Your forgetting the energy requirements to get this knocked out. It's alot fyi.
Meh. I have EQ done, and Energy Refills. Not a lot for me.
Any path in 6.2 and beyond generally uses a full energy bar. One path is anywhere from 7 to 10 fights. That's a massive amount of energy refills.
2 Paths a day, using Help. Done in 4. You can do it without using Refills. I realize that's with the caveat that you're done EQ, but it's not massive. It was more work for the last one.
You just don’t get it do ya, nobody wants to be forced to redo old content. It’s not a “wow this is super hard” it’s not a “this is too much work”. People don’t want to be forced to do 2 paths a day of content they have already cleared. People want to have fun.
Oh for God sakes. Forced to redo content....for cumulative Rewards. Not for nothing. 6.2.3, 3 Energy per Fight. Restart. 150 Energy. Done.
Yes. People don’t *want* to do that. This is not fun.
Your argument for a quest not being too bad is repeating one fight over and over 50 times. Can you honestly say that’s fun?
Then people don't *want* the Rewards. 50 Fights is less monotonous than 7-10 for 30 days.
50 of the same 1 fight in 1 week is of course more monotonous than 7-10 different (sometimes random) for 30 days. Yes, that is very clear.
You can tell that by the mountains of feedback given on this very issue.
You may believe that you’d rather do 50 of the same fight in one week, but you are very much in the minority.
6.2.3, left Path. Use Doom on CMM. 6 seconds, maybe 10 at most? If doing that 50 times is too much, then I don't know what else to say. They're not going to come from doing nothing.
Again, the fight time is not the issue. It’s boring. I would rather spend 10 mins a day doing something more interesting than do the same thing 50 times, or 100 times over
Consider the Hercules side quest. 10 fights, all fairly straightforward, immediate chunk of rewards after completion. I had a lot of fun with it despite it being repetitive because I used it as a place to test out various champions. That’s the quest that taught me how much I loved the Bishop buff.
I don’t have that kind of playground with these objectives. I have a line of text telling me to do something incredibly dull 100 times. That’s… not better.
Exactly, I built a lot of different teams and used it to practice tigra spacing. This is just dull. I get Kabam is trying something new, but did they have to try it new on a 2 month event? We're a quarter of the way through and it feels like August was a year ago.
And to think that before the feedback we gave last week, it was going to be 100 fights instead of 50. Whoever made this side quest for sure doesn't ay the game or enjoy the concept of a fun event.
Actually there were two arguments. The first was that there were too many Fights. The second was that they had to finish with a Special against a 6*. Several suggestions were made for *using* a 6*. Both were addressed. You finish a Fight period, and it's 50, not 100.
Wow. You're really grasping at straws here to make this sound like a fun event.
Did I say anything about fun? I was being accurate in terms of the arguments and what came about. Some people aren't going to have fun either way because they don't like Objecitves. Either way, this is the Event for the next month and a half, so personally I'm looking to move forward with as much ease as possible. Which is why I gave the suggestion on 6.2.3, 3 Energy to the first Fight. Rinse, repeat. Easy peasy.
Why do you feel the need to disagree with any comment about people asking for fun events?
You admit yourself they are not fun. Why then, is it so bad for people to say please don't give us events that aren't fun?
Did I say it wasn't fun? Why do you feel the need to speak for me? I've already established that I enjoy Objectives. As a complete replacement for SQ? No. As a change now and then, absolutely. Fun is also subjective.
You denied saying anything about it being fun, implying you didn't think it was fun.
In any case, my question stands. Why is it so bad for people to say please don't give us events that aren't fun?
The majority do not enjoy doing these events, they are giving that feedback and you are telling them no, no it's fine, we should have these events. Give your feedback, go for it, if you said "this is fun" I wouldn't give 2 hoots. But the issue is you're trying to persuade people it's not that bad. When they are just trying to give feedback on a game they enjoy.
I don't enjoy the way Kabam are implementing objectives, not lot of people do. Leave it there. Saying "oh here you can do this fight 50 times to do it quickly" is missing the point in an incredible, monumental way. We don't want boring, monotonous objectives. Do you get that?
That was literal. Did I say anything about fun? Meaning, that wasn't what I was speaking on.
Ok, now could you address the rest of my point?
You mean the complaint side? What would you like me to address? People complained about last week. They made adjustments. Now they're complaining this week. It will likely continue for the next month and a half. What I did was made it easier for people to do. Which is called being helpful. Like it or not, it's the requirement this week. Would you rather I join the rant? Not my style.
When someone says "wow this is boring, I am not enjoying this event, I hate doing something over and over again", and you say "well here's something you can do 50 times", in that moment, they are not looking for someone to help do the event. So if they are your intentions, great, that's helpful, but just not there. Do you see how you're missing the point that person is making?
People don't want to be told something they despise is "not that bad". We are giving feedback, personal, subjective feedback and you are trying to shut that down and minimise it because you disagree. That's what people want you to stop.
So....They're going to complain regardless. Gotcha. Pretty sure I said that.
People pointed out last week that it was too much, which was fair. Last week took me days. This week will be done today. Clearly they listened. What they didn't do was stop the Objectives altogether, and that's not on the table. So feel free to argue each week if that's what fuels you.
Regardless of what?
If you mean regardless of grindy objectives meaning the same dull, boring thing over and over? Then yes, people will complain. Again, can you really blame someone for not liking having to do the equivalent of a homework booklet in MCOC? People play this game to relax.
I agree, there's not much Kabam can do now that the remaining weeks will likely also be the same, grindy formula they seem to be sticking to. They can't change the objectives themselves into something more fun, but they can immensely reduce the number and time spent.
If it were me, I'd change the objectives to something each player can do in 10 minutes a week if they're all going to be this repetitive and dull. And after this event, I'd ensure no other objective events ended up as grindy as this.
Dude for the sake of your own sanity learn to walk away from the conversation, the Only Thing that Ever comes from this Conversation is Arguments No Matter What The Situation Is. It's just not worth it
This is the worst side quest ever in the history of MCOC. I thought week 2 was completely BS already but week 3 got worse. Congrats Kabam. You sure know how to alienate the players from enjoying the game.
Your forgetting the energy requirements to get this knocked out. It's alot fyi.
Meh. I have EQ done, and Energy Refills. Not a lot for me.
Any path in 6.2 and beyond generally uses a full energy bar. One path is anywhere from 7 to 10 fights. That's a massive amount of energy refills.
2 Paths a day, using Help. Done in 4. You can do it without using Refills. I realize that's with the caveat that you're done EQ, but it's not massive. It was more work for the last one.
You just don’t get it do ya, nobody wants to be forced to redo old content. It’s not a “wow this is super hard” it’s not a “this is too much work”. People don’t want to be forced to do 2 paths a day of content they have already cleared. People want to have fun.
Oh for God sakes. Forced to redo content....for cumulative Rewards. Not for nothing. 6.2.3, 3 Energy per Fight. Restart. 150 Energy. Done.
Yes. People don’t *want* to do that. This is not fun.
Your argument for a quest not being too bad is repeating one fight over and over 50 times. Can you honestly say that’s fun?
Then people don't *want* the Rewards. 50 Fights is less monotonous than 7-10 for 30 days.
