, cannot be removed, as the hex/fate seal of the SP2 is removed. On top of that, the hex could be refreshed through the heavy and reduced AAR by 65%, which has enormous utility.

    At sig 40, he had a 52% chance to power steal with every basic attack, 65% at sig 200. The "buff" moves that to medium and SP2 attacks, and lower the chance to 45%, but double the amount stolen. So less possible hits and lower chance means less power steal and thus less power control.

    This is all so you can do some hex bullet mechanic (which is limited by the amount of persistent charges) with some generic extra damage.

    The Hood became dull and less effective what it does, for extra damage that so many better champions have. This isn't a buff, but a nerf.
    So I do agree with almost everything you've said, I think Hood will be worse than before. And I know I'm only really pointing out a technicality, and in the grand scheme of the gameplay it doesn't exactly matter. The only thing i disagree with is calling it a nerf, because i think it matters hugely for the future of these updates.

    I think Kabam's intention with Hood is massively relevant, and that's why I won't call it a nerf. The reason I made the post above is because OP was comparing it to She Hulk, Namor and Cull, saying that Hood will be fine because people still use them. But I think purely based on the fact that those nerfs were intended as nerfs, makes this a different situation.

    What's happening to Hood is a buff... technically. Kabam have taken him and they tried to make him better, but have failed and have ruined his buff control while trying to buff his damage. This is awful, and Hood will be much worse in game for what he was ranked up for. But the difference between this and She Hulk, Cull and Namor is that they were all supposed to make them worse to rebalance them because they were too good in some areas. Hood was rebalanced to try and make him more usable and it failed. It's not a nerf, it's a failed buff.

    You might be asking why there's even any point in the distinction. So what if Hood's update is a buff or a nerf? Why does it matter? The end result is the same, Hood is worse.

    But i think it matters a hell of a lot, because it shows that Kabam can take a character who is widely used, change everything about why they were ranked up and throw them back at us worse than they were before, or good in a different area.

    And this is a dangerous precedent to set, before this round of buffs, you could take a look at the type of champion being buffed and think, yeah they are garbage. Terrax, Moleman, Yellowjacket, Magneto(s), Hulkbuster, Colossus, daredevil. They were all nothing champions, almost nobody was ranking them up to use them, and those that did rank them up either had a soft spot, or it was diversity. They were fine to update, because whatever happened to them, nobody was relying on them, the buff either worked (colossus) and people ended up using them everywhere, or the buff didnt work (daredevil) and while people were disappointed, it didnt have a huge impact on the game and people eventually moved on.

    But now, Kabam have started updating champions that many consider usable in todays game. If you asked the average player who they think should get a buff, I'm sure you'd see 30 answers of Groot, DPX, Iron man, before you got anywhere near Angela, Massacre and Hood. Because those latter champions are usable. And it's dangerous because those usable champions are being ranked up, people rank up massacre, angela and Hood regularly because they are decent, reliable champions for what they do. And this update to Hood has taken away what he's reliable for, while giving him more damage. It's a rebalance, and not a necessary one.

    This is all the reason why it isn't a nerf, because Kabam have set the precedent that they can update a champion in one area (Hood's damage is being buffed, nobody can deny that), but taking away his utility. Nobody ranked hood for his damage, and it's dangerous to update him and remove his utility.

    In future, if kabam decides to update champions that people are using and ranking up, they absolutely need to let them keep the utility/identity that they've been ranked up for. That's why the angela and massacre buffs are going down well, angela will still hit hard and get her buffs, massacre still has a bunch of incinerates. But Hood no longer buff controls.

    I understand you're reluctant to call it a nerf (instead a failed buff), but if it looks like a duck, swims like a duck, and quacks like a duck, then I call it a duck.

    I'm very annoyed by the fact that the developers didn't know this champion when they started reworking it and carelessly threw out everything that made him a good mystic just so they could show off their skills. They just couldn't care less about the game or the players.
    I think calling it a nerf absolutely ignores the more dangerous point that kabam can do an update on a champion and make them worse than what they can do. It's far, far worse than a nerf, because it shows that Kabam can get an update so incredibly wrong that it makes a champion worse
    It wasn’t a nerf , he will be a better champ all around.
  • Texas_11Texas_11 Member Posts: 2,638 ★★★★★

    Why can't hood have both??? Above average to good damage and good utility.


    Why others champs are allowed to have both then and in greater quantity and quality??

