**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Have life. Agree with OP.
?
So the real "long-game" effects are hard to determine and not quite as simple as adding up the sell or dupe numbers I think.
P.S. 99.99999999% of the time, you're going to get an extra 275 5* crystals from max sig crystals.
Is it possible that this debate and the "right" answer depends on where you are at in the game? I am not going to regularly hit 1-10% in arena. WAYYYY too much time especially for lower roster players. That just isn't a sustainable goal for many players. I mean how far along do you have to be to regularly get max sig crystals? Not noob or novice that's for sure. I will get those shards sooner (without doing 5hrs of arena a day) selling a few useless occasionally and completing special quests and Master until that roster is huge. Then sure, max sig away.
Arena is great but also a life sucker. The more life you want to have, the less arena you can do. So alternate methods of shards enters the picture.
Sure, I might be farther along in my roster (I've been playing since the release), but it is still good advice. If you saved every 4* champ you got it does not take long to be able to compete in area for 1-10%. I mean, heck even 11-30% gives you 200 5* shards. It takes me 4-5 rounds to get to 5M (cutoff is usually about 4.5M) which is really only an hour or two a day of grinding. Not unreasonable, especially for those shards. Even someone with half my roster could do two rounds a day and be safe. Besides, this isn't advice for the beginner noob or novices. OP clearly has enough (or gets enough) 4* to where he doesn't need them and is selling them for 5*. He's way behind novice level.
Also, there is a limit to how many alphas you can hold on to anyways. It seems like they are more readily available than they used to be. Still the strategy is to get the 5* roster so who's to say once you get to a point that the strategy doesn't change? I think you don't have to maintain the same strategy throughout your different phases of the game.
In the same post you quote, I mention that it is possible doing this once or twice if and when you are overflowing with resources might be reasonable. But if we are discussing this as a viable strategy to get more 5* champions than you would otherwise it is unlikely to work, because it takes too many alphas.
If we both play identically but you sell and I don't, this strategy converts 23 alphas into one more 5* basic crystal. You are not likely at any level of play to have bunches of 23 alphas to burn. You might end up with one more 5* champ than me, maybe two. Meanwhile, I'm going to be in a better position to rank the ones I get up. I don't think that's a good trade in most levels of play.
There was a time I had more alphas than I could use. But in my entire playing career I haven't sold 23 alphas yet. It is possible in the past some players did. But with 5* availability rising, that is less likely to happen today. So you would be opening a 5* crystal bottleneck today at the expense of tightening a t1 alpha bottleneck in the future. And you're spending alphas today to widen a bottleneck the devs have been widening themselves.
I never suggested that the only bad thing was doing this strategy forever. I was pointing out that the strategy seemed to run into problems just doing it long enough to get one single extra 5* crystal, and more than one seemed unlikely to be workable. When a strategy runs out of gas at the number one, it becomes less of a strategy and more of a one-off event.
For players that cannot or do not want to put that much time into the arenas, it is still extremely valuable to make attempts to get to as many milestones as they can reach. They add up fast because you have four arenas to hit them in twice a week. Not just in terms of battlechips or crystal fragments, but also units. Units are essentially money that you can earn relatively quickly in the arena events.
In fact, my recommendation for casual players is go for milestones. If you have any spare time after doing the monthly events, the arena milestones are some of the most efficient ways to earn resources in a relatively short period of time. And you can do them at your own pace, and you can see your progress in the game as you march up the ladder of being able to get higher and higher milestone rewards for the same amount of time spent.
The day when you can knock out that T4B with 1.1 million points in a relatively short period of time is a good day for everyone.
@The1_NuclearOnion
Maybe you have said it but I'm reading faster skipping the texts or forgetting things.
When you started doing this strategy? How many 4*s, 5*s do you have?.
I understand your points, it seem like this strategy could fit for people according to their schedules and it could work for me, so I want to know what I could expect.
I get what you're saying but I haven't ran into the alpha problem yet. So I'm suggesting that in many cases the resources you need at lower rosters for those who do not have the time to arena 3-4 hrs a day, are obtained often in quests and special content that you often need special champs or higher * ones to complete reasonably. The SOONER you have them the SOONER you get access to that content and resources.
Look it works for me, I can kill bosses, LOVE my roster, complete Master mode no problem now, and I am NOT an arena grinder for lack of the time. Maybe there's a niche for others.
Consequently, now that my roster is much stronger via this method, arena milestones are much easier to obtain in much shorter time and more of an option now. It is a time thing really.
Sell ONE champ (pulled one time) for 425 (second time for 850) while admittedly ranking up both times.
or
pull champ 2 times (duping once) for a total of 275
I have 28 5/50
25 5* - 3 r4 10 r3
Of course, I have 30 5*s now, and that's why. And part of why I have 30 5*s is because I farmed my 4*s for shards.
I just sat and read a year thread because of you.
You can't get it back
Couldn't agree more. Many of us just don't have the time to spare to grind Arenas. Between working 8 hours a day and commuting (by car), cooking, working out every day, cleaning the house, washing, looking after the garden and so on... (You get what I mean.. wink:)
I guess the choices on how you prioritize in the game is very individual.
I find it good, and interesting that some have concluded its worth to sell a few 4* for them.
If you're extremely casual into the game, then selling champs has benefits. But if you're in the game for the long haul, then just don't do it.
dude
NOTE: THE TOTAL AMOUNT IT TAKES TO RANK UP TO 3
GOLD - 499,710
T3BC - 54
T3CC - 6
T2CC - 18
T1AC - 6
This thread is over a year old. But I will respond anyways.
"Wasted is a subjective term"
It has already been covered that if you can't afford to "waste" those resources, that selling She Hulk over and over isn't for you.
And again this was a year ago. When the shard availability wasn't anything like it is now.
I only started this thread to show that with proper planning, selling champs could be worth it in a limited set of circumstances.
I have one 1* (summoner symbiote)
Six 2* (one of each class, duped, to dump sig stones into for item use)
Six 3* (same as 2*)
4* every champ at 3/30+
I could car less bout keeping trash champs I don’t use, and I’d rather have the shards to get more 5* than keep all that trash.
Lol
If you hit the sell button it will give you a "are you sure promt" and show you what you would get.
By memory so I could be wrong.
r2 is 250
r3 450
r4 650