Removing Corvus timeout for good would be the downfall of Mcoc
Cultee
Member Posts: 158 ★
Hear me out. I’m part of the top 10 AQ alli. Been apart of top 20s for awhile. Getting rid of Corvus timeout would be ridiculous, or timeouts in general? Everyone can timeout, Corvus’ glaive charges just give you that extra buffer to take a couple hits or five a few hits before they run out.
You guys are already taking 50% health for the game crashing while playing.
Also if someone is out of resource and doesn’t have the money to buy an Odin. In order to revive your champs it costs over 5$ for a team revive. Level 1 team revives come around once a month maybe. You also take into consideration why people use Corvus timeout. To be in top 10 AQ now, you’re recruiting guys that have R4’s. All these guys aren’t in the same timezones, they’re spread out across the world. I don’t think there’s one top 10 alli where all the players are from the same country, plus take into consideration someone’s work schedule, dudes may be working graveyard, so it’s like they’re on a normal sleep schedule for someone on the other side of the planet. So my situation in particular, by time AQ starts these guys on other continents move then they go to bed. I’m up for the first 11hrs of AQ. If everyone waited around for nodes to clear before we take down mini bosses, AQ might not be finished, or it’ll come down to the wire. I’m order to complete these mini bosses and the boss, A lot of us have to fight noded.
So before you bury yourselves. Reconsider removing timeouts, nobody’s going to spend 5$ a team revive when they die. I say thst because no timeouts mean more resources used, meaning more loyalty store revives used, meaning more pockets that’ll be dug into to revive.
I’d like to see this game survive, so im trying to give you insight on why we use Corvus.
You guys are already taking 50% health for the game crashing while playing.
Also if someone is out of resource and doesn’t have the money to buy an Odin. In order to revive your champs it costs over 5$ for a team revive. Level 1 team revives come around once a month maybe. You also take into consideration why people use Corvus timeout. To be in top 10 AQ now, you’re recruiting guys that have R4’s. All these guys aren’t in the same timezones, they’re spread out across the world. I don’t think there’s one top 10 alli where all the players are from the same country, plus take into consideration someone’s work schedule, dudes may be working graveyard, so it’s like they’re on a normal sleep schedule for someone on the other side of the planet. So my situation in particular, by time AQ starts these guys on other continents move then they go to bed. I’m up for the first 11hrs of AQ. If everyone waited around for nodes to clear before we take down mini bosses, AQ might not be finished, or it’ll come down to the wire. I’m order to complete these mini bosses and the boss, A lot of us have to fight noded.
So before you bury yourselves. Reconsider removing timeouts, nobody’s going to spend 5$ a team revive when they die. I say thst because no timeouts mean more resources used, meaning more loyalty store revives used, meaning more pockets that’ll be dug into to revive.
I’d like to see this game survive, so im trying to give you insight on why we use Corvus.
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Comments
I think this naturally creates a way for players to take a step down and play more towards their skill level. Majority of the people running map 8 , can run map
7 in their sleep, and essentially this has become work.
I think this particular change allows Kabam to give more players excitement for the week, and allow players to use their large roster.
If they kept Corvus timeout , then Corvus would continue to just be the end all, and people would quickly become bored again, and go back to their ways.
This is a way for other champs to become useful and mean something in your roster; which I think everyone is asking for, over 200 champs in game , yet dominated by a few. Kabam has no way to change the meta other than changing the content.
What’s the point of being the top in AQ , if you really don’t have to use your resources because your roster is not lacking anything.
Kabam aren't removing Corvus time-outs, they are replacing it. They're trying to address the problem that causes people to feel like they have to use Corvus time-outs. It's not a good part of the game, and it's a symptom of what is bad about AQ.
By introducing these cross fight abilities as a replacement, Kadam hope to cure the disease of what's wrong with AQ, and therefore allow players to play it without feeling like they need to use Corvus cheese. Now, will these cross fights be the first and only step to fixing AQ? No, overwhelmingly unlikely. But it's a good first step to trying to fix the issue. Over the coming series, new iterations of these cross fights, or utterly different ideas will be tested and implemented to try and fix AQ which is a good thing.
