AW Changes for Season 26

JuroSanJuroSan Member Posts: 187 ★★
Dear Kabam,

I think it is safe to say that we need to know if we are having any changes to the next alliance war season sooner than later
So pls let us know so we can prepare better for it

Thanks
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Comments

  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    I wouldn’t expect anything, last time there were changes it was announced on the Tuesday around when the last war of the season ended, I’m hoping they’re saving up for some huge changes for season 27
  • JuroSanJuroSan Member Posts: 187 ★★
    Even if there isn’t going to be any changes it would be nice to get a short announcement so we know for sure
    The main reason I’m asking this is the because of the name Kabam chose for last season which indicated that this might be the last season for this map or type of alliance war
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★

    All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me.

    The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol
    Yeah I completely agree. Have you seen Taters’ take on what would be good for AW changes? He brings up some interesting points, I love the idea of rotating globals it would really shake things up

    https://youtu.be/O65mZhgcihQ
  • JuroSanJuroSan Member Posts: 187 ★★
    Yes I liked Taters suggestions
  • RaganatorRaganator Member Posts: 2,544 ★★★★★

    All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me.

    The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol
    Yeah I completely agree. Have you seen Taters’ take on what would be good for AW changes? He brings up some interesting points, I love the idea of rotating globals it would really shake things up

    https://youtu.be/O65mZhgcihQ
    Imo these options are really good, but for the top ranks. Masters and maybe Plat 1?
    Down in Play 3, you still see a ton of deaths. So these would just make it harder and put more pressure on Officers who already plan so much and make them want to quit.
    My thoughts as well. His ideas create a bigger time suck for officers. For alliances that are competing at that level, the changes would likely be good. However, if they make war take even more time, then more people may abandon the game mode. Taters did suggest perhaps having fewer wars to help with that issue.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★

    All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me.

    The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol
    Yeah I completely agree. Have you seen Taters’ take on what would be good for AW changes? He brings up some interesting points, I love the idea of rotating globals it would really shake things up

    https://youtu.be/O65mZhgcihQ
    Imo these options are really good, but for the top ranks. Masters and maybe Plat 1? So maybe Tier 1?
    Down in Tier 3, you still see a ton of deaths. So these would just make it harder and put more pressure on Officers who already plan so much and make them want to quit.
    Yeah completely agree, I don’t agree with every idea, and having all of them at once would be too much I think.

    But the main one is increasing deaths so we have less 1 attack bonus difference wars. And I love the idea of a set amount of free items at the start of the war, don’t think it’ll ever happen, but still
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★

    All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me.

    The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol
    Yeah I completely agree. Have you seen Taters’ take on what would be good for AW changes? He brings up some interesting points, I love the idea of rotating globals it would really shake things up

    https://youtu.be/O65mZhgcihQ
    My only concern with his suggestions would be the time investment from officers, currently I already spend 1-2 hours planning every war, and having to do that for defence and also with champ bans would just be too much, think the best solution for this would be to have a 44 hour placement phase, then a 4 hour planning phase, then the regular 24 hour attack phase
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  • JuroSanJuroSan Member Posts: 187 ★★
    I agree that Kabam needs to minimize the time spent specifically for planing but these past two seasons have been very repetitive and stale
    We face same defenders on the same nodes and every counter is known to almost everyone
    This last season more felt more like an AQ than AW, the only difference was the stress without the fun
  • pseudosanepseudosane Member, Guardian Posts: 3,994 Guardian

    All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me.

    The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol
    So you want to change war to spare feelings.... hmmm.
  • JuroSanJuroSan Member Posts: 187 ★★

    All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me.

    The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol
    So you want to change war to spare feelings.... hmmm.
    Agreed
  • pseudosanepseudosane Member, Guardian Posts: 3,994 Guardian

    All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me.