50 of the same 1 fight in 1 week is of course more monotonous than 7-10 different (sometimes random) for 30 days. Yes, that is very clear.
You can tell that by the mountains of feedback given on this very issue.
You may believe that you’d rather do 50 of the same fight in one week, but you are very much in the minority.
6.2.3, left Path. Use Doom on CMM. 6 seconds, maybe 10 at most? If doing that 50 times is too much, then I don't know what else to say. They're not going to come from doing nothing.
Again, the fight time is not the issue. It’s boring. I would rather spend 10 mins a day doing something more interesting than do the same thing 50 times, or 100 times over
Consider the Hercules side quest. 10 fights, all fairly straightforward, immediate chunk of rewards after completion. I had a lot of fun with it despite it being repetitive because I used it as a place to test out various champions. That’s the quest that taught me how much I loved the Bishop buff.
I don’t have that kind of playground with these objectives. I have a line of text telling me to do something incredibly dull 100 times. That’s… not better.
Exactly, I built a lot of different teams and used it to practice tigra spacing. This is just dull. I get Kabam is trying something new, but did they have to try it new on a 2 month event? We're a quarter of the way through and it feels like August was a year ago.
And to think that before the feedback we gave last week, it was going to be 100 fights instead of 50. Whoever made this side quest for sure doesn't ay the game or enjoy the concept of a fun event.
Actually there were two arguments. The first was that there were too many Fights. The second was that they had to finish with a Special against a 6*. Several suggestions were made for *using* a 6*. Both were addressed. You finish a Fight period, and it's 50, not 100.
Wow. You're really grasping at straws here to make this sound like a fun event.
Did I say anything about fun? I was being accurate in terms of the arguments and what came about. Some people aren't going to have fun either way because they don't like Objecitves. Either way, this is the Event for the next month and a half, so personally I'm looking to move forward with as much ease as possible. Which is why I gave the suggestion on 6.2.3, 3 Energy to the first Fight. Rinse, repeat. Easy peasy.
Why do you feel the need to disagree with any comment about people asking for fun events?
You admit yourself they are not fun. Why then, is it so bad for people to say please don't give us events that aren't fun?
Did I say it wasn't fun? Why do you feel the need to speak for me? I've already established that I enjoy Objectives. As a complete replacement for SQ? No. As a change now and then, absolutely. Fun is also subjective.
You denied saying anything about it being fun, implying you didn't think it was fun.
In any case, my question stands. Why is it so bad for people to say please don't give us events that aren't fun?
The majority do not enjoy doing these events, they are giving that feedback and you are telling them no, no it's fine, we should have these events. Give your feedback, go for it, if you said "this is fun" I wouldn't give 2 hoots. But the issue is you're trying to persuade people it's not that bad. When they are just trying to give feedback on a game they enjoy.
I don't enjoy the way Kabam are implementing objectives, not lot of people do. Leave it there. Saying "oh here you can do this fight 50 times to do it quickly" is missing the point in an incredible, monumental way. We don't want boring, monotonous objectives. Do you get that?
That was literal. Did I say anything about fun? Meaning, that wasn't what I was speaking on.
Ok, now could you address the rest of my point?
You mean the complaint side? What would you like me to address? People complained about last week. They made adjustments. Now they're complaining this week. It will likely continue for the next month and a half. What I did was made it easier for people to do. Which is called being helpful. Like it or not, it's the requirement this week. Would you rather I join the rant? Not my style.
When someone says "wow this is boring, I am not enjoying this event, I hate doing something over and over again", and you say "well here's something you can do 50 times", in that moment, they are not looking for someone to help do the event. So if they are your intentions, great, that's helpful, but just not there. Do you see how you're missing the point that person is making?
People don't want to be told something they despise is "not that bad". We are giving feedback, personal, subjective feedback and you are trying to shut that down and minimise it because you disagree. That's what people want you to stop.
So....They're going to complain regardless. Gotcha. Pretty sure I said that.
People pointed out last week that it was too much, which was fair. Last week took me days. This week will be done today. Clearly they listened. What they didn't do was stop the Objectives altogether, and that's not on the table. So feel free to argue each week if that's what fuels you.
I clocked a disagree on this and it’s my policy to give a reason why:
This may not be a terrible format to you, but to the majority of players (not just here, but in a variety of chats), this is just more mindless, uncreative grindy stuff. You are perhaps the only person I’ve seen defend it.
You’ve made your point, and it’s not unreasonable. I will probably do the fights to get the objective as well.
But it’s time to let it go. Don’t be everyone’s punching bag.
The cumulative frustration over the past couple of months needs a firebreak, and this isn’t it.
Dr. Zola
I don't believe in compounding frustrations onto inappropriate issues. This is about the Objectives. Not about "Parry and Dex and Y and X". There is no competing with that mentality. Building a list of grievances ensures with near-certainty that whatever is done will not be enough. The gravity becomes disproportionate to what is being looked at. In terms of creativity, what is the reasonable expectation? The game itself involves some sort of repetition in one form or another. So what is it that people have in mind? I'm all for keeping things creative and encouraging using decision-making skills, but it seems to me that the largest issue is the Objectives in general. The first week was simple, perhaps too simple. Grab a Storm or Bishop, and do it on Auto.
Nothing happens in a vacuum.
There’s frustration with the objectives and there’s concern over the health of the game. Those things aren’t unrelated.
But I’m just trying to spare you some grief and suggest there are better uses of time—feel free to disregard and defend, engage, whatever.
Dr. Zola
I understand. I see it. I prefer to stick to the topic at hand. There is no reasoning with a list a mile long of everything going wrong.
There is no reason the list of things going wrong is a mile long either.
Your forgetting the energy requirements to get this knocked out. It's alot fyi.
Meh. I have EQ done, and Energy Refills. Not a lot for me.
Any path in 6.2 and beyond generally uses a full energy bar. One path is anywhere from 7 to 10 fights. That's a massive amount of energy refills.
2 Paths a day, using Help. Done in 4. You can do it without using Refills. I realize that's with the caveat that you're done EQ, but it's not massive. It was more work for the last one.
You just don’t get it do ya, nobody wants to be forced to redo old content. It’s not a “wow this is super hard” it’s not a “this is too much work”. People don’t want to be forced to do 2 paths a day of content they have already cleared. People want to have fun.
Oh for God sakes. Forced to redo content....for cumulative Rewards. Not for nothing. 6.2.3, 3 Energy per Fight. Restart. 150 Energy. Done.
Yes. People don’t *want* to do that. This is not fun.
Your argument for a quest not being too bad is repeating one fight over and over 50 times. Can you honestly say that’s fun?
Then people don't *want* the Rewards. 50 Fights is less monotonous than 7-10 for 30 days.
50 of the same 1 fight in 1 week is of course more monotonous than 7-10 different (sometimes random) for 30 days. Yes, that is very clear.
You can tell that by the mountains of feedback given on this very issue.
You may believe that you’d rather do 50 of the same fight in one week, but you are very much in the minority.
6.2.3, left Path. Use Doom on CMM. 6 seconds, maybe 10 at most? If doing that 50 times is too much, then I don't know what else to say. They're not going to come from doing nothing.
