Why are AW resources so expensive???
A normal health pot is 10K health for 28 units. In AW you get 9500 health for 80 units. That's almost 3x cost for less health. Why? A team revive to fight GrandMaster costs 100 units for 5 champs. A team revive to fight AW boss costs 360 units for 3 champs. Almost 4x cost. Why? In light of some of the future road map plans seems lowering these costs would be an easy QoL boost to this game mode.
The current scaling would make sense if AW was primary mode of the game and the rewards justified the extra investment. But as it stands seems they should either lower costs to be in line w resource costs in rest of the game, or bump rewards to justify investment (or continue to lose community interest in the game mode). I enjoy the competitive aspect of AW, and fighting w your ally mates as a team, but it's increasingly difficult to justify the costs vs the payoff in comparison to other modes of the game.