1. Make tier1 to tier 3 as heavyweight class 2. Tier4 to tier 6 as middle weight class 3. Tier7 and below as light weight class
Accounts with lower prestige can win season championship with respective rewards.
That is already happening lol.
No
Currently MCOC AW has only 1 weight class
No way a 2k or 4k alliances would win as season champions
But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.
If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy.
You need to watch football (soccer) to understand, see one of the post up there.
I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.
The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair.
Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.
is not bragging rights, "bragging rights" came from you not me.
Not so into the metaphors I see. What advantage is there in winning the lower league over the current system?
I already give my opinions, which i believe is good for AW improvement, why you want to ask again?
Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind?
Yes, you got it.
The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.
something like this on the Leaderboard: Winner Master Class - Jedi Knights or ASR Winner Platinum Class - XYZ Warriors Winner Gold Class - ABC Warriors Winner Silver Class - CDE Warriors and so on...
And the winners will be promoted up to the higher class? Lol
Maybe the Winner gets to choose primote or stay
I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak
Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.
A huge different.
And why should average players be able to become season champions?
Cookie for participation trophies?
He's not talking about being Masters season Champion. It's being a Champion in a bracket itself. Just gives you more of a motivation to try and top your group atleast if the rewards are better. While it's not a huge thing, it's not a bad idea. There's no need for your condescending attitude.
1. Make tier1 to tier 3 as heavyweight class 2. Tier4 to tier 6 as middle weight class 3. Tier7 and below as light weight class
Accounts with lower prestige can win season championship with respective rewards.
That is already happening lol.
No
Currently MCOC AW has only 1 weight class
No way a 2k or 4k alliances would win as season champions
But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.
If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy.
You need to watch football (soccer) to understand, see one of the post up there.
I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.
The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair.
Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.
is not bragging rights, "bragging rights" came from you not me.
Not so into the metaphors I see. What advantage is there in winning the lower league over the current system?
I already give my opinions, which i believe is good for AW improvement, why you want to ask again?
Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind?
Yes, you got it.
The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.
something like this on the Leaderboard: Winner Master Class - Jedi Knights or ASR Winner Platinum Class - XYZ Warriors Winner Gold Class - ABC Warriors Winner Silver Class - CDE Warriors and so on...
And the winners will be promoted up to the higher class? Lol
Maybe the Winner gets to choose primote or stay
I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak
Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.
A huge different.
And why should average players be able to become season champions?
Cookie for participation trophies?
He's not talking about being Masters season Champion. It's being a Champion in a bracket itself. Just gives you more of a motivation to try and top your group atleast if the rewards are better. While it's not a huge thing, it's not a bad idea. There's no need for your condescending attitude.
@xNig understands exactly what he's saying. The push back is why do we need to make players that are not at the top artificially feel like champions? I think a bracket like that actually limits players and is more similar to the old system we just left where everyone was forced to play alliances that are equal and therefore gave smaller less skilled alliances better rewards.
1. Make tier1 to tier 3 as heavyweight class 2. Tier4 to tier 6 as middle weight class 3. Tier7 and below as light weight class
Accounts with lower prestige can win season championship with respective rewards.
That is already happening lol.
No
Currently MCOC AW has only 1 weight class
No way a 2k or 4k alliances would win as season champions
But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.
If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy.
You need to watch football (soccer) to understand, see one of the post up there.
I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.
The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair.
Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.
is not bragging rights, "bragging rights" came from you not me.
Not so into the metaphors I see. What advantage is there in winning the lower league over the current system?
I already give my opinions, which i believe is good for AW improvement, why you want to ask again?
Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind?
Yes, you got it.
The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.
something like this on the Leaderboard: Winner Master Class - Jedi Knights or ASR Winner Platinum Class - XYZ Warriors Winner Gold Class - ABC Warriors Winner Silver Class - CDE Warriors and so on...
And the winners will be promoted up to the higher class? Lol
Maybe the Winner gets to choose primote or stay
I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak
Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.
A huge different.
And why should average players be able to become season champions?
