**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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True, you could make a watered down version of it that is just easier, with lower rewards. But content and rewards especially have a point to them, and the point of this content isn't compatible with progressing players. Progressing players should be doing progression content. If they want to challenge themselves, there's lots of places to do that. They shouldn't be asking for end game content to be watered down for them to consume.
The whole point of progressing in a progression game is to reach the parts of the game currently unavailable to you. If everything at high levels has lower level analogs, the incentive to progress gets significantly diluted, and conversely the reward for progressing in the first place also gets significantly decreased.
For everyone under Uncollected, the new roadmap is to accelerate you towards Uncollected. That's a huge overall benefit even though it takes fewer lines of the dev diary. That's irrelevant. Acceleration towards Uncollected is a bigger win for pre-UC than almost everything else is for everyone else on a relative basis. It is pure progression acceleration. For the end gamers (of various stripes) there's a lot of different individual things, but they are all stop gaps before the next tier of progression arrives. It may seem like the roadmap focuses exclusively on them, but that's not remotely true. Those things are interesting, but won't accelerate their progress forward in the game more than a small amount overall in general.
The people that probably think they were neglected the most are the UC to early Thronebreakers. And it is true the dev diary doesn't say much directly about them. But over the last year or two they've been getting small benefits here and there - the Cav crystal odds increases for example - that have gotten out before the dev diary. That's just a question of timing. And if the game is going to be accelerating everyone to Uncollected, that makes UC basically the starting gun for the game's "real" progression ladder. And that means things like 5* champions will continue to become increasingly more available, because it has to. This is going to "trickle upward" through UC, Cav, and early TB.
But if I'm being honest, it is the UC to just-under TB stretch of the game that is already the most interesting part of the game. It contains the Variants, and Act 6 and Act 7 which collectively are probably the most reward-dense part of the game now. In fact if you're too aggressive plowing through that content you can find yourself unable to use all the rewards in there. When you consider the amount of overall acceleration past UC that has been added to the game in the past couple years, from Cavalier difficulty to Thronebreaker, the dev diary isn't so much ignoring them as it is recognizing that so much has happened in this range of players that the lower part of the game is overdue to be adjusted to all of those changes.
Many a time, bug fixes take longer. Updates can take far longer than 2 weeks to form. Also, what update do guys require bi-weekly? You wanna know the code that they are changing? You literally were bashing them for giving stock responses so idk what you expect.
Not everything to Kabam is about money. There's also a certain standard that they like to uphold in terms of their game look ,design, animation,etc which is probably one of the main reasons behind no graphics customization yet. They are clearly doing well already with no graphic customization. However, this is one of their most heavily requested features and as a mid-tier device user from 2019, I hope this is done. This can also be done to increase performance and loading times across the board, so I hope they implement this.
Where is it mentioned?
Got em