Again, the fight time is not the issue. It’s boring. I would rather spend 10 mins a day doing something more interesting than do the same thing 50 times, or 100 times over
Consider the Hercules side quest. 10 fights, all fairly straightforward, immediate chunk of rewards after completion. I had a lot of fun with it despite it being repetitive because I used it as a place to test out various champions. That’s the quest that taught me how much I loved the Bishop buff.
I don’t have that kind of playground with these objectives. I have a line of text telling me to do something incredibly dull 100 times. That’s… not better.
Exactly, I built a lot of different teams and used it to practice tigra spacing. This is just dull. I get Kabam is trying something new, but did they have to try it new on a 2 month event? We're a quarter of the way through and it feels like August was a year ago.
And to think that before the feedback we gave last week, it was going to be 100 fights instead of 50. Whoever made this side quest for sure doesn't ay the game or enjoy the concept of a fun event.
Actually there were two arguments. The first was that there were too many Fights. The second was that they had to finish with a Special against a 6*. Several suggestions were made for *using* a 6*. Both were addressed. You finish a Fight period, and it's 50, not 100.
Wow. You're really grasping at straws here to make this sound like a fun event.
Did I say anything about fun? I was being accurate in terms of the arguments and what came about. Some people aren't going to have fun either way because they don't like Objecitves. Either way, this is the Event for the next month and a half, so personally I'm looking to move forward with as much ease as possible. Which is why I gave the suggestion on 6.2.3, 3 Energy to the first Fight. Rinse, repeat. Easy peasy.
Why do you feel the need to disagree with any comment about people asking for fun events?
You admit yourself they are not fun. Why then, is it so bad for people to say please don't give us events that aren't fun?
Did I say it wasn't fun? Why do you feel the need to speak for me? I've already established that I enjoy Objectives. As a complete replacement for SQ? No. As a change now and then, absolutely. Fun is also subjective.
I enjoy objectives.
I’m loved the carina ones.. as challenge was new and fun, with decent rewards…
This is none of those things.. it’s just repeating content over and over and over again.!!
That's what I mean by subjective. Some people like the most challenging content possible. Some people like getting the most Rewards for the least amount of effort possible. Some enjoy a problem-solving situation. Some enjoy just button-mashing. Fun depends on what people enjoy. It's also not very feasible to give Carina Challenges to people Cavalier and up. That's not reasonable. Not everyone is there.
bro what r you doing? kabam isn’t going to give you a free 6 star doom for protecting them when they are blatantly in the wrong. jus shut up and accept that they have had an absolute stinker here
This is our first month doing this Double Month side quest thing, and we're still learning. I definitely see why this is frustrating though, and even though we tried to lighten the burden by reducing the number of fights from the last week, it might not have been enough.
I can't spoil anything, but I do think that you'll want to complete at least one of these difficulties all the way through, even if it's just the easiest one so you have access to the October Side Event.
So are you saying that if we complete the easiest level we'll gain access to the best rewards? So we can do Proven objectives and get access to the t5c selector and other stuff, or are the rewards unlocked locked behind the difficulty level you complete this month
Yes! If you complete even the Heroic difficulty this month, you'll have access to them all next month.
Wait wait wait wait WAIT WAIT WAIT. This literally changes EVERYTHING. I know the announcement said we only needed to complete one objective set to unlock next month, but it also said everyone was going to get a variation based on progression level: I assumed they were there so completist could farm them all, but you were supposed to do the one that matched your progress level.
If you can literally do *any* of them and unlock *all* of next month, I think that's critical information that has been obfuscated for most players. It means the difficulty of going through the objectives is based on how hard the easiest one is, and that's the proven one. The grind is way less oppressive if that's all you need to do. Since I see people posting Reddit guides and video guides on how to complete the *highest* objective in the easiest possible manner for players, I'm guessing a lot of people are unaware that the easiest path through the objectives is not to try to cheese Cavalier, it is to sleep walk through Proven. Proven is 35 fights in Act 1. That's basically a few autofight paths of low energy.
Sure, you'd be passing up the objective rewards, but come on: who but the completists cares about those. I mean, I'm going to do them all, but no normal human would want to, and I think most people don't know that they don't need to.
Your forgetting the energy requirements to get this knocked out. It's alot fyi.
Meh. I have EQ done, and Energy Refills. Not a lot for me.
Any path in 6.2 and beyond generally uses a full energy bar. One path is anywhere from 7 to 10 fights. That's a massive amount of energy refills.
2 Paths a day, using Help. Done in 4. You can do it without using Refills. I realize that's with the caveat that you're done EQ, but it's not massive. It was more work for the last one.
You just don’t get it do ya, nobody wants to be forced to redo old content. It’s not a “wow this is super hard” it’s not a “this is too much work”. People don’t want to be forced to do 2 paths a day of content they have already cleared. People want to have fun.
Oh for God sakes. Forced to redo content....for cumulative Rewards. Not for nothing. 6.2.3, 3 Energy per Fight. Restart. 150 Energy. Done.
Yes. People don’t *want* to do that. This is not fun.
Your argument for a quest not being too bad is repeating one fight over and over 50 times. Can you honestly say that’s fun?
Then people don't *want* the Rewards. 50 Fights is less monotonous than 7-10 for 30 days.
50 of the same 1 fight in 1 week is of course more monotonous than 7-10 different (sometimes random) for 30 days. Yes, that is very clear.
You can tell that by the mountains of feedback given on this very issue.
You may believe that you’d rather do 50 of the same fight in one week, but you are very much in the minority.
6.2.3, left Path. Use Doom on CMM. 6 seconds, maybe 10 at most? If doing that 50 times is too much, then I don't know what else to say. They're not going to come from doing nothing.
Again, the fight time is not the issue. It’s boring. I would rather spend 10 mins a day doing something more interesting than do the same thing 50 times, or 100 times over
Consider the Hercules side quest. 10 fights, all fairly straightforward, immediate chunk of rewards after completion. I had a lot of fun with it despite it being repetitive because I used it as a place to test out various champions. That’s the quest that taught me how much I loved the Bishop buff.
I don’t have that kind of playground with these objectives. I have a line of text telling me to do something incredibly dull 100 times. That’s… not better.
Exactly, I built a lot of different teams and used it to practice tigra spacing. This is just dull. I get Kabam is trying something new, but did they have to try it new on a 2 month event? We're a quarter of the way through and it feels like August was a year ago.
And to think that before the feedback we gave last week, it was going to be 100 fights instead of 50. Whoever made this side quest for sure doesn't ay the game or enjoy the concept of a fun event.
Actually there were two arguments. The first was that there were too many Fights. The second was that they had to finish with a Special against a 6*. Several suggestions were made for *using* a 6*. Both were addressed. You finish a Fight period, and it's 50, not 100.
Wow. You're really grasping at straws here to make this sound like a fun event.
Did I say anything about fun? I was being accurate in terms of the arguments and what came about. Some people aren't going to have fun either way because they don't like Objecitves. Either way, this is the Event for the next month and a half, so personally I'm looking to move forward with as much ease as possible. Which is why I gave the suggestion on 6.2.3, 3 Energy to the first Fight. Rinse, repeat. Easy peasy.