Cookie for participation trophies?
He's not talking about being Masters season Champion. It's being a Champion in a bracket itself. Just gives you more of a motivation to try and top your group atleast if the rewards are better. While it's not a huge thing, it's not a bad idea. There's no need for your condescending attitude.
@xNig understands exactly what he's saying. The push back is why do we need to make players that are not at the top artificially feel like champions? I think a bracket like that actually limits players and is more similar to the old system we just left where everyone was forced to play alliances that are equal and therefore gave smaller less skilled alliances better rewards.
I don't see it as actually making a bracket. Do war season as is. Rank 1 in Gold 1 gets additional rewards and a title when compared to Rank 2-500. Or something like that. It won't affect my alliance at all since we don't place at the Top in P3, but it gives the lower alliances something extra to fight for as well. If people at the top have their own ideas for spicing up war, it shouldn't be that the folks at the bottom should be neglected. They can voice their ideas as well.
1. Make tier1 to tier 3 as heavyweight class 2. Tier4 to tier 6 as middle weight class 3. Tier7 and below as light weight class
Accounts with lower prestige can win season championship with respective rewards.
That is already happening lol.
No
Currently MCOC AW has only 1 weight class
No way a 2k or 4k alliances would win as season champions
But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.
If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy.
You need to watch football (soccer) to understand, see one of the post up there.
I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.
The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair.
Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.
is not bragging rights, "bragging rights" came from you not me.
Not so into the metaphors I see. What advantage is there in winning the lower league over the current system?
I already give my opinions, which i believe is good for AW improvement, why you want to ask again?
Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind?
Yes, you got it.
The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.
something like this on the Leaderboard: Winner Master Class - Jedi Knights or ASR Winner Platinum Class - XYZ Warriors Winner Gold Class - ABC Warriors Winner Silver Class - CDE Warriors and so on...
And the winners will be promoted up to the higher class? Lol
Maybe the Winner gets to choose primote or stay
I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak
Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.
A huge different.
And why should average players be able to become season champions?
Cookie for participation trophies?
He's not talking about being Masters season Champion. It's being a Champion in a bracket itself. Just gives you more of a motivation to try and top your group atleast if the rewards are better. While it's not a huge thing, it's not a bad idea. There's no need for your condescending attitude.
@xNig understands exactly what he's saying. The push back is why do we need to make players that are not at the top artificially feel like champions? I think a bracket like that actually limits players and is more similar to the old system we just left where everyone was forced to play alliances that are equal and therefore gave smaller less skilled alliances better rewards.
I don't see it as actually making a bracket. Do war season as is. Rank 1 in Gold 1 gets additional rewards and a title when compared to Rank 2-500. Or something like that. It won't affect my alliance at all since we don't place at the Top in P3, but it gives the lower alliances something extra to fight for as well. If people at the top have their own ideas for spicing up war, it shouldn't be that the folks at the bottom should be neglected. They can voice their ideas as well.
I don't think that's what the OP was saying but your premise is not as bad. My question for you is will the top Gold 1 rewards be better than p4 rewards that aren't at the top? If so, I have a problem with that.
1. Make tier1 to tier 3 as heavyweight class 2. Tier4 to tier 6 as middle weight class 3. Tier7 and below as light weight class
Accounts with lower prestige can win season championship with respective rewards.
That is already happening lol.
No
Currently MCOC AW has only 1 weight class
No way a 2k or 4k alliances would win as season champions
But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.
If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy.
You need to watch football (soccer) to understand, see one of the post up there.
I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.
The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair.
Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.
is not bragging rights, "bragging rights" came from you not me.
Not so into the metaphors I see. What advantage is there in winning the lower league over the current system?
I already give my opinions, which i believe is good for AW improvement, why you want to ask again?
Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind?
Yes, you got it.
The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.
something like this on the Leaderboard: Winner Master Class - Jedi Knights or ASR Winner Platinum Class - XYZ Warriors Winner Gold Class - ABC Warriors Winner Silver Class - CDE Warriors and so on...