    Doom - damage is very good and utility is superb.


    Magik - damage is above average and utility is top notch.

    BWCV - damage is above average and utility is 2nd to none.

    Tigra - great damage and utility.

    List goes on and on.

    Why can't hood have his sp2/hex seal back ??? And longer stagger duration??

    The proposed and intended damage increased is not cream of the crop damage wise like red magneto or CGR.

    Pls kabam don't nerf Hoods utility.



    They didn’t want to create another doom, do you not understand with his new kit and old kit , he would be a combo of Claire and doom, and you wouldn’t need MD . Doom has created a problem in the meta and makes it hard to create future champs. They have to keep the game balanced.

    A simple tune up by 100% to all of his abilities wouldn’t have taken him out of his hole.

    People argue they want utility, but then complain about psycho man although he is probably the best champ released from a kit stand point.

    Hood , had some matches he dominated, but overall out the scope of that, he was below average .
  • Texas_11Texas_11 Member Posts: 2,638 ★★★★★

    Texas_11 said:


    Agresssor said:

    Namor was nerfed, Cull was nerfed, She Hulk was nerfed, whoever was not nerfed and people nevertheless continue to play with them, this is just a matter of habit, so humble yourself, the developers will still do whatever they want. The maximum that shines are most likely tickets for lowering a rank. And to whom really like the hood, they will still play it regardless of the nerf


    And yet, this is just all theory, we have not even seen it in practice to criticize. Calm down and wait at least until the update.

    Only one youtuber who will say that he is like a minimum demi god tier / god tier is enough for all this panic to end
    Kabam did this more than once nerfing champs so why are you surprised, just accept it

    This is more than a nerf, this is a buff that has made him better in some areas and worse in his main one.

    Anyone who is saying this is an outright nerf isn't entirely correct, but I understand the feeling behind it. This is a misguided buff rather than a nerf, that's why your point isn't relevant.
    I would still argue this is a nerf. The three things that made him interesting (invisibility, buff control, power control) is seriously reduced.

    His invisibility buff used to last 8 seconds, missing 45% chance for contact attacks and 90% non-contact attacks. Now it is the same 8 seconds, but 120% chance for all attacks and every miss reduces chance by 20%. So 1-2-3 and you're pretty much done. Previously, you could almost fully miss non-contact special attacks with multiple hits such as Warmachine's SP1, Joe Fixit's SP1, Dr Doom's SP1 and SP2, Annihilus SP2,... Now, you can only do that for the first 3 hits and then it is very unreliable. On top of that, your miss credit gets used for any other attack.

    His stagger passives got reduced from 7.5 seconds to 5 seconds, with only a flat +12% increase in chance. I get that means the staggers will expire more often (and thus life stealing more), but in terms of buff control that's a nerf. 5 seconds is really short if you're baiting specials. On top of that, any buffs you missed, cannot be removed, as the hex/fate seal of the SP2 is removed. On top of that, the hex could be refreshed through the heavy and reduced AAR by 65%, which has enormous utility.

    At sig 40, he had a 52% chance to power steal with every basic attack, 65% at sig 200. The "buff" moves that to medium and SP2 attacks, and lower the chance to 45%, but double the amount stolen. So less possible hits and lower chance means less power steal and thus less power control.

    This is all so you can do some hex bullet mechanic (which is limited by the amount of persistent charges) with some generic extra damage.

    The Hood became dull and less effective what it does, for extra damage that so many better champions have. This isn't a buff, but a nerf.
    So I do agree with almost everything you've said, I think Hood will be worse than before. And I know I'm only really pointing out a technicality, and in the grand scheme of the gameplay it doesn't exactly matter. The only thing i disagree with is calling it a nerf, because i think it matters hugely for the future of these updates.

    I think Kabam's intention with Hood is massively relevant, and that's why I won't call it a nerf. The reason I made the post above is because OP was comparing it to She Hulk, Namor and Cull, saying that Hood will be fine because people still use them. But I think purely based on the fact that those nerfs were intended as nerfs, makes this a different situation.

    What's happening to Hood is a buff... technically. Kabam have taken him and they tried to make him better, but have failed and have ruined his buff control while trying to buff his damage. This is awful, and Hood will be much worse in game for what he was ranked up for. But the difference between this and She Hulk, Cull and Namor is that they were all supposed to make them worse to rebalance them because they were too good in some areas. Hood was rebalanced to try and make him more usable and it failed. It's not a nerf, it's a failed buff.