Why do you feel the need to disagree with any comment about people asking for fun events?
You admit yourself they are not fun. Why then, is it so bad for people to say please don't give us events that aren't fun?
Did I say it wasn't fun? Why do you feel the need to speak for me? I've already established that I enjoy Objectives. As a complete replacement for SQ? No. As a change now and then, absolutely. Fun is also subjective.
You denied saying anything about it being fun, implying you didn't think it was fun.
In any case, my question stands. Why is it so bad for people to say please don't give us events that aren't fun?
The majority do not enjoy doing these events, they are giving that feedback and you are telling them no, no it's fine, we should have these events. Give your feedback, go for it, if you said "this is fun" I wouldn't give 2 hoots. But the issue is you're trying to persuade people it's not that bad. When they are just trying to give feedback on a game they enjoy.
I don't enjoy the way Kabam are implementing objectives, not lot of people do. Leave it there. Saying "oh here you can do this fight 50 times to do it quickly" is missing the point in an incredible, monumental way. We don't want boring, monotonous objectives. Do you get that?
That was literal. Did I say anything about fun? Meaning, that wasn't what I was speaking on.
Ok, now could you address the rest of my point?
You mean the complaint side? What would you like me to address? People complained about last week. They made adjustments. Now they're complaining this week. It will likely continue for the next month and a half. What I did was made it easier for people to do. Which is called being helpful. Like it or not, it's the requirement this week. Would you rather I join the rant? Not my style.
When someone says "wow this is boring, I am not enjoying this event, I hate doing something over and over again", and you say "well here's something you can do 50 times", in that moment, they are not looking for someone to help do the event. So if they are your intentions, great, that's helpful, but just not there. Do you see how you're missing the point that person is making?
People don't want to be told something they despise is "not that bad". We are giving feedback, personal, subjective feedback and you are trying to shut that down and minimise it because you disagree. That's what people want you to stop.
So....They're going to complain regardless. Gotcha. Pretty sure I said that.
People pointed out last week that it was too much, which was fair. Last week took me days. This week will be done today. Clearly they listened. What they didn't do was stop the Objectives altogether, and that's not on the table. So feel free to argue each week if that's what fuels you.
I clocked a disagree on this and it’s my policy to give a reason why:
This may not be a terrible format to you, but to the majority of players (not just here, but in a variety of chats), this is just more mindless, uncreative grindy stuff. You are perhaps the only person I’ve seen defend it.
You’ve made your point, and it’s not unreasonable. I will probably do the fights to get the objective as well.
But it’s time to let it go. Don’t be everyone’s punching bag.
The cumulative frustration over the past couple of months needs a firebreak, and this isn’t it.
Dr. Zola
I don't believe in compounding frustrations onto inappropriate issues. This is about the Objectives. Not about "Parry and Dex and Y and X". There is no competing with that mentality. Building a list of grievances ensures with near-certainty that whatever is done will not be enough. The gravity becomes disproportionate to what is being looked at. In terms of creativity, what is the reasonable expectation? The game itself involves some sort of repetition in one form or another. So what is it that people have in mind? I'm all for keeping things creative and encouraging using decision-making skills, but it seems to me that the largest issue is the Objectives in general. The first week was simple, perhaps too simple. Grab a Storm or Bishop, and do it on Auto.
Would be reasonable and logical except that parry and dex are indeed still issues so anyone wanting to actually do act 6 or 7 has to still deal with that issue on top of grinding out fights.
This is our first month doing this Double Month side quest thing, and we're still learning. I definitely see why this is frustrating though, and even though we tried to lighten the burden by reducing the number of fights from the last week, it might not have been enough.
I can't spoil anything, but I do think that you'll want to complete at least one of these difficulties all the way through, even if it's just the easiest one so you have access to the October Side Event.
So are you saying that if we complete the easiest level we'll gain access to the best rewards? So we can do Proven objectives and get access to the t5c selector and other stuff, or are the rewards unlocked locked behind the difficulty level you complete this month
Yes! If you complete even the Heroic difficulty this month, you'll have access to them all next month.
Wait wait wait wait WAIT WAIT WAIT. This literally changes EVERYTHING. I know the announcement said we only needed to complete one objective set to unlock next month, but it also said everyone was going to get a variation based on progression level: I assumed they were there so completist could farm them all, but you were supposed to do the one that matched your progress level.
If you can literally do *any* of them and unlock *all* of next month, I think that's critical information that has been obfuscated for most players. It means the difficulty of going through the objectives is based on how hard the easiest one is, and that's the proven one. The grind is way less oppressive if that's all you need to do. Since I see people posting Reddit guides and video guides on how to complete the *highest* objective in the easiest possible manner for players, I'm guessing a lot of people are unaware that the easiest path through the objectives is not to try to cheese Cavalier, it is to sleep walk through Proven. Proven is 35 fights in Act 1. That's basically a few autofight paths of low energy.
Sure, you'd be passing up the objective rewards, but come on: who but the completists cares about those. I mean, I'm going to do them all, but no normal human would want to, and I think most people don't know that they don't need to.
If they had communicated this from the beginning a lot of people would have passed on the harder objectives. The cynic in me believes that they want to see the data on how far they can push the playerbase with ever increasing unreasonable expectations.
If they had released this information from the start, perhaps their data would tell just how much this objective design blows chunks with no one even bothering with the higher tiers.
This is our first month doing this Double Month side quest thing, and we're still learning. I definitely see why this is frustrating though, and even though we tried to lighten the burden by reducing the number of fights from the last week, it might not have been enough.
I can't spoil anything, but I do think that you'll want to complete at least one of these difficulties all the way through, even if it's just the easiest one so you have access to the October Side Event.
So are you saying that if we complete the easiest level we'll gain access to the best rewards? So we can do Proven objectives and get access to the t5c selector and other stuff, or are the rewards unlocked locked behind the difficulty level you complete this month
Yes! If you complete even the Heroic difficulty this month, you'll have access to them all next month.
Wait wait wait wait WAIT WAIT WAIT. This literally changes EVERYTHING. I know the announcement said we only needed to complete one objective set to unlock next month, but it also said everyone was going to get a variation based on progression level: I assumed they were there so completist could farm them all, but you were supposed to do the one that matched your progress level.
If you can literally do *any* of them and unlock *all* of next month, I think that's critical information that has been obfuscated for most players. It means the difficulty of going through the objectives is based on how hard the easiest one is, and that's the proven one. The grind is way less oppressive if that's all you need to do. Since I see people posting Reddit guides and video guides on how to complete the *highest* objective in the easiest possible manner for players, I'm guessing a lot of people are unaware that the easiest path through the objectives is not to try to cheese Cavalier, it is to sleep walk through Proven. Proven is 35 fights in Act 1. That's basically a few autofight paths of low energy.
Sure, you'd be passing up the objective rewards, but come on: who but the completists cares about those. I mean, I'm going to do them all, but no normal human would want to, and I think most people don't know that they don't need to.
If they had communicated this from the beginning a lot of people would have passed on the harder objectives. The cynic in me believes that they want to see the data on how far they can push the playerbase with ever increasing unreasonable expectations.
If they had released this information from the start, perhaps their data would tell just how much this objective design blows chunks with no one even bothering with the higher tiers.
