**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.

What are Your Predictions for Comp Today?

24

Comments

  • Darksniper240Darksniper240 Member Posts: 222 ★★★

    Typhoon said:

    Hey everybody, compensation packages should be identical to the last ones with Potions and Revives. We know that this doesn't address each individuals needs, but as we laid out in this post here, there are many factors that lead to us not being able to accurately measure the impact of these issues.

    For instance, on this thread alone (and I'm not throwing any shade, just trying to illustrate), I count at least 2 people that are on devices that are not affected by the issues that we're issuing these compensation packages for. This doesn't mean there aren't issues affecting them, but it is not the control input issues.

    We're going to keep monitoring the situation and how players are affected, and try and get more accurate, but it is not easy. This is why we're going with generalized packages based on the difference between the "before and after" resource use based on existing content.

    Doesn't seem like there's much issue figuring out how to issue weekly compensation for AQ/AW... so why is it such an issue for single player modes? You guys have done a fantastic job of avoiding this question since the start; just feels like you're kicking the can down the road at this point.
    I just mentioned how we're doing it in this post. "This is why we're going with generalized packages based on the difference between the "before and after" resource use based on existing content."

    Further, the AW and AQ Comp have not changed calculations at all. We started them early, and have kept them going. They're probably a little bit much, considering nobody is using all of those resources, but we're not going to change them now.
    Does this calculation include the ones who are most affected who took kabaam's advice a few months ago and just stopped doing some of the harder content because we don't want to waste that many revives/potions. It just seems a bit weird that in game modes not everyone participates in we get tons of revives/potions on a weekly basis, however in content that pretty much everyone goes into we get a monthly package that compares to the weekly package of the aq/aw revives.
  • RenaxqqRenaxqq Member Posts: 1,623 ★★★★
    edited November 2021
    Android users are affected by press fight - game freezes issue since 2020 summer. And memory leak issue! Just wow!
  • Kabam MiikeKabam Miike Moderator Posts: 8,269


    Please remember to report those bugs so that they can be addressed. If you are suffering from an input issue on an Android device, it is unrelated and could possibly be fixed before other content. It also has to be accounted for when making decisions around Compensation and content, but we can't do that if we don't know about it.

    Those bugs have been reported long ago by a lot of users: there are over two thousand posts in the "Android Lag and Crash thread", and a good number of discussion about those issues are opened (and quickly closed and redirected to the previously mentioned thread) every day, but we are still there experiencing the same problems month after month, so i really doubt that your company will fix the game in the next update.
    You also haven't replied to my question: if I understood you are checking data of only those accounts that are affected by the control input issue, but why? Why not others too? We are experiencing the same problems for the same period of time if not even longer, so we should be considered too...
    Because we don't know who is affected by different issues, which is why we need to make sure players are reporting them. Further, there is no issue like this that is affecting "all" Android devices because of the sheer breadth of the devices and how different they are.
  • DrDrillDrDrill Member Posts: 163 ★★★

    Hey everybody, compensation packages should be identical to the last ones with Potions and Revives. We know that this doesn't address each individuals needs, but as we laid out in this post here, there are many factors that lead to us not being able to accurately measure the impact of these issues.

    For instance, on this thread alone (and I'm not throwing any shade, just trying to illustrate), I count at least 2 people that are on devices that are not affected by the issues that we're issuing these compensation packages for. This doesn't mean there aren't issues affecting them, but it is not the control input issues.

    We're going to keep monitoring the situation and how players are affected, and try and get more accurate, but it is not easy. This is why we're going with generalized packages based on the difference between the "before and after" resource use based on existing content.

    WHY NO INCURSIONS STUFF???
  • Crine60Crine60 Member Posts: 1,426 ★★★★


    Please remember to report those bugs so that they can be addressed. If you are suffering from an input issue on an Android device, it is unrelated and could possibly be fixed before other content. It also has to be accounted for when making decisions around Compensation and content, but we can't do that if we don't know about it.