    You might be asking why there's even any point in the distinction. So what if Hood's update is a buff or a nerf? Why does it matter? The end result is the same, Hood is worse.

    But i think it matters a hell of a lot, because it shows that Kabam can take a character who is widely used, change everything about why they were ranked up and throw them back at us worse than they were before, or good in a different area.

    And this is a dangerous precedent to set, before this round of buffs, you could take a look at the type of champion being buffed and think, yeah they are garbage. Terrax, Moleman, Yellowjacket, Magneto(s), Hulkbuster, Colossus, daredevil. They were all nothing champions, almost nobody was ranking them up to use them, and those that did rank them up either had a soft spot, or it was diversity. They were fine to update, because whatever happened to them, nobody was relying on them, the buff either worked (colossus) and people ended up using them everywhere, or the buff didnt work (daredevil) and while people were disappointed, it didnt have a huge impact on the game and people eventually moved on.

    But now, Kabam have started updating champions that many consider usable in todays game. If you asked the average player who they think should get a buff, I'm sure you'd see 30 answers of Groot, DPX, Iron man, before you got anywhere near Angela, Massacre and Hood. Because those latter champions are usable. And it's dangerous because those usable champions are being ranked up, people rank up massacre, angela and Hood regularly because they are decent, reliable champions for what they do. And this update to Hood has taken away what he's reliable for, while giving him more damage. It's a rebalance, and not a necessary one.

    This is all the reason why it isn't a nerf, because Kabam have set the precedent that they can update a champion in one area (Hood's damage is being buffed, nobody can deny that), but taking away his utility. Nobody ranked hood for his damage, and it's dangerous to update him and remove his utility.

    In future, if kabam decides to update champions that people are using and ranking up, they absolutely need to let them keep the utility/identity that they've been ranked up for. That's why the angela and massacre buffs are going down well, angela will still hit hard and get her buffs, massacre still has a bunch of incinerates. But Hood no longer buff controls.

    I understand you're reluctant to call it a nerf (instead a failed buff), but if it looks like a duck, swims like a duck, and quacks like a duck, then I call it a duck.

    I'm very annoyed by the fact that the developers didn't know this champion when they started reworking it and carelessly threw out everything that made him a good mystic just so they could show off their skills. They just couldn't care less about the game or the players.
    I think calling it a nerf absolutely ignores the more dangerous point that kabam can do an update on a champion and make them worse than what they can do. It's far, far worse than a nerf, because it shows that Kabam can get an update so incredibly wrong that it makes a champion worse
    It wasn’t a nerf , he will be a better champ all around.
    This is assuming that the red numbers will outshine the fact that his main utility was removed. We shall see I guess, but for now I have to disagree with you here.
    This is true as king as it’s practical. But his damage loop will be easier as well.
  • Grootman1294Grootman1294 Member Posts: 901 ★★★★
    Texas_11 said:

    Texas_11 said:


    Agresssor said:

    Namor was nerfed, Cull was nerfed, She Hulk was nerfed, whoever was not nerfed and people nevertheless continue to play with them, this is just a matter of habit, so humble yourself, the developers will still do whatever they want. The maximum that shines are most likely tickets for lowering a rank. And to whom really like the hood, they will still play it regardless of the nerf


    And yet, this is just all theory, we have not even seen it in practice to criticize. Calm down and wait at least until the update.

    Only one youtuber who will say that he is like a minimum demi god tier / god tier is enough for all this panic to end
    Kabam did this more than once nerfing champs so why are you surprised, just accept it

    This is more than a nerf, this is a buff that has made him better in some areas and worse in his main one.

    Anyone who is saying this is an outright nerf isn't entirely correct, but I understand the feeling behind it. This is a misguided buff rather than a nerf, that's why your point isn't relevant.
    I would still argue this is a nerf. The three things that made him interesting (invisibility, buff control, power control) is seriously reduced.

    His invisibility buff used to last 8 seconds, missing 45% chance for contact attacks and 90% non-contact attacks. Now it is the same 8 seconds, but 120% chance for all attacks and every miss reduces chance by 20%. So 1-2-3 and you're pretty much done. Previously, you could almost fully miss non-contact special attacks with multiple hits such as Warmachine's SP1, Joe Fixit's SP1, Dr Doom's SP1 and SP2, Annihilus SP2,... Now, you can only do that for the first 3 hits and then it is very unreliable. On top of that, your miss credit gets used for any other attack.