A debate for another day. I think right now we need to be communicating to as many players as possible that hey, if you think the objectives suck, yes, they suck, but don't give up on them because you can target Proven and still buy yourself a ticket to October. Unlock the rewards first, complain later.
I woulda liked a heads up about the upcoming objective. Literally ran at least 5 paths of 7.2.3 to get exploration yesterday and the day before. I'm slowly playing thru it and using my overflow items as needed.
I'm not in a rush, and might've taken a month or two to get back at it, but now I'm kinda forced to immediately move on to 7.2.4. I've cut back on my story and arena to avoid burnout but these objectives are pushing me in the wrong direction.
The team never fixed the bug that always takes you to Act 7 when you exit out of a Act 6 or higher quest.
Just a few extra taps, over and over.
Dr. Zola
P.S. I suggest CMM in 6.2.3 for the fights. One step and she’s abused by Doom or anyone who heavies easily. I imagine she will be this month’s Winter Soldier.
Thanks for this @DrZola it's still an energy suck but I've doom slapped my way through 3 objectives.
So after the previous objectives that got a lot of hate, I was personally on Kabam's side as the response was you've got close to two months to do it. Fair point, however it turns out I did actually need to do them in one week, so now I haven't got the new objectives appear, despite how terrible they appear. I'm guessing that means the whole two months is now pointless me doing any of the objectives now???
Your forgetting the energy requirements to get this knocked out. It's alot fyi.
Meh. I have EQ done, and Energy Refills. Not a lot for me.
Any path in 6.2 and beyond generally uses a full energy bar. One path is anywhere from 7 to 10 fights. That's a massive amount of energy refills.
2 Paths a day, using Help. Done in 4. You can do it without using Refills. I realize that's with the caveat that you're done EQ, but it's not massive. It was more work for the last one.
You just don’t get it do ya, nobody wants to be forced to redo old content. It’s not a “wow this is super hard” it’s not a “this is too much work”. People don’t want to be forced to do 2 paths a day of content they have already cleared. People want to have fun.
Oh for God sakes. Forced to redo content....for cumulative Rewards. Not for nothing. 6.2.3, 3 Energy per Fight. Restart. 150 Energy. Done.
Yes. People don’t *want* to do that. This is not fun.
Your argument for a quest not being too bad is repeating one fight over and over 50 times. Can you honestly say that’s fun?
Then people don't *want* the Rewards. 50 Fights is less monotonous than 7-10 for 30 days.
50 of the same 1 fight in 1 week is of course more monotonous than 7-10 different (sometimes random) for 30 days. Yes, that is very clear.
You can tell that by the mountains of feedback given on this very issue.
You may believe that you’d rather do 50 of the same fight in one week, but you are very much in the minority.
6.2.3, left Path. Use Doom on CMM. 6 seconds, maybe 10 at most? If doing that 50 times is too much, then I don't know what else to say. They're not going to come from doing nothing.
Again, the fight time is not the issue. It’s boring. I would rather spend 10 mins a day doing something more interesting than do the same thing 50 times, or 100 times over
Consider the Hercules side quest. 10 fights, all fairly straightforward, immediate chunk of rewards after completion. I had a lot of fun with it despite it being repetitive because I used it as a place to test out various champions. That’s the quest that taught me how much I loved the Bishop buff.
I don’t have that kind of playground with these objectives. I have a line of text telling me to do something incredibly dull 100 times. That’s… not better.
Exactly, I built a lot of different teams and used it to practice tigra spacing. This is just dull. I get Kabam is trying something new, but did they have to try it new on a 2 month event? We're a quarter of the way through and it feels like August was a year ago.
And to think that before the feedback we gave last week, it was going to be 100 fights instead of 50. Whoever made this side quest for sure doesn't ay the game or enjoy the concept of a fun event.
Actually there were two arguments. The first was that there were too many Fights. The second was that they had to finish with a Special against a 6*. Several suggestions were made for *using* a 6*. Both were addressed. You finish a Fight period, and it's 50, not 100.
Wow. You're really grasping at straws here to make this sound like a fun event.
Did I say anything about fun? I was being accurate in terms of the arguments and what came about. Some people aren't going to have fun either way because they don't like Objecitves. Either way, this is the Event for the next month and a half, so personally I'm looking to move forward with as much ease as possible. Which is why I gave the suggestion on 6.2.3, 3 Energy to the first Fight. Rinse, repeat. Easy peasy.
Why do you feel the need to disagree with any comment about people asking for fun events?
You admit yourself they are not fun. Why then, is it so bad for people to say please don't give us events that aren't fun?
Did I say it wasn't fun? Why do you feel the need to speak for me? I've already established that I enjoy Objectives. As a complete replacement for SQ? No. As a change now and then, absolutely. Fun is also subjective.
You denied saying anything about it being fun, implying you didn't think it was fun.
In any case, my question stands. Why is it so bad for people to say please don't give us events that aren't fun?
The majority do not enjoy doing these events, they are giving that feedback and you are telling them no, no it's fine, we should have these events. Give your feedback, go for it, if you said "this is fun" I wouldn't give 2 hoots. But the issue is you're trying to persuade people it's not that bad. When they are just trying to give feedback on a game they enjoy.
I don't enjoy the way Kabam are implementing objectives, not lot of people do. Leave it there. Saying "oh here you can do this fight 50 times to do it quickly" is missing the point in an incredible, monumental way. We don't want boring, monotonous objectives. Do you get that?
That was literal. Did I say anything about fun? Meaning, that wasn't what I was speaking on.
Ok, now could you address the rest of my point?
You mean the complaint side? What would you like me to address? People complained about last week. They made adjustments. Now they're complaining this week. It will likely continue for the next month and a half. What I did was made it easier for people to do. Which is called being helpful. Like it or not, it's the requirement this week. Would you rather I join the rant? Not my style.
When someone says "wow this is boring, I am not enjoying this event, I hate doing something over and over again", and you say "well here's something you can do 50 times", in that moment, they are not looking for someone to help do the event. So if they are your intentions, great, that's helpful, but just not there. Do you see how you're missing the point that person is making?
People don't want to be told something they despise is "not that bad". We are giving feedback, personal, subjective feedback and you are trying to shut that down and minimise it because you disagree. That's what people want you to stop.
So....They're going to complain regardless. Gotcha. Pretty sure I said that.
People pointed out last week that it was too much, which was fair. Last week took me days. This week will be done today. Clearly they listened. What they didn't do was stop the Objectives altogether, and that's not on the table. So feel free to argue each week if that's what fuels you.
I clocked a disagree on this and it’s my policy to give a reason why:
This may not be a terrible format to you, but to the majority of players (not just here, but in a variety of chats), this is just more mindless, uncreative grindy stuff. You are perhaps the only person I’ve seen defend it.
You’ve made your point, and it’s not unreasonable. I will probably do the fights to get the objective as well.
But it’s time to let it go. Don’t be everyone’s punching bag.
The cumulative frustration over the past couple of months needs a firebreak, and this isn’t it.