And the winners will be promoted up to the higher class? Lol
Maybe the Winner gets to choose primote or stay
I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak
Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.
A huge different.
And why should average players be able to become season champions?
Cookie for participation trophies?
He's not talking about being Masters season Champion. It's being a Champion in a bracket itself. Just gives you more of a motivation to try and top your group atleast if the rewards are better. While it's not a huge thing, it's not a bad idea. There's no need for your condescending attitude.
@xNig understands exactly what he's saying. The push back is why do we need to make players that are not at the top artificially feel like champions? I think a bracket like that actually limits players and is more similar to the old system we just left where everyone was forced to play alliances that are equal and therefore gave smaller less skilled alliances better rewards.
I don't see it as actually making a bracket. Do war season as is. Rank 1 in Gold 1 gets additional rewards and a title when compared to Rank 2-500. Or something like that. It won't affect my alliance at all since we don't place at the Top in P3, but it gives the lower alliances something extra to fight for as well. If people at the top have their own ideas for spicing up war, it shouldn't be that the folks at the bottom should be neglected. They can voice their ideas as well.
I don't think that's what the OP was saying but your premise is not as bad. My question for you is will the top Gold 1 rewards be better than p4 rewards that aren't at the top? If so, I have a problem with that.
That's what I interpreted at the very least. And no. The rewards aren't better. It's just a bit extra than the rest of G1, but lower than P4. Since you've topped your group, but not enough to break through to the higher one. Like if G1 gets 2.5k 6* shards and P4 gets 5k, the Top of G1 gets something in between. I can't say an exact, but it's just an idea. Either way, I dislike war anyways since I feel the rewards-item/stress ratio isn't worth it. Especially to the officers who sit and plan for this.
1. Make tier1 to tier 3 as heavyweight class 2. Tier4 to tier 6 as middle weight class 3. Tier7 and below as light weight class
Accounts with lower prestige can win season championship with respective rewards.
That is already happening lol.
No
Currently MCOC AW has only 1 weight class
No way a 2k or 4k alliances would win as season champions
But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.
If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy.
You need to watch football (soccer) to understand, see one of the post up there.
I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.
The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair.
Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.
is not bragging rights, "bragging rights" came from you not me.
Not so into the metaphors I see. What advantage is there in winning the lower league over the current system?
I already give my opinions, which i believe is good for AW improvement, why you want to ask again?
Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind?
Yes, you got it.
The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.
something like this on the Leaderboard: Winner Master Class - Jedi Knights or ASR Winner Platinum Class - XYZ Warriors Winner Gold Class - ABC Warriors Winner Silver Class - CDE Warriors and so on...
And the winners will be promoted up to the higher class? Lol
Maybe the Winner gets to choose primote or stay
I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak
Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.
A huge different.
And why should average players be able to become season champions?
Cookie for participation trophies?
He's not talking about being Masters season Champion. It's being a Champion in a bracket itself. Just gives you more of a motivation to try and top your group atleast if the rewards are better. While it's not a huge thing, it's not a bad idea. There's no need for your condescending attitude.
@xNig understands exactly what he's saying. The push back is why do we need to make players that are not at the top artificially feel like champions? I think a bracket like that actually limits players and is more similar to the old system we just left where everyone was forced to play alliances that are equal and therefore gave smaller less skilled alliances better rewards.
I don't see it as actually making a bracket. Do war season as is. Rank 1 in Gold 1 gets additional rewards and a title when compared to Rank 2-500. Or something like that. It won't affect my alliance at all since we don't place at the Top in P3, but it gives the lower alliances something extra to fight for as well. If people at the top have their own ideas for spicing up war, it shouldn't be that the folks at the bottom should be neglected. They can voice their ideas as well.
I don't think that's what the OP was saying but your premise is not as bad. My question for you is will the top Gold 1 rewards be better than p4 rewards that aren't at the top? If so, I have a problem with that.