    His stagger passives got reduced from 7.5 seconds to 5 seconds, with only a flat +12% increase in chance. I get that means the staggers will expire more often (and thus life stealing more), but in terms of buff control that's a nerf. 5 seconds is really short if you're baiting specials. On top of that, any buffs you missed, cannot be removed, as the hex/fate seal of the SP2 is removed. On top of that, the hex could be refreshed through the heavy and reduced AAR by 65%, which has enormous utility.

    At sig 40, he had a 52% chance to power steal with every basic attack, 65% at sig 200. The "buff" moves that to medium and SP2 attacks, and lower the chance to 45%, but double the amount stolen. So less possible hits and lower chance means less power steal and thus less power control.

    This is all so you can do some hex bullet mechanic (which is limited by the amount of persistent charges) with some generic extra damage.

    The Hood became dull and less effective what it does, for extra damage that so many better champions have. This isn't a buff, but a nerf.
    So I do agree with almost everything you've said, I think Hood will be worse than before. And I know I'm only really pointing out a technicality, and in the grand scheme of the gameplay it doesn't exactly matter. The only thing i disagree with is calling it a nerf, because i think it matters hugely for the future of these updates.

    I think Kabam's intention with Hood is massively relevant, and that's why I won't call it a nerf. The reason I made the post above is because OP was comparing it to She Hulk, Namor and Cull, saying that Hood will be fine because people still use them. But I think purely based on the fact that those nerfs were intended as nerfs, makes this a different situation.

    What's happening to Hood is a buff... technically. Kabam have taken him and they tried to make him better, but have failed and have ruined his buff control while trying to buff his damage. This is awful, and Hood will be much worse in game for what he was ranked up for. But the difference between this and She Hulk, Cull and Namor is that they were all supposed to make them worse to rebalance them because they were too good in some areas. Hood was rebalanced to try and make him more usable and it failed. It's not a nerf, it's a failed buff.

    You might be asking why there's even any point in the distinction. So what if Hood's update is a buff or a nerf? Why does it matter? The end result is the same, Hood is worse.

    But i think it matters a hell of a lot, because it shows that Kabam can take a character who is widely used, change everything about why they were ranked up and throw them back at us worse than they were before, or good in a different area.

    And this is a dangerous precedent to set, before this round of buffs, you could take a look at the type of champion being buffed and think, yeah they are garbage. Terrax, Moleman, Yellowjacket, Magneto(s), Hulkbuster, Colossus, daredevil. They were all nothing champions, almost nobody was ranking them up to use them, and those that did rank them up either had a soft spot, or it was diversity. They were fine to update, because whatever happened to them, nobody was relying on them, the buff either worked (colossus) and people ended up using them everywhere, or the buff didnt work (daredevil) and while people were disappointed, it didnt have a huge impact on the game and people eventually moved on.

    But now, Kabam have started updating champions that many consider usable in todays game. If you asked the average player who they think should get a buff, I'm sure you'd see 30 answers of Groot, DPX, Iron man, before you got anywhere near Angela, Massacre and Hood. Because those latter champions are usable. And it's dangerous because those usable champions are being ranked up, people rank up massacre, angela and Hood regularly because they are decent, reliable champions for what they do. And this update to Hood has taken away what he's reliable for, while giving him more damage. It's a rebalance, and not a necessary one.

    This is all the reason why it isn't a nerf, because Kabam have set the precedent that they can update a champion in one area (Hood's damage is being buffed, nobody can deny that), but taking away his utility. Nobody ranked hood for his damage, and it's dangerous to update him and remove his utility.

    In future, if kabam decides to update champions that people are using and ranking up, they absolutely need to let them keep the utility/identity that they've been ranked up for. That's why the angela and massacre buffs are going down well, angela will still hit hard and get her buffs, massacre still has a bunch of incinerates. But Hood no longer buff controls.

    I understand you're reluctant to call it a nerf (instead a failed buff), but if it looks like a duck, swims like a duck, and quacks like a duck, then I call it a duck.