Dr. Zola
I don't believe in compounding frustrations onto inappropriate issues. This is about the Objectives. Not about "Parry and Dex and Y and X". There is no competing with that mentality. Building a list of grievances ensures with near-certainty that whatever is done will not be enough. The gravity becomes disproportionate to what is being looked at. In terms of creativity, what is the reasonable expectation? The game itself involves some sort of repetition in one form or another. So what is it that people have in mind? I'm all for keeping things creative and encouraging using decision-making skills, but it seems to me that the largest issue is the Objectives in general. The first week was simple, perhaps too simple. Grab a Storm or Bishop, and do it on Auto.
Would be reasonable and logical except that parry and dex are indeed still issues so anyone wanting to actually do act 6 or 7 has to still deal with that issue on top of grinding out fights.
Reasonable? Sure. I've done half of them so far on the first Fight in 6.2.3, and haven't encountered any issues. Is it reasonable people are frustrated? Yes. I'm not debating their right to their feelings. What I'm saying is this one aspect is not to make up for all the other issues, and it's not reasonable to compound everything "with everything else going on".
So after the previous objectives that got a lot of hate, I was personally on Kabam's side as the response was you've got close to two months to do it. Fair point, however it turns out I did actually need to do them in one week, so now I haven't got the new objectives appear, despite how terrible they appear. I'm guessing that means the whole two months is now pointless me doing any of the objectives now???
They appear, I believe, when you log back in after completing. At least they did for me.
Two month long events are fine really, however with people that don't log in everyday , the amount of fights and energy required is alot. It's alot for those that do log in daily as well. Just seems to me that locking one month of potential rewards behind another month seems, excessive. Even by doing the easiest of the Objectives, sometimes I'm just not in the mood. Not being able to finish one month is fine. But 2 whole months because I've got things going on for a few days like studying for exams or an emergency? Doesn't sit well.
Hi folks, we are very sorry to hear your continued discontent. On behalf of the game team, we'd like to take this opportunity to explain that the team built these objectives to encourage players to push for higher progression levels. In turn, we do apologise that those of you who have reached the highest progression level in our game (and we love you so much!) may not find these objectives quite as challenging or entertaining.
Please allow us to reiterate that in order to access October's event, you will ONLY need to complete the sets of objectives at one (1) level ONLY. So, in case you felt like completing a lower level set of objectives this time around, feel free to do so. It will not affect your ability to access the October event.
We completely understand that this is not the ideal solution for you, we really do, but we really also hope that you can find some amity and resolve with these objectives for now, until they reveal the October event! Please refer to the September Side Quest forum post for the October event rewards information. Once again, we apologise for the upset caused here, and the team is definitely taking all this in...
Please kabaam there is still some time left till October, this September was a huge failure for the side quest cancel whatever ties this trash to October and give us a side quest.
Your forgetting the energy requirements to get this knocked out. It's alot fyi.
Meh. I have EQ done, and Energy Refills. Not a lot for me.
Any path in 6.2 and beyond generally uses a full energy bar. One path is anywhere from 7 to 10 fights. That's a massive amount of energy refills.
2 Paths a day, using Help. Done in 4. You can do it without using Refills. I realize that's with the caveat that you're done EQ, but it's not massive. It was more work for the last one.
You just don’t get it do ya, nobody wants to be forced to redo old content. It’s not a “wow this is super hard” it’s not a “this is too much work”. People don’t want to be forced to do 2 paths a day of content they have already cleared. People want to have fun.
Oh for God sakes. Forced to redo content....for cumulative Rewards. Not for nothing. 6.2.3, 3 Energy per Fight. Restart. 150 Energy. Done.
Yes. People don’t *want* to do that. This is not fun.
Your argument for a quest not being too bad is repeating one fight over and over 50 times. Can you honestly say that’s fun?
Then people don't *want* the Rewards. 50 Fights is less monotonous than 7-10 for 30 days.
50 of the same 1 fight in 1 week is of course more monotonous than 7-10 different (sometimes random) for 30 days. Yes, that is very clear.
You can tell that by the mountains of feedback given on this very issue.
You may believe that you’d rather do 50 of the same fight in one week, but you are very much in the minority.
6.2.3, left Path. Use Doom on CMM. 6 seconds, maybe 10 at most? If doing that 50 times is too much, then I don't know what else to say. They're not going to come from doing nothing.
Again, the fight time is not the issue. It’s boring. I would rather spend 10 mins a day doing something more interesting than do the same thing 50 times, or 100 times over
Consider the Hercules side quest. 10 fights, all fairly straightforward, immediate chunk of rewards after completion. I had a lot of fun with it despite it being repetitive because I used it as a place to test out various champions. That’s the quest that taught me how much I loved the Bishop buff.
I don’t have that kind of playground with these objectives. I have a line of text telling me to do something incredibly dull 100 times. That’s… not better.
Exactly, I built a lot of different teams and used it to practice tigra spacing. This is just dull. I get Kabam is trying something new, but did they have to try it new on a 2 month event? We're a quarter of the way through and it feels like August was a year ago.
And to think that before the feedback we gave last week, it was going to be 100 fights instead of 50. Whoever made this side quest for sure doesn't ay the game or enjoy the concept of a fun event.
Actually there were two arguments. The first was that there were too many Fights. The second was that they had to finish with a Special against a 6*. Several suggestions were made for *using* a 6*. Both were addressed. You finish a Fight period, and it's 50, not 100.
Wow. You're really grasping at straws here to make this sound like a fun event.
Did I say anything about fun? I was being accurate in terms of the arguments and what came about. Some people aren't going to have fun either way because they don't like Objecitves. Either way, this is the Event for the next month and a half, so personally I'm looking to move forward with as much ease as possible. Which is why I gave the suggestion on 6.2.3, 3 Energy to the first Fight. Rinse, repeat. Easy peasy.
Why do you feel the need to disagree with any comment about people asking for fun events?
You admit yourself they are not fun. Why then, is it so bad for people to say please don't give us events that aren't fun?
Did I say it wasn't fun? Why do you feel the need to speak for me? I've already established that I enjoy Objectives. As a complete replacement for SQ? No. As a change now and then, absolutely. Fun is also subjective.
You denied saying anything about it being fun, implying you didn't think it was fun.
In any case, my question stands. Why is it so bad for people to say please don't give us events that aren't fun?
The majority do not enjoy doing these events, they are giving that feedback and you are telling them no, no it's fine, we should have these events. Give your feedback, go for it, if you said "this is fun" I wouldn't give 2 hoots. But the issue is you're trying to persuade people it's not that bad. When they are just trying to give feedback on a game they enjoy.
I don't enjoy the way Kabam are implementing objectives, not lot of people do. Leave it there. Saying "oh here you can do this fight 50 times to do it quickly" is missing the point in an incredible, monumental way. We don't want boring, monotonous objectives. Do you get that?
That was literal. Did I say anything about fun? Meaning, that wasn't what I was speaking on.
Ok, now could you address the rest of my point?
You mean the complaint side? What would you like me to address? People complained about last week. They made adjustments. Now they're complaining this week. It will likely continue for the next month and a half. What I did was made it easier for people to do. Which is called being helpful. Like it or not, it's the requirement this week. Would you rather I join the rant? Not my style.
