**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Since they are introducing attacker bans, why not also limit d number of times champs can be used as defenders too? It would definitely spice up aw imho
And ofc tools to help ldrs and officers to organize all of these
Really we should be going with attacker diversity, with similar points to defence. This would shake up war and add competitive advantage to people willing/skill at learning new champs and new solutions.
You could make it so that champions who are banned can’t get attack bonuses on boss island.
So use quake and ghost on the path, that’s fine, they get full points. But if you use them on boss island, they won’t get any bonus points for attack bonuses, essentially dying three times.
I think the suggestions on limits on bans is good too. 12 wars so you can only ban a champ 6 times per season or something.
If you feel like you HAVE to play you favorite champ(s) for war - well there are always the tiers that don't play on the Expert or Challenger map, where you can go have your fun.
My point is that getting creative with the ban system and your defense could lead to a lot of challenging matchups. Many high level wars are decided by only a couple mistakes. The ban system doesn’t need to target those most obvious cases, it will likely be used to force mistakes along the way.
I remember when Corvus was the end-all be-all of Alliance War. I had to make sure I wasn’t creating lanes that had an avenger plus a mutant or tech champion on them. If I could have just banned Corvus instead, I’d have had so much more freedom to design my defense. I like attacker bans for this reason.
Majority of match ups are cheesed by ghost and quake. People can just leave up hazard shift node on the boss and KO it in 30 seconds. It would be foolish to not ban those two.
Also, the AW boss always had True Strike in the past. No reason to assume that won’t make a comeback.
Games like league of legends and DOTA have had this for years and it works great.
Might come across some hard match up's like darkhawk on knock down and red mags is banned. It's going to force people to rank up different counters like white mags and it changes the meta completely.
Nobody was overly excited with how AW has been for a long time. This is a breath of fresh air and has me absolutely excited to jump in and help my alliance plan our paths.
Give it time folks...
The whole chapter 6 have restrictions that really pissed off players then they toned down the difficulty.
Now, AW attackers been slapped on with a ban, that really ticked me off!
They could have reduced the amount of items used during AW to make it more intense, they could have stay put like last season, give players some better gaming experience before they fix the frame lagging issue which cost the whole parry dex problem.
This is not a band to AW, it is just a sign that they are not answering the players needs, and their own agenda!
So disappointed.