That's what I interpreted at the very least. And no. The rewards aren't better. It's just a bit extra than the rest of G1, but lower than P4. Since you've topped your group, but not enough to break through to the higher one. Like if G1 gets 2.5k 6* shards and P4 gets 5k, the Top of G1 gets something in between. I can't say an exact, but it's just an idea. Either way, I dislike war anyways since I feel the rewards-item/stress ratio isn't worth it. Especially to the officers who sit and plan for this.
The officers that plan war actually want to plan for the most part. So I wouldn't feel so bad for them. I like the system as presently constructed, I just think we need new nodes so it will give players more to think about for a season or two.
1. Make tier1 to tier 3 as heavyweight class 2. Tier4 to tier 6 as middle weight class 3. Tier7 and below as light weight class
Accounts with lower prestige can win season championship with respective rewards.
That is already happening lol.
No
Currently MCOC AW has only 1 weight class
No way a 2k or 4k alliances would win as season champions
But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.
If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy.
You need to watch football (soccer) to understand, see one of the post up there.
I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.
The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair.
Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.
is not bragging rights, "bragging rights" came from you not me.
Not so into the metaphors I see. What advantage is there in winning the lower league over the current system?
I already give my opinions, which i believe is good for AW improvement, why you want to ask again?
Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind?
Yes, you got it.
The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.
something like this on the Leaderboard: Winner Master Class - Jedi Knights or ASR Winner Platinum Class - XYZ Warriors Winner Gold Class - ABC Warriors Winner Silver Class - CDE Warriors and so on...
And the winners will be promoted up to the higher class? Lol
Maybe the Winner gets to choose primote or stay
I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak
Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.
A huge different.
And why should average players be able to become season champions?
Cookie for participation trophies?
He's not talking about being Masters season Champion. It's being a Champion in a bracket itself. Just gives you more of a motivation to try and top your group atleast if the rewards are better. While it's not a huge thing, it's not a bad idea. There's no need for your condescending attitude.
@xNig understands exactly what he's saying. The push back is why do we need to make players that are not at the top artificially feel like champions? I think a bracket like that actually limits players and is more similar to the old system we just left where everyone was forced to play alliances that are equal and therefore gave smaller less skilled alliances better rewards.
I don't see it as actually making a bracket. Do war season as is. Rank 1 in Gold 1 gets additional rewards and a title when compared to Rank 2-500. Or something like that. It won't affect my alliance at all since we don't place at the Top in P3, but it gives the lower alliances something extra to fight for as well. If people at the top have their own ideas for spicing up war, it shouldn't be that the folks at the bottom should be neglected. They can voice their ideas as well.
I don't think that's what the OP was saying but your premise is not as bad. My question for you is will the top Gold 1 rewards be better than p4 rewards that aren't at the top? If so, I have a problem with that.
That's what I interpreted at the very least. And no. The rewards aren't better. It's just a bit extra than the rest of G1, but lower than P4. Since you've topped your group, but not enough to break through to the higher one. Like if G1 gets 2.5k 6* shards and P4 gets 5k, the Top of G1 gets something in between. I can't say an exact, but it's just an idea. Either way, I dislike war anyways since I feel the rewards-item/stress ratio isn't worth it. Especially to the officers who sit and plan for this.
The officers that plan war actually want to plan for the most part. So I wouldn't feel so bad for them. I like the system as presently constructed, I just think we need new nodes so it will give players more to think about for a season or two.
Not all tbh. Some do it because there isn't anyone else. Either way, they have to spend a ton of time for this. And I don't know about Masters since I'm not there, but I can say that for P3, I don't think the rewards and honestly worth all the planning I do. To each his own though.
With the amount of requests on the forum..I feel Kabam will buff the season rewards for alliance war next month onward. Let's hope for best my fellow summoners
1. Make tier1 to tier 3 as heavyweight class 2. Tier4 to tier 6 as middle weight class 3. Tier7 and below as light weight class
Accounts with lower prestige can win season championship with respective rewards.
That is already happening lol.
No
Currently MCOC AW has only 1 weight class
No way a 2k or 4k alliances would win as season champions
But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.
If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy.