    I'm very annoyed by the fact that the developers didn't know this champion when they started reworking it and carelessly threw out everything that made him a good mystic just so they could show off their skills. They just couldn't care less about the game or the players.
    I think calling it a nerf absolutely ignores the more dangerous point that kabam can do an update on a champion and make them worse than what they can do. It's far, far worse than a nerf, because it shows that Kabam can get an update so incredibly wrong that it makes a champion worse
    It wasn’t a nerf , he will be a better champ all around.
    This is assuming that the red numbers will outshine the fact that his main utility was removed. We shall see I guess, but for now I have to disagree with you here.
    This is true as king as it’s practical. But his damage loop will be easier as well.
    We'll see.... You better be right lol
  • PulyamanPulyaman Member Posts: 2,365 ★★★★★
    Bahubali said:

    Pulyaman said:

    Texas_11 said:

    Pulyaman said:

    Texas_11 said:

    I’m okay with disagrees, but I really want to know how this affects you. How it effects me? It doesn’t, his fate seal has never been a powerful one and haven’t thought about a time I needed a fate seal, no one i know of is over the top on the buff

    That's why I am also waiting to decide what it means for my roster. I took him to rank 2 over sym Supreme and longshot mainly for his stagger and fate seal and also for the synergy with kingpin. I am still not happy with the change, but holding to make my decision.
    Long shot has best fate seal in game one SP2 rip. I’m holding my opinions as well. I ranked him up , for no reason other than I think he still wears kswiss and looks cool. No synergies quite yet
    The reason I don't like longshot is he can pretty much do what he does not have good damage in basic attacks and can control buffs only with sp2. Hood can do that with basic attacks and has a lot more utility than Longshot. Sym supreme needs awakening in my opinion for buff control. Hood synergy with Kingpin and ghost was what tipped the scales.
    Longshot can control buffs only with Sp2? Lol

    You definitely have to check his sig ability..
    His sig ability from what I read is not great. Anyway my 6 star is not awakened. So the point is moot.
  • Texas_11Texas_11 Member Posts: 2,638 ★★★★★

    Texas_11 said:

    Why can't hood have both??? Above average to good damage and good utility.


    Why others champs are allowed to have both then and in greater quantity and quality??

    Doom - damage is very good and utility is superb.


    Magik - damage is above average and utility is top notch.

    BWCV - damage is above average and utility is 2nd to none.

    Tigra - great damage and utility.

    List goes on and on.

    Why can't hood have his sp2/hex seal back ??? And longer stagger duration??

    The proposed and intended damage increased is not cream of the crop damage wise like red magneto or CGR.

    Pls kabam don't nerf Hoods utility.



    They didn’t want to create another doom, do you not understand with his new kit and old kit , he would be a combo of Claire and doom, and you wouldn’t need MD . Doom has created a problem in the meta and makes it hard to create future champs. They have to keep the game balanced.

    A simple tune up by 100% to all of his abilities wouldn’t have taken him out of his hole.

    People argue they want utility, but then complain about psycho man although he is probably the best champ released from a kit stand point.

    Hood , had some matches he dominated, but overall out the scope of that, he was below average .
    Ppl want utility combined with damage. With Psycho-Man, you only choose utility or damage. Damage was the only thing people wanted changed from Hood and even pre-buff, he didn't hit as bad as some ppl are making it out to be.
    But hood never had damage ; and he still is able to control fights through his stagger , this means a full 5 hit combo you crit 3-4 of those you have applied a stagger 3-4 times.

    Hood hit bad . I just seen a revisit with him from a CCP member karate mike. He got a 50% increase from Stryfe and it still wasn’t enough.

    They can’t create content for one specific buff. I’m not saying you don’t have the right to be upset , I’m saying that it’s hard to complain when we haven’t seen anything live . She hulk wasn’t liked neither was red hulk. Some of their kits changed but they are both used more widely.

    If they keep hoods Fate Seal and up the numbers he still doesn’t hit decent.

    You can see how effective number tune ups are in mole man, terrax , and a fan favorite Human Torch all of these champs are now a force to be reckoned with , because of small tune ups to their number.

    The issue with hood is he didn’t have a core mechanic for damage so there wasn’t anything to tweak to create that amazing value that we see in other champs. Bleed, Shock, expiring damage, these are only so effective and has been shown with Stryfe synergy they aren’t that effective.

    Damage is not just about a number% increase ; but small values in a champ that compete their over all kit, again see torch for a prime example.

    Hood really had fate seal going for him, and that’s about it , if they added this mechanic to his kit and kept fate seal , he would be just like YJ because they would have had to find that balance somewhere.

