This is a great addition to the game!! Thankyou! Also, how would auto-play interact with the new match layout? Do we have to click continue after every fights or will it go continue on it's own? It would be annoying if we have to click continue every time after an autoplay match.
I have a question on the finishing blows section. When we throw a massive special attack to KO the opponent, the damage done by hits that took place after the opponent reaches 0 hp is reduced.
My question is this. Will the finishing blows section now provide us with the damage done by the special attack without the reduction or not?
Did some brief testing and it seems like it will still show the full damage of the SP3 even if the opponent only had 1 hp before it.
This is a great addition to the game!! Thankyou! Also, how would auto-play interact with the new match layout? Do we have to click continue after every fights or will it go continue on it's own? It would be annoying if we have to click continue every time after an autoplay match.
Some great improvements listed here. Any updates about the improvements to the mastery setups? I know it was mentioned in the past that it was in the works. It really is a pain point for players switching between setup for war or questing or arena.
I have a question on the finishing blows section. When we throw a massive special attack to KO the opponent, the damage done by hits that took place after the opponent reaches 0 hp is reduced.
My question is this. Will the finishing blows section now provide us with the damage done by the special attack without the reduction or not?
Did some brief testing and it seems like it will still show the full damage of the SP3 even if the opponent only had 1 hp before it.
I am all for those small and nice changes. And having said that, I would trade all of those in a heartbeat for a button "Ask for help for all"... or just remove that feature - it's annoying
I have a question on the finishing blows section. When we throw a massive special attack to KO the opponent, the damage done by hits that took place after the opponent reaches 0 hp is reduced.
My question is this. Will the finishing blows section now provide us with the damage done by the special attack without the reduction or not?
Did some brief testing and it seems like it will still show the full damage of the SP3 even if the opponent only had 1 hp before it.
What about for sp2 or sp1s?
From looking at it I think it will stop tracking damage once the opponent it KO'd for other specials
But I don't know how to feel about the new fight menu. Especially now that you are removing the "tap anywhere to continue" option, which will be a little annoying to get used to again.
Where will the skip SP3 button put you after you click it? By that I mean if I use the button will I immediately be put back to the fight screen and see my champ recovering or will it skip to the last second or 2 of the Special and give me time to react?
Wouldn’t a QoL update entail fixing the state of the game for the last 3 months?
Yup there’s one coder at Kabam who is responsible for both, front and back end coding, and last month he woke up and decided he no longer wanted to fix the game and instead thought it would be fun and cool to do other stuff.
Alternatively, do you think every employee must stop their job at Kabam until the team responsible for fixing the timing issue bug has completed what they set out to do?
I mean let's be honest we all know the true answer to solving this problem is to get the janitor who takes care of the 3rd floor bathrooms because that guy knows his 💩
Where will the skip SP3 button put you after you click it? By that I mean if I use the button will I immediately be put back to the fight screen and see my champ recovering or will it skip to the last second or 2 of the Special and give me time to react?
That should be in the options on the home screen next to where you can disable chats and the chats and skip dialog boxes when you're auto fighting
Wouldn’t a QoL update entail fixing the state of the game for the last 3 months?
Rebuilding the input system integrated with a real time game engine to realign timing windows for the event system is not normally referred to as a quality of life change. It is more of a hotfix.
So where is the mastery swap feature coming? You know the one you guys said in very first road map over 2 years ago that players been begging for yet still not here
So where is the mastery swap feature coming? You know the one you guys said in very first road map over 2 years ago that players been begging for yet still not here
When you going to look at the mastries? You should change the mechanics to redeem the points of any specific mastery bcz we have to redeem all in order to change and that can cost you alot of time and units when you frequently change them. @Kabam Miike
Question on the skip SP3 option. You said it will be disabled in timed fights which I initially assumed meant AQ/AW due to the time limit on the fights but upon further thinking I would like clarification on another aspect.
When you release new content (monthly EQ and I think Story) you do the timed runs for completing it. Does this mean we actually won't get to use skip SP3 in the monthly EQ as well?
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Also, how would auto-play interact with the new match layout? Do we have to click continue after every fights or will it go continue on it's own? It would be annoying if we have to click continue every time after an autoplay match.
A huge thanks to those who moved this forward, and a big good luck to those in charge of untangling the engine mess.
But I don't know how to feel about the new fight menu. Especially now that you are removing the "tap anywhere to continue" option, which will be a little annoying to get used to again.
When you release new content (monthly EQ and I think Story) you do the timed runs for completing it. Does this mean we actually won't get to use skip SP3 in the monthly EQ as well?