**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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When I finish a fight with autoplay, even the screen that shows hit count does not show up.although the victory animation is still there. Don't this this was the case pre update
The idea is that the system will initiate a fight. If the user win the fight then the system will automatically pick the next champion to continue fighting so instead of 3vs3 it’s 1vs1 which would eliminate the need for those multiple screen and multiple clicking just to start the next fight so with something like this.
- pick a champion to start a fight.
- no difficulty to pick as the system is adjusted to your champion’s PI of that specific rank meaning the system PI to face the opponent will not exceed 2x or 3x of the total user’s champion’s PI and remains 1x PI rate so the fight will start immediately when picking a champion to start a fight. To better explain it further with this part with an example is that if an user pick a champion that has an total PI of 3000 then the system will find a similar PI opponent ranging from 2800 PI ~ 3200-3500, but not in an over excess numbers such as facing from 9000PI to 15.000PI... be sensible. Masteries that increase the total PI also need to be counted in from both side.
- If the user win then the system will ask the user of two options with option 1 being asked to back out from arena to arena selection and option 2 being asked to continue fighting. If pressing option 2 to continue fighting then the system will automatically pick the user’s champion next in line to continue fighting creating a repeat stage as long the user either confirming option 1 or 2. So instead of winning 3vs3 fight and then proceed to the champion selection screen to only multiple clicking your way through the next fight and it may be nothing but in overtime it’s an burden since we want to shave off lots of time.
- if the user would somehow lose, with an exception of sudden crash then the crash recovery system shall kick in as usual when pressing the game app, then the system will ask the user with option 1 being asked to back out to arena selection, or home screen however KABAM find it fit IF the user has lost a fight, and option two being asked to return to arena selection screen in case the user would like to switch to another type of arena for example want to do t4bc arena and option 3 being asked to continue fighting.
Also the pause menu during fighting where it ask the user to unpause the game or forfeit the fight will still remains the same without any change.
This idea would shave off lots of times while also eliminating the streak formula and speeding things up with less screen visitation and less clicking through one to another. This also means that the help request system will be eliminated which would alleviate the server burden unless I confuse myself how this server issue connect with help request.
this leads to so many ignored clicks on special attacks, which might cause a lot of deaths.
kindly make the button bigger, or make it adjustable so people can adjust it whatever they want.
Thanks
That was TOO fun!!
And new fighting place called shang chi's final battle place
Curious about how end fight stats are a QoL improvement? Isn’t it adding more time to every fight? It seems like it’s doing the exact opposite of the skip sp3 button. Now you’ve said the skip button won’t be back for a couple of months, and that makes this feel more like a QoL downgrade.
With all the new features and content coming out, during a period of the game being so broken, this feels very empty. I didn’t see anything about being able to disable post fight stats. Please tell me that we will have that ability??? Otherwise I fail to see how this is an actual QoL improvement, and not just another burden that will shackle us to the game for even more time out of our lives.
Might the next one be a slight revamp of the crystal area? I don't open daily crystals half the time just cuz it takes four clicks for every crystal and these days I generally open crystals only when I need something...