When someone says "wow this is boring, I am not enjoying this event, I hate doing something over and over again", and you say "well here's something you can do 50 times", in that moment, they are not looking for someone to help do the event. So if they are your intentions, great, that's helpful, but just not there. Do you see how you're missing the point that person is making?
People don't want to be told something they despise is "not that bad". We are giving feedback, personal, subjective feedback and you are trying to shut that down and minimise it because you disagree. That's what people want you to stop.
So....They're going to complain regardless. Gotcha. Pretty sure I said that.
People pointed out last week that it was too much, which was fair. Last week took me days. This week will be done today. Clearly they listened. What they didn't do was stop the Objectives altogether, and that's not on the table. So feel free to argue each week if that's what fuels you.
I clocked a disagree on this and it’s my policy to give a reason why:
This may not be a terrible format to you, but to the majority of players (not just here, but in a variety of chats), this is just more mindless, uncreative grindy stuff. You are perhaps the only person I’ve seen defend it.
You’ve made your point, and it’s not unreasonable. I will probably do the fights to get the objective as well.
But it’s time to let it go. Don’t be everyone’s punching bag.
The cumulative frustration over the past couple of months needs a firebreak, and this isn’t it.
Dr. Zola
I don't believe in compounding frustrations onto inappropriate issues. This is about the Objectives. Not about "Parry and Dex and Y and X". There is no competing with that mentality. Building a list of grievances ensures with near-certainty that whatever is done will not be enough. The gravity becomes disproportionate to what is being looked at. In terms of creativity, what is the reasonable expectation? The game itself involves some sort of repetition in one form or another. So what is it that people have in mind? I'm all for keeping things creative and encouraging using decision-making skills, but it seems to me that the largest issue is the Objectives in general. The first week was simple, perhaps too simple. Grab a Storm or Bishop, and do it on Auto.
Would be reasonable and logical except that parry and dex are indeed still issues so anyone wanting to actually do act 6 or 7 has to still deal with that issue on top of grinding out fights.
Reasonable? Sure. I've done half of them so far on the first Fight in 6.2.3, and haven't encountered any issues. Is it reasonable people are frustrated? Yes. I'm not debating their right to their feelings. What I'm saying is this one aspect is not to make up for all the other issues, and it's not reasonable to compound everything "with everything else going on".
You can't just say it's not reasonable to compound everything because they do compound, whether you like that or not.
Your forgetting the energy requirements to get this knocked out. It's alot fyi.
Meh. I have EQ done, and Energy Refills. Not a lot for me.
Any path in 6.2 and beyond generally uses a full energy bar. One path is anywhere from 7 to 10 fights. That's a massive amount of energy refills.
2 Paths a day, using Help. Done in 4. You can do it without using Refills. I realize that's with the caveat that you're done EQ, but it's not massive. It was more work for the last one.
You just don’t get it do ya, nobody wants to be forced to redo old content. It’s not a “wow this is super hard” it’s not a “this is too much work”. People don’t want to be forced to do 2 paths a day of content they have already cleared. People want to have fun.
Oh for God sakes. Forced to redo content....for cumulative Rewards. Not for nothing. 6.2.3, 3 Energy per Fight. Restart. 150 Energy. Done.
Yes. People don’t *want* to do that. This is not fun.
Your argument for a quest not being too bad is repeating one fight over and over 50 times. Can you honestly say that’s fun?
Then people don't *want* the Rewards. 50 Fights is less monotonous than 7-10 for 30 days.
50 of the same 1 fight in 1 week is of course more monotonous than 7-10 different (sometimes random) for 30 days. Yes, that is very clear.
You can tell that by the mountains of feedback given on this very issue.
You may believe that you’d rather do 50 of the same fight in one week, but you are very much in the minority.
6.2.3, left Path. Use Doom on CMM. 6 seconds, maybe 10 at most? If doing that 50 times is too much, then I don't know what else to say. They're not going to come from doing nothing.
Again, the fight time is not the issue. It’s boring. I would rather spend 10 mins a day doing something more interesting than do the same thing 50 times, or 100 times over
Consider the Hercules side quest. 10 fights, all fairly straightforward, immediate chunk of rewards after completion. I had a lot of fun with it despite it being repetitive because I used it as a place to test out various champions. That’s the quest that taught me how much I loved the Bishop buff.
I don’t have that kind of playground with these objectives. I have a line of text telling me to do something incredibly dull 100 times. That’s… not better.
Exactly, I built a lot of different teams and used it to practice tigra spacing. This is just dull. I get Kabam is trying something new, but did they have to try it new on a 2 month event? We're a quarter of the way through and it feels like August was a year ago.
And to think that before the feedback we gave last week, it was going to be 100 fights instead of 50. Whoever made this side quest for sure doesn't ay the game or enjoy the concept of a fun event.
Actually there were two arguments. The first was that there were too many Fights. The second was that they had to finish with a Special against a 6*. Several suggestions were made for *using* a 6*. Both were addressed. You finish a Fight period, and it's 50, not 100.
Wow. You're really grasping at straws here to make this sound like a fun event.
Did I say anything about fun? I was being accurate in terms of the arguments and what came about. Some people aren't going to have fun either way because they don't like Objecitves. Either way, this is the Event for the next month and a half, so personally I'm looking to move forward with as much ease as possible. Which is why I gave the suggestion on 6.2.3, 3 Energy to the first Fight. Rinse, repeat. Easy peasy.
Why do you feel the need to disagree with any comment about people asking for fun events?
You admit yourself they are not fun. Why then, is it so bad for people to say please don't give us events that aren't fun?
Did I say it wasn't fun? Why do you feel the need to speak for me? I've already established that I enjoy Objectives. As a complete replacement for SQ? No. As a change now and then, absolutely. Fun is also subjective.
You denied saying anything about it being fun, implying you didn't think it was fun.
In any case, my question stands. Why is it so bad for people to say please don't give us events that aren't fun?
The majority do not enjoy doing these events, they are giving that feedback and you are telling them no, no it's fine, we should have these events. Give your feedback, go for it, if you said "this is fun" I wouldn't give 2 hoots. But the issue is you're trying to persuade people it's not that bad. When they are just trying to give feedback on a game they enjoy.
I don't enjoy the way Kabam are implementing objectives, not lot of people do. Leave it there. Saying "oh here you can do this fight 50 times to do it quickly" is missing the point in an incredible, monumental way. We don't want boring, monotonous objectives. Do you get that?
That was literal. Did I say anything about fun? Meaning, that wasn't what I was speaking on.
Ok, now could you address the rest of my point?
You mean the complaint side? What would you like me to address? People complained about last week. They made adjustments. Now they're complaining this week. It will likely continue for the next month and a half. What I did was made it easier for people to do. Which is called being helpful. Like it or not, it's the requirement this week. Would you rather I join the rant? Not my style.
When someone says "wow this is boring, I am not enjoying this event, I hate doing something over and over again", and you say "well here's something you can do 50 times", in that moment, they are not looking for someone to help do the event. So if they are your intentions, great, that's helpful, but just not there. Do you see how you're missing the point that person is making?
People don't want to be told something they despise is "not that bad". We are giving feedback, personal, subjective feedback and you are trying to shut that down and minimise it because you disagree. That's what people want you to stop.