    Instead the trade off was more respectable damage, ability to control buffs instead of removing them all, more power gain= Faster damage loop, instead of a utility loop similar to psychman
  • CosmicGuardianCosmicGuardian Member Posts: 408 ★★★
    Texas_11 said:

    Texas_11 said:

    Why can't hood have both??? Above average to good damage and good utility.


    Why others champs are allowed to have both then and in greater quantity and quality??

    Doom - damage is very good and utility is superb.


    Magik - damage is above average and utility is top notch.

    BWCV - damage is above average and utility is 2nd to none.

    Tigra - great damage and utility.

    List goes on and on.

    Why can't hood have his sp2/hex seal back ??? And longer stagger duration??

    The proposed and intended damage increased is not cream of the crop damage wise like red magneto or CGR.

    Pls kabam don't nerf Hoods utility.



    They didn’t want to create another doom, do you not understand with his new kit and old kit , he would be a combo of Claire and doom, and you wouldn’t need MD . Doom has created a problem in the meta and makes it hard to create future champs. They have to keep the game balanced.

    A simple tune up by 100% to all of his abilities wouldn’t have taken him out of his hole.

    People argue they want utility, but then complain about psycho man although he is probably the best champ released from a kit stand point.

    Hood , had some matches he dominated, but overall out the scope of that, he was below average .
    Ppl want utility combined with damage. With Psycho-Man, you only choose utility or damage. Damage was the only thing people wanted changed from Hood and even pre-buff, he didn't hit as bad as some ppl are making it out to be.
    But hood never had damage ; and he still is able to control fights through his stagger , this means a full 5 hit combo you crit 3-4 of those you have applied a stagger 3-4 times.

    Hood hit bad . I just seen a revisit with him from a CCP member karate mike. He got a 50% increase from Stryfe and it still wasn’t enough.

    They can’t create content for one specific buff. I’m not saying you don’t have the right to be upset , I’m saying that it’s hard to complain when we haven’t seen anything live . She hulk wasn’t liked neither was red hulk. Some of their kits changed but they are both used more widely.

    If they keep hoods Fate Seal and up the numbers he still doesn’t hit decent.

    You can see how effective number tune ups are in mole man, terrax , and a fan favorite Human Torch all of these champs are now a force to be reckoned with , because of small tune ups to their number.

    The issue with hood is he didn’t have a core mechanic for damage so there wasn’t anything to tweak to create that amazing value that we see in other champs. Bleed, Shock, expiring damage, these are only so effective and has been shown with Stryfe synergy they aren’t that effective.

    Damage is not just about a number% increase ; but small values in a champ that compete their over all kit, again see torch for a prime example.

    Hood really had fate seal going for him, and that’s about it , if they added this mechanic to his kit and kept fate seal , he would be just like YJ because they would have had to find that balance somewhere.

    Instead the trade off was more respectable damage, ability to control buffs instead of removing them all, more power gain= Faster damage loop, instead of a utility loop similar to psychman
    I really don’t think we should be judging the damage aspect yet, as the damage is based on his persistent bullets and we don’t really know how easy/hard it will be to sustain those bullets. One of my main concerns is that one of the main ways to restore those bullets, nullifying buffs, has been significantly decreased. He can only apply a single stagger at a time, they don’t stack, plus those staggers have been decreased in their duration and can no longer be refreshed via the heavy. Without the fate seal, his ability to nullify buffs, which from what I’ve heard he was very good at, has now been, in my opinion, severely hampered. That loss of utility alone is why I won’t be touching my newly acquired 5*. Plus, like I said, his damage rotation is linked to nullifying buffs so with that ability nerfed, it might not be easy to keep a lot of bullets. Therefore, utility wise, I think this update was definitely not handled well. As for damage, that portion can’t be judged until we see gameplay. All in all though, I don’t think it was a fair trade off to lose his main piece of utility.
  • Texas_11Texas_11 Member Posts: 2,638 ★★★★★



    Texas_11 said:

    Texas_11 said:

    Why can't hood have both??? Above average to good damage and good utility.


    Why others champs are allowed to have both then and in greater quantity and quality??

    Doom - damage is very good and utility is superb.


    Magik - damage is above average and utility is top notch.

    BWCV - damage is above average and utility is 2nd to none.

    Tigra - great damage and utility.

    List goes on and on.

    Why can't hood have his sp2/hex seal back ??? And longer stagger duration??