    Those bugs have been reported long ago by a lot of users: there are over two thousand posts in the "Android Lag and Crash thread", and a good number of discussion about those issues are opened (and quickly closed and redirected to the previously mentioned thread) every day, but we are still there experiencing the same problems month after month, so i really doubt that your company will fix the game in the next update.
    You also haven't replied to my question: if I understood you are checking data of only those accounts that are affected by the control input issue, but why? Why not others too? We are experiencing the same problems for the same period of time if not even longer, so we should be considered too...
    Because we don't know who is affected by different issues, which is why we need to make sure players are reporting them. Further, there is no issue like this that is affecting "all" Android devices because of the sheer breadth of the devices and how different they are.
    2 quick questions about some of the bugs since you seem temporarily engaged with this thread.

    I believe you said last month's and this most recent update combined were supposed to fix the memory leak (I think that was it) that could be causing issues for Android that you said might manifest as the input issues and unreliable champ behavior. I don't believe these issues have been resolved (freezing, skipping frames, blocking instead of activating specials even when done when the button is lit up, doing wrong attacks or moving the wrong way, etc.) so I would like to know if that means you guys view your work as done on this issue or if you are still going to try to fix it.

    Secondly, the brief update notes indicated a fix for blocking instead of activating the special, but there was no mention of this power bar dimming change. Are we to understand this was the bug fix for that issue? My issue with block happening instead of special activation was never due to the enemy using their special when I tried to activate mine. My issue has been either after I do a combo and activate special I block sometimes instead of when intercepting an enemy attack I get block instead of special. This is not a timing issue on my part because the game has the time to make my champion block when it should instead be a special. Is this supposed to be fixed, are you done with that also by just making the special button and power bar almost disappear or will that still be worked on also?
  • Crine60Crine60 Member Posts: 1,426 ★★★★
    Kappa2g said:

    Was honestly expecting a bit more considering the V33.0 patch notes confirmed that another input bug people have been reporting was true (special button blocking instead of launching sp)

    It is unclear if this was supposed to be fixed by that change making the button and power bar almost disappear but for me the issue is still happening and had nothing to do with trying to do a special during the opponent's special.
  • gannicus0830gannicus0830 Member Posts: 642 ★★★★
    I have to say, even though I share everyone's disdain for these downright paltry single-player packages, it has to be noticed that they are at least communicating with us. Miike has replied at least 5 times in this thread.
  • FlyGalaxyBombFlyGalaxyBomb Member Posts: 778 ★★★

    Half a unit and 10 gold

    10? Your pushing it. Divide that # by 10 :p
    I was close, Cheers!
  • Osfan8Osfan8 Member Posts: 760 ★★★
    Osfan8 said:

    Hey everybody, compensation packages should be identical to the last ones with Potions and Revives. We know that this doesn't address each individuals needs, but as we laid out in this post here, there are many factors that lead to us not being able to accurately measure the impact of these issues.

    For instance, on this thread alone (and I'm not throwing any shade, just trying to illustrate), I count at least 2 people that are on devices that are not affected by the issues that we're issuing these compensation packages for. This doesn't mean there aren't issues affecting them, but it is not the control input issues.

    We're going to keep monitoring the situation and how players are affected, and try and get more accurate, but it is not easy. This is why we're going with generalized packages based on the difference between the "before and after" resource use based on existing content.

    Why would it matter if the issue that i'm experiencing is not the control input one but another type? I play on an android device so I know that I don't have the problem that iphone users have, but i'm still getting random control issues like blocking instead of dexing and not being able to dash back after a MLLL combo, and these issues are costing me potions and revives. what's the difference here?
    Please remember to report those bugs so that they can be addressed. If you are suffering from an input issue on an Android device, it is unrelated and could possibly be fixed before other content. It also has to be accounted for when making decisions around Compensation and content, but we can't do that if we don't know about it.
    I assume you don't want iOS users to keep reporting the same problems? I'd be sending in multiple tickets a day and it wouldn't help anything. I've played the game since week 1 and I understand Kabam is trying to fix the problem but if I took the time to report every bug, I'd be writing tickets an hour a day.

    Put me down for missed parries, missed blocks, stop blocking in the middle of the defender's combo, inability to dash back and my personal favourite, the attacker randomly stopping in heavy attack, whether or not I tried to throw a heavy, and being stuck there until I throw a special, hopefully not into the defender's block so I get countered to the face AND waste my power or I get hit and knocked and released from suspended animation, The best frozen mid heavy champ is Hyperion...he hangs in the air, mid punch and looks great. I have all of those multiple times every day.

    Thanks
    I forgot general lag so that everything stops and when it restarts I've been hit with a combo or two.
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