**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
No other evade counter needs sp3 to get to, IMO that makes it one of the worst in the game. This is not good design, and pretending it is either shows you’re a contrarian, or you don’t know enough about it if you’re going to tell me that a 60-80 hit miss counter is good. Go and play a darkhawk fight and push him to sp2, or a tunnel vision fight, or a falter node and try and get to 10 buffs. That’ll show you how pointless a mechanic it is. And if you’re telling me that I’m looking at end game content too much, then why add the miss counter if it wasn’t meant to counter miss?
Feel free to keep pretending a gamora buff like this has any good impact on the game, I’m not going to reply to you any longer on this topic, you’ve shown me you don’t really have much to add, other than disagreement without backing up.
The problem with true strike locked behind L3 isn't "playstyle" its how inaccessible it is in matchups where you'd actually want to counter evade/auto-block.
To even build to L3 in evade/auto block match ups you'd need to have parry-MLM as an option and if you can parry MLM there's literally no need for true strike in the first place. Evade counter on special 3 is functionally useless, we've seen it time and time again.
Stark spidey who's an amazing champ has an evade counter on sp3 and it's almost never talked about when he's brought up because it's rarely used.
I didnt expect much from the buff, only that it'd make her more usable and alleviate the problems her kit had but it failed to do both in my eyes. Carry on trying to justify this flawed kit though.
I can count the amount of people I've spoken to that remember he has ensnare on one hand.
Edit: There's cable too lol. A champ I and many others have as a r3 6* but is completely ignored when countering evade gets brought up
Bottom line is, people are rarely satisfied. They're using better counters and complaining someone might have a new counter instead of a Gamora and none at all. It's really discouraging to see. The buffs they were doing were not enough. Then the 3 a month were not enough. Then the 2 a month are not enough. Jesus Murphy.
Another problem that I don’t believe was addressed properly was her lack of utility. While she did gain a passive miss counter, it requires at least 10 buffs, which can take a while to build to and maintain. Ultimately, I wouldn’t really call this a practical miss counter considering the ramp up required to achieve it.
The same goes for her evade counter. While she can now refresh it via her heavy, there are two main problems present. One is that her true sight is locked behind her sp3, so she’s going to be without that utility until she builds to 3 bars of power. In matchups with lots of evades, you’re going to need to have easy access to the utility to counter it, which unfortunately she does not. The other problem is that in order to keep up her true strike, she’ll need to use heavy attacks to refresh the buff. In any matchup where the opponent is stun immune, or can purify or reduce the duration of the stun, keeping up any of her buffs is going to be a major pain.
Her reliability on her heavy can also be seen as a negative as well. In order for her to build up her buffs she required frequent use of her heavy attack. Unfortunately, her block proficiency is just under 60%, meaning she isn’t really well equipped for a parry/heavy type of playstyle. And as earlier mentioned, this playstyle is disrupted when fighting opponents that have any sort of effect on your parry stuns.
While we shouldn’t pass any final judgment on this buff until we see it live and can test it ourselves, it is safe to assume based on how Gamora’s kit currently works that the changes made to her won’t be enough to really improve her. The only way I see her being used more is in early game content where you don’t really need to counter anything and can just breeze through most content now.