AW Changes for Season 26
JuroSan
Member Posts: 187 ★★
Dear Kabam,
I think it is safe to say that we need to know if we are having any changes to the next alliance war season sooner than later
So pls let us know so we can prepare better for it
Thanks
I think it is safe to say that we need to know if we are having any changes to the next alliance war season sooner than later
So pls let us know so we can prepare better for it
Thanks
17
Comments
The main reason I’m asking this is the because of the name Kabam chose for last season which indicated that this might be the last season for this map or type of alliance war
https://youtu.be/O65mZhgcihQ
Down in Tier 3, you still see a ton of deaths. So these would just make it harder and put more pressure on Officers who already plan so much and make them want to quit.
But the main one is increasing deaths so we have less 1 attack bonus difference wars. And I love the idea of a set amount of free items at the start of the war, don’t think it’ll ever happen, but still
We face same defenders on the same nodes and every counter is known to almost everyone
This last season more felt more like an AQ than AW, the only difference was the stress without the fun
It’s more stressful, less fun. Harder fights are more challenging, and also mean wars aren’t as close.
Alongside this, introduce a number of free items per war to revive in case you die, but you can also spend to use more if needed
we ran across so many alliances who simply didn't place this past season. it's like they only want to make things enticing for Master or Plat because all other tier rewards just aren't worth the time/effort/resources.
My suggestion would be to remove boosts entirely and add free revives/ potions of a limited quantity and then let master alliances prove they are meant to be where they are at.
I like it that wars arent as punishing like the constant block damage from stubborn, powergain from flow, or rubbish damage from siphon.
Currently the modifiers are not incredibly punishing, which is all it is. Skill levels have risen and attack rosters are immense. And upon that boosts fly supreme. when you have an r3 6* champ with 50k-60k health, there is not much that can kill you unless you absolutely suck. Yes, margins of error are tighter but that is exactly what competition is about. What boosts do is increase the margin for error. What "complaining" is going on feels like actually wanting this big margin to widen so that winning can be more comfortable. Take off the boosts and then say the same thing.
Another option is to limit item usage, keep limited items, same for everyone. Remove boosts.
Then try to explore the map. This would bring back the OG war map level where exploration was also a gamble with stuff like slashed tires and all that. Loved that old map.