So if you want AQ to remain bad, and to continue with the current issues that force people into Corvus cheese then that's absolutely fine, but a lot of us want AQ to progress into something better, and the most important first two steps are removing corvus cheese and replacing it with something that hopefully fills the exploitational hole it left.
Corvus cheese is boring and cheating the mode, but the mode is bad because it makes people feel like the mode has to be cheated with Corvus, surely you'd agree improving the mode is the best option?
Upgrade that stuff first, and people wouldn't have to rely on Corvus. Let's all mention that some of the node combinations and champs are ridiculous. Epic modifiers also come into play on using potions. It's ridiculous, fix the other stuff and people don't have to rely on Corvus.
Also you do realize over 75% of the games alliances have people in them from different timezones? You’re not special.
The Corvus cheese was just something entitled “top tier” players relied on because of your lack of skills. If you had any understanding of the game you would see there are a multitude of champs that can handle minis substantially better than Corvus and relying on a BS mechanic.
There is a reason why people like you are QQing up a storm. It’s because you will be found wanting and lackluster. If you’re forced to actually take a hard assessment of your skills you will find they are better suited for map4. I’m sorry if that sounds rude and dismissive, but it is what it is. And I said what I said.
Everyone who is against this has yet to give a solid retort other than “the games too hard” and I’m sorry, but that shows what type of player you are. One who lets money and abuses a mechanic that should have been fixed in the May 2018 update, a month after his release.
Speaking of his release, you haven’t found one champ better to take on minis and bosses in over 3 years? Come on son. Admit what everyone knows, those who abuse the Corvus Cheese are beta players who can’t understand a more complex champion.
I have a max rank Corvus and I hardly ever use him outside of AW and ONLY if I’m facing champs on my path that will ramp him up before the midway point.
You know how many timeouts I’ve had with Corvus? Take a wild guess, you’ll never believe it. Take the exact number timeouts you’ve had to force multiply that by 6, subtract 88, run a curved graph, add 42 and then divide that by 0. Yeah ZERO timeouts. Wanna know why? Because I understand that he isn’t the best champ to defeat mini and or bosses. I know that by making use of my entire roster will make for a better time and clear the map faster than spending time doing timeouts with a subpar champion.
If you all need tips and help you can DM me on Line. I will be sure to hold your hand along the way. Know it’s scary doing things differently. But you all have a strong community here that seems to know more about the game and champions than some of you all do. Make use of those resources.
In closing stop whining. It’s getting old and it shows your only where you are because of money not skill.
However, this fix goes beyond just fixing that. It also affects the player who legitimately dances about for the duration of the time and utilizes a legitimate part of corvus' kit. This effectively neutered a key part of his kit. I'm not ok with that. And anyone who is I'd ask why. It has to be more than just wanting people who rely on that to fall on their face.
As distasteful as the former is, and believe me, I'm there with you, it is more distasteful to largely eliminate a key component of a champs kit. No where in his kit does it specify a condition for his immortality as it relates to remaining health. Changing it after the fact to function differently is far worse than the what it goes to fix. At least to me.
You mean there's no other way to solve this problem? Really? That is preposterous. Come up with s better way, I say.
Absolutely Amazing.
Don't care about Corvus timeout, as I don't run suicides, I dont use him anyways.
It's all relative. If you can't do the content then you don't deserve the ranking. Corvus just plays into Kabam's hands anyway as he makes prestige much, much more important because many more alliances can complete the content.
Without Corvus skills and organisation will be a big differentiator again, not just prestige.
This punishes many many other champs besides corvus.
Any champ that times out below 3% will be KOed, which is actually basically how it works now. At the moment any champion that times out below 3% is KOed, unless you’re above 3% in which case you lose 50% health, or unless you are under the effect of indestructible or other ability keeping them from being knocked out.
The change is just that an ability that keeps them from being knocked out will no longer prevent being knocked out when under 3% and timing out.
I’d be fine with a natural timeout letting you stay alive, but I want you to have to fight for the whole 3 or 5 minutes (or whatever the duration if it's some higher boss nodes), and not just pause or whatever else is done to avoid actually fighting before timeout kicks in.
Never said I was good at math. Haha