she can counter miss, over time her buffs last longer, you want to bring her into long fights and shell ramp the damage up. Would've liked to see her buffs last even longer, really stressful to keep them up and not sure 60% will do the trick. Basically easier ramp up, can counter miss above ten buffs.
forgive my ignorance but - what's actually changed? everything I read here I thought she already had?
I think they added a miss counter, slightly tuned up her chances of getting furies and cruelties, and incorporated her sig ability into her kit. Overall, pretty disappointed with the buff. Its still hard to keep her buffs up and they only slightly increased her damage. Also seems like they nerfed the true strike buff duration on sp3 by 2 seconds???
forgive my ignorance but - what's actually changed? everything I read here I thought she already had?
I think they added a miss counter, slightly tuned up her chances of getting furies and cruelties, and incorporated her sig ability into her kit. Overall, pretty disappointed with the buff. Its still hard to keep her buffs up and they only slightly increased her damage. Also seems like they nerfed the true strike buff duration on sp3 by 2 seconds???
The buff refresh and duration increase now works for all her buffs, including her sp3 true strike which means you can have it active the whole fight now
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO.
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO.
Ahh well. Gamora remains rank 1.
The true strike refresh and miss counter sound pretty good to me. Faster buff duration increase (40 instead of 60 seconds), not sig reliant anymore. Certainly much more than Ronin/Nova got.
I was hoping more of Angela level. Instead, we get Nova level.
Nova wishes his "buff" was this good and it ain't that good. If you liked and used her already, you'll like and use her more. Hopefully there's something that they neglected to mention like a Stat bump to help her Parry heavy game or no cap on her buffs.
Quicker duration ramp-up, and a fairly pointless miss-counter.
Pretty meh. Not Nova-level, but certainly feels like a throwaway safety buff.
IMO she needed another way to refresh buffs, like a Wasp-esque heavy. That and some reliable utility. Or at least unblockable specials, given how easy they are to dex.
She's still a mediocre, unreliable beatstick -- even if her peak damage is the best in the game. Or one of the best. I can't remember.
Quicker duration ramp-up, and a fairly pointless miss-counter.
Pretty meh. Not Nova-level, but certainly feels like a throwaway safety buff.
IMO she needed another way to refresh buffs, like a Wasp-esque heavy. That and some reliable utility. Or at least unblockable specials, given how easy they are to dex.
She's still a mediocre, unreliable beatstick -- even if her peak damage is the best in the game. Or one of the best. I can't remember.
honestly, if she could combo into heavy like doom and wasp, that would be sooo much better
Quicker duration ramp-up, and a fairly pointless miss-counter.
Pretty meh. Not Nova-level, but certainly feels like a throwaway safety buff.
IMO she needed another way to refresh buffs, like a Wasp-esque heavy. That and some reliable utility. Or at least unblockable specials, given how easy they are to dex.
She's still a mediocre, unreliable beatstick -- even if her peak damage is the best in the game. Or one of the best. I can't remember.
I love the Wasp-esque heavy idea. That would've made this concept different.
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO.
Ahh well. Gamora remains rank 1.
The true strike refresh and miss counter sound pretty good to me. Faster buff duration increase (40 instead of 60 seconds), not sig reliant anymore. Certainly much more than Ronin/Nova got.
Heavy attacking every 9 seconds or losing every single piece of utility and all your damage is a one track ticket to the bench for me.
So the wording of "If Gamora has 10 or more personal Buffs active, her attacks cannot Miss" means she also counters evade? In her mechanics description it mentions her countering Miss, auto-block and evade, so it certainly seems to be the case.
I am confused because the Vigilance buff allows attacks to bypass Miss, which is the similar wording, but defender's can still evade. For example, Silver Surfer doesn't counter evade normally; Cosmics in Cavalier EQ counter falter but not evade (that Ultron classic was pretty annoying).
Is this an example of Kabam describing the mechanics poorly or am I completely off base? Is the main difference the word 'cannot' and 'bypass' Miss?
None of her buff is a strong enough reason to bring her off the bench, rank her up and throw sigs on her. Maybe if at 40 buffs something nuts happened...
Quicker duration ramp-up, and a fairly pointless miss-counter.
Pretty meh. Not Nova-level, but certainly feels like a throwaway safety buff.
IMO she needed another way to refresh buffs, like a Wasp-esque heavy. That and some reliable utility. Or at least unblockable specials, given how easy they are to dex.
She's still a mediocre, unreliable beatstick -- even if her peak damage is the best in the game. Or one of the best. I can't remember.
honestly, if she could combo into heavy like doom and wasp, that would be sooo much better
If that was the case, they probably would have made her buffs weaker and put a cap on them. That would have looked cooler and made her usability much higher even if they did. Especially if they swapped her generic heavy with a better one.
