This is what this event should reward in total assuming you do the highest difficulty, hit all 7 node spots, and have *average* luck.
Some other creators made lists that combined both the potential rewards and the guaranteed ones, but I thought the RNG-based rewards should be separate.
So everyday you get 7 path rewards? That sounds WAY better. Lot of grinding though.
If you look at the sample map in the announcement, there's only one path with seven "detour loops" you can take while going around the one path. If you take that detour loop you fight one fight and (presumably) get one random reward. If you take all seven you get seven rewards on that one path before reaching the boss.
The wording in the announcement is misleading. It says you will see seven paths, but later it says you will see seven fights on "the path." The actual picture shows there is only one big loop of a path with seven small loops you can take or bypass.
Best thing about this post is just how simply and lucidly it has been put, going into details after giving a simplified version. Personally never had a problem with understanding the SQ blog posts but definitely a good change after all the backlash they got from last month
This Quest will be available in 4 Difficulties and the Keys are universal (there will only be one kind of Key!) so you can use the Key to unlock whichever one Difficulty you want to do:
Heroic
Master
Epic
Legendary
So this means we can only do ONE difficulty per key, right? So if I want to do Epic one day I won't be able to do Legendary on that same day, unless I have another key?
So does that mean the defenders can't throw sp3? It's not included in the global buffs
If you see the global buffs table, there's a word "warning" written under the master, epic and legendary column. That is basically the "Warning, defenders have sp3 unlocked" global which u see in the game
Honest question: Why would you think RNG based rewards are a good idea? It becomes RNG on top of RNG.
Because random rewards are what everyone complains about, and everyone flocks towards.
To put it another way, the only thing worse than angry players is bored players. Random rewards are not boring. That's why we have casinos, that's why we have lotteries, that's why Japan has more gatchapon machines than trash cans.
The alternative to random rewards is boring rewards (at least, outside of special case circumstances). You don't get to choose between rarely great and always great. You get to choose between rarely great and never great.
Kabam did not invent the idea of random rewards. The psychology of random rewards has been a fixture of the free to play industry since its inception, and it has consistently beaten alternatives to the point where it is difficult to find anyone willing to bet their professional livelihoods on alternatives. Players have *always* complained about them and *always* financially supported them over alternatives, to the point where the games industry simply assumes the complaints about them are completely uncorrelated with players actual gameplay decisions.
Why do these rewards have to be RNG based? I don't see the reason for some completing the same challenge but getting different level of rewards.
I guess it is just one of those mysteries of the universe that men will ponder and none will ever understand. Maybe mortal minds were not meant to resolve this conundrum. Perhaps it is the journey that matters, and not the destination. The search for the answer to this puzzle is really what gives existence meaning.
Comments
This is what this event should reward in total assuming you do the highest difficulty, hit all 7 node spots, and have *average* luck.
Some other creators made lists that combined both the potential rewards and the guaranteed ones, but I thought the RNG-based rewards should be separate.
Thank you for this T1A stack, it's almost a fully formed T1A there! (Ik it's only 4.5% but there are 7 random drops so it will drop sometimes))
The wording in the announcement is misleading. It says you will see seven paths, but later it says you will see seven fights on "the path." The actual picture shows there is only one big loop of a path with seven small loops you can take or bypass.
My most frequent combo will be
Gold
T4B Frags
T4CC Frags
5* shards
T2A Frags
That is basically the "Warning, defenders have sp3 unlocked" global which u see in the game
It's more like mutant treasure Island crossed with red rifts
To put it another way, the only thing worse than angry players is bored players. Random rewards are not boring. That's why we have casinos, that's why we have lotteries, that's why Japan has more gatchapon machines than trash cans.
The alternative to random rewards is boring rewards (at least, outside of special case circumstances). You don't get to choose between rarely great and always great. You get to choose between rarely great and never great.
Kabam did not invent the idea of random rewards. The psychology of random rewards has been a fixture of the free to play industry since its inception, and it has consistently beaten alternatives to the point where it is difficult to find anyone willing to bet their professional livelihoods on alternatives. Players have *always* complained about them and *always* financially supported them over alternatives, to the point where the games industry simply assumes the complaints about them are completely uncorrelated with players actual gameplay decisions.
Ill be lucky to see any 6* shards all month lmao