**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I also believe, for the first time in a long, long time that there is at least some transparency here. Baby steps folks. Baby steps.
I just had the “wait until they come out”-opinion as well, but the topic became too hot.
Many players question the whole game now.
These all the things happening because parry, dex and combo issue.
I have to use units to clear even cavalier quest.
It's really frustrating and the worst part is there neither any small compensation in term of revives and potion nor there is any updates from @Kabam about the time line to fix these bugs.
The Unity game engine this game is built on is MOST LIKELY the root cause of these issues in the game right now (it is the ENGINE after all). Due to this, Kabam is at the mercy of Unity to help them sort it out with the least amount of invasiveness. The beta we tested was likely a completely fresh install of software and code which can be done on beta servers quite easily. My educated/experienced guess is that Kabam and Unity are working out a way to get this fixed that doesn't involve a complete shutdown/wipe/rebuild of production servers or some other least-invasive solution - that's assuming a FULL fix has even been identified with production code. ALSO, that's assuming Unity is fully engaged and helping which may or may not be the case. From my experience working with gaming companies that use Unity, they have their customers by the short hairs and they know it.
In short (too late), to say this can be solved by money, more developers, etc., is just not the reality Kabam are likely dealing with right now.
Throw in a small handful of items for solo content.
Replace the generic text that comes along with it to something worth reading. Even something simple like...
"- we do not currently have a projected date for the fix.
- due to the extensive delay to fix we have chosen to no longer add any extensions to SoP so that this content does not drag on.
- other bug handling issues (champ ability errors etc) may not be handled as quickly while we are prioritising the larger issues for the game. "
At least we (the wider community) would feel a bit more in the loop of what was going on which is exactly where you'd want your customers.
What we have currently is: "Don't do any hard stuff. Oh, and have a few things to help you with AQ"
I'm sorry if anybody else thinks that's adequate (Demonzfyre the troll) but I don't believe that it is
But yea, communication from Kabam definitely needs to improve. They started of so promising and ever since the gameplay update, it's been going down and down.
We can only put off content for so long, and some things like SOP, we just have to plow through, costing more items than it should.
I don't pretend to think I could solo every fight so far, but I know I could have done it in half the items if dex and parry weren't bugged out. Even If someone is Stun immune... it should at least still count as a block, and not a hit which lets the opponent continue its 5-hit combo.