    The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol
    So you want to change war to spare feelings.... hmmm.
    No, i just miss it being more challenging that’s all
    Isnt this more "challenging"? Keeping death counts as close to zero? Or you like having a margin of error so "your feelings" arent hurt.
  • DeaconDeacon Member Posts: 4,255 ★★★★★
    i'll wait for the revamp. these subtle changes are doing nothing for alliances not named Master or Platinum. i hope the total revamp is still on the table.

    we ran across so many alliances who simply didn't place this past season. it's like they only want to make things enticing for Master or Plat because all other tier rewards just aren't worth the time/effort/resources.
  • pseudosanepseudosane Member, Guardian Posts: 3,994 Guardian

    All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me.

    The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol
    So you want to change war to spare feelings.... hmmm.
    No, i just miss it being more challenging that’s all
    Isnt this more "challenging"? Keeping death counts as close to zero? Or you like having a margin of error so "your feelings" arent hurt.
    War is less fun when your entire alliance has died 5 times total, and your opponents have died 5 times, and you have to do the rest of your path deathless or you lose the war for your alliance.

    It’s more stressful, less fun. Harder fights are more challenging, and also mean wars aren’t as close.

    Alongside this, introduce a number of free items per war to revive in case you die, but you can also spend to use more if needed
    But isnt that part of the whole challenge of master tier wars? Streamlining your performances as a team to die lesser for the highest rewards for similar difficulty fights. You and the opposition play the same map, only your performance matters in the end. This just looks like whining that you arent able to win because you have "stronger defenders". If it was constantly 0-0 or 1-1 then it could be looked like a problem. This doesnt seem like it. This just shows how heavily boosted attackers are that they cant die immediately from combos/ mistakes, or arent punished.
    My suggestion would be to remove boosts entirely and add free revives/ potions of a limited quantity and then let master alliances prove they are meant to be where they are at.
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  • xNigxNig Member Posts: 7,330 ★★★★★
    edited April 2021
    Just bring back the original AW map with more and more ridiculous nodes as we venture away from the middle lanes, like slashed tyres, starburst etc. Make it much harder to 100% so alliances gotta choose whether to do so or not.
  • pseudosanepseudosane Member, Guardian Posts: 3,994 Guardian
    Ebony_Naw said:

    I feel like there's some back story to this dreamin backing that I'm totally missing. Just throwing that out there before these comments possibly get deleted

    Naw it is just masters players complaining war is "too ez" when they lose or are under stress for low deaths, yet they make a ton of mistakes and aren't punished as much because of ridiculous over boosting. Multiple youtubers have even said it on their vids. Just a hollow statement to call war too easy when their over boosting is the reason.
    I like it that wars arent as punishing like the constant block damage from stubborn, powergain from flow, or rubbish damage from siphon.
  • pseudosanepseudosane Member, Guardian Posts: 3,994 Guardian
    Lvernon15 said:

    Ebony_Naw said:

    I feel like there's some back story to this dreamin backing that I'm totally missing. Just throwing that out there before these comments possibly get deleted

    Naw it is just masters players complaining war is "too ez" when they lose or are under stress for low deaths, yet they make a ton of mistakes and aren't punished as much because of ridiculous over boosting. Multiple youtubers have even said it on their vids. Just a hollow statement to call war too easy when their over boosting is the reason.
    I like it that wars arent as punishing like the constant block damage from stubborn, powergain from flow, or rubbish damage from siphon.
    Overboosting as you call it, it’s a strategy to win, not an excuse for calling something easy, war is a competitive mode, and you’re taking every advantage you can possibly get, and boosts are exactly that, a way to get an advantage, now personally I’d love to see some sort of boost limit for wars or something if the sort, would decrease the overall costs and make things more even if a heavy spender ally matches a lesser spending alliance, though in some ways you can argue that’s just the purpose of boosts, but saying they’re an excuse for war being too easy is flat out incorrect
    Then winning and losing is ALSO a part of it. Complaining about low margins is part of the competition, so deal with it.
    Currently the modifiers are not incredibly punishing, which is all it is. Skill levels have risen and attack rosters are immense. And upon that boosts fly supreme. when you have an r3 6* champ with 50k-60k health, there is not much that can kill you unless you absolutely suck. Yes, margins of error are tighter but that is exactly what competition is about. What boosts do is increase the margin for error. What "complaining" is going on feels like actually wanting this big margin to widen so that winning can be more comfortable. Take off the boosts and then say the same thing.
  • pseudosanepseudosane Member, Guardian Posts: 3,994 Guardian
    Lvernon15 said:

    Lvernon15 said:

    Ebony_Naw said:

    I feel like there's some back story to this dreamin backing that I'm totally missing. Just throwing that out there before these comments possibly get deleted

    Naw it is just masters players complaining war is "too ez" when they lose or are under stress for low deaths, yet they make a ton of mistakes and aren't punished as much because of ridiculous over boosting. Multiple youtubers have even said it on their vids. Just a hollow statement to call war too easy when their over boosting is the reason.
    I like it that wars arent as punishing like the constant block damage from stubborn, powergain from flow, or rubbish damage from siphon.
    Overboosting as you call it, it’s a strategy to win, not an excuse for calling something easy, war is a competitive mode, and you’re taking every advantage you can possibly get, and boosts are exactly that, a way to get an advantage, now personally I’d love to see some sort of boost limit for wars or something if the sort, would decrease the overall costs and make things more even if a heavy spender ally matches a lesser spending alliance, though in some ways you can argue that’s just the purpose of boosts, but saying they’re an excuse for war being too easy is flat out incorrect
    Then winning and losing is ALSO a part of it. Complaining about low margins is part of the competition, so deal with it.
    Currently the modifiers are not incredibly punishing, which is all it is. Skill levels have risen and attack rosters are immense. And upon that boosts fly supreme. when you have an r3 6* champ with 50k-60k health, there is not much that can kill you unless you absolutely suck. Yes, margins of error are tighter but that is exactly what competition is about. What boosts do is increase the margin for error. What "complaining" is going on feels like actually wanting this big margin to widen so that winning can be more comfortable. Take off the boosts and then say the same thing.
    Take off boosts, because that’s an option if the opponent is still boosting isn’t it? You completely miss the point, currently wars right at the top are having scores like 2-1 3-4 5-3 etc, and if war continues down the current route, it’ll reach a point where deathless clears aren’t uncommon for top alliances, scores being this low just increases the stress to insane levels, and makes every death more and more impactful on the people who died, now let’s say war is made more difficult, deaths counts rise, that’s not going to remove close wars, it’s just going to decrease how bad someone feels about that death, losing 10-11 and dying isn’t going to feel as bad as losing 0-1 and dying
    again bringing feelings, why should we care about feelings? It is a competition. SO because Master players can afford the item cost/ have the champs, make it harder for everyone because it is too easy? Lol. Spare your feelings in a game.
  • pseudosanepseudosane Member, Guardian Posts: 3,994 Guardian
    Lvernon15 said:

    Lvernon15 said:

    Lvernon15 said:

    Ebony_Naw said:

    I feel like there's some back story to this dreamin backing that I'm totally missing. Just throwing that out there before these comments possibly get deleted