So will count all change: - Increase the chance to get fury and cruelty - Her increase duration ramp up will be ramp up faster - 10 buffs + will counter miss - Heavy now refresh all her buffs, yes that also mean her true strike can refresh - Godslayer Strike add into her base kit instead of sig ability with 65% chance and 100s CD - Her sig now will increase her chance ro active Godslayer Strike and reduce CD - Her armor break has slightly decrease potency but last longer so it might practical to stack them - Her true strike reduce from 11s to 9s but you can refresh it anyway so not even a deal - Also her synergy get change as well like Gamora, instead of cruelty only, it became all her buffs and atk decrease. If i miss anything, pls correct me.
So the wording of "If Gamora has 10 or more personal Buffs active, her attacks cannot Miss" means she also counters evade? In her mechanics description it mentions her countering Miss, auto-block and evade, so it certainly seems to be the case.
I am confused because the Vigilance buff allows attacks to bypass Miss, which is the similar wording, but defender's can still evade. For example, Silver Surfer doesn't counter evade normally; Cosmics in Cavalier EQ counter falter but not evade (that Ultron classic was pretty annoying).
Is this an example of Kabam describing the mechanics poorly or am I completely off base? Is the main difference the word 'cannot' and 'bypass' Miss?
She has a true strike on her sp3 which you can refresh and use to counter evade and autoblock. Pretty useless if you ask me, nobody is getting to sp3 to counter two things that so many champs can counter easier
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO.
Ahh well. Gamora remains rank 1.
The true strike refresh and miss counter sound pretty good to me. Faster buff duration increase (40 instead of 60 seconds), not sig reliant anymore. Certainly much more than Ronin/Nova got.
Heavy attacking every 9 seconds or losing every single piece of utility and all your damage is a one track ticket to the bench for me.
She also get increase her buffs duration over time so it's not so 9s/heavy, imo the max duration should be her default
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO.
Ahh well. Gamora remains rank 1.
The true strike refresh and miss counter sound pretty good to me. Faster buff duration increase (40 instead of 60 seconds), not sig reliant anymore. Certainly much more than Ronin/Nova got.
Heavy attacking every 9 seconds or losing every single piece of utility and all your damage is a one track ticket to the bench for me.
She also get increase her buffs duration over time so it's not so 9s/heavy, imo the max duration should be her default
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO.
Ahh well. Gamora remains rank 1.
The true strike refresh and miss counter sound pretty good to me. Faster buff duration increase (40 instead of 60 seconds), not sig reliant anymore. Certainly much more than Ronin/Nova got.
Heavy attacking every 9 seconds or losing every single piece of utility and all your damage is a one track ticket to the bench for me.
She also get increase her buffs duration over time so it's not so 9s/heavy, imo the max duration should be her default
And gains 20% more duration with g99. Imo, if Guilly's buff is great, g99, gamora and guilly might form a nice trinity. "The deadliest women in the galaxy"
She has a true strike on her sp3 which you can refresh and use to counter evade and autoblock. Pretty useless if you ask me, nobody is getting to sp3 to counter two things that so many champs can counter easier
Ah, thanks, that make sense. So the 10 buff thing is for countering things like Falter, and SP3 True strike is for countering evade and auto-block. Seems to be even less useful than I thought.
Comments
Dr. Zola
I was hoping more of Angela level. Instead, we get Nova level.
Ahh well. Gamora remains rank 1.
She doesn't have much utility and the only utility she does have is locked behind impracticality.
Sure if she could be better that would be cool but the above statement stands regardless of my desires.
If you liked and used her already, you'll like and use her more. Hopefully there's something that they neglected to mention like a Stat bump to help her Parry heavy game or no cap on her buffs.
Pretty meh. Not Nova-level, but certainly feels like a throwaway safety buff.
IMO she needed another way to refresh buffs, like a Wasp-esque heavy. That and some reliable utility. Or at least unblockable specials, given how easy they are to dex.
She's still a mediocre, unreliable beatstick -- even if her peak damage is the best in the game. Or one of the best. I can't remember.
I love the Wasp-esque heavy idea. That would've made this concept different.
I am confused because the Vigilance buff allows attacks to bypass Miss, which is the similar wording, but defender's can still evade. For example, Silver Surfer doesn't counter evade normally; Cosmics in Cavalier EQ counter falter but not evade (that Ultron classic was pretty annoying).
Is this an example of Kabam describing the mechanics poorly or am I completely off base? Is the main difference the word 'cannot' and 'bypass' Miss?
- Increase the chance to get fury and cruelty
- Her increase duration ramp up will be ramp up faster
- 10 buffs + will counter miss
- Heavy now refresh all her buffs, yes that also mean her true strike can refresh
- Godslayer Strike add into her base kit instead of sig ability with 65% chance and 100s CD
- Her sig now will increase her chance ro active Godslayer Strike and reduce CD
- Her armor break has slightly decrease potency but last longer so it might practical to stack them
- Her true strike reduce from 11s to 9s but you can refresh it anyway so not even a deal
- Also her synergy get change as well like Gamora, instead of cruelty only, it became all her buffs and atk decrease.
If i miss anything, pls correct me.
So the 10 buff thing is for countering things like Falter, and SP3 True strike is for countering evade and auto-block.
Seems to be even less useful than I thought.