You need to watch football (soccer) to understand, see one of the post up there.
I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.
The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair.
Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.
is not bragging rights, "bragging rights" came from you not me.
Not so into the metaphors I see. What advantage is there in winning the lower league over the current system?
I already give my opinions, which i believe is good for AW improvement, why you want to ask again?
Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind?
Yes, you got it.
The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.
something like this on the Leaderboard: Winner Master Class - Jedi Knights or ASR Winner Platinum Class - XYZ Warriors Winner Gold Class - ABC Warriors Winner Silver Class - CDE Warriors and so on...
And the winners will be promoted up to the higher class? Lol
Maybe the Winner gets to choose primote or stay
I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak
Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.
A huge different.
And why should average players be able to become season champions?
Cookie for participation trophies?
He's not talking about being Masters season Champion. It's being a Champion in a bracket itself. Just gives you more of a motivation to try and top your group atleast if the rewards are better. While it's not a huge thing, it's not a bad idea. There's no need for your condescending attitude.
That's not condescending.. That's just saying things "as a matter of fact"ly.
1. Make tier1 to tier 3 as heavyweight class 2. Tier4 to tier 6 as middle weight class 3. Tier7 and below as light weight class
Accounts with lower prestige can win season championship with respective rewards.
That is already happening lol.
No
Currently MCOC AW has only 1 weight class
No way a 2k or 4k alliances would win as season champions
But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.
If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy.
You need to watch football (soccer) to understand, see one of the post up there.
I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.
The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair.
Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.
is not bragging rights, "bragging rights" came from you not me.
Not so into the metaphors I see. What advantage is there in winning the lower league over the current system?
I already give my opinions, which i believe is good for AW improvement, why you want to ask again?
Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind?
Yes, you got it.
The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.
something like this on the Leaderboard: Winner Master Class - Jedi Knights or ASR Winner Platinum Class - XYZ Warriors Winner Gold Class - ABC Warriors Winner Silver Class - CDE Warriors and so on...
And the winners will be promoted up to the higher class? Lol
Maybe the Winner gets to choose primote or stay
I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak
Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.
A huge different.
And why should average players be able to become season champions?
Cookie for participation trophies?
Read my early posts, don't keep asking repeated questions.
Bragging rights to stroke peoples’ fragile ego? Lol
1. Make tier1 to tier 3 as heavyweight class 2. Tier4 to tier 6 as middle weight class 3. Tier7 and below as light weight class
Accounts with lower prestige can win season championship with respective rewards.
That is already happening lol.
No
Currently MCOC AW has only 1 weight class
No way a 2k or 4k alliances would win as season champions
But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.
If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy.
You need to watch football (soccer) to understand, see one of the post up there.
I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.
The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair.
Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.
is not bragging rights, "bragging rights" came from you not me.
Not so into the metaphors I see. What advantage is there in winning the lower league over the current system?
I already give my opinions, which i believe is good for AW improvement, why you want to ask again?
Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind?
Yes, you got it.
The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.
something like this on the Leaderboard: Winner Master Class - Jedi Knights or ASR Winner Platinum Class - XYZ Warriors Winner Gold Class - ABC Warriors Winner Silver Class - CDE Warriors and so on...
And the winners will be promoted up to the higher class? Lol
Maybe the Winner gets to choose primote or stay
I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak
Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.
A huge different.
And why should average players be able to become season champions?
Cookie for participation trophies?
Read my early posts, don't keep asking repeated questions.
Bragging rights to stroke peoples’ fragile ego? Lol
Exactly, when you can't compete you want a system to reward you for mediocrity and honestly just get better. I'm in p2 and we face alliances with 11k prestige regularly. You can be f2p and easily be 11k so if you stepped your game up you'll get better rewards. To ask for bracketed participation trophies is just unbecoming. You'd be better off just asking Kabam to bump up rewards across the board.
Comments
There's no need for your condescending attitude.
If people at the top have their own ideas for spicing up war, it shouldn't be that the folks at the bottom should be neglected. They can voice their ideas as well.