    Naw it is just masters players complaining war is "too ez" when they lose or are under stress for low deaths, yet they make a ton of mistakes and aren't punished as much because of ridiculous over boosting. Multiple youtubers have even said it on their vids. Just a hollow statement to call war too easy when their over boosting is the reason.
    I like it that wars arent as punishing like the constant block damage from stubborn, powergain from flow, or rubbish damage from siphon.
    Overboosting as you call it, it’s a strategy to win, not an excuse for calling something easy, war is a competitive mode, and you’re taking every advantage you can possibly get, and boosts are exactly that, a way to get an advantage, now personally I’d love to see some sort of boost limit for wars or something if the sort, would decrease the overall costs and make things more even if a heavy spender ally matches a lesser spending alliance, though in some ways you can argue that’s just the purpose of boosts, but saying they’re an excuse for war being too easy is flat out incorrect
    Then winning and losing is ALSO a part of it. Complaining about low margins is part of the competition, so deal with it.
    Currently the modifiers are not incredibly punishing, which is all it is. Skill levels have risen and attack rosters are immense. And upon that boosts fly supreme. when you have an r3 6* champ with 50k-60k health, there is not much that can kill you unless you absolutely suck. Yes, margins of error are tighter but that is exactly what competition is about. What boosts do is increase the margin for error. What "complaining" is going on feels like actually wanting this big margin to widen so that winning can be more comfortable. Take off the boosts and then say the same thing.
    Take off boosts, because that’s an option if the opponent is still boosting isn’t it? You completely miss the point, currently wars right at the top are having scores like 2-1 3-4 5-3 etc, and if war continues down the current route, it’ll reach a point where deathless clears aren’t uncommon for top alliances, scores being this low just increases the stress to insane levels, and makes every death more and more impactful on the people who died, now let’s say war is made more difficult, deaths counts rise, that’s not going to remove close wars, it’s just going to decrease how bad someone feels about that death, losing 10-11 and dying isn’t going to feel as bad as losing 0-1 and dying
    again bringing feelings, why should we care about feelings? It is a competition. SO because Master players can afford the item cost/ have the champs, make it harder for everyone because it is too easy? Lol. Spare your feelings in a game.
    Oh so that’s your problem with it, didn’t need to write 700 lines of text to say that, easy solution, separate tier 1 from the others in terms of the map
    Which is a definite option. I agree with that.
    Another option is to limit item usage, keep limited items, same for everyone. Remove boosts.
    Then try to explore the map. This would bring back the OG war map level where exploration was also a gamble with stuff like slashed tires and all that. Loved that old map.
  • The_Sentry06The_Sentry06 Member Posts: 7,787 ★★★★★

    Lvernon15 said:

    Lvernon15 said:

    Ebony_Naw said:

    I feel like there's some back story to this dreamin backing that I'm totally missing. Just throwing that out there before these comments possibly get deleted

    Naw it is just masters players complaining war is "too ez" when they lose or are under stress for low deaths, yet they make a ton of mistakes and aren't punished as much because of ridiculous over boosting. Multiple youtubers have even said it on their vids. Just a hollow statement to call war too easy when their over boosting is the reason.
    I like it that wars arent as punishing like the constant block damage from stubborn, powergain from flow, or rubbish damage from siphon.
    Overboosting as you call it, it’s a strategy to win, not an excuse for calling something easy, war is a competitive mode, and you’re taking every advantage you can possibly get, and boosts are exactly that, a way to get an advantage, now personally I’d love to see some sort of boost limit for wars or something if the sort, would decrease the overall costs and make things more even if a heavy spender ally matches a lesser spending alliance, though in some ways you can argue that’s just the purpose of boosts, but saying they’re an excuse for war being too easy is flat out incorrect
    Then winning and losing is ALSO a part of it. Complaining about low margins is part of the competition, so deal with it.
    Currently the modifiers are not incredibly punishing, which is all it is. Skill levels have risen and attack rosters are immense. And upon that boosts fly supreme. when you have an r3 6* champ with 50k-60k health, there is not much that can kill you unless you absolutely suck. Yes, margins of error are tighter but that is exactly what competition is about. What boosts do is increase the margin for error. What "complaining" is going on feels like actually wanting this big margin to widen so that winning can be more comfortable. Take off the boosts and then say the same thing.
    Take off boosts, because that’s an option if the opponent is still boosting isn’t it? You completely miss the point, currently wars right at the top are having scores like 2-1 3-4 5-3 etc, and if war continues down the current route, it’ll reach a point where deathless clears aren’t uncommon for top alliances, scores being this low just increases the stress to insane levels, and makes every death more and more impactful on the people who died, now let’s say war is made more difficult, deaths counts rise, that’s not going to remove close wars, it’s just going to decrease how bad someone feels about that death, losing 10-11 and dying isn’t going to feel as bad as losing 0-1 and dying
    again bringing feelings, why should we care about feelings? It is a competition. SO because Master players can afford the item cost/ have the champs, make it harder for everyone because it is too easy? Lol. Spare your feelings in a game.
    You very well know this is only the case in very high tier war. While losing 0-1 is worse than losing 10-11 while dying and that maybe down to feelings, people are trying to say that is what's making wars so stressful. Knowing that you have to play perfect or suffer, that there's no margin of error.
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