    The proposed and intended damage increased is not cream of the crop damage wise like red magneto or CGR.

    Pls kabam don't nerf Hoods utility.



    They didn’t want to create another doom, do you not understand with his new kit and old kit , he would be a combo of Claire and doom, and you wouldn’t need MD . Doom has created a problem in the meta and makes it hard to create future champs. They have to keep the game balanced.

    A simple tune up by 100% to all of his abilities wouldn’t have taken him out of his hole.

    People argue they want utility, but then complain about psycho man although he is probably the best champ released from a kit stand point.

    Hood , had some matches he dominated, but overall out the scope of that, he was below average .
    Ppl want utility combined with damage. With Psycho-Man, you only choose utility or damage. Damage was the only thing people wanted changed from Hood and even pre-buff, he didn't hit as bad as some ppl are making it out to be.
    But hood never had damage ; and he still is able to control fights through his stagger , this means a full 5 hit combo you crit 3-4 of those you have applied a stagger 3-4 times.

    Hood hit bad . I just seen a revisit with him from a CCP member karate mike. He got a 50% increase from Stryfe and it still wasn’t enough.

    They can’t create content for one specific buff. I’m not saying you don’t have the right to be upset , I’m saying that it’s hard to complain when we haven’t seen anything live . She hulk wasn’t liked neither was red hulk. Some of their kits changed but they are both used more widely.

    If they keep hoods Fate Seal and up the numbers he still doesn’t hit decent.

    You can see how effective number tune ups are in mole man, terrax , and a fan favorite Human Torch all of these champs are now a force to be reckoned with , because of small tune ups to their number.

    The issue with hood is he didn’t have a core mechanic for damage so there wasn’t anything to tweak to create that amazing value that we see in other champs. Bleed, Shock, expiring damage, these are only so effective and has been shown with Stryfe synergy they aren’t that effective.

    Damage is not just about a number% increase ; but small values in a champ that compete their over all kit, again see torch for a prime example.

    Hood really had fate seal going for him, and that’s about it , if they added this mechanic to his kit and kept fate seal , he would be just like YJ because they would have had to find that balance somewhere.

    Instead the trade off was more respectable damage, ability to control buffs instead of removing them all, more power gain= Faster damage loop, instead of a utility loop similar to psychman
    I really don’t think we should be judging the damage aspect yet, as the damage is based on his persistent bullets and we don’t really know how easy/hard it will be to sustain those bullets. One of my main concerns is that one of the main ways to restore those bullets, nullifying buffs, has been significantly decreased. He can only apply a single stagger at a time, they don’t stack, plus those staggers have been decreased in their duration and can no longer be refreshed via the heavy. Without the fate seal, his ability to nullify buffs, which from what I’ve heard he was very good at, has now been, in my opinion, severely hampered. That loss of utility alone is why I won’t be touching my newly acquired 5*. Plus, like I said, his damage rotation is linked to nullifying buffs so with that ability nerfed, it might not be easy to keep a lot of bullets. Therefore, utility wise, I think this update was definitely not handled well. As for damage, that portion can’t be judged until we see gameplay. All in all though, I don’t think it was a fair trade off to lose his main piece of utility.
    You are right I shouldn’t be judging it, I forgot to put in theory, my apologies on that. If you can get bullets based off of how many times your opponents miss that would be nice. But, we won’t know until we actually look.

    We shall see so I can’t say I disagree with you , I may even disagree with myself eventually LOL.
  • AgresssorAgresssor Member Posts: 251 ★★
    edited February 2021
    Iliphas said:

    The most logical decision in my opinion in the situation with the Hood is not to touch it at all and leave it as it was
    At the moment, all of his abilities are working as they should and synergy with Stryfe gives additional damage, that's all, leave him alone.

    Not everyone has a Stryfe for 50% damage. Just correct the buff increase the duration of staggers from 5 seconds to 7.5 and put the fateseal with ability reduction in special attack 2.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★

    Can we at least get a mod response to this?

    As it’s the weekend we will likely have to wait until Monday, may be too late by then.
  • Mjolnir888Mjolnir888 Member Posts: 10
    Agresssor said:



    While invisible incoming attacks have a 45% chance to miss and non contact attack 90% > 120% chance to miss for all attacks and you can intercept like ghost.

    Heavy attack refreshes shock, stagger, hex,

    You can only rely on this 2-3 times
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