Rewards very unsatisfying: Why is cyclops and other terrible champions in the boss rush Crystal?
MavRCK_
Member Posts: 512 ★★★
It’s not a reward or anything enjoyable to get more terrible useless champions as part of these rewards, especially 5* - we moved on to 6* - this doesn’t help my account or only makes me want to not spend and encourage others not to spend - and frankly, neither are these of cavalier cosmic eclipse crystals - let’s call them what they are 95% chance of iso and a lot of champion fodder around the few decent 6*. It seems like we’re going backwards in terms of rewards - for the effort and time the feeling of progression just isn’t there.
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Comments
As long as you didn't use any resources to complete it, why are you complaining about a free 5*?
But just a thought, you'd think the Boss Rush Themed around Reworked Champions would have a Crystal that contained a couple of the Reworked Champions.
None the less, it's basically a free 5*, no complaints
There's plenty of players that aren't at your progression level that may benefit from this.
I get the thinking of "I have to do all content" is hard to break, but once you do playing the game is much more enjoyable.
Rewards: 250 6* shards, 24 random iso bricks, and some gold.
Not bad i guess...
I wish they stopped putting out 2017 content though. Woulda been nice to have a challenge for some 6* shards.
Let them have an event for once. For us with the developed rosters we got a free 5* for no more than 10 minutes of content. Just take the small 6* shards and iso (or ultra rare Daredevil OG) and move on
Why release the event ahead of the solo objective?
Read the first paragraph here...
Have you checked out any other crystals in game? There’s usually this type of tension in every one of them. Just part of the game.
Dr. Zola
And one that hasn't even been reworked since then!
Can you imagine the joy and pleasure it brought me?