So....They're going to complain regardless. Gotcha. Pretty sure I said that.
People pointed out last week that it was too much, which was fair. Last week took me days. This week will be done today. Clearly they listened. What they didn't do was stop the Objectives altogether, and that's not on the table. So feel free to argue each week if that's what fuels you.
I clocked a disagree on this and it’s my policy to give a reason why:
This may not be a terrible format to you, but to the majority of players (not just here, but in a variety of chats), this is just more mindless, uncreative grindy stuff. You are perhaps the only person I’ve seen defend it.
You’ve made your point, and it’s not unreasonable. I will probably do the fights to get the objective as well.
But it’s time to let it go. Don’t be everyone’s punching bag.
The cumulative frustration over the past couple of months needs a firebreak, and this isn’t it.
Dr. Zola
I don't believe in compounding frustrations onto inappropriate issues. This is about the Objectives. Not about "Parry and Dex and Y and X". There is no competing with that mentality. Building a list of grievances ensures with near-certainty that whatever is done will not be enough. The gravity becomes disproportionate to what is being looked at. In terms of creativity, what is the reasonable expectation? The game itself involves some sort of repetition in one form or another. So what is it that people have in mind? I'm all for keeping things creative and encouraging using decision-making skills, but it seems to me that the largest issue is the Objectives in general. The first week was simple, perhaps too simple. Grab a Storm or Bishop, and do it on Auto.
Would be reasonable and logical except that parry and dex are indeed still issues so anyone wanting to actually do act 6 or 7 has to still deal with that issue on top of grinding out fights.
Reasonable? Sure. I've done half of them so far on the first Fight in 6.2.3, and haven't encountered any issues. Is it reasonable people are frustrated? Yes. I'm not debating their right to their feelings. What I'm saying is this one aspect is not to make up for all the other issues, and it's not reasonable to compound everything "with everything else going on".
You can't just say it's not reasonable to compound everything because they do compound, whether you like that or not.
Not when you're looking at individual situations, no. This has to do with this. Not this, that, and the other thing.
Hi folks, we are very sorry to hear your continued discontent. On behalf of the game team, we'd like to take this opportunity to explain that the team built these objectives to encourage players to push for higher progression levels. In turn, we do apologise that those of you who have reached the highest progression level in our game (and we love you so much!) may not find these objectives quite as challenging or entertaining.
Please allow us to reiterate that in order to access October's event, you will ONLY need to complete the sets of objectives at one (1) level ONLY. So, in case you felt like completing a lower level set of objectives this time around, feel free to do so. It will not affect your ability to access the October event.
We completely understand that this is not the ideal solution for you, we really do, but we really also hope that you can find some amity and resolve with these objectives for now, until they reveal the October event! Please refer to the September Side Quest forum post for the October event rewards information. Once again, we apologise for the upset caused here, and the team is definitely taking all this in...
Respectfully, I have one path left to get thronebreaker title (grandmaster fight) and I’ve been waiting to do it until the game is fixed, specifically with the parry issue ongoing for months.
If you want people to focus on progression and you’re going to tie in the only side quest/objective for two months while those issues still aren’t fixed, you’re not encouraging people - you’re forcing them to do it. I can’t do it until the game issues are fixed or I’ll be dumping in a lot of resources I shouldn’t have to, not for a skill deficit but a gameplay issue on your end.
I’m sorry but this is still incredibly tone deaf.
Extending the summoner appreciation week and adding in a 20% attack/health boost like you used to do - that would be encouraging people to progress while you’re having issues still.
All of this seems unnecessary even due to the reveal you can just do normal difficulty to get access to October - which you all waited to reveal to us once you got blowback again today. It’s just…not encouraging at all.
Hi folks, we are very sorry to hear your continued discontent. On behalf of the game team, we'd like to take this opportunity to explain that the team built these objectives to encourage players to push for higher progression levels. In turn, we do apologise that those of you who have reached the highest progression level in our game (and we love you so much!) may not find these objectives quite as challenging or entertaining.
Please allow us to reiterate that in order to access October's event, you will ONLY need to complete the sets of objectives at one (1) level ONLY. So, in case you felt like completing a lower level set of objectives this time around, feel free to do so. It will not affect your ability to access the October event.
We completely understand that this is not the ideal solution for you, we really do, but we really also hope that you can find some amity and resolve with these objectives for now, until they reveal the October event! Please refer to the September Side Quest forum post for the October event rewards information. Once again, we apologise for the upset caused here, and the team is definitely taking all this in...
Please just consider the change I mentioned in a previous post of updating this current week of objectives to auto complete all the lower objectives when a higher objective is completed. You have made tiered difficulty objectives function this way before.
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It's just not worth it
Yeah... I'll give that a pass
But I honestly really don't know how these objectives are going to progress in the next weeks
and I don't think I want to.
If you can literally do *any* of them and unlock *all* of next month, I think that's critical information that has been obfuscated for most players. It means the difficulty of going through the objectives is based on how hard the easiest one is, and that's the proven one. The grind is way less oppressive if that's all you need to do. Since I see people posting Reddit guides and video guides on how to complete the *highest* objective in the easiest possible manner for players, I'm guessing a lot of people are unaware that the easiest path through the objectives is not to try to cheese Cavalier, it is to sleep walk through Proven. Proven is 35 fights in Act 1. That's basically a few autofight paths of low energy.
Sure, you'd be passing up the objective rewards, but come on: who but the completists cares about those. I mean, I'm going to do them all, but no normal human would want to, and I think most people don't know that they don't need to.
Really? REALLY????
If they had released this information from the start, perhaps their data would tell just how much this objective design blows chunks with no one even bothering with the higher tiers.
I'm not in a rush, and might've taken a month or two to get back at it, but now I'm kinda forced to immediately move on to 7.2.4. I've cut back on my story and arena to avoid burnout but these objectives are pushing me in the wrong direction.
Dr. Zola
Please allow us to reiterate that in order to access October's event, you will ONLY need to complete the sets of objectives at one (1) level ONLY. So, in case you felt like completing a lower level set of objectives this time around, feel free to do so. It will not affect your ability to access the October event.
We completely understand that this is not the ideal solution for you, we really do, but we really also hope that you can find some amity and resolve with these objectives for now, until they reveal the October event! Please refer to the September Side Quest forum post for the October event rewards information. Once again, we apologise for the upset caused here, and the team is definitely taking all this in...
Respectfully, I have one path left to get thronebreaker title (grandmaster fight) and I’ve been waiting to do it until the game is fixed, specifically with the parry issue ongoing for months.
If you want people to focus on progression and you’re going to tie in the only side quest/objective for two months while those issues still aren’t fixed, you’re not encouraging people - you’re forcing them to do it. I can’t do it until the game issues are fixed or I’ll be dumping in a lot of resources I shouldn’t have to, not for a skill deficit but a gameplay issue on your end.
I’m sorry but this is still incredibly tone deaf.
Extending the summoner appreciation week and adding in a 20% attack/health boost like you used to do - that would be encouraging people to progress while you’re having issues still.
All of this seems unnecessary even due to the reveal you can just do normal difficulty to get access to October - which you all waited to reveal to us once you got blowback again today. It’s just…not encouraging at all.